• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:41
CET 14:41
KST 22:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)35
StarCraft 2
General
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best?
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Provigil(modafinil) pills Cape Town+27 81 850 2816
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1815 users

Cute small ZvP build

Blogs > closed
Post a Reply
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 22 2009 23:54 GMT
#1
Recently I have noticed that the typical Protoss player will go FE in nearly 100% of his PvZ games. He copied his "great >bisu<" build from replays and always plays the same.
Seriously, most Protoss stopped going 10/12 gate like 1 or 2 years ago. This means that all the new games are boring and long.

Consequently, I have decided to use my ancient (forgotten?) build - proxy hatch.

The idea is simple. You go 12 hatch in your nat, then 12 hatch near their nat (you scout with drone at 9, to see if they didnt go 2 gate, which wont happen anyway). Then you place spawning pool. The typical protoss player is a silly nob that cant adapt and will come to the forums to cry that PvZ is imbalanced. This build exploits it perfectly, because they will completelny not predict it. Your souting drone will be running around their base, your proxy hatch will be built secretly, your larvae will be not used (300 minerals spend for 3rd hatch) - first they will think that you took your 3rd, then they will frantically add cannons at their nat, because they will think that you plan to make 2x6zerglings.

After spawning pool is done you need to send at least 8 lings and 1 drone to the hatch (get the timing right and the drone should wait near hatch). These lings will be used to stop his zealots (rare) or will be used to kill his cannon (if he managed to spot your hatch) - a cannon that will be made in order to stop your sunken. Yes, you made 2-3 sunken colonies there, in order to kill his gateway and forge.
It is important to stop his scout, so the poor idiot from Aiur thinks that you will go hydra all-in.

How do you continue? Send all overlord to the proxy hatchery (easier to defend them vs corsairs), while getting drop upgrade, and later lurker upgrade. Then proceed to slow drop lurkers to his base.

Most toss cant adapt to this build and it even works when they see it comming. The only thing you should be afraid of are corsairs, because they can massacre your ovies.

I think protoss could stop this if he send his probes to kill the hatch, but most of them will never think of that. If they send zealots from 2gateways that they make instead of their usual cannons (as a follow up for 14nexus), you can defend your hatch with lings (the hatch will have ~300hp). Perhaps you can even make a 4th hatch there, but this means slower tech.

After the upgrades are made get a spire, to stop his corsairs/obs.

Replay vs some 12-0 iccup protoss
(please note that my controls were sloppy; plus I was too slow to make the 3rd pair of scourge to stop his obs).
http://repdepot.net/replay.php?id=15321

My build is good, because it is good and mine. It's sorta all-inish, but it makes the typical Protoss cry :D

Discuss (zerg, terran) or flame me (protoss).
I hope you will like this my blog more than the typical blogs like "D- this season is B+ last season" or "I got D- on ICCUP!".
+ Show Spoiler +
I think this build actually has some potential if you get the timings right


*
Yaqoob
Profile Blog Joined March 2005
Canada3346 Posts
Last Edited: 2009-06-23 00:00:32
June 22 2009 23:58 GMT
#2
I think Sair/Reaver rapes this build pretty easily and Sair/Dt rapes the drops as long as they get a ob in time.
김택용 Fighting!
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
June 22 2009 23:59 GMT
#3
You should expect some people to say this isn't viable (at all) without seeing the replay and even after seeing the replay simply because it's not widely used.
Be prepared.
Jaedong
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
June 23 2009 00:01 GMT
#4
^ Protoss Player

I hate FE
Can you feel the rush?
Piste
Profile Blog Joined July 2006
6181 Posts
June 23 2009 00:18 GMT
#5
oh the irony in op's post. typical zerg player^^
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2009-06-23 00:20:14
June 23 2009 00:19 GMT
#6
I never FE, 10/12(sometimes/14) gate for life. But seriously, pushing with like ~8 zealots and some goons would rape this build, considering they would come out right as sunkens went down(i think)

i think you're severely underestimating the skill of most protosses. I dont think i know any toss players who would let this happen to themselves only because they aren't retarded and scout more than once per game.
U Gotta Skate.
invy
Profile Joined April 2009
Bosnia-Herzegovina41 Posts
June 23 2009 00:25 GMT
#7
Watched the rep. Neat tactic, seems interesting, it should be effective vs unsuspecting toss player, which are most lower level players. I saw similar tactics in some pro matches, basically, you can contain even good protoss players , and he will hide behind and mass units. If you can hold contain you won, if he breaks out its usually gg. It definatelly should throw off balance some players, gotta try it myself : ).

