• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:58
CET 21:58
KST 05:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro24 Group A [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1619 users

Nerdy Math Problem - Page 2

Blogs > Byo
Post a Reply
Prev 1 2 3 4 Next All
techn1cal
Profile Joined May 2006
United States68 Posts
Last Edited: 2009-04-21 03:16:08
April 21 2009 03:15 GMT
#21
Wouldn't person B also be looking for A also, because how would person B know that he should be standing still? So it would be 2. Naturally both people would be trying to find each other.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 21 2009 03:41 GMT
#22
No, no... this does sound like a problem that you could solve using mathematics.

If in case 1, person A knew person B was standing still, then you have to think about how person A can exhaustively cover the area of the sphere in the best possible way. As someone above has said, you can think of this like a grid covering the spherical surface. Anyway, you don't want to do it in a thoughtless way because then you'll spend time crossing your path. The answer in this case is to spiral out from your starting position. The math comes in if you consider A's initial position in spherical coordinates, being (r, theta, phi) = (R, 0, 0). Then you want to cover, ie. "integrate" over the surface, so you move by d_theta and then walk 2 * pi around phi. Repeat til you find person B. In other words, spiral out.

Case 2) and 3) I haven't thought about yet.
Who would sup with the mighty, must walk the path of daggers.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 21 2009 03:45 GMT
#23
I don't think you're supposed to guess which scenario takes the least amount of time. I think you're supposed to say if A and B landed in RANDOM locations and A KNEW that B is doing ONE of the following:
1) staying still
2) actively wanting to be found
3) actively not wanting to be found
what is the optimal search pattern that A should take.

I think A doesn't know where B landed for case 1) because the answer is to walk in a straight line over the spherical surface (ie. along d_theta, see my above post) and that solution is too easy for this question.
Who would sup with the mighty, must walk the path of daggers.
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
April 21 2009 03:50 GMT
#24
no
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
April 21 2009 03:53 GMT
#25
I dont know. The problem seems to be bad worded so i cant put this in math. For example if A and B both want to find eachother they could had an agreement about the path they take. Or maybe the footprints are visible, not enough data imo.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 21 2009 04:09 GMT
#26
On April 21 2009 12:50 shavingcream66 wrote:
no


Why do you say no? Do you have any meaningful input that you're not sharing?

Anyway, I put more thought into this and I have some things to add which actually serve to stregthen my answer for case 1). I said above that A's pattern for searching the surface should be to spiral outwards and cover the planet. (See above post.)

Consider this: Person A and B both landed in random spots. For ease of illustration and in no way introduces a loss of generality, consider A's position to be the North Pole. ie. (r, theta, phi) = (R, 0, 0).
Now, B could have landed anywhere. You might have objections because if B landed at the South Pole, then the spiral will be the path which takes the longest to cross the position of B, (r, theta, phi) = (R, pi, 0). However, since B's landing position is random and I would assume the probability is uniformly distributed then the probability for B to have landed near the South Pole (which leads to the longest search times) is much smaller than the probability for B to have landed near the Equator. This is due to the solid angle which is much larger near the Equator. Of course the probability that B landed very close to A is the same as the probability to have landed at the South Pole (very small). However, A can't just go search the Equator without looking near A's starting position since A would then have to backtrack if B wasn't found thus wasting time.

To summarize, if we call A's starting position (R, 0, 0) then probability of B to have crashed at a position (R, theta, phi) is proportion to sin(theta).
The best way to find B if B's position does not change with time is to spiral outwards.
Who would sup with the mighty, must walk the path of daggers.
404.Delirium
Profile Joined May 2008
United States1190 Posts
April 21 2009 04:21 GMT
#27
On April 21 2009 11:30 Carnivorous Sheep wrote:
This isn't math.


[/QUOTE]ED FOR TRUTH

This question just makes me angry. Any answer just uses assumed variables.
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
deL
Profile Blog Joined March 2009
Australia5540 Posts
April 21 2009 04:39 GMT
#28
Meet at one of the poles :/

Or both keep going around the circumference of the planet, passing through both poles and at different speeds and they have to meet up where their paths intersect at some point. Probably not very fast I guess xD
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Deletrious
Profile Joined December 2007
United States458 Posts
Last Edited: 2009-04-21 04:41:40
April 21 2009 04:39 GMT
#29
Under the following assumptions, what is the quickest way in which person A should find person B

1) person B stands still
2) person B wants to find person A as well
3) person B does not want person A to find him.

As said, sounds more like a straight logic problem then a math problem.

