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3d map intros, June 20

Blogs > VIB
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VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 20 2009 07:16 GMT
#1
Hello, I'm working on making 3d map animations of all ICCup maps, so it can be used on tournaments or whatever. This was my first thread about it with more details:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=94015
And my second thread about it with my first 3 maps:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=94619

So far I've got 7 maps. Destination, Colosseum 2, Python, Blue Storm, Neo Medusa, God's Gorden and Heartbreak Ridge. I would really appreciate if you guys tell me if there is something wrong I could improve. Specially about the camera which is the hardest part, I think. These are the last 4 that I've done in these last weeks:

Blue Storm
+ Show Spoiler +
http://www.youtube.com/watch?v=XQoFDs16Xxk
This one I did a little more cute work than the others just to match the audio.


Neo Medusa
+ Show Spoiler +


God's Garden
+ Show Spoiler +


Heartbreak Ridge
+ Show Spoiler +
http://www.youtube.com/watch?v=f6S6jNheMdI
Lame youtube bitch copyright audio muting almost screwed this up ><


Old first 3 maps: Destination, Colosseum 2, Python
+ Show Spoiler +
Destination
+ Show Spoiler +


Colosseum 2
+ Show Spoiler +


Python
+ Show Spoiler +


I recommend watching them all in HD. They're all in 480p ~9mb/s vbr.

These are all open to use. Don't need to ask me for permission. If you would like me to make something customized for you. Just let me know. If you want the source of anything, just ask me for it as well (it's about ~20mb each).

*****
Great people talk about ideas. Average people talk about things. Small people talk about other people.
john7kfc
Profile Blog Joined April 2009
United States317 Posts
June 20 2009 07:25 GMT
#2
WOW these are seriously awesome... i always love it when they show the 3d renders of maps in OSL or something. GJ!
justin.tv/john7kfc
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
June 20 2009 07:30 GMT
#3
These are pretty cool. Just a little nitpick - the temples on Neo Medusa aren't just big pyramids, they've got a little reflecting pool thing down in the front of them. Other than that good job!
once, not long ago, there was a moon here
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
June 20 2009 07:37 GMT
#4
Wow, really really nice. I would actually like it if blizz took these things and upgraded graphics and threw them into SC2.
^______________^
Vasoline73
Profile Blog Joined February 2008
United States7838 Posts
June 20 2009 07:42 GMT
#5
Siiiiiiiiiiiiick.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 20 2009 07:43 GMT
#6
The bluestorm one is great... you should do a 3d render of one of those time lapse pictures showing the entire map covered in fighting units.
U Gotta Skate.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 20 2009 07:57 GMT
#7
pretty cool but the music is lame.
..and then I would, ya know, check em'. (Aka SpoR)
Raithed
Profile Blog Joined May 2007
China7078 Posts
June 20 2009 07:59 GMT
#8
really frigging cool. wow.
thunk
Profile Blog Joined March 2008
United States6233 Posts
June 20 2009 08:00 GMT
#9
The maps look real good.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
June 20 2009 08:05 GMT
#10
its really cool. i like it a lot. i think you can improve it by having some arrows on the map or something to show where likely pushes are going to be, or where the third base is gonna be, although that is all match up dependent, and you'll have to prepare 9x different animations for it.
#1 midas fan
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
June 20 2009 08:09 GMT
#11
i like teh blue storm one <3, but the rest are awesome too.
A weak will coupled with delusions of grandeur
Railz
Profile Joined July 2008
United States1449 Posts
June 20 2009 08:28 GMT
#12
God its been forever since I used Blender. I'm not sure how difficult that was, but for landscaping Bryce is a bit more lenient.

Good work regardless. Love the cliff textures :3
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 20 2009 08:32 GMT
#13
Awesome as always, there's not much to say that I haven't said already in the previous blogs.

One little point though: the wireframe is a normal texture, which means you can't see it when zoomed out, but it starts to fade in blurrily when you zoom in. Looks weird. I noticed it in the Hearbreak Ridge one when you zoom into red's base.
Also, I don't like the music (and it may cause copyright issues), but that should be the easiest of things to change.

Great job!
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
June 20 2009 08:38 GMT
#14
Holy crap awesome!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 20 2009 08:45 GMT
#15
Wow those are amazing, I don't know how I missed the first two blogs. I would give suggestions and stuff, but I'm just too amazed haha. If I do some more commentating or casting or something I'll try to use some of these!

In return, if you are still looking for a HD picture of Shades of Twilight I'm just uploading one now.(~16MB!!)

