• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:09
CET 21:09
KST 05:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30
Tourneys
SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War [Megathread] Daily Funny Videos BW General Discussion Cwal.gg not working
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11874 users

ICCup report 9

Blogs > Dromar
Post a Reply
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2009-04-27 14:30:45
April 27 2009 03:09 GMT
#1
I didn't really get much time to play on ICCup lately, except for 2 binge-gaming sessions. On the bright side, there's only 2 more weeks of classes this semester, one of which is finals, and I don't have any finals. So I'll be on top of that pretty soon.

Between gaming sessions, I did find time to practice a few games with my training partner, and I've improved my ZvT immensely. I have kind of a shitty internet connection (wireless), and I'm gonna have to do something about it, because the lag is bad enough that either my opponent leaves, or we have to play on extra high latency, which makes muta builds much more difficult to pull off.

Will simply running an ethernet cord to my computer for a "wired" connection solve my lag issues?

Also, after watching Chill's and Ret's FPstreams in the past few days, I decided that some appropriate background music would be helpful. I'll reserve my conclusion as to whether it helped for now.

1v1 analysis:

Zerg(27 games)
( 4)ZvZ: 2- 2 50.0%
(12)ZvP: 2-10 16.6%
(11)ZvT: 5- 6 45.4%

9-18 33.3%

This Season:
Zerg(66 games)
(18)ZvZ: 8-10 44.4%
(28)ZvP: 5-23 17.9%
(20)ZvT: 8-12 40.0%

21-45 31.8%

ZvZ: So this round I went 2-2 ZvZ, and I'm gonna blame those losses on rustiness and forgetting how to play ZvZ. For now. Well, actually I just got outmicro'd ling vs ling. I was pretty surprised when that happened, as it's usually the other way around.


ZvP: I've been getting absolutely raped in ZvP lately. No change here since last time. I'm trying to go 5hatch hydra, but they get rolled by psi storms and zeals. Fact of the matter is that I really don't know what I'm doing in ZvP still.
I got 2-gate rushed 5 times (in a row), and I honestly have no idea what to do. Even when I know it's coming, I can barely 12hatch and fend it off. If I do, there's a period where I feel I have an advantage, except that I'm starving economically afterward from making lings/sunks to fend it off. Of course, he's on one base too, but eventually he moves out to take his nat, and I can't expand because he's containing me with 8-12 zeals. Alternatives are using 12pool/9pool/overpool more often, but I feel as if I would be behind even more if I did any of those. If I 12pool, I'd have to hatch in my main, as there's no way 1hatch ling production is going to overpower 2gates worth of rallied zeals, and 12pool means there's not going to be sunk support. I dunno, maybe 12pool isn't as bad as I'm thinking. I'll have to try it I guess, because I just can't handle 12hatching against 2gate. That's really depressing, because 12pool is such a terrible build against standard FE toss.
One of my friends is 4-1 against protoss doing nothing but 5pooling. I've never had that work personally.

ZvT: I'd say I'm currently playing the best ZvT I've ever played. As I mentioned above, muta builds are difficult to pull off with my shitty connection, so I go about half and half lurker/muta opens. My lurker build has been working surprisingly well:
+ Show Spoiler +

3hatch lurker:

12hatch
11pool
13(14) hatch
gas
6(4) lings
first 100 gas: lair
build evo
carapace
den
get nat gas around when lair finishes
lurker up
ling speed
make a few lurkers, another hatch in main/nat for production, and expo if possible

At this point, if he's good, he's kept me from getting a 3rd gas expo until now, but the contain can only last so long, before I bust out with lurkerling with +1 armor. Otherwise, I expand as soon as possible (before I have lurkers) and send my first couple hydras to morph and defend. Spire shortly after and carpace2 asap, with another evo optional. Then move to hive.

The quick +1 armor makes the lurkerling surprisingly strong to fight for map control until defilers come out.

Anyway, my recent ZvT success is in part due to practicing with my Terran practice partner. Now what I really need is a Protoss practice partner... What I really want is to practice 12hatch against 2gate nonstop until I rape the shit out of it.


Questions:

ZvZ:
1. None.

ZvP:
1. If you play Zerg, how do you deal with 2gates? When do you scout?
2. If you play Protoss, what causes you to lose when you 2gate?
3. Are there variations on 2gate opens? Like some protosses go 9/10 and some go 10/12? Or is it strictly 9/10 gate for PvZ?

