• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:08
CEST 21:08
KST 04:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7398 users

Dev Diary - The Art of Dying #2: Attacking

Blogs > NihiLStarcraft
Post a Reply
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-26 20:02:09
October 26 2013 19:59 GMT
#1
Hello there, dear reader!

My first blog post about my game in progress got some good reception so I'm putting up an update. If you're interested and haven't read the first post, please click the link above and do so first! Here's the TLDR: I'm a Computer Science student and I work on designing, programming, drawing and animating a game in my free time. It's called "The Art of Dying" and it's a fast, challenging retro platformer.

Here's the new video. It focuses on how attacking works in the game. Please take a look:





I want to expand a little more on what I say near the end of the video:

I'm a huge fan of the EL-HM (easy-to-learn-yet-hard-to-master design) philosophy. Unsurprising, considering that I love Starcraft and, in my opinion, that's the game that implements this idea the best. Naturally, I want The Art of Dying to work in a similar fashion. Once again, we have a decision to make when we design a platformer and talk about attacking. There are platformers in which you can't attack at all. It's only about dodging or not falling to your death (this is a genre border in the direction of runner games)! And there are stealth platformers in which you either can't attack or you are punished for attacking/killing. Then there's the Mario-style: no weapons by default but jumping on enemies. And then I would separate the remaining jump'n'run games into melee- and range-attack games. Range-attacks can be strictly horizontal/vertical or mouse-aimed etc.

What does all this have to do with EL-HM? Well, I went for melee. To me, melee attacks are, on the one hand, simply the most fun and cool looking, but, on the other hand, they also require players to think more strategically. You can't snipe enemies from a distance for example. Also, I wanted the game to be gamepad-compatible from the beginning - and it's not easy to implement mouse-aimed shooting to work equally well with mouse and analog stick. My major influence when it comes to the whole attack decision is definitely the original Ninja Gaiden on NES. I loved the spin jump power up in that game - so that's what I recreated!

Also, melee attacks give you the unique option of actually implementing certain combos - fighting game style. That doesn't work in range-combat games (instead you got aiming as the skill factor). I enjoy fighting games (Tekken 3 on PS1 mostly) so let's cram this into the game as well, why not! This is how I tend to design games! I simply think of cool elements from various different games and how to put these together in one title - in a smooth fashion. The elements have to fit. In this case, I think they do.

Let me know what you think, feel free to comment on anything you see in the video or in my write-up, ask any questions you might have about the game etc.

Cheers,

NihiL

*****
memcpy
Profile Blog Joined April 2010
United States459 Posts
October 26 2013 20:35 GMT
#2
Cool looking game! I'm interested to see where you take it.
seequeue
Profile Joined March 2007
United States47 Posts
October 26 2013 21:59 GMT
#3
On October 27 2013 04:59 NihiLStarcraft wrote:


I'm a huge fan of the EL-HM (easy-to-learn-yet-hard-to-master design) philosophy. Unsurprising, considering that I love Starcraft and, in my opinion, that's the game that implements this idea the best.

Uhh...rts games are like the antithesis of this idea. They are not newb friendly at all.
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
October 26 2013 22:31 GMT
#4
On October 27 2013 06:59 seequeue wrote:
Show nested quote +
On October 27 2013 04:59 NihiLStarcraft wrote:


I'm a huge fan of the EL-HM (easy-to-learn-yet-hard-to-master design) philosophy. Unsurprising, considering that I love Starcraft and, in my opinion, that's the game that implements this idea the best.

Uhh...rts games are like the antithesis of this idea. They are not newb friendly at all.


Sure they are. How hard was the campaign? How much did you play Brood War as a kid without having any concept whatever on what "good" play was? It's only multiplayer that isn't newb friendly; the game itself in its basic concepts is easy to grasp and simple to play. It isn't until you come to realize what optimized play looks like that the game even seems truly challenging.
I'm actually Fleetfeet D:
seequeue
Profile Joined March 2007
United States47 Posts
October 26 2013 23:13 GMT
#5
On October 27 2013 07:31 Staboteur wrote:
Show nested quote +
On October 27 2013 06:59 seequeue wrote:
On October 27 2013 04:59 NihiLStarcraft wrote:


I'm a huge fan of the EL-HM (easy-to-learn-yet-hard-to-master design) philosophy. Unsurprising, considering that I love Starcraft and, in my opinion, that's the game that implements this idea the best.

Uhh...rts games are like the antithesis of this idea. They are not newb friendly at all.