It's pretty big so it's been uploading a couple minutes. I'll post the link ASAP. Thanks VIB!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-06-20 08:58:15
June 20 2009 08:49 GMT
#16
Well, it's a pretty big resolution IMO, idk if you can use it.

Here!
Not providing direct picture or else it will take forever to load on everyone's page lol
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 20 2009 08:55 GMT
#17
On June 20 2009 16:30 d3_crescentia wrote:
Just a little nitpick - the temples on Neo Medusa aren't just big pyramids, they've got a little reflecting pool thing down in the front of them.
Aww.. I thought no one would notice that I just didn't build that extra thingy because it felt like unnecessary work. Does it looks way too different from the medusa temples because of that?

On June 20 2009 17:28 Railz wrote:
God its been forever since I used Blender. I'm not sure how difficult that was, but for landscaping Bryce is a bit more lenient.
Actually, there is no "landscaping" in the sense of modeling at all. I'm cheating here. I just draw a bump map on top of the map picture using Gimp. White on high ground, gray on middle, black on water. Then set that texture as a displacement modifier in Blender. Then I can just change the bump texture from map to map and the landscape is done automatically. It's like 5-pooling, it's cheesy, cheap, fast, but can get you to D+

On June 20 2009 17:32 Scorch wrote:
Awesome as always, there's not much to say that I haven't said already in the previous blogs.

One little point though: the wireframe is a normal texture, which means you can't see it when zoomed out, but it starts to fade in blurrily when you zoom in. Looks weird. I noticed it in the Hearbreak Ridge one when you zoom into red's base.
Actually, I reduced the terrain height like you said These last 4 have a lower difference between high and low ground. 28% less to be exact. I would be very interested to know, what do you think about them now?

Also, the wireframe only showing when zoomed in was done on purpose. By default it would always show regardless of distance. I had to put together some tricks for it to work like it does now. I even made it disappear sooner in these last 4 maps (33% sooner). Which is probably why you only noticed it now. I didn't want it to always show or else it would look "too white" when it was far away. The wireframe is mostly there to hide terrain defects when the camera is too close, under the excuse of making a cool effect.

Does it really look that bad?


On June 20 2009 17:32 Scorch wrote:
Also, I don't like the music (and it may cause copyright issues), but that should be the easiest of things to change.
On June 20 2009 16:57 CharlieMurphy wrote:
pretty cool but the music is lame.
You guys hate the music because it's just not your taste? Or because matching the lyrics with the map name is way too cheesy? To be honest I don't like much half of the songs there, I just put it there because I thought it would be funny to try to fit one on the other
Great people talk about ideas. Average people talk about things. Small people talk about other people.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 20 2009 09:05 GMT
#18
On June 20 2009 17:49 Grobyc wrote:
Well, it's a pretty big resolution IMO, idk if you can use it.

Here!
Not providing direct picture or else it will take forever to load on everyone's page lol
Wow thanks a lot :D

Actually that is not "big enough", I've been using pictures 4x bigger than that. 4096x4096 pictures taken directly from the map editor. But of course, something is better than nothing. That is the best pic of Shades of Twilight that I have so far. If I finish all the current ICCup maps before Shades of Twilight gets added to their pack. Then I'll use your image. Thanks a lot again
Great people talk about ideas. Average people talk about things. Small people talk about other people.
kAra
Profile Joined September 2004
Germany1405 Posts
June 20 2009 10:04 GMT
#19
Awesome for real !
mada mada dane
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2009-06-20 10:13:52
June 20 2009 10:08 GMT
#20
nice music choice

request!!
Can we have umm... Ride of Valkaryes?
Just look at the huge ramps down the middle, zooming the cameras over it would give me a boner!

p.s.
comment:
The geyser looks abit too round and toy-like for my taste, if you want suggestions I'd suggest cutting some grooves and dents in the model for a more jagged shape.

[image loading]

largest one i can find
i guess the backside would be tricky lol
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2009-06-20 10:25:39
June 20 2009 10:24 GMT
#21
On June 20 2009 19:08 evanthebouncy! wrote:
nice music choice

request!!
Can we have umm... Ride of Valkaryes?
Just look at the huge ramps down the middle, zooming the cameras over it would give me a boner!

p.s.
comment:
The geyser looks abit too round and toy-like for my taste, if you want suggestions I'd suggest cutting some grooves and dents in the model for a more jagged shape.
I was gonna do Return of the King next because I wanted so much to use "King of Kings" by Motorhead, which is one of the best songs of all time ^^ But Ride of Valkyries would be a big challenge, large ramps are the hardest thing for me to do. So I'll do that one instead for the fun. No idea what song I could put with that tho :S