ps. you could watch you language a bit
EchOne
Profile Blog Joined January 2008
United States2906 Posts
June 23 2009 00:26 GMT
#8
I've been raped by this about 2 times. Since then I've learned to, you know, use probes to scout the Zerg every once in a while, and haven't lost to it since.

If he doesn't see your pool go up on time, he'll get a fast gateway with impunity, accelerating his zealot pump and allowing a zealot/probe push to interdict the sunkens.

Also, what Yaqoob mentioned...
面白くない世の中, 面白くすればいいさ
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 23 2009 00:31 GMT
#9
hAHhA so THATS how u got to C-!! with evil strategies!:D
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
Last Edited: 2009-06-23 00:36:55
June 23 2009 00:33 GMT
#10
Any toss that isn't completely terrible will see your late pool and assume a 3 hatch before pool opening (which is what you're doing) and get 3 gateways ASAP after his Nexus, skipping the forge. I don't think this build can stop that.
CuteSmallHydra
Profile Joined May 2003
Canada120 Posts
June 23 2009 00:46 GMT
#11
I support this thread title.
aka fOr)Darko
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
June 23 2009 00:47 GMT
#12
The protoss is bad for not noticing that it's a 3 hatch before pool based on pool timing. He could have easily cannon rushed your natural.
Oracle comes in, Scvs go down, never a miscommunication.
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
June 23 2009 01:25 GMT
#13
On June 23 2009 09:46 CuteSmallHydra wrote:
I support this thread title.


Darko! You're alive :O
I was talking with Gladstone about you today; Cute Small Clan fighting!
Benny still plays, too; Im CuteSmallShark @ ICCUP
Leath
Profile Blog Joined July 2006
Canada1724 Posts
Last Edited: 2009-06-23 02:43:22
June 23 2009 02:34 GMT
#14
Evil Protoss comeback:

Did you notice how silly the zergs tend to react by massing drones/hatch every time you FE with protoss? Usually going for 5 hatches spire/den and making the game unnecessarily long?

Consequently, I have decided to use my ancient (forgotten?) build - proxy gateways.


The idea is simple. You go 8 pylon 10 forge near your natural, and fake a FE, then 12 pylon into double gate inside their base, which you can reinforce with a few cannons depending how close. The typical zerg player is a silly noob that cant adapt and will come to the forums to cry that PvZ is cheese. This build exploits it perfectly, because they will completely not predict it. Your scouting probe will be running around their base, your proxy gates will be built secretly, your nexus will be not be built (400 minerals saved to get gateways) - first they will think that you did a normal FE, then they will frantically add hatcheries at their expos, because they will think that you plan to make a Bisu build.

After gateways are ready you need to start making zealots, try to build the gateways so that you may be able to cannon on the back row, making it specially harder for zerglings to break it, in case the zerg finds out. These zealots will be used to stop his lings (rare or few) or will be used to kill his sunkens (if he managed to spot your proxy).
Usually it is not important to stop his scout, because the poor idiot from the Swarm is too greedy to send an early drone scouting and Overlord are often too late to see there is no nexus on your nat.

How do you continue? Usually you will be, at least, able to kill his main base. Since in most maps it is located in higher ground, consider cannoning the cliffs directed to his natural, and harassing it with an eventual reaver tech.

Most zergs cant adapt to this build and it even works when they see it coming. The only thing you should be afraid of are zerglings all in that might get into your base, because they can massacre your probes.

