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I remember long ago someone shared this problem with me and I wasn't able to finish it all. And since people around here seem to be pretty good with these so here it is.
Note I still don't know the answers.
2 People crash land on a planet (person A and B) and end up on 2 random points on the planet (sphere)
Under the following assumptions, what is the quickest way in which person A should find person B
1) person B stands still 2) person B wants to find person A as well 3) person B does not want person A to find him.
   
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Its not something gay like "They both can't survive in space so they're both dead" is it?
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under no means is this for sure right, but it seems to me like 1) and 2) are the same, standing still is the most likely way to be found. and under each case, person A should just walk wherever he wants, without retracing his steps.
in 3), person B will just walk randomly, and so will person A...
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1) Probably person A should call person B and ask them where the fuck they are then go find their lazy ass
2) I guess person A can call person B and they could meet up at a coffee shop or something
3) I guess A has to look for B
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Meet at the wreckage of the spaceship, obviously.
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This question is weird. I don't understand how we can answer this without knowing more about the alien planet and the people who have crashed.
Do they have any equipment? What is the terrain like? Is there light? Is there water? Have person A and B discussed a strategy for this situation beforehand?
Are the 3 assumptions all combined into one question? Or are they 3 different scenarios ?
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1. if B just sits still A will eventually find if he doesn't repeat his steps.
in 2 and 3 they can miss eachother and wander around forever.
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they are variables.......... ie. under 1) the answer is for A to move in a spiral motion so it takes the least amount of time to cover the surface of the sphere.
I'm guessing 2) means that B will be moving in the same way as A... (they want to find each other)... but what that way is, i don't know.
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Imo this blog's title should be changed to "Deserted XCII"
And we seriously need an illustration -__-
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On April 21 2009 11:09 Byo wrote: they are variables.......... ie. under 1) the answer is for A to move in a spiral motion so it takes the least amount of time to cover the surface of the sphere.
ah so these problems are to be looked at mathematically then ?
It would seem to me that 1, 2, and 3 all have the same answer.
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Under the following assumptions, what is the quickest way in which person A should find person B
3) person B does not want person A to find him.
so shouldnt it be impossible if B is trying to hide from A?
I mean yeah I guess he's standing still, but what is point of the third option then if he cant hide?
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On April 21 2009 11:13 Divinek wrote:Show nested quote + Under the following assumptions, what is the quickest way in which person A should find person B
3) person B does not want person A to find him.
so shouldnt it be impossible if B is trying to hide from A? I mean yeah I guess he's standing still, but what is point of the third option then if he cant hide?
I believe its assumed that they have the same range of vision so if B sees A then A is able to see B
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On April 21 2009 11:13 travis wrote:Show nested quote +On April 21 2009 11:09 Byo wrote: they are variables.......... ie. under 1) the answer is for A to move in a spiral motion so it takes the least amount of time to cover the surface of the sphere.
ah so these problems are to be looked at mathematically then ? It would seem to me that 1, 2, and 3 all have the same answer.
yup all mathematically... I'm sure they don't have the same answer......
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what makes this a nerdy question?
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On April 21 2009 11:13 Divinek wrote:Show nested quote + Under the following assumptions, what is the quickest way in which person A should find person B
3) person B does not want person A to find him.
so shouldnt it be impossible if B is trying to hide from A? I mean yeah I guess he's standing still, but what is point of the third option then if he cant hide? I think the difference in the 3rd problem is that you are supposed to assume that person B will move in a pattern that is not optimal for the two people to meet.
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1) A quick exhaustive search of the sphere is the fastest method, If you imagine the sphere to be composed of a grid, there are a finite number of points to search and no best way to do it. Essentially its like asking whats the quickest way of looking in five holes... just look dammit.
2) The fastest way to find a person is if they stand still. So see the above answer. The reason for this is because this method is guaranteed to end, there are a finite number of places on the sphere and if they stay in one, they will eventually be found, which is why this is the method that search ad rescue crews tell people.
3) Well, you only have two options, you can either stay still or move around pretty randomly, and since staying still means you will eventually be found, then keep moving, and if you're really lucky, you can always avoid the person, but generally speaking you will avoid them for much longer than staying in the same spot.
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On April 21 2009 11:20 sixghost wrote:Show nested quote +On April 21 2009 11:13 Divinek wrote: Under the following assumptions, what is the quickest way in which person A should find person B
3) person B does not want person A to find him.
so shouldnt it be impossible if B is trying to hide from A? I mean yeah I guess he's standing still, but what is point of the third option then if he cant hide? I think the difference in the 3rd problem is that you are supposed to assume that person B will move in a pattern that is not optimal for the two people to meet.
but no such pattern exists when he doesn't know what pattern the other guy will take
all moving does for person B is increase the variance in time it will take for person A to find him. It may make it faster, or it may make it slower. The average amount of time stays the same, no?
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Baa?21242 Posts
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I could understand this problem if:
1.) person B knew where person A landed 2.) person B knew that person A would take a pattern that maximized his odds of finding person B
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2) makes the most sense
If they both want to find each other than they will find each other. Hell, they may know something not mentioned.
And yeah, this is not math.
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Wouldn't person B also be looking for A also, because how would person B know that he should be standing still? So it would be 2. Naturally both people would be trying to find each other.
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No, no... this does sound like a problem that you could solve using mathematics.
If in case 1, person A knew person B was standing still, then you have to think about how person A can exhaustively cover the area of the sphere in the best possible way. As someone above has said, you can think of this like a grid covering the spherical surface. Anyway, you don't want to do it in a thoughtless way because then you'll spend time crossing your path. The answer in this case is to spiral out from your starting position. The math comes in if you consider A's initial position in spherical coordinates, being (r, theta, phi) = (R, 0, 0). Then you want to cover, ie. "integrate" over the surface, so you move by d_theta and then walk 2 * pi around phi. Repeat til you find person B. In other words, spiral out.
Case 2) and 3) I haven't thought about yet.
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I don't think you're supposed to guess which scenario takes the least amount of time. I think you're supposed to say if A and B landed in RANDOM locations and A KNEW that B is doing ONE of the following: 1) staying still 2) actively wanting to be found 3) actively not wanting to be found what is the optimal search pattern that A should take.
I think A doesn't know where B landed for case 1) because the answer is to walk in a straight line over the spherical surface (ie. along d_theta, see my above post) and that solution is too easy for this question.