I thought about doing exactly what you're talking about on the Geysers. I only didn't because I thought it would be unnecessary delay. Since no else talked about it I just leave it. But since you noticed that, I'll see if I can come up with something fast and cute.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
Last Edited: 2009-06-20 10:34:15
June 20 2009 10:33 GMT
#22
On June 20 2009 19:24 VIB wrote:
No idea what song I could put with that tho :S

VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 20 2009 10:37 GMT
#23
On June 20 2009 19:33 Lemonwalrus wrote:
Show nested quote +
On June 20 2009 19:24 VIB wrote:
No idea what song I could put with that tho :S

http://www.youtube.com/watch?v=V92OBNsQgxU
Duuuh.. I feel like the most ignorant moron human being on the planet for asking that
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
June 20 2009 10:38 GMT
#24
It's ok, we still love you.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 20 2009 11:19 GMT
#25
Very cool !
Lim Yo Hwan forever!
minus_human
Profile Blog Joined November 2006
4784 Posts
June 20 2009 14:45 GMT
#26
chill ViB, you're still awesome for these ridiculously good intros
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 20 2009 16:13 GMT
#27
On June 20 2009 18:05 VIB wrote:
Show nested quote +
On June 20 2009 17:49 Grobyc wrote:
Well, it's a pretty big resolution IMO, idk if you can use it.

Here!
Not providing direct picture or else it will take forever to load on everyone's page lol
Wow thanks a lot :D

Actually that is not "big enough", I've been using pictures 4x bigger than that. 4096x4096 pictures taken directly from the map editor. But of course, something is better than nothing. That is the best pic of Shades of Twilight that I have so far. If I finish all the current ICCup maps before Shades of Twilight gets added to their pack. Then I'll use your image. Thanks a lot again
Oh I just noticed this map is on TLPD, I can get the image myself now. Thanks anyway ^^
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 20 2009 19:41 GMT
#28
On June 21 2009 01:13 VIB wrote:
Show nested quote +
On June 20 2009 18:05 VIB wrote:
On June 20 2009 17:49 Grobyc wrote:
Well, it's a pretty big resolution IMO, idk if you can use it.

Here!
Not providing direct picture or else it will take forever to load on everyone's page lol
Wow thanks a lot :D

Actually that is not "big enough", I've been using pictures 4x bigger than that. 4096x4096 pictures taken directly from the map editor. But of course, something is better than nothing. That is the best pic of Shades of Twilight that I have so far. If I finish all the current ICCup maps before Shades of Twilight gets added to their pack. Then I'll use your image. Thanks a lot again
Oh I just noticed this map is on TLPD, I can get the image myself now. Thanks anyway ^^

Hmm that's the thing. I found it on there and downloaded it and unprotected it so I could open it, but when I went Save Image that's the only size it saved for me
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2009-06-20 21:46:22
June 20 2009 21:45 GMT
#29
On June 21 2009 04:41 Grobyc wrote:
Show nested quote +
On June 21 2009 01:13 VIB wrote:
On June 20 2009 18:05 VIB wrote:
On June 20 2009 17:49 Grobyc wrote:
Well, it's a pretty big resolution IMO, idk if you can use it.

Here!
Not providing direct picture or else it will take forever to load on everyone's page lol
Wow thanks a lot :D

Actually that is not "big enough", I've been using pictures 4x bigger than that. 4096x4096 pictures taken directly from the map editor. But of course, something is better than nothing. That is the best pic of Shades of Twilight that I have so far. If I finish all the current ICCup maps before Shades of Twilight gets added to their pack. Then I'll use your image. Thanks a lot again
Oh I just noticed this map is on TLPD, I can get the image myself now. Thanks anyway ^^

Hmm that's the thing. I found it on there and downloaded it and unprotected it so I could open it, but when I went Save Image that's the only size it saved for me
Weird, didn't you change the image after that? I just used the save as image function on SCMDraft 2 and it saves it as 4096x4096. I mean you said your pic had 16mb but you uploaded a 250kb one, something is wrong.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 20 2009 21:58 GMT
#30
On June 20 2009 19:33 Lemonwalrus wrote:
Show nested quote +
On June 20 2009 19:24 VIB wrote:
No idea what song I could put with that tho :S

