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Active: 1556 users

carthage dimensions??

Blogs > Day[9]
Post a Reply
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 26 2009 09:13 GMT
#1
is carthage not 128x96?? it looks somewhere in between...

*****
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
April 26 2009 09:15 GMT
#2
http://www.teamliquid.net/tlpd/maps/196_Carthage

128 x 128 ?
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
April 26 2009 09:15 GMT
#3
Map screenshot is squared too, so im guessing 128x128 is correct.
Moderator<:3-/-<
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
April 26 2009 09:29 GMT
#4
Yes, it's 128 x 128
Complete the cycle!
GTR
Profile Blog Joined September 2004
51492 Posts
Last Edited: 2009-04-26 09:33:59
April 26 2009 09:32 GMT
#5
112x128

the map maker stressed that this is the first map in progaming with a custom dimension / not a multiple of 64.

he said 112 is a good balance between 128 and 96 or something like that.
Commentator
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
April 26 2009 09:53 GMT
#6
does tlpd not handle custom sizes?
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 26 2009 10:30 GMT
#7
On April 26 2009 18:32 GTR wrote:
112x128

the map maker stressed that this is the first map in progaming with a custom dimension / not a multiple of 64.

he said 112 is a good balance between 128 and 96 or something like that.


HAH

i motherfuckin' KNEW it
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
April 26 2009 11:13 GMT
#8
Day9 wins the game _again_.
Starcraft 2 - Beta
Hammy
Profile Joined January 2009
France828 Posts
April 26 2009 11:18 GMT
#9
I love that map. I wish people played it more.
I'm wondering though: has anyone ever bothered breaking the temples in the center? Is there any use to doing that? It's sort of pointless to put destructibles if there's no use in them being destructible (they could have put doodads instead for example).

That being said, I guess it could be somewhat useful in a TvP that's really stretching out. Any thoughts?
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
April 26 2009 11:45 GMT
#10
On April 26 2009 20:18 Hammy wrote:
I love that map. I wish people played it more.
I'm wondering though: has anyone ever bothered breaking the temples in the center? Is there any use to doing that? It's sort of pointless to put destructibles if there's no use in them being destructible (they could have put doodads instead for example).

That being said, I guess it could be somewhat useful in a TvP that's really stretching out. Any thoughts?


yeah man

PvZ. protoss wants to push towards zerg w/o having to worry about counter attack. if the temples are up, protoss has to go down the left or right lane, and zerg can counter up either one. with the temples open, its VERY easy to put pressure on zerg and INSTA run back to defend. good example is jangbi vs luxury in most recent MSL finals

!!!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
April 26 2009 12:16 GMT
#11
TLPD should be changed to acommodate this!
im gay
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
April 26 2009 15:32 GMT
#12
Day[9]'s starsense > TLPD
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