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I dont know. The problem seems to be bad worded so i cant put this in math. For example if A and B both want to find eachother they could had an agreement about the path they take. Or maybe the footprints are visible, not enough data imo.
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On April 21 2009 12:50 shavingcream66 wrote: no
Why do you say no? Do you have any meaningful input that you're not sharing?
Anyway, I put more thought into this and I have some things to add which actually serve to stregthen my answer for case 1). I said above that A's pattern for searching the surface should be to spiral outwards and cover the planet. (See above post.)
Consider this: Person A and B both landed in random spots. For ease of illustration and in no way introduces a loss of generality, consider A's position to be the North Pole. ie. (r, theta, phi) = (R, 0, 0). Now, B could have landed anywhere. You might have objections because if B landed at the South Pole, then the spiral will be the path which takes the longest to cross the position of B, (r, theta, phi) = (R, pi, 0). However, since B's landing position is random and I would assume the probability is uniformly distributed then the probability for B to have landed near the South Pole (which leads to the longest search times) is much smaller than the probability for B to have landed near the Equator. This is due to the solid angle which is much larger near the Equator. Of course the probability that B landed very close to A is the same as the probability to have landed at the South Pole (very small). However, A can't just go search the Equator without looking near A's starting position since A would then have to backtrack if B wasn't found thus wasting time.
To summarize, if we call A's starting position (R, 0, 0) then probability of B to have crashed at a position (R, theta, phi) is proportion to sin(theta). The best way to find B if B's position does not change with time is to spiral outwards.
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On April 21 2009 11:30 Carnivorous Sheep wrote: This isn't math.
[/QUOTE]ED FOR TRUTH
This question just makes me angry. Any answer just uses assumed variables.
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Meet at one of the poles :/
Or both keep going around the circumference of the planet, passing through both poles and at different speeds and they have to meet up where their paths intersect at some point. Probably not very fast I guess xD
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Under the following assumptions, what is the quickest way in which person A should find person B
1) person B stands still 2) person B wants to find person A as well 3) person B does not want person A to find him.
As said, sounds more like a straight logic problem then a math problem.
1. Move in such a way as to maximize your field of vision and never recover old ground.
2. Problem here is that they both want to find each other, but can't communicate who stands still. I think it resolves as a prisoner dilemma. If A stands still and B searches, that is best result. But if A stands still and so does B, that is worst. If A moves and B moves as well, that is middle between good and best, may keep missing each other but have a chance to find each other, unlike when both stand still. If A moves and B stands still, that is best again. Since they both face the same choice, and moving guarantees avoiding the worst scenario, A should move. It would be best if one stood still, but not being able to communicate, neither should take the risk of both standing still.
3. Prisoner dilemma again. Except I think A can consider B's analysis in the prisoner dilemma as now they face different dilemmas. In B's prisoner dilemma, not wanting to be found, he can move or stay still. If he stays still and A moves, he will be found, the worst scenario. If he stays and A stays, best scenario. If he moves and A stays, he be found, worse scenario again. If he moves and A moves, middle of the road result. Given the four possibilities, it looks best to B to stay put. Knowing this, A should definitely move as that is his best result. Even if B does not do what is best for him and moves, A still has his middle of the road result of both moving. I think A can't reasonably bet B moves. A should move.
I believe the answer to all three is for A to move in his search pattern
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answer b and c are the same as both involve both people moving in random directions
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Yes of course, this is mathematics. This discussion (at least from Case 1, which is the only case I've given much thought to yet) is assumption free.
Just grab a round object. Let's assume you're person A. It doesn't matter where you land. Pick any place you want to start. Since the sphere is perfectly symmetric you are free to choose your coordinate system. Rotate the object so that the place you chose to start from is at the top. That makes your landing position ( r( t = 0 ), theta( t = 0 ), phi( t = 0 ) )_A = (R, 0, 0), where t represents time and t = 0 represents the time of the crash. You haven't assumed anything at all.
Next, person B could have landed anywhere on the round surface with equal probability. You have no idea where but you do know that he's NOT moving. The math comes here at this step. His position in time is described by: ( r( t ), theta( t ), phi( t ) )_B = ( r( t = 0 ), theta( t = 0 ), phi( t = 0 ) )_B = ( R, theta_B0, phi_B0 ), ie constant.
The problem ends when ( r( t ), theta( t ), phi( t ) )_A = ( r( t ), theta( t ), phi( t ) )_B. This is mathematics. Indeed, this is an optimization problem. Minimize: t such that B is not moving and the positions are randomly distributed on a spherical surface.
OF COURSE this is mathematics!
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You guys aren't thinking about this problem right. It IS a math problem.
There is a sphere. There are 2 points on the surface of the sphere, A and B. The starting locations of A and B are completely random.
1. If B does not move, what is the shortest path that should be taken by A to intersect B?
Giving this just a quick thought, I'd say A should move in a spiral motion on the surface of the sphere, ending with the point on the sphere opposite of where A started. This type of movement never overlaps itself, so no distance is wasted.
2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?
Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.
3. A and B are allowed to move. A should move in a way that intersects B in the shortest distance. B should move in a way that prevents intersection with B.
This is harder, since it seems like A's movement depends on what B is doing, and vice versa. Hmmmmmm.... If A does the same spiral movement, if B stays still, A will intersect B some time. B should move, in a straight line, curved, spiral, I dunno. If A moves spirally, and B moves too (dont know what kind of movement here is best for avoiding A, since A and B don't know each other's location [otherwise this would be pointless]) then the chance of B avoiding A is greater than A intersecting B. Therefore, B should move to avoid A. If A knows that B will move to counter A's spiral movement, then A will have to find another way of moving that has a higher chance of finding B. If there is one. I dont know. If A moves randomly, will this have a higher chance of intersecting B than if A moved in a spiral when B is also moving? If A moves randomly, how should B move then?
I think this is the kind of stuff the OP was looking for.
edit - seems like i took a bit too long typing this up lol edit2 - i feel dumb cuz the highest math ive taken is ap calc bc (im a highschool senior) and people are using crazy math lingo lol
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On April 21 2009 13:39 Deletrious wrote: Under the following assumptions, what is the quickest way in which person A should find person B
1) person B stands still 2) person B wants to find person A as well 3) person B does not want person A to find him.
