• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:55
CEST 04:55
KST 11:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Leta's ASL S21 Ro.16 review BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1458 users

Nerdy Math Problem - Page 3

Blogs > Byo
Post a Reply
Prev 1 2 3 4 Next All
Slithe
Profile Blog Joined February 2007
United States985 Posts
April 21 2009 05:17 GMT
#41
My assumption: They have a pre-determined strategy that they will follow in the case that they have to find each other on the planet.

Answer: Option #2 is the fastest.

Assume that there is a predetermined cycle that A will traverse to visit all possible locations on the planet. If B simply goes in the reverse direction along that cycle, then A and B will always meet. It takes half the time it would normally take if A just went along the path and B stood still.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 21 2009 05:23 GMT
#42
On April 21 2009 14:17 Slithe wrote:
My assumption: They have a pre-determined strategy that they will follow in the case that they have to find each other on the planet.

Answer: Option #2 is the fastest.

Assume that there is a predetermined cycle that A will traverse to visit all possible locations on the planet. If B simply goes in the reverse direction along that cycle, then A and B will always meet. It takes half the time it would normally take if A just went along the path and B stood still.


BUT if A and B land in random locations, how does B know which direction A is going to be traversing the surface?
Who would sup with the mighty, must walk the path of daggers.
Wonders
Profile Blog Joined September 2006
Australia753 Posts
April 21 2009 05:49 GMT
#43
1) seems pretty straightforward as a few people have mentioned. In 2), a bit more information is needed. Does A know that B also wants to be found? Presumably B knows that A wants to find B. Do they have a compass, or any device that enables them to reach a particular point on the planet (such as the spaceship or the north pole)? If they do, then they can just both go to the north pole or wherever. Problem is that they probably can't agree on the same place (what if one person goes north and the other south). If none of these assumptions are allowed then the optimal strategy seems extremely hard to find, and you'd probably need some pretty complicated mathematical machinery. Intuitively the best solution I can come up with is one person standing still and the other person looking, but they can't decide who does what.

It seems that there's no answer to 3) though. Suppose that A has an optimal path to take. They both have the same amount of information, so B knows this path too. Then B could just take exactly the same path as A, and would never be found because the two are on the same path, and always at different points on that path. But I guess this could be resolved with lots of self-intersection, or an element of randomness in there somewhere, such as starting off in a random direction.
Deletrious
Profile Joined December 2007
United States458 Posts
April 21 2009 05:49 GMT
#44
On April 21 2009 14:23 kingjames01 wrote:
Show nested quote +
On April 21 2009 14:17 Slithe wrote:
My assumption: They have a pre-determined strategy that they will follow in the case that they have to find each other on the planet.

Answer: Option #2 is the fastest.

Assume that there is a predetermined cycle that A will traverse to visit all possible locations on the planet. If B simply goes in the reverse direction along that cycle, then A and B will always meet. It takes half the time it would normally take if A just went along the path and B stood still.


BUT if A and B land in random locations, how does B know which direction A is going to be traversing the surface?


Lol, more importantly we don't just get to add our own assumptions to the problem. I would like A to have a Harley, and A and B just meet at tgi friday's for a blooming onion.
Bow before the Dongjwa.
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
April 21 2009 05:55 GMT
#45
Get on your radio and say, "Can you hear me now?"
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 21 2009 06:06 GMT
#46
On April 21 2009 13:48 ieatkids5 wrote:
You guys aren't thinking about this problem right. It IS a math problem.

There is a sphere. There are 2 points on the surface of the sphere, A and B. The starting locations of A and B are completely random.

1. If B does not move, what is the shortest path that should be taken by A to intersect B?

Giving this just a quick thought, I'd say A should move in a spiral motion on the surface of the sphere, ending with the point on the sphere opposite of where A started. This type of movement never overlaps itself, so no distance is wasted.


2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?

Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.