ZvT:
1. Any suggestions/comments on the build outlined above?
2. Generally, what's the counter to a lurker open like the one described above? Is it just standard play + contain to delay expo and aggression?



As always, comments and constructive criticism welcome.

T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
Last Edited: 2009-04-27 03:42:44
April 27 2009 03:27 GMT
#2
Yes, use Ethernet. It will completely fix all your lag issues.

ZvP: 2 gate vs 12 hatch. You should scout with your 12th drone. You should send 2 drones out to make a expansion and one of them should make a hatchery and one of them should go scouting. You make your pool at 11 and then you should make 3 more drones. Don't make anymore drones until you are certain that the protoss is not going to 2 gate.

If you see 2 gate, wait for your spawning pool to finish and then make 8 lings. 6 from your main, 2 from your natural. You should move 3-4 drones to your natural. Make at least 1 sunken, I see some people make 2 creep colonies. I normally approach a 2 gate by getting fast gas and then get zergling speed upgrade after the first 100 gas and then I pull drones off gas after the first 100 gas. Other people like to use the 3 hatch build with no gas. At the beginning you'll see 1 probe and 1 zealot attacking your creep colony while your lings are still hatching. If the creep colony is too damaged, make another one. When your 8 lings hatch, the protoss user will have to retreat his zealot and probe. Soon afterward, the protoss user will return with 3 zeolots and a probe. Try to avoid engaging his army until your sunken completes and you have 12 lings. While you are doing this, you should position your overlord in the middle of his base. You need to see if he is continuing to make zealots or getting gas and core. You need to continue to make lings and maybe another sunken as long as he continues to make zealots. As long as your survive the 2 gate opening, you should be at a advantage.
Oracle comes in, Scvs go down, never a miscommunication.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
April 27 2009 03:50 GMT
#3
Curious scout timing T.O.P

I personally like to do the extractor trick and use that early 10th drone I get to do my scouting for me. This allows me to easily find the protoss before I have to decide where to place my 3rd hatch. It's kinda meh to completely stop production because you don't know what he's doing. Third hatch obviously changes its location depending on what the Toss is doing. FE it's usually a third gas, 2 gate or 1 base tech and it's in my base.

However the 12th drone scouting is also fine, might be a bit late for everyone's taste though. Everything else he said is correct. If you see him go two gate you HAVE to build a creep colony at the very least and start morphing 8 lings as fast as possible. Make sure your OL is over the base so you can tell when he starts to tech (this is the time you're usually free to start thinking about taking third gas and powering drones)

If he powers zealots hard (as in you end up killing 10+) then you should build a second sunken just incase he attempts to overwhelm you.

I suck at ZvT lurker/ling so I can't help you much there ( I play muta or hydra/lurk openings) but the counter to any lurker build is usually early tanks with fewer sci vessels.
Python is garbage, number 1 advocate of getting rid of it.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
Last Edited: 2009-04-27 03:54:12
April 27 2009 03:53 GMT
#4
You never do extractor trick unless you have a special build planned out. You lose 17 minerals by doing the extractor trick. You'll end up with a worse economy.
Oracle comes in, Scvs go down, never a miscommunication.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
April 27 2009 03:55 GMT
#5
On April 27 2009 12:53 T.O.P. wrote:
You never do extractor trick unless you have a special build planned out. You lose 17 minerals by doing the extractor trick. You'll end up with a worse economy.


Which I usually recover with a correctly placed hatchery.

Though you are correct in that you have to tailor your builds slightly to compensate for the 17 minerals you've lost. I stopped noticing it after the third hatch kicked in either way.
Python is garbage, number 1 advocate of getting rid of it.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
April 27 2009 03:59 GMT
#6
ZvT: Terran could counter the 3 hatch lurker build by containing you initially with a group of marine medic while your lurkers are still morphing. Everytime you try to move out with lurker ling, that marine medic group could kill off a lurker before running out of distance of the lurker spines. Pro gamers don't use lurker opening builds because they don't want to be contained. I think you should get a wired connection and start practicing the standard 3 hatch muta builds.
Oracle comes in, Scvs go down, never a miscommunication.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
April 27 2009 04:00 GMT
#7
On April 27 2009 12:55 Jayme wrote:
Show nested quote +
On April 27 2009 12:53 T.O.P. wrote:
You never do extractor trick unless you have a special build planned out. You lose 17 minerals by doing the extractor trick. You'll end up with a worse economy.


