• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:40
CET 08:40
KST 16:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series11BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Mexico's Drug War US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2047 users

C++ revision help! - Page 4

Blogs > konadora
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2009-06-29 01:01:49
June 29 2009 00:40 GMT
#61
On June 29 2009 02:35 Scorch wrote:
Looks like you are trying to teach yourself programming from scratch without any guidance. That's hard. You should look for a C++ tutorial which explains the basics in an understandable and structured manner. Posing random questions on a very specific problem without quite understanding the answers won't help you much. Especially since those who give advice often look at the problem from a higher level that you don't even need yet. For example, I've seen people talk about compiler settings here, which isn't what you want to know at all and will only confuse you.
You won't make it far without knowing basic concepts like control structures, data types, return values etc. So you should try and learn those basics and then come back if any questions remain. Also, it's far easier for a beginner to modify and extend existing code than to write it yourself.

I understand that myself, but I haven't really been taught all the reasoning and concepts, and for my test, I'll have to write a code myself.

Lol I've managed to push my test to wednesday, woot
POGGERS
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
June 29 2009 04:08 GMT
#62
On June 29 2009 08:19 virLudens wrote:
Show nested quote +
On June 29 2009 05:53 fusionsdf wrote:
On June 29 2009 01:41 konadora wrote:
Also, if you specify 'C' but the user types in 'c' instead (small C), then does it matter? I recall my teacher saying that caps matter a lot in programming.


since nobody answered this: yes, case matter Variable is different from VARIABLE and vArIaBlE. Generally constants are in all CAPS, normal variables are lowercase with either underscores between words like_this_variable or camel case likeThisVariable. Struct and Class names tend to have the first letter capitalized.

Its really important to stay consistent throughout your code.


camel notation ftw. there's also another one that has the type in the variable name, but it's fallen out of favour.


Hungarian Notation. I've always disliked it
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Cambium
Profile Blog Joined June 2004
United States16368 Posts
June 29 2009 05:52 GMT
#63
On June 29 2009 13:08 fusionsdf wrote:
Show nested quote +
On June 29 2009 08:19 virLudens wrote:
On June 29 2009 05:53 fusionsdf wrote:
On June 29 2009 01:41 konadora wrote:
Also, if you specify 'C' but the user types in 'c' instead (small C), then does it matter? I recall my teacher saying that caps matter a lot in programming.


since nobody answered this: yes, case matter Variable is different from VARIABLE and vArIaBlE. Generally constants are in all CAPS, normal variables are lowercase with either underscores between words like_this_variable or camel case likeThisVariable. Struct and Class names tend to have the first letter capitalized.

Its really important to stay consistent throughout your code.


camel notation ftw. there's also another one that has the type in the variable name, but it's fallen out of favour.


Hungarian Notation. I've always disliked it


Oh cool, I didn't even know it was called the Camel notation. I started with Hungarian Notation, and it's ultra lame
When you want something, all the universe conspires in helping you to achieve it.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
June 29 2009 07:44 GMT
#64
I feel like giving a lesson on data type basics.


8 bits = 1 byte, by the way. If you don't already know this, then repeat this to yourself 10 times, because I will interchange between bits and bytes constantly. E.g. if I say "32 bits" and then "4 bytes" then you need to recognize instantly that I'm talking about the same amount.


When you declare a variable, your compiler will set aside some region in memory (the computer's RAM) for that variable. Whenever you use that variable, you are accessing or modifying that region.

byte and char are both 8-bit (1-byte) variables: they occupy 8 bits in memory. Although they have different uses, in memory they look the same. E.g. the byte 65 and the char 'A' look exactly the same in memory: 65.

int and long are 16-bit and 32-bit variables, respectively. They store #s as integers. They can store both positive and negative integers. In memory, the int 65 might look like this: 0 65. Notice it occupies 2 bytes. Similarly, the long 65 might look like this: 0 0 0 65. If the number is too big to be stored in a single byte, then it spills over into the next byte, allowing you to store larger numbers.

Think of it like base-10 digits. A single digit can store only the numbers 0 to 9. Anything higher than 9 and you need 2 or more digits. Same thing with bytes, except it's base-256. You can store 0-255 in a single byte: anything higher than 255 and you need 2 or more bytes.

Base-10 example, counting from 8 to 12:
0 8
0 9
1 0
1 1
1 2

Base-256 (bytes) example, counting from 254 to 258:
0 254
0 255
1 0
1 1
1 2

If you can't figure out the pattern here, then look up number systems with different bases.

int and long can store negative numbers, too, but that's a lesson for another day. (It's actually pretty simple, if you understand binary and if it's explained correctly.)