As said, sounds more like a straight logic problem then a math problem.
1. Move in such a way as to maximize your field of vision and never recover old ground.
I agree with your answer for case 1) exactly. BUT if person A comes and asks you what is the path that he takes in order to achieve this suggestion, what would you have to say? Can you prove that your suggestion will result in the shortest search time? That's where the mathematics comes in! In this case you can describe the path and even prove that it will give the best search time.
Also, Mathematics is a language that we use when we want to talk logic.
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lol I hate math and even I know this is a math problem
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On April 21 2009 13:48 ieatkids5 wrote:
2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?
Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.
You assume here that A can make B stand still, but we aren't told he has any ability to do that. The question is what should A do not knowing what B does. by my analysis A should still move, see above.
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On April 21 2009 11:26 meeple wrote: 1) A quick exhaustive search of the sphere is the fastest method, If you imagine the sphere to be composed of a grid, there are a finite number of points to search and no best way to do it. Essentially its like asking whats the quickest way of looking in five holes... just look dammit.
2) The fastest way to find a person is if they stand still. So see the above answer. The reason for this is because this method is guaranteed to end, there are a finite number of places on the sphere and if they stay in one, they will eventually be found, which is why this is the method that search ad rescue crews tell people.
3) Well, you only have two options, you can either stay still or move around pretty randomly, and since staying still means you will eventually be found, then keep moving, and if you're really lucky, you can always avoid the person, but generally speaking you will avoid them for much longer than staying in the same spot.
this
and yes this is math, not "ooo well if B hides behind a tree then etc etc"
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On April 21 2009 13:49 kingjames01 wrote:Show nested quote +On April 21 2009 13:39 Deletrious wrote: Under the following assumptions, what is the quickest way in which person A should find person B
1) person B stands still 2) person B wants to find person A as well 3) person B does not want person A to find him.
As said, sounds more like a straight logic problem then a math problem.
1. Move in such a way as to maximize your field of vision and never recover old ground.
I agree with your answer for case 1) exactly. BUT if person A comes and asks you what is the path that he takes in order to achieve this suggestion, what would you have to say? Can you prove that your suggestion will result in the shortest search time? That's where the mathematics comes in! In this case you can describe the path and even prove that it will give the best search time. Also, Mathematics is a language that we use when we want to talk logic.
Any path that covers the whole planet without overlapping the field of vision would suffice. An expanding spiral out from your current location satisfies this, since something such as walking pole to pole would result in some overlap on reaching the pole each time. I didn't really need a mathematical formula for that.
Not that I am disagreeing you, and I certainly appreciate the skill to represent problems in mathematics.
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On April 21 2009 13:59 seppolevne wrote:Show nested quote +On April 21 2009 11:26 meeple wrote: 1) A quick exhaustive search of the sphere is the fastest method, If you imagine the sphere to be composed of a grid, there are a finite number of points to search and no best way to do it. Essentially its like asking whats the quickest way of looking in five holes... just look dammit.
2) The fastest way to find a person is if they stand still. So see the above answer. The reason for this is because this method is guaranteed to end, there are a finite number of places on the sphere and if they stay in one, they will eventually be found, which is why this is the method that search ad rescue crews tell people.
3) Well, you only have two options, you can either stay still or move around pretty randomly, and since staying still means you will eventually be found, then keep moving, and if you're really lucky, you can always avoid the person, but generally speaking you will avoid them for much longer than staying in the same spot.
this and yes this is math, not "ooo well if B hides behind a tree then etc etc"
Again, in part 2. we aren't told in any assumption that A can tell or otherwise make B stand still.
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On April 21 2009 14:03 Deletrious wrote:Show nested quote +On April 21 2009 13:59 seppolevne wrote:On April 21 2009 11:26 meeple wrote: 1) A quick exhaustive search of the sphere is the fastest method, If you imagine the sphere to be composed of a grid, there are a finite number of points to search and no best way to do it. Essentially its like asking whats the quickest way of looking in five holes... just look dammit.
2) The fastest way to find a person is if they stand still. So see the above answer. The reason for this is because this method is guaranteed to end, there are a finite number of places on the sphere and if they stay in one, they will eventually be found, which is why this is the method that search ad rescue crews tell people.
3) Well, you only have two options, you can either stay still or move around pretty randomly, and since staying still means you will eventually be found, then keep moving, and if you're really lucky, you can always avoid the person, but generally speaking you will avoid them for much longer than staying in the same spot.
this and yes this is math, not "ooo well if B hides behind a tree then etc etc" Again, in part 2. we aren't told in any assumption that A can tell or otherwise make B stand still.
but A never changes his pattern, so its dependent on B
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On April 21 2009 13:48 ieatkids5 wrote: You guys aren't thinking about this problem right. It IS a math problem.
There is a sphere. There are 2 points on the surface of the sphere, A and B. The starting locations of A and B are completely random.
1. If B does not move, what is the shortest path that should be taken by A to intersect B?
Giving this just a quick thought, I'd say A should move in a spiral motion on the surface of the sphere, ending with the point on the sphere opposite of where A started. This type of movement never overlaps itself, so no distance is wasted.
2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?
Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.
3. A and B are allowed to move. A should move in a way that intersects B in the shortest distance. B should move in a way that prevents intersection with B.
This is harder, since it seems like A's movement depends on what B is doing, and vice versa. Hmmmmmm.... If A does the same spiral movement, if B stays still, A will intersect B some time. B should move, in a straight line, curved, spiral, I dunno. If A moves spirally, and B moves too (dont know what kind of movement here is best for avoiding A, since A and B don't know each other's location [otherwise this would be pointless]) then the chance of B avoiding A is greater than A intersecting B. Therefore, B should move to avoid A. If A knows that B will move to counter A's spiral movement, then A will have to find another way of moving that has a higher chance of finding B. If there is one. I dont know. If A moves randomly, will this have a higher chance of intersecting B than if A moved in a spiral when B is also moving? If A moves randomly, how should B move then?
I think this is the kind of stuff the OP was looking for.
edit - seems like i took a bit too long typing this up lol
Yes! Finally, a supporter!!  Let's continue this discussion!
Case 1) I think that it's important to note that since the positions are random A should try to cover the territory nearest himself and then the Equator before moving to the other hemisphere (using a spiral like you said) since that covers the greatest solid angle in the shortest amount of time.