1. Move in such a way as to maximize your field of vision and never recover old ground.

2. Problem here is that they both want to find each other, but can't communicate who stands still. I think it resolves as a prisoner dilemma. If A stands still and B searches, that is best result. But if A stands still and so does B, that is worst. If A moves and B moves as well, that is middle between good and best, may keep missing each other but have a chance to find each other, unlike when both stand still. If A moves and B stands still, that is best again. Since they both face the same choice, and moving guarantees avoiding the worst scenario, A should move. It would be best if one stood still, but not being able to communicate, neither should take the risk of both standing still.

3. Prisoner dilemma again. Except I think A can consider B's analysis in the prisoner dilemma as now they face different dilemmas. In B's prisoner dilemma, not wanting to be found, he can move or stay still. If he stays still and A moves, he will be found, the worst scenario. If he stays and A stays, best scenario. If he moves and A stays, he be found, worse scenario again. If he moves and A moves, middle of the road result. Given the four possibilities, it looks best to B to stay put. Knowing this, A should definitely move as that is his best result. Even if B does not do what is best for him and moves, A still has his middle of the road result of both moving. I think A can't reasonably bet B moves. A should move.

I believe the answer to all three is for A to move in his search pattern
Bow before the Dongjwa.
spydernoob
Profile Blog Joined April 2008
Canada1066 Posts
April 21 2009 04:41 GMT
#30
answer b and c are the same as both involve both people moving in random directions
wraiths go pew pew
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 21 2009 04:44 GMT
#31
Yes of course, this is mathematics. This discussion (at least from Case 1, which is the only case I've given much thought to yet) is assumption free.

Just grab a round object. Let's assume you're person A. It doesn't matter where you land. Pick any place you want to start. Since the sphere is perfectly symmetric you are free to choose your coordinate system. Rotate the object so that the place you chose to start from is at the top. That makes your landing position ( r( t = 0 ), theta( t = 0 ), phi( t = 0 ) )_A = (R, 0, 0), where t represents time and t = 0 represents the time of the crash. You haven't assumed anything at all.

Next, person B could have landed anywhere on the round surface with equal probability. You have no idea where but you do know that he's NOT moving. The math comes here at this step. His position in time is described by: ( r( t ), theta( t ), phi( t ) )_B = ( r( t = 0 ), theta( t = 0 ), phi( t = 0 ) )_B = ( R, theta_B0, phi_B0 ), ie constant.

The problem ends when ( r( t ), theta( t ), phi( t ) )_A = ( r( t ), theta( t ), phi( t ) )_B. This is mathematics. Indeed, this is an optimization problem. Minimize: t such that B is not moving and the positions are randomly distributed on a spherical surface.

OF COURSE this is mathematics!
Who would sup with the mighty, must walk the path of daggers.
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
Last Edited: 2009-04-21 04:51:16
April 21 2009 04:48 GMT
#32
You guys aren't thinking about this problem right. It IS a math problem.

There is a sphere. There are 2 points on the surface of the sphere, A and B. The starting locations of A and B are completely random.

1. If B does not move, what is the shortest path that should be taken by A to intersect B?

Giving this just a quick thought, I'd say A should move in a spiral motion on the surface of the sphere, ending with the point on the sphere opposite of where A started. This type of movement never overlaps itself, so no distance is wasted.


2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?

Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.

3. A and B are allowed to move. A should move in a way that intersects B in the shortest distance. B should move in a way that prevents intersection with B.

This is harder, since it seems like A's movement depends on what B is doing, and vice versa. Hmmmmmm....
If A does the same spiral movement, if B stays still, A will intersect B some time. B should move, in a straight line, curved, spiral, I dunno. If A moves spirally, and B moves too (dont know what kind of movement here is best for avoiding A, since A and B don't know each other's location [otherwise this would be pointless]) then the chance of B avoiding A is greater than A intersecting B.
Therefore, B should move to avoid A. If A knows that B will move to counter A's spiral movement, then A will have to find another way of moving that has a higher chance of finding B. If there is one. I dont know. If A moves randomly, will this have a higher chance of intersecting B than if A moved in a spiral when B is also moving? If A moves randomly, how should B move then?

I think this is the kind of stuff the OP was looking for.

edit - seems like i took a bit too long typing this up lol
edit2 - i feel dumb cuz the highest math ive taken is ap calc bc (im a highschool senior) and people are using crazy math lingo lol
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 21 2009 04:49 GMT
#33
On April 21 2009 13:39 Deletrious wrote:
Under the following assumptions, what is the quickest way in which person A should find person B

1) person B stands still
2) person B wants to find person A as well
3) person B does not want person A to find him.

As said, sounds more like a straight logic problem then a math problem.