Sure they are. How hard was the campaign? How much did you play Brood War as a kid without having any concept whatever on what "good" play was? It's only multiplayer that isn't newb friendly; the game itself in its basic concepts is easy to grasp and simple to play. It isn't until you come to realize what optimized play looks like that the game even seems truly challenging.

no, you're wrong. rts by their nature involve an immense amount of complexity and mechanical skill simply not present in other games. And starcraft certainly isn't the game that implements this idea the best, by any stretch of the imagination.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 26 2013 23:39 GMT
#6
I've been able to play RTS games since I can remember playing games, I don't know how much RA2, AoE 2 and WC3 I played and I enjoyed them despite not being good at them at all, I have to agree that RTS games are incredibly simple to learn.

Saboteur's point about the multiplayer being complex due to the optimisation of builds still stands.
11/5/14 CATACLYSM | The South West's worst Falco main
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
October 27 2013 00:06 GMT
#7
On October 27 2013 08:13 seequeue wrote:
Show nested quote +
On October 27 2013 07:31 Staboteur wrote:
On October 27 2013 06:59 seequeue wrote:
On October 27 2013 04:59 NihiLStarcraft wrote:


I'm a huge fan of the EL-HM (easy-to-learn-yet-hard-to-master design) philosophy. Unsurprising, considering that I love Starcraft and, in my opinion, that's the game that implements this idea the best.

Uhh...rts games are like the antithesis of this idea. They are not newb friendly at all.


Sure they are. How hard was the campaign? How much did you play Brood War as a kid without having any concept whatever on what "good" play was? It's only multiplayer that isn't newb friendly; the game itself in its basic concepts is easy to grasp and simple to play. It isn't until you come to realize what optimized play looks like that the game even seems truly challenging.

no, you're wrong. rts by their nature involve an immense amount of complexity and mechanical skill simply not present in other games. And starcraft certainly isn't the game that implements this idea the best, by any stretch of the imagination.


No one cares about your opinion

Thankyou for ruining a really good OP.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
October 27 2013 08:25 GMT
#8
It's ruined now. Ruined for all time.
YouthSC
Profile Blog Joined October 2010
United Kingdom355 Posts
October 27 2013 16:52 GMT
#9
I don't get why it's ruined.

This game looks really cool, do you have a map editor in the works?

Looks close to an alpha release pretty soon!
The more I practice, the luckier I get!
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 27 2013 18:00 GMT
#10
I'm pretty certain they're kidding, don't worry!

Thanks for the comments and interest! There is a map editor that is build right into the game. So, like in the good old days, you can get to it from the main menu. There will be a video that explains the map editor and how it works in the near future! I really want people to make their own maps and challenges with it and have a bit of sharing going on!
gosubay
Profile Blog Joined February 2012
Singapore14 Posts
October 29 2013 04:24 GMT
#11
looks really fun. when do you intend to release the game?
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 29 2013 10:22 GMT
#12
Thanks gosubay! I want to release the game very soon, ie. in a couple of weeks rather than months! The idea is to keep this a small game with maybe an hour of gameplay in the form of premade levels, then me and others can make new levels or level packs with the ingame level editor. I'm pretty far along, I really only need to add a couple more things to spice up the game (some enemies, destructible platforms, secrets, a better looking main menu) and then actually go ahead and design the levels themselves.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#65
RotterdaM895
TKL 319
TaKeTV 300
IndyStarCraft 220
BRAT_OK 94
ZombieGrub44
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 895
TKL 319
IndyStarCraft 214
MaxPax 144
BRAT_OK 94
UpATreeSC 92
JuggernautJason40
ZombieGrub36
Nathanias 20
EmSc Tv 18
StarCraft: Brood War
Shuttle 694
ggaemo 162
White-Ra 140
firebathero 96
Barracks 64
910 51
Killer 28
Bale 25
Trap 25
Shine 24
[ Show more ]
ToSsGirL 16
yabsab 8
Dota 2
qojqva4607
Counter-Strike
Fnx 775
Heroes of the Storm
Grubby8168
crisheroes1779
Liquid`Hasu1639
Trikslyr61
Other Games
Liquid`RaSZi4771
summit1g1996
singsing1398
Beastyqt770
ceh9632
B2W.Neo376
shahzam353
C9.Mang0172
ArmadaUGS141
KnowMe122
Organizations
Dota 2
PGL Dota 2 - Main Stream427
Other Games
BasetradeTV204
StarCraft 2
EmSc Tv 18
EmSc2Tv 18
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 163
• Reevou 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 24
• Azhi_Dahaki19
• FirePhoenix16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2204
• TFBlade923
Other Games
• Shiphtur302
Upcoming Events
Sparkling Tuna Cup
14h 52m
Afreeca Starleague
14h 52m
Leta vs Soulkey
PiGosaur Cup
1d 4h
Kung Fu Cup
1d 15h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
BSL: Ladder Tournament
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.