• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:46
CET 17:46
KST 01:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation6Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread EVE Corporation Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1578 users

More Zerg Thoughts

Blogs > Caller
Post a Reply
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 03 2009 13:59 GMT
#1
I have always wondered whether or not it would be possible to play ZvT like contemporary ZvP. By that I mean the following:

First, you do a hydra speed/range build off 3 hatch and pump hydras (and try to hide tech). Maybe add evos for early ups. Then, after 18 hydra or so, stop hydra and go lair/make lings. When Terran sees you have hydra they will try to go contain your base because they assume you are going lurkers, or because they assume that mnm > hydra. A good flank by 18 or so hydras will rape the shit out of a small to mid size mnm group. Simply wait for them to come get you, then flank.

Now that terran sees your getting mass hydra, his natural inclination is to two fact push. What he doesn't know is that you are swapping to muta harass at this point. He may assume the spire is just for scourge or something, but in reality it is delayed mutalisk harass. The switch to two fact combined with the loss of the mnm squad, as well as the weird timing, will at the very least cause some damage and force terran to wait in his base until he has a large enough mnm group, further delaying his push. During this time, hopefully Z has been expanding (as he should have a lot of minerals) to the point where either he can swap to guardian+hydra or ultras or defiler/lurker or w/e.

Just random thoughts wondering if this could work.

Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2009-04-03 14:35:46
April 03 2009 14:32 GMT
#2
From personal experiences:

early evos + quick hydraspeed than range could work... could... but not against everything. With a good timing it could crush the 14 CC, owns the fast dropship builds. And you have to have really good hydramicro. I've been testing a bit hydras against bio lately, with hydra-lurker followup. One thing why it aint working is that d/c- Terrans allin really often, meaning a lot of mnm out of one base , or even sg stupid like pushing out with only marines + a lot of scvs to throw your timing off...
If you go hydras you really have to abuse your mobility, flank, retreat, backstab, and dont forget to go hydra-lurk followup, drops recommended

edit: dont try it where the natural is hard to attack
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
KaasZerg
Profile Joined November 2005
Netherlands927 Posts
April 03 2009 14:40 GMT
#3
I'm thinking SK terran. Hydras have been inpopular in ZvT for good reason. Hydras vs MnM is so weak I don't know where to begin.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 03 2009 14:55 GMT
#4
On April 03 2009 23:40 KaasZerg wrote:
I'm thinking SK terran. Hydras have been inpopular in ZvT for good reason. Hydras vs MnM is so weak I don't know where to begin.

Hydras are actually very strong vs. mnm in two instances:

a) when the marine count is 12 or less
b) when the hydra count is 40 or more

obviously the hydras have to be positioned semi-well.

a large amount of hydras will rape a large amount of marines very easily. See July vs. Goodfriend.

As for SK Terran, plague + hydras is deadly.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 03 2009 14:59 GMT
#5
Questions:

- How can you flank a terran that is containing you?
- How can you do any damage against a terran with irradiate? All he has to do is push your base and you will die.
Lim Yo Hwan forever!
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 03 2009 15:20 GMT
#6
On April 03 2009 23:59 Zoler wrote:
Questions:

- How can you flank a terran that is containing you?
- How can you do any damage against a terran with irradiate? All he has to do is push your base and you will die.


If you let terran contain you the game is pretty much already over anyways. That applies regardless of strategy. What I would usually do is get a group or two of hydras and just run about the map. If I see a terran push coming, then I flank with those hydras as well as the hydra-ling that I am spamming in my base.
However, like I said, you abuse the mobility of the hydras to flank with more ease. If the mnm try to run away they will be cut down, unlike with lurkers and lings. Thus, flanks would be far more damaging.

How would you do any damage with any other build against a terran with irradiate? If anything, I'd rather he irradiate a 75/25 hydra than a 200/200 ultra or a 50/150 defiler.