1. Move in such a way as to maximize your field of vision and never recover old ground.


I agree with your answer for case 1) exactly. BUT if person A comes and asks you what is the path that he takes in order to achieve this suggestion, what would you have to say? Can you prove that your suggestion will result in the shortest search time? That's where the mathematics comes in! In this case you can describe the path and even prove that it will give the best search time.

Also, Mathematics is a language that we use when we want to talk logic.
Who would sup with the mighty, must walk the path of daggers.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
April 21 2009 04:51 GMT
#34
lol I hate math and even I know this is a math problem
Peaked at C- on ICCUP and proud of it! @Sunyveil
Deletrious
Profile Joined December 2007
United States458 Posts
April 21 2009 04:52 GMT
#35
On April 21 2009 13:48 ieatkids5 wrote:

2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?

Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.



You assume here that A can make B stand still, but we aren't told he has any ability to do that. The question is what should A do not knowing what B does. by my analysis A should still move, see above.
Bow before the Dongjwa.
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
April 21 2009 04:59 GMT
#36
On April 21 2009 11:26 meeple wrote:
1) A quick exhaustive search of the sphere is the fastest method, If you imagine the sphere to be composed of a grid, there are a finite number of points to search and no best way to do it. Essentially its like asking whats the quickest way of looking in five holes... just look dammit.

2) The fastest way to find a person is if they stand still. So see the above answer. The reason for this is because this method is guaranteed to end, there are a finite number of places on the sphere and if they stay in one, they will eventually be found, which is why this is the method that search ad rescue crews tell people.

3) Well, you only have two options, you can either stay still or move around pretty randomly, and since staying still means you will eventually be found, then keep moving, and if you're really lucky, you can always avoid the person, but generally speaking you will avoid them for much longer than staying in the same spot.


this

and yes this is math, not "ooo well if B hides behind a tree then etc etc"
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Deletrious
Profile Joined December 2007
United States458 Posts
April 21 2009 05:02 GMT
#37
On April 21 2009 13:49 kingjames01 wrote:
Show nested quote +
On April 21 2009 13:39 Deletrious wrote:
Under the following assumptions, what is the quickest way in which person A should find person B

1) person B stands still
2) person B wants to find person A as well
3) person B does not want person A to find him.

As said, sounds more like a straight logic problem then a math problem.

1. Move in such a way as to maximize your field of vision and never recover old ground.


I agree with your answer for case 1) exactly. BUT if person A comes and asks you what is the path that he takes in order to achieve this suggestion, what would you have to say? Can you prove that your suggestion will result in the shortest search time? That's where the mathematics comes in! In this case you can describe the path and even prove that it will give the best search time.

Also, Mathematics is a language that we use when we want to talk logic.


Any path that covers the whole planet without overlapping the field of vision would suffice. An expanding spiral out from your current location satisfies this, since something such as walking pole to pole would result in some overlap on reaching the pole each time. I didn't really need a mathematical formula for that.

Not that I am disagreeing you, and I certainly appreciate the skill to represent problems in mathematics.


Bow before the Dongjwa.
Deletrious
Profile Joined December 2007
United States458 Posts
April 21 2009 05:03 GMT
#38
On April 21 2009 13:59 seppolevne wrote:
Show nested quote +
On April 21 2009 11:26 meeple wrote:
1) A quick exhaustive search of the sphere is the fastest method, If you imagine the sphere to be composed of a grid, there are a finite number of points to search and no best way to do it. Essentially its like asking whats the quickest way of looking in five holes... just look dammit.

2) The fastest way to find a person is if they stand still. So see the above answer. The reason for this is because this method is guaranteed to end, there are a finite number of places on the sphere and if they stay in one, they will eventually be found, which is why this is the method that search ad rescue crews tell people.

3) Well, you only have two options, you can either stay still or move around pretty randomly, and since staying still means you will eventually be found, then keep moving, and if you're really lucky, you can always avoid the person, but generally speaking you will avoid them for much longer than staying in the same spot.


this

and yes this is math, not "ooo well if B hides behind a tree then etc etc"


Again, in part 2. we aren't told in any assumption that A can tell or otherwise make B stand still.
Bow before the Dongjwa.
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
April 21 2009 05:06 GMT
#39
On April 21 2009 14:03 Deletrious wrote:
Show nested quote +
On April 21 2009 13:59 seppolevne wrote:
On April 21 2009 11:26 meeple wrote:
1) A quick exhaustive search of the sphere is the fastest method, If you imagine the sphere to be composed of a grid, there are a finite number of points to search and no best way to do it. Essentially its like asking whats the quickest way of looking in five holes... just look dammit.