If you're wondering what happens when you try to store a number that's too large in a byte, int, or long, then try it for yourself and see what happens (don't worry, it won't break anything).

float and double are 32-bit and 64-bit variables, respectively. These store numbers in floating point format, which is basically scientific notation. At this point in time, you might as well use doubles. But if you were to make, say, a game, where speed can be important, then you would use only floats in your program.


Pointers, when you start to use them (and die by them), take up 32 bits in memory. They're used to point to some location in memory, like where a variable is stored. Don't even try to learn how to use these until you understand a lot of simpler concepts first.

Structs and Classes take up varying amounts of memory, depending on what data they contain.


Hopefully now you understand variables a bit better.
Smix *
Profile Blog Joined January 2009
United States4549 Posts
June 29 2009 07:56 GMT
#65
Good luck on your exam kona
TranslatorBe an Optimist Prime, Not a Negatron // twitter @smixity
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
June 29 2009 08:37 GMT
#66
On June 29 2009 16:44 Bill307 wrote:
int and long are 16-bit and 32-bit variables, respectively.


The size of int is actually compiler specific; on 32+ bit machines, int is usually 32 bit, which is what I think applies to konadora.
Minimal effort.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
June 29 2009 08:41 GMT
#67
Bill your sizes are usually true on 16 Bit systems. On 32 Bit systems int is usually 32 bit. And the C++ standard promises even less.
On 32 Bit VS afaik byte/char=8bit, short=16bit, int/long=32 bit, long long=64 Bit. And of course each of them is available as signed and unsigned.
LiquipediaOne eye to kill. Two eyes to live.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
June 29 2009 15:36 GMT
#68
Does it matter if I'm using a 64-bit edition of Vista?

Thanks a lot Bill, understand much clearer now, teacher hardly explained >__<

Thanks Smix
POGGERS
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
June 29 2009 18:54 GMT
#69
Oh, thanks for the correction, guys.

So I guess the corrected version is:

short = 16-bit integer (-32768 to +32767)
long = 32-bit integer (approx. -2 billion to +2 billion)
int = 16- or 32-bit integer

Bah.

Well, I guess it's safest to assume int is only 16 bits, and use "long" if you need more than that.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
June 30 2009 07:20 GMT
#70
From the Stroustrup:
Sizes of C++ objects are expressed in terms of multiples of the size of a char , so by definition
the size of a char is 1 . The size of an object or type can be obtained using the sizeof operator. This is what is guaranteed about sizes of fundamental types:
1 = sizeof(char) <= sizeof(short) <= sizeof(int) <= sizeof(long)
1 <= sizeof(bool) <= sizeof(long)
sizeof(char) <= sizeof(wchar_t) <= sizeof(long)
sizeof(float) <= sizeof(double) <= sizeof(long double)
sizeof(N) = sizeof(signed N) = sizeof(unsigned N)
where N can be char , shortint , int , or longint . In addition, it is guaranteed that a char has at least
8 bits, a short at least 16 bits, and a long at least 32 bits. A char can hold a character of the
machine’s character set.

Usual are:
char=8bit
short=16bit
int=16 or 32 bit
long=32 or 64 bit
long long=64 bit

There are also some typedefs with fixed size, but I forgot their names.
If I recall correctly there are also some size requirenments for pointers in relation to ints, but I forgot that too. On Win32 it is guaranteed that int,long are 32bit.
LiquipediaOne eye to kill. Two eyes to live.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2009-07-09 16:03:44
July 09 2009 15:59 GMT
#71
Bump

I've been doing something called the BMI test, here's my program:

#include <iostream>
using namespace std;

int main()
{
double w, h;
double a;
cout << "Please enter your weight (in KG) and height (in meters)." << endl;
cin >> w >> h;
a = (w/(h*h));
if (w > 0, h > 0)
cout << "Your Body Mass Index is " << a << endl;
else
cout << "Invalid input." << endl;

if (0 < a < 20, w > 0, h > 0)
cout << "You have a low BMI." << endl;
else if (20 < a < 25, w > 0, h > 0)
cout << "You are within the healthy BMI range. Congratulations!" << endl;
else
cout << "You have exceeded the healthy BMI range." << endl;
return 0;
}


But the thing is, whenever I put in invalid numbers (-9001 or something), "You have a low BMI." STILL shows. What's the problem?

