• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:07
CEST 00:07
KST 07:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE12Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"9ZeroSpace Early Access is Now Live!42
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Neeb returns to progaming; rejoins ONSYDE Weekly Cups (July 20-26): Early returns on 5.0.16b Balance hotfix patch 5.0.16b (July 16) Terran or Protoss
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BW General Discussion Making an Online Broodwar Manager Game ASL22 General Discussion screpdb: new Starcraft reporting tool
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5470 users

Cute small ZvP build

Blogs > closed
Post a Reply
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 22 2009 23:54 GMT
#1
Recently I have noticed that the typical Protoss player will go FE in nearly 100% of his PvZ games. He copied his "great >bisu<" build from replays and always plays the same.
Seriously, most Protoss stopped going 10/12 gate like 1 or 2 years ago. This means that all the new games are boring and long.

Consequently, I have decided to use my ancient (forgotten?) build - proxy hatch.

The idea is simple. You go 12 hatch in your nat, then 12 hatch near their nat (you scout with drone at 9, to see if they didnt go 2 gate, which wont happen anyway). Then you place spawning pool. The typical protoss player is a silly nob that cant adapt and will come to the forums to cry that PvZ is imbalanced. This build exploits it perfectly, because they will completelny not predict it. Your souting drone will be running around their base, your proxy hatch will be built secretly, your larvae will be not used (300 minerals spend for 3rd hatch) - first they will think that you took your 3rd, then they will frantically add cannons at their nat, because they will think that you plan to make 2x6zerglings.

After spawning pool is done you need to send at least 8 lings and 1 drone to the hatch (get the timing right and the drone should wait near hatch). These lings will be used to stop his zealots (rare) or will be used to kill his cannon (if he managed to spot your hatch) - a cannon that will be made in order to stop your sunken. Yes, you made 2-3 sunken colonies there, in order to kill his gateway and forge.
It is important to stop his scout, so the poor idiot from Aiur thinks that you will go hydra all-in.

How do you continue? Send all overlord to the proxy hatchery (easier to defend them vs corsairs), while getting drop upgrade, and later lurker upgrade. Then proceed to slow drop lurkers to his base.

Most toss cant adapt to this build and it even works when they see it comming. The only thing you should be afraid of are corsairs, because they can massacre your ovies.

I think protoss could stop this if he send his probes to kill the hatch, but most of them will never think of that. If they send zealots from 2gateways that they make instead of their usual cannons (as a follow up for 14nexus), you can defend your hatch with lings (the hatch will have ~300hp). Perhaps you can even make a 4th hatch there, but this means slower tech.

After the upgrades are made get a spire, to stop his corsairs/obs.

Replay vs some 12-0 iccup protoss
(please note that my controls were sloppy; plus I was too slow to make the 3rd pair of scourge to stop his obs).
http://repdepot.net/replay.php?id=15321

My build is good, because it is good and mine. It's sorta all-inish, but it makes the typical Protoss cry :D

Discuss (zerg, terran) or flame me (protoss).
I hope you will like this my blog more than the typical blogs like "D- this season is B+ last season" or "I got D- on ICCUP!".
+ Show Spoiler +
I think this build actually has some potential if you get the timings right


*
Yaqoob
Profile Blog Joined March 2005
Canada3395 Posts
Last Edited: 2009-06-23 00:00:32
June 22 2009 23:58 GMT
#2
I think Sair/Reaver rapes this build pretty easily and Sair/Dt rapes the drops as long as they get a ob in time.
김택용 Fighting!
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
June 22 2009 23:59 GMT
#3
You should expect some people to say this isn't viable (at all) without seeing the replay and even after seeing the replay simply because it's not widely used.
Be prepared.
Jaedong
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
June 23 2009 00:01 GMT
#4
^ Protoss Player