Consider the following for Case 2) A lands somewhere, we'll call that the North Pole. B lands exactly on the Equator, and for ease of discussion we'll use the spherical coordinates: theta = pi / 2 and phi = 0. Now, B has no idea where A is so if B takes a single step in any direction, B can go either towards or away from A. This direction can be any direction ex. (due North = decreasing theta, constant phi OR exactly NE = decreasing theta, increasing phi and so on). B can go in 2 * pi directions.
If B only takes one step: into the NORTHERN hemisphere ie. decreasing theta, and then stands still, the search time is less as compared to not moving at all. into the SOUTHERN hemisphere ie. increasing theta, and then stands still, the search time is increased as compared to not moving at all. ALONG the Equator, the search time is not changed.
With only one step the results seem balanced when weighted by percentage. Since only one step was taken, A will still always find B UNLESS that one in a million chance case occurs: B lands right next to A and takes one step towards A while A starts moving away. In this case, A won't find B in the first pass but this probability for weighting this case is vanishingly small since it is proportional to sin(theta) * d_theta and theta is approximately equal to 0 in this case.
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My assumption: They have a pre-determined strategy that they will follow in the case that they have to find each other on the planet.
Answer: Option #2 is the fastest.
Assume that there is a predetermined cycle that A will traverse to visit all possible locations on the planet. If B simply goes in the reverse direction along that cycle, then A and B will always meet. It takes half the time it would normally take if A just went along the path and B stood still.
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On April 21 2009 14:17 Slithe wrote: My assumption: They have a pre-determined strategy that they will follow in the case that they have to find each other on the planet.
Answer: Option #2 is the fastest.
Assume that there is a predetermined cycle that A will traverse to visit all possible locations on the planet. If B simply goes in the reverse direction along that cycle, then A and B will always meet. It takes half the time it would normally take if A just went along the path and B stood still.
BUT if A and B land in random locations, how does B know which direction A is going to be traversing the surface?
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1) seems pretty straightforward as a few people have mentioned. In 2), a bit more information is needed. Does A know that B also wants to be found? Presumably B knows that A wants to find B. Do they have a compass, or any device that enables them to reach a particular point on the planet (such as the spaceship or the north pole)? If they do, then they can just both go to the north pole or wherever. Problem is that they probably can't agree on the same place (what if one person goes north and the other south). If none of these assumptions are allowed then the optimal strategy seems extremely hard to find, and you'd probably need some pretty complicated mathematical machinery. Intuitively the best solution I can come up with is one person standing still and the other person looking, but they can't decide who does what.
It seems that there's no answer to 3) though. Suppose that A has an optimal path to take. They both have the same amount of information, so B knows this path too. Then B could just take exactly the same path as A, and would never be found because the two are on the same path, and always at different points on that path. But I guess this could be resolved with lots of self-intersection, or an element of randomness in there somewhere, such as starting off in a random direction.
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On April 21 2009 14:23 kingjames01 wrote:Show nested quote +On April 21 2009 14:17 Slithe wrote: My assumption: They have a pre-determined strategy that they will follow in the case that they have to find each other on the planet.
Answer: Option #2 is the fastest.
Assume that there is a predetermined cycle that A will traverse to visit all possible locations on the planet. If B simply goes in the reverse direction along that cycle, then A and B will always meet. It takes half the time it would normally take if A just went along the path and B stood still. BUT if A and B land in random locations, how does B know which direction A is going to be traversing the surface?
Lol, more importantly we don't just get to add our own assumptions to the problem. I would like A to have a Harley, and A and B just meet at tgi friday's for a blooming onion.
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Get on your radio and say, "Can you hear me now?"
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On April 21 2009 13:48 ieatkids5 wrote: You guys aren't thinking about this problem right. It IS a math problem.
There is a sphere. There are 2 points on the surface of the sphere, A and B. The starting locations of A and B are completely random.
1. If B does not move, what is the shortest path that should be taken by A to intersect B?
Giving this just a quick thought, I'd say A should move in a spiral motion on the surface of the sphere, ending with the point on the sphere opposite of where A started. This type of movement never overlaps itself, so no distance is wasted.
2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?
Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.
3. A and B are allowed to move. A should move in a way that intersects B in the shortest distance. B should move in a way that prevents intersection with B.
This is harder, since it seems like A's movement depends on what B is doing, and vice versa. Hmmmmmm.... If A does the same spiral movement, if B stays still, A will intersect B some time. B should move, in a straight line, curved, spiral, I dunno. If A moves spirally, and B moves too (dont know what kind of movement here is best for avoiding A, since A and B don't know each other's location [otherwise this would be pointless]) then the chance of B avoiding A is greater than A intersecting B. Therefore, B should move to avoid A. If A knows that B will move to counter A's spiral movement, then A will have to find another way of moving that has a higher chance of finding B. If there is one. I dont know. If A moves randomly, will this have a higher chance of intersecting B than if A moved in a spiral when B is also moving? If A moves randomly, how should B move then?
I think this is the kind of stuff the OP was looking for.
edit - seems like i took a bit too long typing this up lol edit2 - i feel dumb cuz the highest math ive taken is ap calc bc (im a highschool senior) and people are using crazy math lingo lol
Although I agree that it can be thought of as a math problem... there is no fastest way... I've said it before, but seriously, there are a finite number of places on this planet... so just think of it like a grid... any method that covers all the ground will take the same time as any other method. Why? because you can check only check say 15 locations per minute, and there are 30 locations... so you will finish in 2 minutes. It doesn't matter what way you check it. Saying checking it like a spiral is faster is like saying if I look into 5 holes starting from the right side first it will finish faster than starting from the left.
Lastly, just because you can assign locations with high school math, using polar coordinates, doesn't make it an optimization problem. There is no optimization in the pattern to search if both people are moving, to say there might be is ridiculous...
Its a probabilistic problem... one is an exhaustive search, the other, potentially endless... never go with the potentially endless search
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Both people dig a hold towards the center of the planet and meet there
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On April 21 2009 14:55 deathgod6 wrote: Get on your radio and say, "Can you hear me now?"
lol
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On April 21 2009 11:26 meeple wrote: 1) A quick exhaustive search of the sphere is the fastest method, If you imagine the sphere to be composed of a grid, there are a finite number of points to search and no best way to do it. Essentially its like asking whats the quickest way of looking in five holes... just look dammit.