2) The fastest way to find a person is if they stand still. So see the above answer. The reason for this is because this method is guaranteed to end, there are a finite number of places on the sphere and if they stay in one, they will eventually be found, which is why this is the method that search ad rescue crews tell people.

3) Well, you only have two options, you can either stay still or move around pretty randomly, and since staying still means you will eventually be found, then keep moving, and if you're really lucky, you can always avoid the person, but generally speaking you will avoid them for much longer than staying in the same spot.


this

and yes this is math, not "ooo well if B hides behind a tree then etc etc"


Again, in part 2. we aren't told in any assumption that A can tell or otherwise make B stand still.


but A never changes his pattern, so its dependent on B
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 21 2009 05:10 GMT
#40
On April 21 2009 13:48 ieatkids5 wrote:
You guys aren't thinking about this problem right. It IS a math problem.

There is a sphere. There are 2 points on the surface of the sphere, A and B. The starting locations of A and B are completely random.

1. If B does not move, what is the shortest path that should be taken by A to intersect B?

Giving this just a quick thought, I'd say A should move in a spiral motion on the surface of the sphere, ending with the point on the sphere opposite of where A started. This type of movement never overlaps itself, so no distance is wasted.


2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?

Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.

3. A and B are allowed to move. A should move in a way that intersects B in the shortest distance. B should move in a way that prevents intersection with B.

This is harder, since it seems like A's movement depends on what B is doing, and vice versa. Hmmmmmm....
If A does the same spiral movement, if B stays still, A will intersect B some time. B should move, in a straight line, curved, spiral, I dunno. If A moves spirally, and B moves too (dont know what kind of movement here is best for avoiding A, since A and B don't know each other's location [otherwise this would be pointless]) then the chance of B avoiding A is greater than A intersecting B.
Therefore, B should move to avoid A. If A knows that B will move to counter A's spiral movement, then A will have to find another way of moving that has a higher chance of finding B. If there is one. I dont know. If A moves randomly, will this have a higher chance of intersecting B than if A moved in a spiral when B is also moving? If A moves randomly, how should B move then?

I think this is the kind of stuff the OP was looking for.

edit - seems like i took a bit too long typing this up lol


Yes! Finally, a supporter!!
Let's continue this discussion!

Case 1)
I think that it's important to note that since the positions are random A should try to cover the territory nearest himself and then the Equator before moving to the other hemisphere (using a spiral like you said) since that covers the greatest solid angle in the shortest amount of time.

Consider the following for Case 2)
A lands somewhere, we'll call that the North Pole.
B lands exactly on the Equator, and for ease of discussion we'll use the spherical coordinates: theta = pi / 2 and phi = 0.
Now, B has no idea where A is so if B takes a single step in any direction, B can go either towards or away from A. This direction can be any direction ex. (due North = decreasing theta, constant phi OR exactly NE = decreasing theta, increasing phi and so on). B can go in 2 * pi directions.

If B only takes one step:
into the NORTHERN hemisphere ie. decreasing theta, and then stands still, the search time is less as compared to not moving at all.
into the SOUTHERN hemisphere ie. increasing theta, and then stands still, the search time is increased as compared to not moving at all.
ALONG the Equator, the search time is not changed.

With only one step the results seem balanced when weighted by percentage. Since only one step was taken, A will still always find B UNLESS that one in a million chance case occurs: B lands right next to A and takes one step towards A while A starts moving away. In this case, A won't find B in the first pass but this probability for weighting this case is vanishingly small since it is proportional to sin(theta) * d_theta and theta is approximately equal to 0 in this case.

Who would sup with the mighty, must walk the path of daggers.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#45
RotterdaM998
TKL 457
SteadfastSC339
IndyStarCraft 201
kabyraGe 125
EnkiAlexander 36
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 998
TKL 457
SteadfastSC 339
IndyStarCraft 201
StarCraft: Brood War
LancerX 0
Dota 2
canceldota120
monkeys_forever82
LuMiX1
Counter-Strike
fl0m4673
pashabiceps2282
Stewie2K361
Heroes of the Storm
Liquid`Hasu461
Other Games
Grubby3404
FrodaN3015
shahzam466
B2W.Neo297
mouzStarbuck222
KnowMe164
C9.Mang0108
crisheroes77
Trikslyr53
ZombieGrub47
UpATreeSC15
JuggernautJason12
deth5
Organizations
Dota 2
PGL Dota 2 - Main Stream37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 24
• davetesta11
• Adnapsc2 9
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 47
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV569
League of Legends
• Shiphtur413
Other Games
• imaqtpie1214
Upcoming Events
Sparkling Tuna Cup
13h 2m
Afreeca Starleague
13h 2m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 12h
Afreeca Starleague
1d 13h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 14h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.