http://www.youtube.com/watch?v=V92OBNsQgxU


hHahA I was gonna suggest this
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Pape
Profile Blog Joined July 2007
Serbia419 Posts
June 20 2009 22:16 GMT
#31
Bad ass models! I think if you found some nice angles and took some screenshots to make it look great and make some high resolution wallpapers from them, it would be highly sick!
good luck have fun!
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 20 2009 23:48 GMT
#32
On June 21 2009 07:16 Pape wrote:
Bad ass models! I think if you found some nice angles and took some screenshots to make it look great and make some high resolution wallpapers from them, it would be highly sick!
A starcraft map as a wallpaper? Someone would actually use that? Well if you want one, just say map and angle and I make you one.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Shattered
Profile Blog Joined April 2009
United States267 Posts
June 20 2009 23:57 GMT
#33
hmm one thing that seemed weird was the ramps they seemed extremely steep but other then that it was great nice work !
CJ entus fighting
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 21 2009 00:56 GMT
#34
On June 21 2009 08:48 VIB wrote:
Show nested quote +
On June 21 2009 07:16 Pape wrote:
Bad ass models! I think if you found some nice angles and took some screenshots to make it look great and make some high resolution wallpapers from them, it would be highly sick!
A starcraft map as a wallpaper? Someone would actually use that? Well if you want one, just say map and angle and I make you one.


I had Ride of Valkarye has wall paper before just that you know haha

why not make a poll asking if they'd be interested in a map wallpaper?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 21 2009 04:56 GMT
#35
On June 21 2009 08:57 Shattered wrote:
hmm one thing that seemed weird was the ramps they seemed extremely steep but other then that it was great nice work !
What ramps on what maps? I thought I had fixed that

On June 21 2009 09:56 evanthebouncy! wrote:
why not make a poll asking if they'd be interested in a map wallpaper?
Because it's really fast and easy to make one. Takes ~5min, so it's faster to take each one individually. If you want a wall paper just tell me what map / angle and I do one for you. (from the maps I have videos of, already)
Great people talk about ideas. Average people talk about things. Small people talk about other people.
YPang
Profile Blog Joined April 2007
United States4024 Posts
June 21 2009 05:03 GMT
#36
wow generally very nice, but one thing i'd say to add is maybe turn up the "Norm" for the texture on some of the parts of the map, cuz it looks too smooth to me.
sMi.Gladstone | BW: B high| SC2: gold T_T
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
June 21 2009 08:57 GMT
#37
Sweet work. Although most of the music was kind of cheesy.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 21 2009 10:29 GMT
#38
On June 20 2009 17:55 VIB wrote:
Show nested quote +
On June 20 2009 17:32 Scorch wrote:
Awesome as always, there's not much to say that I haven't said already in the previous blogs.

One little point though: the wireframe is a normal texture, which means you can't see it when zoomed out, but it starts to fade in blurrily when you zoom in. Looks weird. I noticed it in the Hearbreak Ridge one when you zoom into red's base.
Actually, I reduced the terrain height like you said These last 4 have a lower difference between high and low ground. 28% less to be exact. I would be very interested to know, what do you think about them now?

Haha damn, I didn't even notice it. Shows how much attention I actually pay But now that I watched both versions again, I do indeed like the new versions much better. It's easily enough to distinguish high and low ground, but makes the ramps much less steep. The old ramps were so steep that it would have been difficult for any units to actually crawl up there.

Also, the wireframe only showing when zoomed in was done on purpose. By default it would always show regardless of distance. I had to put together some tricks for it to work like it does now. I even made it disappear sooner in these last 4 maps (33% sooner). Which is probably why you only noticed it now. I didn't want it to always show or else it would look "too white" when it was far away. The wireframe is mostly there to hide terrain defects when the camera is too close, under the excuse of making a cool effect.

Does it really look that bad?

Your reasoning is sound, the wireframe is of course not needed when zoomed out. What I meant was I'd like it if the wireframe was actual lines of 1 pixel, not textures which easily become blurry. I don't know how hard that is to implement. No worries though, it's not bad at all.

Show nested quote +
On June 20 2009 17:32 Scorch wrote:
Also, I don't like the music (and it may cause copyright issues), but that should be the easiest of things to change.
Show nested quote +
On June 20 2009 16:57 CharlieMurphy wrote:
pretty cool but the music is lame.
You guys hate the music because it's just not your taste? Or because matching the lyrics with the map name is way too cheesy? To be honest I don't like much half of the songs there, I just put it there because I thought it would be funny to try to fit one on the other