2) The fastest way to find a person is if they stand still. So see the above answer. The reason for this is because this method is guaranteed to end, there are a finite number of places on the sphere and if they stay in one, they will eventually be found, which is why this is the method that search ad rescue crews tell people.
3) Well, you only have two options, you can either stay still or move around pretty randomly, and since staying still means you will eventually be found, then keep moving, and if you're really lucky, you can always avoid the person, but generally speaking you will avoid them for much longer than staying in the same spot.
intuitively, this seems right.
also, seems that without knowing which of (1) or (2) is right, option (3) is equivalent to option (1) if (2) is the right answer, or (2) if (1) is the right answer. either way, it's the wrong answer.
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On April 21 2009 15:06 meeple wrote:Show nested quote +On April 21 2009 13:48 ieatkids5 wrote: You guys aren't thinking about this problem right. It IS a math problem.
There is a sphere. There are 2 points on the surface of the sphere, A and B. The starting locations of A and B are completely random.
1. If B does not move, what is the shortest path that should be taken by A to intersect B?
Giving this just a quick thought, I'd say A should move in a spiral motion on the surface of the sphere, ending with the point on the sphere opposite of where A started. This type of movement never overlaps itself, so no distance is wasted.
2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?
Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.
3. A and B are allowed to move. A should move in a way that intersects B in the shortest distance. B should move in a way that prevents intersection with B.
This is harder, since it seems like A's movement depends on what B is doing, and vice versa. Hmmmmmm.... If A does the same spiral movement, if B stays still, A will intersect B some time. B should move, in a straight line, curved, spiral, I dunno. If A moves spirally, and B moves too (dont know what kind of movement here is best for avoiding A, since A and B don't know each other's location [otherwise this would be pointless]) then the chance of B avoiding A is greater than A intersecting B. Therefore, B should move to avoid A. If A knows that B will move to counter A's spiral movement, then A will have to find another way of moving that has a higher chance of finding B. If there is one. I dont know. If A moves randomly, will this have a higher chance of intersecting B than if A moved in a spiral when B is also moving? If A moves randomly, how should B move then?
I think this is the kind of stuff the OP was looking for.
edit - seems like i took a bit too long typing this up lol edit2 - i feel dumb cuz the highest math ive taken is ap calc bc (im a highschool senior) and people are using crazy math lingo lol
Although I agree that it can be thought of as a math problem... there is no fastest way... I've said it before, but seriously, there are a finite number of places on this planet... so just think of it like a grid... any method that covers all the ground will take the same time as any other method. Why? because you can check only check say 15 locations per minute, and there are 30 locations... so you will finish in 2 minutes. It doesn't matter what way you check it. Saying checking it like a spiral is faster is like saying if I look into 5 holes starting from the right side first it will finish faster than starting from the left. Lastly, just because you can assign locations with high school math, using polar coordinates, doesn't make it an optimization problem. There is no optimization in the pattern to search if both people are moving, to say there might be is ridiculous... Its a probabilistic problem... one is an exhaustive search, the other, potentially endless... never go with the potentially endless search
Someone should just Monte Carlo this and post the answer.
Yes, I'm not disagreeing with you that this is not a probabilistic problem. But just because it is one does not make it one that you can't model with formulae. If you can model this problem which we've shown you can, and you have some constraints, at least one degree of freedom and this is a max/min problem (which it is) with a upper/lower bound then this is indeed an optimization problem for which there is at least one solution. Also, I'm not using high school math or even university level math... If you're familiar with the term POLAR coordinates then you realize that means you're talking about a 2-D circle. I've been describing a 3-D sphere, thus I need spherical coordinates. Note as well that the convention that mathematicians use is to call the polar direction phi and the azimuthal direction theta, whereas I've been calling the polar angle theta and the azimuthal angle phi...
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This is not a mathematical question.
Option 1 is an action (or a non-action). Option 2 and 3 are desires.
Also there is no clear way that the situation can be modelled mathematically to the degree where it seems much more intuitive to solve this question in a non-mathematical manner.
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On April 21 2009 11:30 Carnivorous Sheep wrote: This isn't math. Aye. It's not logic either. It's just a ridiculous question with no complete answer. You can calculate the first situation (B stationary) for the full general case. For the others, B's motion is not defined - all you know is that he wants or does not want to find you. If both people don't move, nobody finds each other. If only one moves, they will definitely find each other. If both move, they may or may not find each other. If they can't communicate, they don't know if they should be the one to move or the one to stay still. Regardless of what B wants, he can't know what to do if he doesn't know what A is doing and vice-versa.
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I am amused by the possibility of 2 people stuck on a planet with both the same deterministic search pattern that they repeat over and over again. And they don't find each other because their patterns both take the same time to cycle and they are not smart enough to figure out that a random search is the way to go.
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On April 21 2009 15:28 kingjames01 wrote:Show nested quote +On April 21 2009 15:06 meeple wrote:On April 21 2009 13:48 ieatkids5 wrote: You guys aren't thinking about this problem right. It IS a math problem.
There is a sphere. There are 2 points on the surface of the sphere, A and B. The starting locations of A and B are completely random.
1. If B does not move, what is the shortest path that should be taken by A to intersect B?
Giving this just a quick thought, I'd say A should move in a spiral motion on the surface of the sphere, ending with the point on the sphere opposite of where A started. This type of movement never overlaps itself, so no distance is wasted.
2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?
Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.
3. A and B are allowed to move. A should move in a way that intersects B in the shortest distance. B should move in a way that prevents intersection with B.
This is harder, since it seems like A's movement depends on what B is doing, and vice versa. Hmmmmmm.... If A does the same spiral movement, if B stays still, A will intersect B some time. B should move, in a straight line, curved, spiral, I dunno. If A moves spirally, and B moves too (dont know what kind of movement here is best for avoiding A, since A and B don't know each other's location [otherwise this would be pointless]) then the chance of B avoiding A is greater than A intersecting B. Therefore, B should move to avoid A. If A knows that B will move to counter A's spiral movement, then A will have to find another way of moving that has a higher chance of finding B. If there is one. I dont know. If A moves randomly, will this have a higher chance of intersecting B than if A moved in a spiral when B is also moving? If A moves randomly, how should B move then?