3. A and B are allowed to move. A should move in a way that intersects B in the shortest distance. B should move in a way that prevents intersection with B.

This is harder, since it seems like A's movement depends on what B is doing, and vice versa. Hmmmmmm....
If A does the same spiral movement, if B stays still, A will intersect B some time. B should move, in a straight line, curved, spiral, I dunno. If A moves spirally, and B moves too (dont know what kind of movement here is best for avoiding A, since A and B don't know each other's location [otherwise this would be pointless]) then the chance of B avoiding A is greater than A intersecting B.
Therefore, B should move to avoid A. If A knows that B will move to counter A's spiral movement, then A will have to find another way of moving that has a higher chance of finding B. If there is one. I dont know. If A moves randomly, will this have a higher chance of intersecting B than if A moved in a spiral when B is also moving? If A moves randomly, how should B move then?

I think this is the kind of stuff the OP was looking for.

edit - seems like i took a bit too long typing this up lol
edit2 - i feel dumb cuz the highest math ive taken is ap calc bc (im a highschool senior) and people are using crazy math lingo lol


Although I agree that it can be thought of as a math problem... there is no fastest way... I've said it before, but seriously, there are a finite number of places on this planet... so just think of it like a grid... any method that covers all the ground will take the same time as any other method. Why? because you can check only check say 15 locations per minute, and there are 30 locations... so you will finish in 2 minutes. It doesn't matter what way you check it. Saying checking it like a spiral is faster is like saying if I look into 5 holes starting from the right side first it will finish faster than starting from the left.


Lastly, just because you can assign locations with high school math, using polar coordinates, doesn't make it an optimization problem. There is no optimization in the pattern to search if both people are moving, to say there might be is ridiculous...

Its a probabilistic problem... one is an exhaustive search, the other, potentially endless... never go with the potentially endless search
Underwhelmed
Profile Blog Joined January 2008
United States207 Posts
April 21 2009 06:10 GMT
#47
Both people dig a hold towards the center of the planet and meet there
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 21 2009 06:17 GMT
#48
On April 21 2009 14:55 deathgod6 wrote:
Get on your radio and say, "Can you hear me now?"


lol
Who would sup with the mighty, must walk the path of daggers.
mjh
Profile Joined November 2007
United States133 Posts
April 21 2009 06:22 GMT
#49
On April 21 2009 11:26 meeple wrote:
1) A quick exhaustive search of the sphere is the fastest method, If you imagine the sphere to be composed of a grid, there are a finite number of points to search and no best way to do it. Essentially its like asking whats the quickest way of looking in five holes... just look dammit.

2) The fastest way to find a person is if they stand still. So see the above answer. The reason for this is because this method is guaranteed to end, there are a finite number of places on the sphere and if they stay in one, they will eventually be found, which is why this is the method that search ad rescue crews tell people.

3) Well, you only have two options, you can either stay still or move around pretty randomly, and since staying still means you will eventually be found, then keep moving, and if you're really lucky, you can always avoid the person, but generally speaking you will avoid them for much longer than staying in the same spot.


intuitively, this seems right.

also, seems that without knowing which of (1) or (2) is right, option (3) is equivalent to option (1) if (2) is the right answer, or (2) if (1) is the right answer. either way, it's the wrong answer.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 21 2009 06:28 GMT
#50
On April 21 2009 15:06 meeple wrote:
Show nested quote +
On April 21 2009 13:48 ieatkids5 wrote:
You guys aren't thinking about this problem right. It IS a math problem.

There is a sphere. There are 2 points on the surface of the sphere, A and B. The starting locations of A and B are completely random.

1. If B does not move, what is the shortest path that should be taken by A to intersect B?

Giving this just a quick thought, I'd say A should move in a spiral motion on the surface of the sphere, ending with the point on the sphere opposite of where A started. This type of movement never overlaps itself, so no distance is wasted.


2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?

Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.

