Between gaming sessions, I did find time to practice a few games with my training partner, and I've improved my ZvT immensely. I have kind of a shitty internet connection (wireless), and I'm gonna have to do something about it, because the lag is bad enough that either my opponent leaves, or we have to play on extra high latency, which makes muta builds much more difficult to pull off.
Will simply running an ethernet cord to my computer for a "wired" connection solve my lag issues?
Also, after watching Chill's and Ret's FPstreams in the past few days, I decided that some appropriate background music would be helpful. I'll reserve my conclusion as to whether it helped for now.
( 4)ZvZ: 2- 2 50.0%
(12)ZvP: 2-10 16.6%
(11)ZvT: 5- 6 45.4%
(18)ZvZ: 8-10 44.4%
(28)ZvP: 5-23 17.9%
(20)ZvT: 8-12 40.0%
ZvZ: So this round I went 2-2 ZvZ, and I'm gonna blame those losses on rustiness and forgetting how to play ZvZ. For now. Well, actually I just got outmicro'd ling vs ling. I was pretty surprised when that happened, as it's usually the other way around.
ZvP: I've been getting absolutely raped in ZvP lately. No change here since last time. I'm trying to go 5hatch hydra, but they get rolled by psi storms and zeals. Fact of the matter is that I really don't know what I'm doing in ZvP still.
I got 2-gate rushed 5 times (in a row), and I honestly have no idea what to do. Even when I know it's coming, I can barely 12hatch and fend it off. If I do, there's a period where I feel I have an advantage, except that I'm starving economically afterward from making lings/sunks to fend it off. Of course, he's on one base too, but eventually he moves out to take his nat, and I can't expand because he's containing me with 8-12 zeals. Alternatives are using 12pool/9pool/overpool more often, but I feel as if I would be behind even more if I did any of those. If I 12pool, I'd have to hatch in my main, as there's no way 1hatch ling production is going to overpower 2gates worth of rallied zeals, and 12pool means there's not going to be sunk support. I dunno, maybe 12pool isn't as bad as I'm thinking. I'll have to try it I guess, because I just can't handle 12hatching against 2gate. That's really depressing, because 12pool is such a terrible build against standard FE toss.
One of my friends is 4-1 against protoss doing nothing but 5pooling. I've never had that work personally.
ZvT: I'd say I'm currently playing the best ZvT I've ever played. As I mentioned above, muta builds are difficult to pull off with my shitty connection, so I go about half and half lurker/muta opens. My lurker build has been working surprisingly well:
+ Show Spoiler +
first 100 gas: lair
get nat gas around when lair finishes
make a few lurkers, another hatch in main/nat for production, and expo if possible
At this point, if he's good, he's kept me from getting a 3rd gas expo until now, but the contain can only last so long, before I bust out with lurkerling with +1 armor. Otherwise, I expand as soon as possible (before I have lurkers) and send my first couple hydras to morph and defend. Spire shortly after and carpace2 asap, with another evo optional. Then move to hive.
The quick +1 armor makes the lurkerling surprisingly strong to fight for map control until defilers come out.
Anyway, my recent ZvT success is in part due to practicing with my Terran practice partner. Now what I really need is a Protoss practice partner... What I really want is to practice 12hatch against 2gate nonstop until I rape the shit out of it.
1. If you play Zerg, how do you deal with 2gates? When do you scout?
2. If you play Protoss, what causes you to lose when you 2gate?
3. Are there variations on 2gate opens? Like some protosses go 9/10 and some go 10/12? Or is it strictly 9/10 gate for PvZ?
1. Any suggestions/comments on the build outlined above?
2. Generally, what's the counter to a lurker open like the one described above? Is it just standard play + contain to delay expo and aggression?
As always, comments and constructive criticism welcome.