I think this is the kind of stuff the OP was looking for.
edit - seems like i took a bit too long typing this up lol edit2 - i feel dumb cuz the highest math ive taken is ap calc bc (im a highschool senior) and people are using crazy math lingo lol
Although I agree that it can be thought of as a math problem... there is no fastest way... I've said it before, but seriously, there are a finite number of places on this planet... so just think of it like a grid... any method that covers all the ground will take the same time as any other method. Why? because you can check only check say 15 locations per minute, and there are 30 locations... so you will finish in 2 minutes. It doesn't matter what way you check it. Saying checking it like a spiral is faster is like saying if I look into 5 holes starting from the right side first it will finish faster than starting from the left. Lastly, just because you can assign locations with high school math, using polar coordinates, doesn't make it an optimization problem. There is no optimization in the pattern to search if both people are moving, to say there might be is ridiculous... Its a probabilistic problem... one is an exhaustive search, the other, potentially endless... never go with the potentially endless search Someone should just Monte Carlo this and post the answer. Yes, I'm not disagreeing with you that this is not a probabilistic problem. But just because it is one does not make it one that you can't model with formulae. If you can model this problem which we've shown you can, and you have some constraints, at least one degree of freedom and this is a max/min problem (which it is) with a upper/lower bound then this is indeed an optimization problem for which there is at least one solution. Also, I'm not using high school math or even university level math... If you're familiar with the term POLAR coordinates then you realize that means you're talking about a 2-D circle. I've been describing a 3-D sphere, thus I need spherical coordinates. Note as well that the convention that mathematicians use is to call the polar direction phi and the azimuthal direction theta, whereas I've been calling the polar angle theta and the azimuthal angle phi...
Hurray for the difference between 2D and 3D. Can I assume a thorough understanding of non-linear dynamics and chaos?
Two people are searching for something that (1) The location is unknown (2) The direction is unknown
Just because you can model it with mathematics, doesn't mean there is a solution.
However, here's a real problem, one that can be solved... and without any spherical coordinates.
At a party, a guest asks the age of the host’s three children. The host tells the guest the following information:
Assume each child is a whole number age;
The product of their ages is 72;
The sum of their ages is the same as my house number.
The guest goes outside and looks at the house number. Upon returning, the guest indicates that he still needs additional information. The host then says "Oops, I forgot to tell you that the oldest is the only one that likes vanilla ice cream." You now have all the information to determine the ages of the children. How old is each child?
I'll post the answer in a day or so
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On April 21 2009 15:06 meeple wrote:Show nested quote +On April 21 2009 13:48 ieatkids5 wrote: You guys aren't thinking about this problem right. It IS a math problem.
There is a sphere. There are 2 points on the surface of the sphere, A and B. The starting locations of A and B are completely random.
1. If B does not move, what is the shortest path that should be taken by A to intersect B?
Giving this just a quick thought, I'd say A should move in a spiral motion on the surface of the sphere, ending with the point on the sphere opposite of where A started. This type of movement never overlaps itself, so no distance is wasted.
2. A and B are both allowed to move. What are the shortest paths taken by both such that A intersects B?
Same answer as question 1 imo. A moves in a spiral motion toward to opposite point of where A started. B stays still. This is because if B moves at all, B may move into an area that has already been covered by A's spiral movement, and then A will not find B during the first spiral run. If B doesn't move, then A will eventually intersect B. However, if B happens to move toward A during A's spiral movement, then A will intersect B with in a shorter amount of time. The chance of this happening, I think, is lower than the chance of B moving into an area already covered by A, or is lower than the chance of B moving away from A but eventually intersecting.
3. A and B are allowed to move. A should move in a way that intersects B in the shortest distance. B should move in a way that prevents intersection with B.
This is harder, since it seems like A's movement depends on what B is doing, and vice versa. Hmmmmmm.... If A does the same spiral movement, if B stays still, A will intersect B some time. B should move, in a straight line, curved, spiral, I dunno. If A moves spirally, and B moves too (dont know what kind of movement here is best for avoiding A, since A and B don't know each other's location [otherwise this would be pointless]) then the chance of B avoiding A is greater than A intersecting B. Therefore, B should move to avoid A. If A knows that B will move to counter A's spiral movement, then A will have to find another way of moving that has a higher chance of finding B. If there is one. I dont know. If A moves randomly, will this have a higher chance of intersecting B than if A moved in a spiral when B is also moving? If A moves randomly, how should B move then?
I think this is the kind of stuff the OP was looking for.
edit - seems like i took a bit too long typing this up lol edit2 - i feel dumb cuz the highest math ive taken is ap calc bc (im a highschool senior) and people are using crazy math lingo lol
Although I agree that it can be thought of as a math problem... there is no fastest way... I've said it before, but seriously, there are a finite number of places on this planet... so just think of it like a grid... any method that covers all the ground will take the same time as any other method. Why? because you can check only check say 15 locations per minute, and there are 30 locations... so you will finish in 2 minutes. It doesn't matter what way you check it. Saying checking it like a spiral is faster is like saying if I look into 5 holes starting from the right side first it will finish faster than starting from the left. You can't take a continuous system and make a discrete model and say that they are the same.
The thing is that when you move in a straight line you will cover more ground per time than if you are turning, which means that the optimal solution is the solution where you turn as little as possible. which gives us the smooth spiral, it wastes a bit in the first turn but after that it barely wastes anything at all while any other form wastes a ton at every turn.
For question B the answer is that A should still search, even though if both moves it have a potential to go on forever it is on average roughly as fast as if either stands still but you will not have to take the risk that both stays still(Can't really be arsed to calculate how much the chance per time gets increased if both moves, but if it is twice it goes faster and if it is none it goes slower but it is neighter, it goes faster but not twice). For question C therefore is also for A to move.
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On April 21 2009 21:06 meeple wrote: At a party, a guest asks the age of the host’s three children. The host tells the guest the following information:
Assume each child is a whole number age;
The product of their ages is 72;
The sum of their ages is the same as my house number.