3. A and B are allowed to move. A should move in a way that intersects B in the shortest distance. B should move in a way that prevents intersection with B.

This is harder, since it seems like A's movement depends on what B is doing, and vice versa. Hmmmmmm....
If A does the same spiral movement, if B stays still, A will intersect B some time. B should move, in a straight line, curved, spiral, I dunno. If A moves spirally, and B moves too (dont know what kind of movement here is best for avoiding A, since A and B don't know each other's location [otherwise this would be pointless]) then the chance of B avoiding A is greater than A intersecting B.
Therefore, B should move to avoid A. If A knows that B will move to counter A's spiral movement, then A will have to find another way of moving that has a higher chance of finding B. If there is one. I dont know. If A moves randomly, will this have a higher chance of intersecting B than if A moved in a spiral when B is also moving? If A moves randomly, how should B move then?

I think this is the kind of stuff the OP was looking for.

edit - seems like i took a bit too long typing this up lol
edit2 - i feel dumb cuz the highest math ive taken is ap calc bc (im a highschool senior) and people are using crazy math lingo lol


Although I agree that it can be thought of as a math problem... there is no fastest way... I've said it before, but seriously, there are a finite number of places on this planet... so just think of it like a grid... any method that covers all the ground will take the same time as any other method. Why? because you can check only check say 15 locations per minute, and there are 30 locations... so you will finish in 2 minutes. It doesn't matter what way you check it. Saying checking it like a spiral is faster is like saying if I look into 5 holes starting from the right side first it will finish faster than starting from the left.


Lastly, just because you can assign locations with high school math, using polar coordinates, doesn't make it an optimization problem. There is no optimization in the pattern to search if both people are moving, to say there might be is ridiculous...

Its a probabilistic problem... one is an exhaustive search, the other, potentially endless... never go with the potentially endless search


Someone should just Monte Carlo this and post the answer.

Yes, I'm not disagreeing with you that this is not a probabilistic problem. But just because it is one does not make it one that you can't model with formulae. If you can model this problem which we've shown you can, and you have some constraints, at least one degree of freedom and this is a max/min problem (which it is) with a upper/lower bound then this is indeed an optimization problem for which there is at least one solution. Also, I'm not using high school math or even university level math... If you're familiar with the term POLAR coordinates then you realize that means you're talking about a 2-D circle. I've been describing a 3-D sphere, thus I need spherical coordinates. Note as well that the convention that mathematicians use is to call the polar direction phi and the azimuthal direction theta, whereas I've been calling the polar angle theta and the azimuthal angle phi...
Who would sup with the mighty, must walk the path of daggers.
stenole
Profile Blog Joined April 2004
Norway869 Posts
April 21 2009 06:31 GMT
#51
This is not a mathematical question.

Option 1 is an action (or a non-action).
Option 2 and 3 are desires.

Also there is no clear way that the situation can be modelled mathematically to the degree where it seems much more intuitive to solve this question in a non-mathematical manner.
jgad
Profile Blog Joined March 2008
Canada899 Posts
April 21 2009 06:42 GMT
#52
On April 21 2009 11:30 Carnivorous Sheep wrote:
This isn't math.

Aye. It's not logic either. It's just a ridiculous question with no complete answer. You can calculate the first situation (B stationary) for the full general case. For the others, B's motion is not defined - all you know is that he wants or does not want to find you. If both people don't move, nobody finds each other. If only one moves, they will definitely find each other. If both move, they may or may not find each other. If they can't communicate, they don't know if they should be the one to move or the one to stay still. Regardless of what B wants, he can't know what to do if he doesn't know what A is doing and vice-versa.
콩까지마
stenole
Profile Blog Joined April 2004
Norway869 Posts
April 21 2009 06:55 GMT
#53
I am amused by the possibility of 2 people stuck on a planet with both the same deterministic search pattern that they repeat over and over again. And they don't find each other because their patterns both take the same time to cycle and they are not smart enough to figure out that a random search is the way to go.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 21 2009 12:06 GMT
#54
On April 21 2009 15:28 kingjames01 wrote:
Show nested quote +
On April 21 2009 15:06 meeple wrote:
On April 21 2009 13:48 ieatkids5 wrote:
You guys aren't thinking about this problem right. It IS a math problem.