How does any of this have anything to do with my thoughts anyways, they apply to all zerg builds, regardless of whether or not they involve hydras, or in my case a hydra--> muta switch.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
ghermination
Profile Blog Joined April 2008
United States2851 Posts
April 03 2009 16:08 GMT
#7
This seems to make sense, but the build is probably rather weak to a terran who doesn't go pure HARDCORE SK and gets two facts for tanks. (and obviously is weak against mech)
U Gotta Skate.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 03 2009 16:12 GMT
#8
Just the thing is, Hydras cost a ton in comparsion to mnm, mnm get healed, and mnm have a far greater DPS in addition to better mobility. Pure hydras are quite useless against mnm in decent numbers. Of course you'll be able to destroy his army if it is like half the size of yours, but that goes for just about every unit in the game. You seriously need some Lurkers to accompany your Hydras or they will be utterly useless. When they get tanks your mass hydra will totally melt. 9 mutas(that you don't have the resources for) won't do shit against like 40 mnm and will just die.

Hydras vs mnm are only adviced as a part of the hydralurk combo as a counter against SK Terran. But in that case as well, the hydras are mostly for shielding for lurkers and killing the vessels, although they can deal quite a bit of damage to retreating mnm.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 03 2009 16:25 GMT
#9
On April 04 2009 01:12 Shikyo wrote:
Just the thing is, Hydras cost a ton in comparsion to mnm, mnm get healed, and mnm have a far greater DPS in addition to better mobility. Pure hydras are quite useless against mnm in decent numbers. Of course you'll be able to destroy his army if it is like half the size of yours, but that goes for just about every unit in the game. You seriously need some Lurkers to accompany your Hydras or they will be utterly useless. When they get tanks your mass hydra will totally melt. 9 mutas(that you don't have the resources for) won't do shit against like 40 mnm and will just die.

Hydras vs mnm are only adviced as a part of the hydralurk combo as a counter against SK Terran. But in that case as well, the hydras are mostly for shielding for lurkers and killing the vessels, although they can deal quite a bit of damage to retreating mnm.


You rarely (if ever) want to engage the Terran ball heads up as zerg, regardless of army choice. The purpose of the hydra is to be mobile.

The mentality is,

Mass tank counters hydra
mass marine counters muta

With your first hydra flank (because they anticipate lurkers) their mnm count will be failrly low. Becuase they see hydra, they'll add another fac and as a result have lower marine count. Then you can take advantage of the low count through muta harass, forcing terran to turtle in his base. In the menatime you should pwoer expand and by the time terran can finally push you'll have enough shit to overwhelm him.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Rjx5(LT)
Profile Joined April 2004
Canada27 Posts
April 03 2009 18:48 GMT
#10
I remember a replay of yellow vs some terran on the map guillotine, where yellow only go mass hydra/ling and wins.
Please log in or register to reply.
Live Events Refresh
Next event in 6h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 223
StarCraft: Brood War
Calm 2855
Rain 2071
Hyuk 1671
Horang2 778
Shuttle 333
Backho 75
Barracks 42
Rock 41
hero 32
Aegong 22
[ Show more ]
zelot 21
Killer 17
Dota 2
Gorgc4296
qojqva2111
Dendi625
BananaSlamJamma141
XcaliburYe91
Super Smash Bros
Mew2King97
Other Games
hiko537
DeMusliM500
ceh9383
Fuzer 223
Hui .183
Sick156
QueenE53
Trikslyr35
BRAT_OK 17
MindelVK5
fpsfer 2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• 3DClanTV 54
• poizon28 29
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 39
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2866
League of Legends
• Nemesis3737
• TFBlade1149
Other Games
• WagamamaTV396
• Shiphtur140
Upcoming Events
Tenacious Turtle Tussle
6h 14m
The PondCast
17h 14m
RSL Revival
17h 14m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
19h 14m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
19h 14m
PiGosaur Monday
1d 8h
RSL Revival
1d 17h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 19h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.