The guest goes outside and looks at the house number. Upon returning, the guest indicates that he still needs additional information. The host then says "Oops, I forgot to tell you that the oldest is the only one that likes vanilla ice cream." You now have all the information to determine the ages of the children. How old is each child? Spent some time figuring out how the house number thing could help me out...+ Show Spoiler +72 = 2*2*2*3*3
Possible combinations: 2,2,18 = 22 2,3,12 = 17 2,6,6 = 14 2,4,9 = 15 3,4,6 = 13 3,3,8 = 14
We can assume the guest would have been able to figure it out after seeing the house number - unless more of the age combinations add up to the same house number. Because there is an oldest child, the two others have to be younger.
Ergo, the answer is 3, 3 and 8.
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On April 21 2009 22:27 stenole wrote:Show nested quote +On April 21 2009 21:06 meeple wrote: At a party, a guest asks the age of the host’s three children. The host tells the guest the following information:
Assume each child is a whole number age;
The product of their ages is 72;
The sum of their ages is the same as my house number.
The guest goes outside and looks at the house number. Upon returning, the guest indicates that he still needs additional information. The host then says "Oops, I forgot to tell you that the oldest is the only one that likes vanilla ice cream." You now have all the information to determine the ages of the children. How old is each child? Spent some time figuring out how the house number thing could help me out... + Show Spoiler +72 = 2*2*2*3*3
Possible combinations: 2,2,18 = 22 2,3,12 = 17 2,6,6 = 14 2,4,9 = 15 3,4,6 = 13 3,3,8 = 14
We can assume the guest would have been able to figure it out after seeing the house number - unless more of the age combinations add up to the same house number. Because there is an oldest child, the two others have to be younger.
Ergo, the answer is 3, 3 and 8.
stenole beat me to it. I Got the same answer.
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On April 21 2009 22:37 Chromyne wrote:Show nested quote +On April 21 2009 22:27 stenole wrote:On April 21 2009 21:06 meeple wrote: At a party, a guest asks the age of the host’s three children. The host tells the guest the following information:
Assume each child is a whole number age;
The product of their ages is 72;
The sum of their ages is the same as my house number.
The guest goes outside and looks at the house number. Upon returning, the guest indicates that he still needs additional information. The host then says "Oops, I forgot to tell you that the oldest is the only one that likes vanilla ice cream." You now have all the information to determine the ages of the children. How old is each child? Spent some time figuring out how the house number thing could help me out... + Show Spoiler +72 = 2*2*2*3*3
Possible combinations: 2,2,18 = 22 2,3,12 = 17 2,6,6 = 14 2,4,9 = 15 3,4,6 = 13 3,3,8 = 14
We can assume the guest would have been able to figure it out after seeing the house number - unless more of the age combinations add up to the same house number. Because there is an oldest child, the two others have to be younger.
Ergo, the answer is 3, 3 and 8. stenole beat me to it. I Got the same answer.
What is my prize? There has to be a win the internet prize. The difference between this riddle/puzzle and the one in the OP is that this one is carefully worded, it tells you that you have enough information to solve it, and it practically strings you along to a single answer by stating to use whole numbers, and giving you three different clues, all of which you know need to give you some sort of info.
Here is another unsolvable problem:
Assume you have 2 herds of cows that have accidentally joined into one herd, randomly dispersed over a circular area. There are two herder teams, A and B. A tries to herd as many of his cows west of the oval.
What is the fastest way for herding team B to get all their cows to the east: A) B sits and watches A herd their cows westward. B) B wants to herd cows towards the east. C) B likes A's cows.
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On April 21 2009 23:15 stenole wrote:Show nested quote +On April 21 2009 22:37 Chromyne wrote:On April 21 2009 22:27 stenole wrote:On April 21 2009 21:06 meeple wrote: At a party, a guest asks the age of the host’s three children. The host tells the guest the following information:
Assume each child is a whole number age;
The product of their ages is 72;
The sum of their ages is the same as my house number.
The guest goes outside and looks at the house number. Upon returning, the guest indicates that he still needs additional information. The host then says "Oops, I forgot to tell you that the oldest is the only one that likes vanilla ice cream." You now have all the information to determine the ages of the children. How old is each child? Spent some time figuring out how the house number thing could help me out... + Show Spoiler +72 = 2*2*2*3*3
Possible combinations: 2,2,18 = 22 2,3,12 = 17 2,6,6 = 14 2,4,9 = 15 3,4,6 = 13 3,3,8 = 14
We can assume the guest would have been able to figure it out after seeing the house number - unless more of the age combinations add up to the same house number. Because there is an oldest child, the two others have to be younger.
Ergo, the answer is 3, 3 and 8. stenole beat me to it. I Got the same answer. What is my prize? There has to be a win the internet prize. The difference between this riddle/puzzle and the one in the OP is that this one is carefully worded, it tells you that you have enough information to solve it, and it practically strings you along to a single answer by stating to use whole numbers, and giving you three different clues, all of which you know need to give you some sort of info. Here is another unsolvable problem: Assume you have 2 herds of cows that have accidentally joined into one herd, randomly dispersed over a circular area. There are two herder teams, A and B. A tries to herd as many of his cows west of the oval. What is the fastest way for herding team B to get all their cows to the east: A) B sits and watches A herd their cows westward. B) B wants to herd cows towards the east. C) B likes A's cows.
zizi yo... here's another in the same vein,
Find positive integers a1, a2, ... , an whose sum is 100 and whose product a1a2 ... an is maximal over every possible choice of n and every possible choice of a1, a2, ... , an.
Now this one is a optimization problem.
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Ah, I just got home and saw these. I got the same answer as above too. I'll work on the integers one.
Here's one I just remembered when I was on my way home.
A shipwreck strands 10 people on a desert island whose surrounding waters are filled with the world's most deadliest man-eating sharks. These 10 people think using perfect logic. On the island they find a treasure chest filled with a 1000 gold pieces. They decide to divide the gold. Here is the process that they come up with. They each drew straws to figure out the order in which they will attempt to divide the gold. Whoever goes first can share the gold however that person chooses. The catch is that after the person has finished sharing the gold there is a vote. If the majority (greater than but not equal to 50%) of the people are not happy they can vote to have that person tossed off the island. It would then fall onto the person who was selected to be number 2 to attempt to share the gold, and so on.
Now the conditions are: 1) These people will choose life over death. 2) These people will choose more gold than equal or lesser amounts. 3) These people are perfect logicians.
Question: Can person one divide the gold in such a way that he survives the vote? If so, what is the maximum amount of gold that he can get? If not, show why.