There is a sphere. There are 2 points on the surface of the sphere, A and B. The starting locations of A and B are completely random.

1. If B does not move, what is the shortest path that should be taken by A to intersect B?

Giving this just a quick thought, I'd say A should move in a spiral motion on the surface of the sphere, ending with the point on the sphere opposite of where A started. This type of movement never overlaps itself, so no distance is wasted.


2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?

Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.

3. A and B are allowed to move. A should move in a way that intersects B in the shortest distance. B should move in a way that prevents intersection with B.

This is harder, since it seems like A's movement depends on what B is doing, and vice versa. Hmmmmmm....
If A does the same spiral movement, if B stays still, A will intersect B some time. B should move, in a straight line, curved, spiral, I dunno. If A moves spirally, and B moves too (dont know what kind of movement here is best for avoiding A, since A and B don't know each other's location [otherwise this would be pointless]) then the chance of B avoiding A is greater than A intersecting B.
Therefore, B should move to avoid A. If A knows that B will move to counter A's spiral movement, then A will have to find another way of moving that has a higher chance of finding B. If there is one. I dont know. If A moves randomly, will this have a higher chance of intersecting B than if A moved in a spiral when B is also moving? If A moves randomly, how should B move then?

I think this is the kind of stuff the OP was looking for.

edit - seems like i took a bit too long typing this up lol
edit2 - i feel dumb cuz the highest math ive taken is ap calc bc (im a highschool senior) and people are using crazy math lingo lol


Although I agree that it can be thought of as a math problem... there is no fastest way... I've said it before, but seriously, there are a finite number of places on this planet... so just think of it like a grid... any method that covers all the ground will take the same time as any other method. Why? because you can check only check say 15 locations per minute, and there are 30 locations... so you will finish in 2 minutes. It doesn't matter what way you check it. Saying checking it like a spiral is faster is like saying if I look into 5 holes starting from the right side first it will finish faster than starting from the left.


Lastly, just because you can assign locations with high school math, using polar coordinates, doesn't make it an optimization problem. There is no optimization in the pattern to search if both people are moving, to say there might be is ridiculous...

Its a probabilistic problem... one is an exhaustive search, the other, potentially endless... never go with the potentially endless search


Someone should just Monte Carlo this and post the answer.

Yes, I'm not disagreeing with you that this is not a probabilistic problem. But just because it is one does not make it one that you can't model with formulae. If you can model this problem which we've shown you can, and you have some constraints, at least one degree of freedom and this is a max/min problem (which it is) with a upper/lower bound then this is indeed an optimization problem for which there is at least one solution. Also, I'm not using high school math or even university level math... If you're familiar with the term POLAR coordinates then you realize that means you're talking about a 2-D circle. I've been describing a 3-D sphere, thus I need spherical coordinates. Note as well that the convention that mathematicians use is to call the polar direction phi and the azimuthal direction theta, whereas I've been calling the polar angle theta and the azimuthal angle phi...



Hurray for the difference between 2D and 3D. Can I assume a thorough understanding of non-linear dynamics and chaos?

Two people are searching for something that
(1) The location is unknown
(2) The direction is unknown

Just because you can model it with mathematics, doesn't mean there is a solution.

However, here's a real problem, one that can be solved... and without any spherical coordinates.

At a party, a guest asks the age of the host’s three children. The host tells the guest the following information:


Assume each child is a whole number age;

The product of their ages is 72;

The sum of their ages is the same as my house number.

