On March 13 2009 04:43 Day[9] wrote:though i'm going into this concept later in an audio recording, i figure i'll respond to Strayline briefly now:
Strong players naturally know how to "hide" their weak points. I remember playing a VERY strong terran player back when I was bad, and I literally could not conceive of a way to beat him. It seemed that he was completely defended at every point in the game, and that his macro/economy allowed him to have x100 more units. I tried my best in a series of 15 or so games to use every play I knew: 9pool, fast lurker, 3hatch lurker/ling, fast defilers, fast ultralisks, mass mutalisks. Nothing worked!
Weak players naturally expose their weak points. For instance, a terran player might early expand and get an academy WAY too late. As a zerg player, I'll immediately notice when I have 30 lings and he has 16 marines and no medics anywhere in sight. Consequently, such a blatant mistake sticks out in my mind and I can immediately abuse this. Other such abuses and timings are blatantly apparent when you're playing against someone who's not particularly good.
In other words, vs good players, you learn what NOT to do, vs bad players you learn what TO do. In terms of practice, its critical to alternate playing between weaker and stronger players. vs the weaker opponents, I can flesh out some timing windows and see where clear deficiencies and strengths lie in my own build. vs better opponents, I tweak my builds and knowledge to account for subtleties and precision.
I cannot tell you how much this has helped me improve over time. I mean, imagine if the MOTW is katrina: gas expansions everywhere, weird counter attack paths, little worry of early game rush etc etc. Consider if you've never played katrina. You begin playing on the map, and over the course of the week develop a comfortable playstyle that brings you all the way to B.
Now, the MOTW changes to python, a map with a totally different dynamic: wide open expansions, a very difficult to secure 3rd gas, a wide open center etc etc. Naturally, your katrina builds don't work, but trying to discover a new playstyle is extremely difficult against the B players who already know python. You'll feel like you're banging your head against the wall in a completely non-constructive fashion. I'm all for playing vs strong people to challenge yourself, but what exactly does playing at B level do for you if there's no underlying build/strategy? You play better players to improve, but its important to know WHAt you're improving. Otherwise, your throwing games away and confusing yourself unnecessarily.
The best builds i've ever developed have been those I thought about and tested from a D level and tweaked all the way up to A. Likewise, I found builds to avoid by theorizing and beginning at D level until I hit a mental wall at the B-/C+ level.
crap post that was longer than i expected