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On April 22 2009 04:54 kingjames01 wrote: Ah, I just got home and saw these. I got the same answer as above too. I'll work on the integers one.
Here's one I just remembered when I was on my way home.
A shipwreck strands 10 people on a desert island whose surrounding waters are filled with the world's most deadliest man-eating sharks. These 10 people think using perfect logic. On the island they find a treasure chest filled with a 1000 gold pieces. They decide to divide the gold. Here is the process that they come up with. They each drew straws to figure out the order in which they will attempt to divide the gold. Whoever goes first can share the gold however that person chooses. The catch is that after the person has finished sharing the gold there is a vote. If the majority (greater than but not equal to 50%) of the people are not happy they can vote to have that person tossed off the island. It would then fall onto the person who was selected to be number 2 to attempt to share the gold, and so on.
Now the conditions are: 1) These people will choose life over death. 2) These people will choose more gold than equal or lesser amounts. 3) These people are perfect logicians.
Question: Can person one divide the gold in such a way that he survives the vote? If so, what is the maximum amount of gold that he can get? If not, show why.
Here is my answer + Show Spoiler +This is how the first person should propose the distribution of the coins. 994 , 0, 1, 2, 0, 1, 0, 1, 1, 0
with the person getting 994 and then second getting 0 and so on.
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On April 22 2009 08:18 Monoxide wrote:Show nested quote +On April 22 2009 04:54 kingjames01 wrote: Ah, I just got home and saw these. I got the same answer as above too. I'll work on the integers one.
Here's one I just remembered when I was on my way home.
A shipwreck strands 10 people on a desert island whose surrounding waters are filled with the world's most deadliest man-eating sharks. These 10 people think using perfect logic. On the island they find a treasure chest filled with a 1000 gold pieces. They decide to divide the gold. Here is the process that they come up with. They each drew straws to figure out the order in which they will attempt to divide the gold. Whoever goes first can share the gold however that person chooses. The catch is that after the person has finished sharing the gold there is a vote. If the majority (greater than but not equal to 50%) of the people are not happy they can vote to have that person tossed off the island. It would then fall onto the person who was selected to be number 2 to attempt to share the gold, and so on.
Now the conditions are: 1) These people will choose life over death. 2) These people will choose more gold than equal or lesser amounts. 3) These people are perfect logicians.
Question: Can person one divide the gold in such a way that he survives the vote? If so, what is the maximum amount of gold that he can get? If not, show why.
Here is my answer + Show Spoiler +This is how the first person should propose the distribution of the coins. 994 , 0, 1, 2, 0, 1, 0, 1, 1, 0
with the person getting 994 and then second getting 0 and so on.
Nice! Good answer! As a prize you receive one Schrute Buck! =)
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On April 22 2009 04:02 meeple wrote:Show nested quote +On April 21 2009 23:15 stenole wrote:On April 21 2009 22:37 Chromyne wrote:On April 21 2009 22:27 stenole wrote:On April 21 2009 21:06 meeple wrote: At a party, a guest asks the age of the host’s three children. The host tells the guest the following information:
Assume each child is a whole number age;
The product of their ages is 72;
The sum of their ages is the same as my house number.
The guest goes outside and looks at the house number. Upon returning, the guest indicates that he still needs additional information. The host then says "Oops, I forgot to tell you that the oldest is the only one that likes vanilla ice cream." You now have all the information to determine the ages of the children. How old is each child? Spent some time figuring out how the house number thing could help me out... + Show Spoiler +72 = 2*2*2*3*3
Possible combinations: 2,2,18 = 22 2,3,12 = 17 2,6,6 = 14 2,4,9 = 15 3,4,6 = 13 3,3,8 = 14
We can assume the guest would have been able to figure it out after seeing the house number - unless more of the age combinations add up to the same house number. Because there is an oldest child, the two others have to be younger.
Ergo, the answer is 3, 3 and 8. stenole beat me to it. I Got the same answer. What is my prize? There has to be a win the internet prize. The difference between this riddle/puzzle and the one in the OP is that this one is carefully worded, it tells you that you have enough information to solve it, and it practically strings you along to a single answer by stating to use whole numbers, and giving you three different clues, all of which you know need to give you some sort of info. Here is another unsolvable problem: Assume you have 2 herds of cows that have accidentally joined into one herd, randomly dispersed over a circular area. There are two herder teams, A and B. A tries to herd as many of his cows west of the oval. What is the fastest way for herding team B to get all their cows to the east: A) B sits and watches A herd their cows westward. B) B wants to herd cows towards the east. C) B likes A's cows. zizi yo... here's another in the same vein, Find positive integers a1, a2, ... , an whose sum is 100 and whose product a1a2 ... an is maximal over every possible choice of n and every possible choice of a1, a2, ... , an. Now this one is a optimization problem.
Here is my answer + Show Spoiler +product = 2^50 then the integers are all 2s
not sure if that is correct... edit : nvm thats incorrect..
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On April 21 2009 15:28 kingjames01 wrote:If you're familiar with the term POLAR coordinates then you realize that means you're talking about a 2-D circle. I've been describing a 3-D sphere, thus I need spherical coordinates.
I know we're past this, and I understand the point you're making, but I'd like to make a small correction. Yes, 'polar' tends to refer to 2d more often and 'spherical' is specifically for 3d, but for we mathematicians out there (who don't need to have pesky physical situations to justify our work) there is a generalization to n-dimensional polar coordinates. Spherical is just the 3 dimensional case.
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On April 22 2009 12:09 ninjafetus wrote:Show nested quote +On April 21 2009 15:28 kingjames01 wrote:If you're familiar with the term POLAR coordinates then you realize that means you're talking about a 2-D circle. I've been describing a 3-D sphere, thus I need spherical coordinates. I know we're past this, and I understand the point you're making, but I'd like to make a small correction. Yes, 'polar' tends to refer to 2d more often and 'spherical' is specifically for 3d, but for we mathematicians out there (who don't need to have pesky physical situations to justify our work) there is a generalization to n-dimensional polar coordinates. Spherical is just the 3 dimensional case.
haha, you got me there! I rescind my statement. As you said, I was just pointing out that for physical round objects the usual convention is to use polar to refer to 2-D and spherical for 3-D. But yes, you are absolutely correct for the general n-dimensional case.
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