The guest goes outside and looks at the house number. Upon returning, the guest indicates that he still needs additional information. The host then says "Oops, I forgot to tell you that the oldest is the only one that likes vanilla ice cream." You now have all the information to determine the ages of the children. How old is each child?

I'll post the answer in a day or so

Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-04-21 13:26:11
April 21 2009 13:21 GMT
#55
On April 21 2009 15:06 meeple wrote:
Show nested quote +
On April 21 2009 13:48 ieatkids5 wrote:
You guys aren't thinking about this problem right. It IS a math problem.

There is a sphere. There are 2 points on the surface of the sphere, A and B. The starting locations of A and B are completely random.

1. If B does not move, what is the shortest path that should be taken by A to intersect B?

Giving this just a quick thought, I'd say A should move in a spiral motion on the surface of the sphere, ending with the point on the sphere opposite of where A started. This type of movement never overlaps itself, so no distance is wasted.


2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?

Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.

3. A and B are allowed to move. A should move in a way that intersects B in the shortest distance. B should move in a way that prevents intersection with B.

This is harder, since it seems like A's movement depends on what B is doing, and vice versa. Hmmmmmm....
If A does the same spiral movement, if B stays still, A will intersect B some time. B should move, in a straight line, curved, spiral, I dunno. If A moves spirally, and B moves too (dont know what kind of movement here is best for avoiding A, since A and B don't know each other's location [otherwise this would be pointless]) then the chance of B avoiding A is greater than A intersecting B.
Therefore, B should move to avoid A. If A knows that B will move to counter A's spiral movement, then A will have to find another way of moving that has a higher chance of finding B. If there is one. I dont know. If A moves randomly, will this have a higher chance of intersecting B than if A moved in a spiral when B is also moving? If A moves randomly, how should B move then?

I think this is the kind of stuff the OP was looking for.

edit - seems like i took a bit too long typing this up lol
edit2 - i feel dumb cuz the highest math ive taken is ap calc bc (im a highschool senior) and people are using crazy math lingo lol


Although I agree that it can be thought of as a math problem... there is no fastest way... I've said it before, but seriously, there are a finite number of places on this planet... so just think of it like a grid... any method that covers all the ground will take the same time as any other method. Why? because you can check only check say 15 locations per minute, and there are 30 locations... so you will finish in 2 minutes. It doesn't matter what way you check it. Saying checking it like a spiral is faster is like saying if I look into 5 holes starting from the right side first it will finish faster than starting from the left.

You can't take a continuous system and make a discrete model and say that they are the same.

The thing is that when you move in a straight line you will cover more ground per time than if you are turning, which means that the optimal solution is the solution where you turn as little as possible. which gives us the smooth spiral, it wastes a bit in the first turn but after that it barely wastes anything at all while any other form wastes a ton at every turn.

For question B the answer is that A should still search, even though if both moves it have a potential to go on forever it is on average roughly as fast as if either stands still but you will not have to take the risk that both stays still(Can't really be arsed to calculate how much the chance per time gets increased if both moves, but if it is twice it goes faster and if it is none it goes slower but it is neighter, it goes faster but not twice). For question C therefore is also for A to move.
stenole
Profile Blog Joined April 2004
Norway869 Posts
Last Edited: 2009-04-21 13:32:14
April 21 2009 13:27 GMT
#56
On April 21 2009 21:06 meeple wrote:
At a party, a guest asks the age of the host’s three children. The host tells the guest the following information:

Assume each child is a whole number age;

The product of their ages is 72;

The sum of their ages is the same as my house number.

The guest goes outside and looks at the house number. Upon returning, the guest indicates that he still needs additional information. The host then says "Oops, I forgot to tell you that the oldest is the only one that likes vanilla ice cream." You now have all the information to determine the ages of the children. How old is each child?
Spent some time figuring out how the house number thing could help me out...+ Show Spoiler +
72 = 2*2*2*3*3

Possible combinations:
2,2,18 = 22
2,3,12 = 17
2,6,6 = 14
2,4,9 = 15
3,4,6 = 13
3,3,8 = 14

We can assume the guest would have been able to figure it out after seeing the house number - unless more of the age combinations add up to the same house number.
Because there is an oldest child, the two others have to be younger.