I hate FE
Can you feel the rush?
Piste
Profile Blog Joined July 2006
6183 Posts
June 23 2009 00:18 GMT
#5
oh the irony in op's post. typical zerg player^^
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2009-06-23 00:20:14
June 23 2009 00:19 GMT
#6
I never FE, 10/12(sometimes/14) gate for life. But seriously, pushing with like ~8 zealots and some goons would rape this build, considering they would come out right as sunkens went down(i think)

i think you're severely underestimating the skill of most protosses. I dont think i know any toss players who would let this happen to themselves only because they aren't retarded and scout more than once per game.
U Gotta Skate.
invy
Profile Joined April 2009
Bosnia-Herzegovina41 Posts
June 23 2009 00:25 GMT
#7
Watched the rep. Neat tactic, seems interesting, it should be effective vs unsuspecting toss player, which are most lower level players. I saw similar tactics in some pro matches, basically, you can contain even good protoss players , and he will hide behind and mass units. If you can hold contain you won, if he breaks out its usually gg. It definatelly should throw off balance some players, gotta try it myself : ).

ps. you could watch you language a bit
EchOne
Profile Blog Joined January 2008
United States2906 Posts
June 23 2009 00:26 GMT
#8
I've been raped by this about 2 times. Since then I've learned to, you know, use probes to scout the Zerg every once in a while, and haven't lost to it since.

If he doesn't see your pool go up on time, he'll get a fast gateway with impunity, accelerating his zealot pump and allowing a zealot/probe push to interdict the sunkens.

Also, what Yaqoob mentioned...
面白くない世の中, 面白くすればいいさ
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 23 2009 00:31 GMT
#9
hAHhA so THATS how u got to C-!! with evil strategies!:D
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
Last Edited: 2009-06-23 00:36:55
June 23 2009 00:33 GMT
#10
Any toss that isn't completely terrible will see your late pool and assume a 3 hatch before pool opening (which is what you're doing) and get 3 gateways ASAP after his Nexus, skipping the forge. I don't think this build can stop that.
CuteSmallHydra
Profile Joined May 2003
Canada120 Posts
June 23 2009 00:46 GMT
#11
I support this thread title.
aka fOr)Darko
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
June 23 2009 00:47 GMT
#12
The protoss is bad for not noticing that it's a 3 hatch before pool based on pool timing. He could have easily cannon rushed your natural.
Oracle comes in, Scvs go down, never a miscommunication.
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 23 2009 01:25 GMT
#13
On June 23 2009 09:46 CuteSmallHydra wrote:
I support this thread title.


Darko! You're alive :O
I was talking with Gladstone about you today; Cute Small Clan fighting!
Benny still plays, too; Im CuteSmallShark @ ICCUP
Leath
Profile Blog Joined July 2006
Canada1724 Posts
Last Edited: 2009-06-23 02:43:22
June 23 2009 02:34 GMT
#14
Evil Protoss comeback:

Did you notice how silly the zergs tend to react by massing drones/hatch every time you FE with protoss? Usually going for 5 hatches spire/den and making the game unnecessarily long?

Consequently, I have decided to use my ancient (forgotten?) build - proxy gateways.


The idea is simple. You go 8 pylon 10 forge near your natural, and fake a FE, then 12 pylon into double gate inside their base, which you can reinforce with a few cannons depending how close. The typical zerg player is a silly noob that cant adapt and will come to the forums to cry that PvZ is cheese. This build exploits it perfectly, because they will completely not predict it. Your scouting probe will be running around their base, your proxy gates will be built secretly, your nexus will be not be built (400 minerals saved to get gateways) - first they will think that you did a normal FE, then they will frantically add hatcheries at their expos, because they will think that you plan to make a Bisu build.

After gateways are ready you need to start making zealots, try to build the gateways so that you may be able to cannon on the back row, making it specially harder for zerglings to break it, in case the zerg finds out. These zealots will be used to stop his lings (rare or few) or will be used to kill his sunkens (if he managed to spot your proxy).
Usually it is not important to stop his scout, because the poor idiot from the Swarm is too greedy to send an early drone scouting and Overlord are often too late to see there is no nexus on your nat.

How do you continue? Usually you will be, at least, able to kill his main base. Since in most maps it is located in higher ground, consider cannoning the cliffs directed to his natural, and harassing it with an eventual reaver tech.

Most zergs cant adapt to this build and it even works when they see it coming. The only thing you should be afraid of are zerglings all in that might get into your base, because they can massacre your probes.

