• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:42
CET 04:42
KST 12:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1130 users

Dev Diary - The Art of Dying #2: Attacking

Blogs > NihiLStarcraft
Post a Reply
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-26 20:02:09
October 26 2013 19:59 GMT
#1
Hello there, dear reader!

My first blog post about my game in progress got some good reception so I'm putting up an update. If you're interested and haven't read the first post, please click the link above and do so first! Here's the TLDR: I'm a Computer Science student and I work on designing, programming, drawing and animating a game in my free time. It's called "The Art of Dying" and it's a fast, challenging retro platformer.

Here's the new video. It focuses on how attacking works in the game. Please take a look:





I want to expand a little more on what I say near the end of the video:

I'm a huge fan of the EL-HM (easy-to-learn-yet-hard-to-master design) philosophy. Unsurprising, considering that I love Starcraft and, in my opinion, that's the game that implements this idea the best. Naturally, I want The Art of Dying to work in a similar fashion. Once again, we have a decision to make when we design a platformer and talk about attacking. There are platformers in which you can't attack at all. It's only about dodging or not falling to your death (this is a genre border in the direction of runner games)! And there are stealth platformers in which you either can't attack or you are punished for attacking/killing. Then there's the Mario-style: no weapons by default but jumping on enemies. And then I would separate the remaining jump'n'run games into melee- and range-attack games. Range-attacks can be strictly horizontal/vertical or mouse-aimed etc.

What does all this have to do with EL-HM? Well, I went for melee. To me, melee attacks are, on the one hand, simply the most fun and cool looking, but, on the other hand, they also require players to think more strategically. You can't snipe enemies from a distance for example. Also, I wanted the game to be gamepad-compatible from the beginning - and it's not easy to implement mouse-aimed shooting to work equally well with mouse and analog stick. My major influence when it comes to the whole attack decision is definitely the original Ninja Gaiden on NES. I loved the spin jump power up in that game - so that's what I recreated!

Also, melee attacks give you the unique option of actually implementing certain combos - fighting game style. That doesn't work in range-combat games (instead you got aiming as the skill factor). I enjoy fighting games (Tekken 3 on PS1 mostly) so let's cram this into the game as well, why not! This is how I tend to design games! I simply think of cool elements from various different games and how to put these together in one title - in a smooth fashion. The elements have to fit. In this case, I think they do.

Let me know what you think, feel free to comment on anything you see in the video or in my write-up, ask any questions you might have about the game etc.

Cheers,

NihiL

*****
memcpy
Profile Blog Joined April 2010
United States459 Posts
October 26 2013 20:35 GMT
#2
Cool looking game! I'm interested to see where you take it.
seequeue
Profile Joined March 2007
United States47 Posts
October 26 2013 21:59 GMT
#3
On October 27 2013 04:59 NihiLStarcraft wrote:


I'm a huge fan of the EL-HM (easy-to-learn-yet-hard-to-master design) philosophy. Unsurprising, considering that I love Starcraft and, in my opinion, that's the game that implements this idea the best.

Uhh...rts games are like the antithesis of this idea. They are not newb friendly at all.
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
October 26 2013 22:31 GMT
#4
On October 27 2013 06:59 seequeue wrote:
Show nested quote +
On October 27 2013 04:59 NihiLStarcraft wrote:


I'm a huge fan of the EL-HM (easy-to-learn-yet-hard-to-master design) philosophy. Unsurprising, considering that I love Starcraft and, in my opinion, that's the game that implements this idea the best.

Uhh...rts games are like the antithesis of this idea. They are not newb friendly at all.


Sure they are. How hard was the campaign? How much did you play Brood War as a kid without having any concept whatever on what "good" play was? It's only multiplayer that isn't newb friendly; the game itself in its basic concepts is easy to grasp and simple to play. It isn't until you come to realize what optimized play looks like that the game even seems truly challenging.
I'm actually Fleetfeet D:
seequeue
Profile Joined March 2007
United States47 Posts
October 26 2013 23:13 GMT
#5
On October 27 2013 07:31 Staboteur wrote:
Show nested quote +
On October 27 2013 06:59 seequeue wrote:
On October 27 2013 04:59 NihiLStarcraft wrote:


I'm a huge fan of the EL-HM (easy-to-learn-yet-hard-to-master design) philosophy. Unsurprising, considering that I love Starcraft and, in my opinion, that's the game that implements this idea the best.