It doesn't fit my personal taste, but you'll never satisfy everybody. I do find it a bit cheesy though (except the Blue Storm one is cute ). Anyone who uses your video can just mute it and overlay it with their own sound if they don't like it. Therefor, it doesn't matter much. Some people like the music and some don't, so purely as a matter of taste it's no big deal either way. A more tangible reason to get rid of the music would be to prevent copyright issues, which you already had problems with, as you said.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2009-06-21 17:11:54
June 21 2009 17:06 GMT
#39
On June 21 2009 19:29 Scorch wrote:
Your reasoning is sound, the wireframe is of course not needed when zoomed out. What I meant was I'd like it if the wireframe was actual lines of 1 pixel, not textures which easily become blurry. I don't know how hard that is to implement. No worries though, it's not bad at all.
The wireframe is not a texture. It just draws 1 pixel on the edges, just like you're saying. I added the blurry glow later on top of it because I thought it would be cool. If you notice the first 3 videos don't have such blur and are 1 pixel only. On the last 4 I made the wireframe glow stronger but also made it only show when really close to the terrain. Which one do you think is better? The last 4 or first 3?


On June 21 2009 19:29 Scorch wrote:
Anyone who uses your video can just mute it and overlay it with their own sound if they don't like it. Therefor, it doesn't matter much. Some people like the music and some don't, so purely as a matter of taste it's no big deal either way. A more tangible reason to get rid of the music would be to prevent copyright issues, which you already had problems with, as you said.
Meh guess you're right, I'll just keep using cheesy music because it's funny then ^^ I'm not too worried about copyright issues. Youtube disabled the audio on the last one, but it wasn't hard to work around that and put it back. Apparently there is some kind of US law that protects me if I only use it for "educational" purposes. :S
Great people talk about ideas. Average people talk about things. Small people talk about other people.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 21 2009 18:01 GMT
#40
On June 21 2009 13:56 VIB wrote:
Show nested quote +
On June 21 2009 08:57 Shattered wrote:
hmm one thing that seemed weird was the ramps they seemed extremely steep but other then that it was great nice work !
What ramps on what maps? I thought I had fixed that

Show nested quote +
On June 21 2009 09:56 evanthebouncy! wrote:
why not make a poll asking if they'd be interested in a map wallpaper?
Because it's really fast and easy to make one. Takes ~5min, so it's faster to take each one individually. If you want a wall paper just tell me what map / angle and I do one for you. (from the maps I have videos of, already)


I'll ask for one when ROV is out
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 22 2009 21:31 GMT
#41
On June 22 2009 03:01 evanthebouncy! wrote:
Show nested quote +
On June 21 2009 13:56 VIB wrote:
On June 21 2009 08:57 Shattered wrote:
hmm one thing that seemed weird was the ramps they seemed extremely steep but other then that it was great nice work !
What ramps on what maps? I thought I had fixed that

On June 21 2009 09:56 evanthebouncy! wrote:
why not make a poll asking if they'd be interested in a map wallpaper?
Because it's really fast and easy to make one. Takes ~5min, so it's faster to take each one individually. If you want a wall paper just tell me what map / angle and I do one for you. (from the maps I have videos of, already)


I'll ask for one when ROV is out
Almost done.
+ Show Spoiler +
[image loading]
Looks like it yet? I use that to generate the terrain, looks so funny on Rides of Valkeries. Now I'm gonna start doing the ramps, will take a little while ^^
Great people talk about ideas. Average people talk about things. Small people talk about other people.
BanZu
Profile Blog Joined June 2008
United States3329 Posts
June 22 2009 21:48 GMT
#42
Oh God, these are so awesome. You've improved them in every way possible since the last time you posted.

5/5
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2009-06-23 00:40:15
June 23 2009 00:07 GMT
#43
On June 22 2009 03:01 evanthebouncy! wrote:
Show nested quote +
On June 21 2009 13:56 VIB wrote:
On June 21 2009 08:57 Shattered wrote:
hmm one thing that seemed weird was the ramps they seemed extremely steep but other then that it was great nice work !
What ramps on what maps? I thought I had fixed that

On June 21 2009 09:56 evanthebouncy! wrote:
why not make a poll asking if they'd be interested in a map wallpaper?
Because it's really fast and easy to make one. Takes ~5min, so it's faster to take each one individually. If you want a wall paper just tell me what map / angle and I do one for you. (from the maps I have videos of, already)


I'll ask for one when ROV is out
Here you go, but I don't think it looks good
+ Show Spoiler +

[image loading]

Tell me if you want any different angle, resolution, wireframe or anything.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
June 23 2009 06:58 GMT
#44
this looks soo sick

and music was cute
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
June 23 2009 14:35 GMT
#45
great work !!!!!!
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
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