I think zerg could stop this if he send his drones to kill the gates, but most of them will never think of that. If they send zerglings from 2-3 hatcheries that they make instead of their usual mass drone (as a follow up for 3 hatch), you can defend your gates with zealots/probe, consider making the cannon or battery to prevent being overpowered. Perhaps you can even make a 3rd gate there, but this means lower econ/tech.



http://www.kongregate.com/?referrer=Sagess
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
Last Edited: 2009-06-23 02:52:11
June 23 2009 02:51 GMT
#15
On June 23 2009 11:34 Leath wrote:
Evil Protoss comeback:

Did you notice how silly the zergs tend to react by massing drones/hatch every time you FE with protoss? Usually going for 5 hatches spire/den and making the game unnecessarily long?

Consequently, I have decided to use my ancient (forgotten?) build - proxy gateways.


The idea is simple. You go 8 pylon 10 forge near your natural, and fake a FE, then 12 pylon into double gate inside their base, which you can reinforce with a few cannons depending how close. The typical zerg player is a silly noob that cant adapt and will come to the forums to cry that PvZ is cheese. This build exploits it perfectly, because they will completely not predict it. Your scouting probe will be running around their base, your proxy gates will be built secretly, your nexus will be not be built (400 minerals saved to get gateways) - first they will think that you did a normal FE, then they will frantically add hatcheries at their expos, because they will think that you plan to make a Bisu build.

After gateways are ready you need to start making zealots, try to build the gateways so that you may be able to cannon on the back row, making it specially harder for zerglings to break it, in case the zerg finds out. These zealots will be used to stop his lings (rare or few) or will be used to kill his sunkens (if he managed to spot your proxy).
Usually it is not important to stop his scout, because the poor idiot from the Swarm is too greedy to send an early drone scouting and Overlord are often too late to see there is no nexus on your nat.

How do you continue? Usually you will be, at least, able to kill his main base. Since in most maps it is located in higher ground, consider cannoning the cliffs directed to his natural, and harassing it with an eventual reaver tech.

Most zergs cant adapt to this build and it even works when they see it coming. The only thing you should be afraid of are zerglings all in that might get into your base, because they can massacre your probes.

I think zerg could stop this if he send his drones to kill the gates, but most of them will never think of that. If they send zerglings from 2-3 hatcheries that they make instead of their usual mass drone (as a follow up for 3 hatch), you can defend your gates with zealots/probe, consider making the cannon or battery to prevent being overpowered. Perhaps you can even make a 3rd gate there, but this means lower econ/tech.





replay or it didn't happen
Leath
Profile Blog Joined July 2006
Canada1724 Posts
June 23 2009 03:05 GMT
#16
haha, I never did it, actually.

I know there is a replay in Azalea of pro gamers, where toss does it (I think he ends up losing, though).
I am pretty sure shark[gm] was the zerg, but I really cant find it

Still looking lol
http://www.kongregate.com/?referrer=Sagess
Please log in or register to reply.
Live Events Refresh
OSC
18:30
Mid Season Playoffs
SteadfastSC189
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 593
SteadfastSC 189
UpATreeSC 98
ProTech79
CosmosSc2 29
StarCraft: Brood War
Calm 3597
NaDa 31
Purpose 8
Artosis 4
Dota 2
monkeys_forever4
League of Legends
Doublelift4057
Counter-Strike
Coldzera 983
minikerr67
Super Smash Bros
C9.Mang0155
Other Games
gofns10975
summit1g7549
tarik_tv4898
Gorgc2506
Grubby1634
Mlord401
shahzam273
ToD98
NeuroSwarm55
ViBE30
JuggernautJason21
Livibee7
Organizations
Other Games
BasetradeTV21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 57
• musti20045 25
• RyuSc2 18
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie2639
• Shiphtur512
• Scarra134
Upcoming Events
Replay Cast
1h 53m
Escore
11h 53m
CrankTV Team League
12h 53m
Big Brain Bouts
17h 53m
Spirit vs sOs
GgMaChine vs Percival
Serral vs MaxPax
OSC
1d
Replay Cast
1d 1h
Afreeca Starleague
1d 5h
RSL Revival
1d 10h
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
1d 12h
Afreeca Starleague
2 days
[ Show More ]
RSL Revival
2 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
PiGosaur Cup
5 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-07-29
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.