Which I usually recover with a correctly placed hatchery.

Though you are correct in that you have to tailor your builds slightly to compensate for the 17 minerals you've lost. I stopped noticing it after the third hatch kicked in either way.

You could place your hatchery correctly even if you don't use the extractor build. Are you doing the extractor build where you place your hatch down at 9?
Oracle comes in, Scvs go down, never a miscommunication.
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 27 2009 04:03 GMT
#8
I have once played against a proxy gate build that got gateways before 9/9. It was the one and only time I had the displeasure of seeing it, and I 12hatched.

It was terrible.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 27 2009 04:04 GMT
#9
in your zvps, get a spire earlier and make a control group of mutas

use the mutas to snipe the high templar when the protoss tries to move out (note: this requires paying attention to when he moves out) and then run his shit over with hydras

didnt day[9] just do a podcast about this build? that'll probably help you out he knows what he's talking about
Moderatormy tatsu loops r fuckin nice
Dromar
Profile Blog Joined June 2007
United States2145 Posts
April 27 2009 04:17 GMT
#10
On April 27 2009 13:04 FakeSteve[TPR] wrote:
in your zvps, get a spire earlier and make a control group of mutas

use the mutas to snipe the high templar when the protoss tries to move out (note: this requires paying attention to when he moves out) and then run his shit over with hydras

didnt day[9] just do a podcast about this build? that'll probably help you out he knows what he's talking about


Yeah I meant 3hatch spire into 5hatch hydra is what I've been doing. But I need more practice with it, as I've basically just been unprepared for his move out.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
April 27 2009 04:21 GMT
#11
On April 27 2009 12:27 T.O.P. wrote:
Yes, use Ethernet. It will completely fix all your lag issues.

ZvP: At the beginning you'll see 1 probe and 1 zealot attacking your creep colony while your lings are still hatching. If the creep colony is too damaged, make another one. When your 8 lings hatch, the protoss user will have to retreat his zealot and probe. Soon afterward, the protoss user will return with 3 zeolots and a probe. Try to avoid engaging his army until your sunken completes and you have 12 lings.


This is a very accurate description of what happened in those games. But how do I prevent him from moving into my main, away from my very expensive sunk, before I have enough lings to stop him? I obviously need the sunk to deter continued rallying, but it seems like he can force me to make a sunk, kill off a few stray lings as they're hatching/ trying to run away, and then move into my main where I'm forced to engage or lose drones (but usually both), and then immediately lose the game.

So how can I stop him from running into my main? Doesn't this ever happen?
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
April 27 2009 04:38 GMT
#12
On April 27 2009 13:21 Dromar wrote:
Show nested quote +
On April 27 2009 12:27 T.O.P. wrote:
Yes, use Ethernet. It will completely fix all your lag issues.

ZvP: At the beginning you'll see 1 probe and 1 zealot attacking your creep colony while your lings are still hatching. If the creep colony is too damaged, make another one. When your 8 lings hatch, the protoss user will have to retreat his zealot and probe. Soon afterward, the protoss user will return with 3 zeolots and a probe. Try to avoid engaging his army until your sunken completes and you have 12 lings.


This is a very accurate description of what happened in those games. But how do I prevent him from moving into my main, away from my very expensive sunk, before I have enough lings to stop him? I obviously need the sunk to deter continued rallying, but it seems like he can force me to make a sunk, kill off a few stray lings as they're hatching/ trying to run away, and then move into my main where I'm forced to engage or lose drones (but usually both), and then immediately lose the game.

So how can I stop him from running into my main? Doesn't this ever happen?

Keep your lings around your ramp when he gets close. Remember when I said "Try to not engage his zealots." You have to engage when he gets near the ramp.

On April 09 2009 07:36 Kwark wrote:
What not to do

[image loading]


What to do
Step 1

[image loading]

If he realises he can't chase down your lings and he's just wasting time then he will usually head back towards the morphing sunkens. In that case go to step 2.

Step 2

[image loading]

You're not actually attacking him in this one, just staying close enough to make him very aware of the threat so he'll turn round and chase. If he does return to step 1. If he ignores the threat then go to step 3.