Uhh...rts games are like the antithesis of this idea. They are not newb friendly at all.


Sure they are. How hard was the campaign? How much did you play Brood War as a kid without having any concept whatever on what "good" play was? It's only multiplayer that isn't newb friendly; the game itself in its basic concepts is easy to grasp and simple to play. It isn't until you come to realize what optimized play looks like that the game even seems truly challenging.

no, you're wrong. rts by their nature involve an immense amount of complexity and mechanical skill simply not present in other games. And starcraft certainly isn't the game that implements this idea the best, by any stretch of the imagination.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 26 2013 23:39 GMT
#6
I've been able to play RTS games since I can remember playing games, I don't know how much RA2, AoE 2 and WC3 I played and I enjoyed them despite not being good at them at all, I have to agree that RTS games are incredibly simple to learn.

Saboteur's point about the multiplayer being complex due to the optimisation of builds still stands.
11/5/14 CATACLYSM | The South West's worst Falco main
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
October 27 2013 00:06 GMT
#7
On October 27 2013 08:13 seequeue wrote:
Show nested quote +
On October 27 2013 07:31 Staboteur wrote:
On October 27 2013 06:59 seequeue wrote:
On October 27 2013 04:59 NihiLStarcraft wrote:


I'm a huge fan of the EL-HM (easy-to-learn-yet-hard-to-master design) philosophy. Unsurprising, considering that I love Starcraft and, in my opinion, that's the game that implements this idea the best.

Uhh...rts games are like the antithesis of this idea. They are not newb friendly at all.


Sure they are. How hard was the campaign? How much did you play Brood War as a kid without having any concept whatever on what "good" play was? It's only multiplayer that isn't newb friendly; the game itself in its basic concepts is easy to grasp and simple to play. It isn't until you come to realize what optimized play looks like that the game even seems truly challenging.

no, you're wrong. rts by their nature involve an immense amount of complexity and mechanical skill simply not present in other games. And starcraft certainly isn't the game that implements this idea the best, by any stretch of the imagination.


No one cares about your opinion

Thankyou for ruining a really good OP.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
October 27 2013 08:25 GMT
#8
It's ruined now. Ruined for all time.
YouthSC
Profile Blog Joined October 2010
United Kingdom355 Posts
October 27 2013 16:52 GMT
#9
I don't get why it's ruined.

This game looks really cool, do you have a map editor in the works?

Looks close to an alpha release pretty soon!
The more I practice, the luckier I get!
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 27 2013 18:00 GMT
#10
I'm pretty certain they're kidding, don't worry!

Thanks for the comments and interest! There is a map editor that is build right into the game. So, like in the good old days, you can get to it from the main menu. There will be a video that explains the map editor and how it works in the near future! I really want people to make their own maps and challenges with it and have a bit of sharing going on!
gosubay
Profile Joined February 2012
Singapore13 Posts
October 29 2013 04:24 GMT
#11
looks really fun. when do you intend to release the game?
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 29 2013 10:22 GMT
#12
Thanks gosubay! I want to release the game very soon, ie. in a couple of weeks rather than months! The idea is to keep this a small game with maybe an hour of gameplay in the form of premade levels, then me and others can make new levels or level packs with the ingame level editor. I'm pretty far along, I really only need to add a couple more things to spice up the game (some enemies, destructible platforms, secrets, a better looking main menu) and then actually go ahead and design the levels themselves.
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup #150: Playoffs
EnDerr vs ForJumy
sebesdes vs Nicoract
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft190
RuFF_SC2 185
Nina 99
StarCraft: Brood War
JulyZerg 196
NaDa 78
Leta 77
Noble 54
ggaemo 46
ZergMaN 28
Dota 2
monkeys_forever585
Super Smash Bros
C9.Mang0612
hungrybox219
Heroes of the Storm
Khaldor123
Other Games
tarik_tv11783
summit1g6937
PiGStarcraft281
XaKoH 180
ViBE128
Trikslyr56
Organizations
Other Games
gamesdonequick702
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 123
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
6h 18m
WardiTV 2025
8h 18m
OSC
11h 18m
IPSL
13h 18m
Bonyth vs KameZerg
BSL 21
16h 18m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 5h
Wardi Open
1d 8h
StarCraft2.fi
1d 12h
Monday Night Weeklies
1d 13h
Replay Cast
1d 20h
[ Show More ]
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
2 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Kuram Kup
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.