Ergo, the answer is 3, 3 and 8.
Chromyne
Profile Joined January 2008
Canada561 Posts
April 21 2009 13:37 GMT
#57
On April 21 2009 22:27 stenole wrote:
Show nested quote +
On April 21 2009 21:06 meeple wrote:
At a party, a guest asks the age of the host’s three children. The host tells the guest the following information:

Assume each child is a whole number age;

The product of their ages is 72;

The sum of their ages is the same as my house number.

The guest goes outside and looks at the house number. Upon returning, the guest indicates that he still needs additional information. The host then says "Oops, I forgot to tell you that the oldest is the only one that likes vanilla ice cream." You now have all the information to determine the ages of the children. How old is each child?
Spent some time figuring out how the house number thing could help me out...+ Show Spoiler +
72 = 2*2*2*3*3

Possible combinations:
2,2,18 = 22
2,3,12 = 17
2,6,6 = 14
2,4,9 = 15
3,4,6 = 13
3,3,8 = 14

We can assume the guest would have been able to figure it out after seeing the house number - unless more of the age combinations add up to the same house number.
Because there is an oldest child, the two others have to be younger.

Ergo, the answer is 3, 3 and 8.


stenole beat me to it. I Got the same answer.
Soli Deo gloria.
stenole
Profile Blog Joined April 2004
Norway869 Posts
April 21 2009 14:15 GMT
#58
On April 21 2009 22:37 Chromyne wrote:
Show nested quote +
On April 21 2009 22:27 stenole wrote:
On April 21 2009 21:06 meeple wrote:
At a party, a guest asks the age of the host’s three children. The host tells the guest the following information:

Assume each child is a whole number age;

The product of their ages is 72;

The sum of their ages is the same as my house number.

The guest goes outside and looks at the house number. Upon returning, the guest indicates that he still needs additional information. The host then says "Oops, I forgot to tell you that the oldest is the only one that likes vanilla ice cream." You now have all the information to determine the ages of the children. How old is each child?
Spent some time figuring out how the house number thing could help me out...+ Show Spoiler +
72 = 2*2*2*3*3

Possible combinations:
2,2,18 = 22
2,3,12 = 17
2,6,6 = 14
2,4,9 = 15
3,4,6 = 13
3,3,8 = 14

We can assume the guest would have been able to figure it out after seeing the house number - unless more of the age combinations add up to the same house number.
Because there is an oldest child, the two others have to be younger.

Ergo, the answer is 3, 3 and 8.


stenole beat me to it. I Got the same answer.


What is my prize? There has to be a win the internet prize. The difference between this riddle/puzzle and the one in the OP is that this one is carefully worded, it tells you that you have enough information to solve it, and it practically strings you along to a single answer by stating to use whole numbers, and giving you three different clues, all of which you know need to give you some sort of info.

Here is another unsolvable problem:

Assume you have 2 herds of cows that have accidentally joined into one herd, randomly dispersed over a circular area. There are two herder teams, A and B. A tries to herd as many of his cows west of the oval.

What is the fastest way for herding team B to get all their cows to the east:
A) B sits and watches A herd their cows westward.
B) B wants to herd cows towards the east.
C) B likes A's cows.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 21 2009 19:02 GMT
#59
On April 21 2009 23:15 stenole wrote:
Show nested quote +
On April 21 2009 22:37 Chromyne wrote:
On April 21 2009 22:27 stenole wrote:
On April 21 2009 21:06 meeple wrote:
At a party, a guest asks the age of the host’s three children. The host tells the guest the following information:

Assume each child is a whole number age;

The product of their ages is 72;

The sum of their ages is the same as my house number.