I think zerg could stop this if he send his drones to kill the gates, but most of them will never think of that. If they send zerglings from 2-3 hatcheries that they make instead of their usual mass drone (as a follow up for 3 hatch), you can defend your gates with zealots/probe, consider making the cannon or battery to prevent being overpowered. Perhaps you can even make a 3rd gate there, but this means lower econ/tech.



http://www.kongregate.com/?referrer=Sagess
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
Last Edited: 2009-06-23 02:52:11
June 23 2009 02:51 GMT
#15
On June 23 2009 11:34 Leath wrote:
Evil Protoss comeback:

Did you notice how silly the zergs tend to react by massing drones/hatch every time you FE with protoss? Usually going for 5 hatches spire/den and making the game unnecessarily long?

Consequently, I have decided to use my ancient (forgotten?) build - proxy gateways.


The idea is simple. You go 8 pylon 10 forge near your natural, and fake a FE, then 12 pylon into double gate inside their base, which you can reinforce with a few cannons depending how close. The typical zerg player is a silly noob that cant adapt and will come to the forums to cry that PvZ is cheese. This build exploits it perfectly, because they will completely not predict it. Your scouting probe will be running around their base, your proxy gates will be built secretly, your nexus will be not be built (400 minerals saved to get gateways) - first they will think that you did a normal FE, then they will frantically add hatcheries at their expos, because they will think that you plan to make a Bisu build.

After gateways are ready you need to start making zealots, try to build the gateways so that you may be able to cannon on the back row, making it specially harder for zerglings to break it, in case the zerg finds out. These zealots will be used to stop his lings (rare or few) or will be used to kill his sunkens (if he managed to spot your proxy).
Usually it is not important to stop his scout, because the poor idiot from the Swarm is too greedy to send an early drone scouting and Overlord are often too late to see there is no nexus on your nat.

How do you continue? Usually you will be, at least, able to kill his main base. Since in most maps it is located in higher ground, consider cannoning the cliffs directed to his natural, and harassing it with an eventual reaver tech.

Most zergs cant adapt to this build and it even works when they see it coming. The only thing you should be afraid of are zerglings all in that might get into your base, because they can massacre your probes.

I think zerg could stop this if he send his drones to kill the gates, but most of them will never think of that. If they send zerglings from 2-3 hatcheries that they make instead of their usual mass drone (as a follow up for 3 hatch), you can defend your gates with zealots/probe, consider making the cannon or battery to prevent being overpowered. Perhaps you can even make a 3rd gate there, but this means lower econ/tech.





replay or it didn't happen
Leath
Profile Blog Joined July 2006
Canada1724 Posts
June 23 2009 03:05 GMT
#16
haha, I never did it, actually.

I know there is a replay in Azalea of pro gamers, where toss does it (I think he ends up losing, though).
I am pretty sure shark[gm] was the zerg, but I really cant find it

Still looking lol
http://www.kongregate.com/?referrer=Sagess
Please log in or register to reply.
Live Events Refresh
Next event in 19h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 169
BRAT_OK 83
StarCraft: Brood War
Rain 4413
Calm 4333
Flash 3276
Shuttle 1644
Horang2 1040
Hyuk 881
Light 663
EffOrt 613
BeSt 470
Soma 363
[ Show more ]
ZerO 360
Soulkey 292
Snow 243
Rush 236
Zeus 212
Mong 191
hero 168
Last 149
Hyun 112
Pusan 97
JYJ 78
Barracks 54
Mind 49
Hm[arnc] 24
ToSsGirL 20
scan(afreeca) 17
Yoon 16
Shinee 15
Free 14
Nal_rA 13
sorry 13
910 11
GoRush 10
Noble 9
SilentControl 9
Icarus 8
Terrorterran 5
Dota 2
Gorgc3647
qojqva1091
Fuzer 174
XcaliburYe113
Counter-Strike
olofmeister2670
fl0m1803
x6flipin464
Heroes of the Storm
Khaldor100
Other Games
B2W.Neo1432
Liquid`RaSZi1406
crisheroes293
hiko291
RotterdaM279
DeMusliM221
Pyrionflax209
Happy195
Mew2King104
Rex63
ZerO(Twitch)14
Organizations
StarCraft 2
WardiTV608
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV301
• lizZardDota262
League of Legends
• Jankos3126
• Stunt905
Upcoming Events
The PondCast
19h 19m
HomeStory Cup
1d 22h
Korean StarCraft League
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-26
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.