pls give me a bo that CRUSHES this stupid terran strat to the ground, i just HATE 2 fact terrans. I dont want a bo that just equals 2 fact and stops it I WANT A BO THAT MAKES TERRAN NEVER think about 2 FACT EVER AGAIN! >






Blogs > Raz0r |
Raz0r
United States287 Posts
pls give me a bo that CRUSHES this stupid terran strat to the ground, i just HATE 2 fact terrans. I dont want a bo that just equals 2 fact and stops it I WANT A BO THAT MAKES TERRAN NEVER think about 2 FACT EVER AGAIN! > ![]() ![]() ![]() ![]() ![]() ![]() | ||
Grobyc
Canada18410 Posts
In fact nowadays with proper micro even 1 gate range often > 2 fact. I don't know what to tell you, if you see him add the second factory add a second gateway if you don't already have one. If you are still losing then your early game micro + macro are probably just not up to par with his. EDIT: Replay would be nice as well, to see what you are doing wrong. Probably should have put this in strategy forums as well. | ||
daz
Canada643 Posts
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Solinren
United States2653 Posts
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AcrossFiveJulys
United States3612 Posts
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Racenilatr
United States2756 Posts
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Grobyc
Canada18410 Posts
On March 22 2009 09:29 Racenilatr wrote: dt rush defeats just about any push unless its that super 2 fac push thing 6 fact timing push? ![]() | ||
Cambium
United States16368 Posts
if you scout a 2 fact, do three gate range goon. once you stop the push, you've basically won the game. | ||
Frits
11782 Posts
Also tried to find some vods but I don't think any players apart from Iris even 2 fac these days lol. Only found this one so far: Also using search on the strategy forum will help you out. | ||
prOxi.Beater
Denmark626 Posts
On March 22 2009 09:38 Cambium wrote: 3 gate >> 2 fact. if you scout a 2 fact, do three gate range goon. once you stop the push, you've basically won the game. What? it's not like a 2 fac is an all-in strategy. The terran can just mine up your front and expand while you're stuck waiting for detection and with a ton of goons whose only purpose is to stall your own expansion. While it's true that a 3 gate will pretty much always fend off a 2 fac, it will leave you far behind unless the terran completely overextends himself and decides to suicide into your goons. Instead playing defensively with 2 gate goons with a robo for obs (as has been sugested) is a much better suited strategy. You can also try to do a really quick robo (before goon range) and make a quick reaver drop. This is normally one of the safest build orders vs pretty much anything early game, since terran has nothing to deal with your shuttle + reaver that early in the game (no, marines are not an issue) There are a ton of variations on the 2 fac 'rush' so we can't give you any kill-all strategies, but just to be constructive I'm going to sugest you do 1 gate robo before range. use the reaver to fend off the initial rush (retreating up a ramp or into your main is fine, as long as vultures can't harrass your probes) and then go drop his main while you add a 2nd gate and get observers. Going reaver is smart because it not only gives you a unit that has greater range than any of the terran unit, making it brilliant for defending, but it also forces the terran to put ressources into defending his main which will then in turn ease up the pressure that is applied to your front. Hope that helped at least a little bit | ||
Pokebunny
United States10654 Posts
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Divinek
Canada4045 Posts
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inertinept
Bangladesh1195 Posts
On March 22 2009 09:16 Raz0r wrote: I WANT A BO THAT MAKES TERRAN NEVER think about 2 FACT EVER AGAIN! > ![]() one word: Bulldog. | ||
IzzyCraft
United States4487 Posts
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daz
Canada643 Posts
On March 22 2009 09:55 prOxi.Beater wrote: Show nested quote + On March 22 2009 09:38 Cambium wrote: 3 gate >> 2 fact. if you scout a 2 fact, do three gate range goon. once you stop the push, you've basically won the game. What? it's not like a 2 fac is an all-in strategy. The terran can just mine up your front and expand while you're stuck waiting for detection and with a ton of goons whose only purpose is to stall your own expansion. While it's true that a 3 gate will pretty much always fend off a 2 fac, it will leave you far behind unless the terran completely overextends himself and decides to suicide into your goons. Instead playing defensively with 2 gate goons with a robo for obs (as has been sugested) is a much better suited strategy. You can also try to do a really quick robo (before goon range) and make a quick reaver drop. This is normally one of the safest build orders vs pretty much anything early game, since terran has nothing to deal with your shuttle + reaver that early in the game (no, marines are not an issue) There are a ton of variations on the 2 fac 'rush' so we can't give you any kill-all strategies, but just to be constructive I'm going to sugest you do 1 gate robo before range. use the reaver to fend off the initial rush (retreating up a ramp or into your main is fine, as long as vultures can't harrass your probes) and then go drop his main while you add a 2nd gate and get observers. Going reaver is smart because it not only gives you a unit that has greater range than any of the terran unit, making it brilliant for defending, but it also forces the terran to put ressources into defending his main which will then in turn ease up the pressure that is applied to your front. Hope that helped at least a little bit dont do this its horrible advice | ||
SwaY-
Dominican Republic463 Posts
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SerpentFlame
415 Posts
On March 22 2009 12:23 daz wrote: dont do this its horrible advice At least explain why... | ||
IzzyCraft
United States4487 Posts
You could try my retarded pvt lol played like 3 terrans also don't copy what i did i'm weak ass player who also first time he played in like a year or so. | ||
SpiritoftheTunA
United States20903 Posts
On March 22 2009 09:16 Raz0r wrote: PvT, I tried doing 2 gate to stop 2 fact, but i know 2 fact>2gate, so what shouldi do to stop this? i try to micro try to snipe tanks, but if terran has half decent micro pulling back the injured tank, it seems like an uphill battle. pls give me a bo that CRUSHES this stupid terran strat to the ground, i just HATE 2 fact terrans. I dont want a bo that just equals 2 fact and stops it I WANT A BO THAT MAKES TERRAN NEVER think about 2 FACT EVER AGAIN! > ![]() why, cuz you're only good against terrans who sit there and try to macro while you gay all over their faces with protoss? =.=; | ||
SerpentFlame
415 Posts
On March 22 2009 12:23 daz wrote: Show nested quote + On March 22 2009 09:55 prOxi.Beater wrote: There are a ton of variations on the 2 fac 'rush' so we can't give you any kill-all strategies, but just to be constructive I'm going to sugest you do 1 gate robo before range. use the reaver to fend off the initial rush (retreating up a ramp or into your main is fine, as long as vultures can't harrass your probes) and then go drop his main while you add a 2nd gate and get observers. Going reaver is smart because it not only gives you a unit that has greater range than any of the terran unit, making it brilliant for defending, but it also forces the terran to put ressources into defending his main which will then in turn ease up the pressure that is applied to your front. Hope that helped at least a little bit dont do this its horrible advice The advice prOxi gives is seen in many higher level pro-games where the Protoss crushes two-fac push. (Eg. Kal vs Iris, clubday MSL game 3). | ||
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