Step 3

[image loading]
Oracle comes in, Scvs go down, never a miscommunication.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 27 2009 07:23 GMT
#13
those drawings are weird i don't really get it

is kwark suggesting leaving a giant open space between the zealots and your ramp
Moderatormy tatsu loops r fuckin nice
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
April 27 2009 08:08 GMT
#14
I think Kwark is suggesting that the zerg user should try to lure the zealots to move away from the the zerg's natural to waste time. But if the protoss user is determined to move up the ramp, the zerg user should try to surround the zealots and attack them before they are able to move up the ramp.
Oracle comes in, Scvs go down, never a miscommunication.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 27 2009 08:49 GMT
#15
that only works if you have speed (which you wont given a 12hatch vs 2gate situation)

the only correct micro is to pester the zealots while losing as few zerglings as possible until they commit to engaging one of your morphing sunkens, then you tear 'em up. don't let them up the ramp at all costs, pull drones for a drill if you have to

anyway dromar 3hatch spire to 5hatch hydra aint really a great build, you should learn how to do a proper 5hatch hydra cuz it's much stronger. more drones, more units, more more more
Moderatormy tatsu loops r fuckin nice
Dromar
Profile Blog Joined June 2007
United States2145 Posts
April 27 2009 14:25 GMT
#16
On April 27 2009 17:49 FakeSteve[TPR] wrote:
that only works if you have speed (which you wont given a 12hatch vs 2gate situation)

the only correct micro is to pester the zealots while losing as few zerglings as possible until they commit to engaging one of your morphing sunkens, then you tear 'em up. don't let them up the ramp at all costs, pull drones for a drill if you have to

anyway dromar 3hatch spire to 5hatch hydra aint really a great build, you should learn how to do a proper 5hatch hydra cuz it's much stronger. more drones, more units, more more more


Interesting. So I assume that goes something like 4hatch, gas, 5th hatch, den, nat gas, hydra ups + hydras or something similar (I'll look into the details before I try it). But when would I get lair? Seems like he could have map control for quite a while by clearing the overlords on his side of the map with his first sair and then making a few dts.

Anyway I'll look into it. And Kwark's drawings are a bit confusing to me too. It seems all good, basically saying "delay the zeals by feinting a committing attack with your lings, to buy time until the sunk finishes." But then it's like, "if he doesn't fall for it and just attacks your sunk,..." then nothing. And also, yeah, those zeals have a clear run up the ramp in those pics. Either way, I just need to practice against it more, and I did come up with some good ideas. I think the key is to get really good at not losing "a few lings here and there" like I kept doing.

But as you can see, ZvP is my big problem, as I feel I'm a favorite against a random D Zerg or Terran, and about even against a D+ Zerg or Terran, but it seems like any D Protoss can roll me in any of several ways, the easiest being 2gate.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
April 27 2009 14:55 GMT
#17
Learning atleast one hydra all-in nat-break will probably help your ZvP out alot. If he has a bad wall-in (cannons too far back, or doesn't cover this and that) you can do your break and punish him for it.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
02:00
#69
TaKeTV 429
TKL 426
SteadfastSC401
ZombieGrub102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 572
TKL 426
SteadfastSC 401
mouzHeroMarine 285
ZombieGrub102
EmSc Tv 25
EnDerr 1
StarCraft: Brood War
Shuttle 364
ProTech46
Barracks 27
910 15
Counter-Strike
pashabiceps2853
byalli597
gobbtv246
jkaem181
Heroes of the Storm
Grubby3653
Trikslyr75
Other Games
FrodaN1294
Liquid`Hasu180
B2W.Neo160
ArmadaUGS139
NeuroSwarm50
UpATreeSC47
Railgan31
Chillindude18
C9.Mang012
Organizations
Counter-Strike
PGL76
StarCraft 2
EmSc Tv 25
EmSc2Tv 25
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 46
• Reevou 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3668
Other Games
• imaqtpie1159
• Shiphtur672
Upcoming Events
Replay Cast
2h 51m
Sparkling Tuna Cup
13h 51m
WardiTV Invitational
15h 51m
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
1d 2h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 4h
INu's Battles
1d 15h
ByuN vs Classic
3D!Clan Event
1d 20h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Invitational
2 days
[ Show More ]
Ultimate Battle
3 days
CranKy Ducklings
4 days
IPSL
4 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
5 days
IPSL
5 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.