The guest goes outside and looks at the house number. Upon returning, the guest indicates that he still needs additional information. The host then says "Oops, I forgot to tell you that the oldest is the only one that likes vanilla ice cream." You now have all the information to determine the ages of the children. How old is each child?
Spent some time figuring out how the house number thing could help me out...+ Show Spoiler +
72 = 2*2*2*3*3

Possible combinations:
2,2,18 = 22
2,3,12 = 17
2,6,6 = 14
2,4,9 = 15
3,4,6 = 13
3,3,8 = 14

We can assume the guest would have been able to figure it out after seeing the house number - unless more of the age combinations add up to the same house number.
Because there is an oldest child, the two others have to be younger.

Ergo, the answer is 3, 3 and 8.


stenole beat me to it. I Got the same answer.


What is my prize? There has to be a win the internet prize. The difference between this riddle/puzzle and the one in the OP is that this one is carefully worded, it tells you that you have enough information to solve it, and it practically strings you along to a single answer by stating to use whole numbers, and giving you three different clues, all of which you know need to give you some sort of info.

Here is another unsolvable problem:

Assume you have 2 herds of cows that have accidentally joined into one herd, randomly dispersed over a circular area. There are two herder teams, A and B. A tries to herd as many of his cows west of the oval.

What is the fastest way for herding team B to get all their cows to the east:
A) B sits and watches A herd their cows westward.
B) B wants to herd cows towards the east.
C) B likes A's cows.


zizi yo... here's another in the same vein,

Find positive integers a1, a2, ... , an whose sum is 100 and whose product a1a2 ... an is maximal over every possible choice of n and every possible choice of a1, a2, ... , an.

Now this one is a optimization problem.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 21 2009 19:54 GMT
#60
Ah, I just got home and saw these. I got the same answer as above too.
I'll work on the integers one.

Here's one I just remembered when I was on my way home.

A shipwreck strands 10 people on a desert island whose surrounding waters are filled with the world's most deadliest man-eating sharks. These 10 people think using perfect logic. On the island they find a treasure chest filled with a 1000 gold pieces. They decide to divide the gold. Here is the process that they come up with. They each drew straws to figure out the order in which they will attempt to divide the gold. Whoever goes first can share the gold however that person chooses. The catch is that after the person has finished sharing the gold there is a vote. If the majority (greater than but not equal to 50%) of the people are not happy they can vote to have that person tossed off the island. It would then fall onto the person who was selected to be number 2 to attempt to share the gold, and so on.

Now the conditions are:
1) These people will choose life over death.
2) These people will choose more gold than equal or lesser amounts.
3) These people are perfect logicians.

Question: Can person one divide the gold in such a way that he survives the vote? If so, what is the maximum amount of gold that he can get? If not, show why.
Who would sup with the mighty, must walk the path of daggers.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group A
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 525
RuFF_SC2 210
StarCraft: Brood War
Stork 369
ggaemo 81
910 1
League of Legends
JimRising 648
Super Smash Bros
Mew2King25
Heroes of the Storm
Khaldor206
Other Games
summit1g10706
Fnx 1023
ViBE158
WinterStarcraft131
kaitlyn36
amsayoshi24
Organizations
Other Games
gamesdonequick1090
BasetradeTV179
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Sammyuel 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 69
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo971
Other Games
• Scarra2298
Upcoming Events
Sparkling Tuna Cup
7h 5m
WardiTV Map Contest Tou…
8h 5m
MaxPax vs SHIN
Clem vs Classic
Ladder Legends
12h 5m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
16h 5m
CranKy Ducklings
21h 5m
Replay Cast
1d 6h
Wardi Open
1d 7h
Afreeca Starleague
1d 7h
Soma vs hero
Monday Night Weeklies
1d 13h
Replay Cast
1d 21h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
Escore
5 days
Replay Cast
5 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.