Will check this when I wake up in the morning, thanks in advance for any help! (going off to sleep;; )
POGGERS
50bani
Profile Blog Joined June 2009
Romania480 Posts
July 09 2009 16:15 GMT
#72
#include <iostream>
using namespace std;

void main()
{
double w, h;
double a;
cout << "Please enter your weight (in KG) and height (in meters)." << endl;
cin >> w >> h;
a = (w/(h*h));
if (w > 0, h > 0)
{cout << "Your Body Mass Index is " << a << endl;
if (0 < a < 20, w > 0, h > 0)
cout << "You have a low BMI." << endl;
else if (20 < a < 25, w > 0, h > 0)
cout << "You are within the healthy BMI range. Congratulations!" << endl;
else cout << "You have exceeded the healthy BMI range." << endl;
}
else
cout << "Invalid input." << endl;
}
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
gokai
Profile Blog Joined August 2004
United States812 Posts
July 09 2009 16:17 GMT
#73
my god, i was good at math in highschool, so i thought i would be good at programming

boy was i wrong
Kau *
Profile Joined March 2007
Canada3500 Posts
July 09 2009 16:36 GMT
#74
Don't you need to use && or || for if statements?
Moderator
Cambium
Profile Blog Joined June 2004
United States16368 Posts
July 09 2009 16:43 GMT
#75
On July 10 2009 00:59 konadora wrote:
Bump

I've been doing something called the BMI test, here's my program:

Show nested quote +
#include <iostream>
using namespace std;

int main()
{
double w, h;
double a;
cout << "Please enter your weight (in KG) and height (in meters)." << endl;
cin >> w >> h;
a = (w/(h*h));
if (w > 0, h > 0)
cout << "Your Body Mass Index is " << a << endl;
else
cout << "Invalid input." << endl;

if (0 < a < 20, w > 0, h > 0)
cout << "You have a low BMI." << endl;
else if (20 < a < 25, w > 0, h > 0)
cout << "You are within the healthy BMI range. Congratulations!" << endl;
else
cout << "You have exceeded the healthy BMI range." << endl;
return 0;
}


But the thing is, whenever I put in invalid numbers (-9001 or something), "You have a low BMI." STILL shows. What's the problem?

Will check this when I wake up in the morning, thanks in advance for any help! (going off to sleep;; )


This doesn't give you compilation errors?!

if (0 < a < 20, w > 0, h > 0)

You probably meant || or && right...?
When you want something, all the universe conspires in helping you to achieve it.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
July 09 2009 16:43 GMT
#76
On July 10 2009 01:36 Kau wrote:
Don't you need to use && or || for if statements?

yes, yes you do
When you want something, all the universe conspires in helping you to achieve it.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
Last Edited: 2009-07-09 16:49:11
July 09 2009 16:47 GMT
#77
You need to figure out the inequalities... you have 0 < a < 20 and 20 < a < 25, i.e. you don't cover the case where a == 20.


#include <iostream>
using namespace std;

int main()
{
double w, h;
double a;
cout << "Please enter your weight (in KG) and height (in meters)." << endl;
cin >> w >> h;
// assuming you can't weight 0 kg and have 0 cm height ( h = 0 actually give you division by zero exception
if( w <= 0 || h <= 0 ) {
cout << "Invalid input." << endl;
return 0;
} else {
a = (w/(h*h));
cout << "Your Body Mass Index is " << a << endl;
}

if ( a > 0 && a < 20 )
cout << "You have a low BMI." << endl;
else if ( a > 20 && a < 25 )
cout << "You are within the healthy BMI range. Congratulations!" << endl;
else
cout << "You have exceeded the healthy BMI range." << endl;

return 0;
}
When you want something, all the universe conspires in helping you to achieve it.
pinenamu
Profile Blog Joined September 2006
United States770 Posts
July 09 2009 16:55 GMT
#78
On July 10 2009 01:17 gokai wrote:
my god, i was good at math in highschool, so i thought i would be good at programming

boy was i wrong

lol same here, i crawled out of my c programming and mips r2000 class.. phew, never have to program again (hopefully)

good luck kona! i hate programming with a passion so looking at this stuff makes me gag lol.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
July 09 2009 22:37 GMT
#79
What does || do??
POGGERS
Cambium
Profile Blog Joined June 2004
United States16368 Posts
July 09 2009 22:40 GMT
#80
On July 10 2009 07:37 konadora wrote:
What does || do??


or...
When you want something, all the universe conspires in helping you to achieve it.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 174
ProTech134
StarCraft: Brood War
Shuttle 413
Leta 123
Larva 98
Aegong 94
Hyun 81
ToSsGirL 72
Shine 50
Sharp 45
yabsab 43
910 9
[ Show more ]
Light 0
Dota 2
NeuroSwarm120
League of Legends
JimRising 537
Counter-Strike
Stewie2K803
m0e_tv571
Other Games
summit1g9159
WinterStarcraft484
C9.Mang0313
Happy199
Mew2King62
Organizations
Dota 2
PGL Dota 2 - Main Stream934
Other Games
gamesdonequick790
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
4h 20m
PiGosaur Monday
16h 20m
GSL
1d 2h
WardiTV Team League
1d 4h
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
WardiTV Team League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.