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Active: 11054 users

random ums idea

Blogs > Caller
Post a Reply
1 2 3 Next All
Caller
Profile Blog Joined September 2007
Poland8075 Posts
Last Edited: 2008-12-16 19:49:36
December 16 2008 19:36 GMT
#1
You know what would be a really cool idea for a UMS map?
It’s like melee, but you select a progamer incarnate to help you in the game.

Let’s say you take Nada.
Nada has good multitasking, so you get a slow additional trickle of minerals and gas to make up for your shitty macro.
Also, because he’s just so good with mnm micro, all marines and medics and firebats get bonus hp or something.

Now let’s say you take Boxer.
Now, you don’t get the extra macro bonus, but occasionally (every 2 minutes or so, after the 10 minute mark) you get a free mnm drop at every enemy expo.

What about Flash? Every 10 minutes, a massive terran army spawns at your main.

What about Nal_ra? You could get 4 free (unpowered) photon cannons at every expo and some other stuff?
Pusan? Your zealots and templar get tougher, and storm is cheaper?
Bisu? Whenever you kill 6 overlords a dt spawns at a random enemy base?

July? Zerglings and Hydra now morph in 3’s and 2’s, respectively ^^
Jaedong? Mutalisks get extra damage and armor?
Savior? Plague is already researched and plague and swarm are much cheaper, zerg units overall are stronger?

I dunno, I’m bad at making ums. But somebody should do this.

edit: oh you could also put in dissadvantages too, like

stork: cannot research goon range
firebathero: the player playing against fbh, if protoss, gets free troops



Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
December 16 2008 19:41 GMT
#2
On December 17 2008 04:36 Caller wrote:
What about Flash? Every 10 minutes, a massive terran army spawns at your main.

Sounds like Oov? Maybe Flash could start you out with an extra (14)CC
Raithed
Profile Blog Joined May 2007
China7078 Posts
December 16 2008 19:42 GMT
#3
that seems cool... but boxers marines should get an extra 25% hp boost or something. and jaedongs scourge deals 500dmg.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
December 16 2008 19:53 GMT
#4
Sounds like Age of Empires.
^-^
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
December 16 2008 19:58 GMT
#5
flash starts iwth a +1 attack upgrade in TvP
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 16 2008 20:03 GMT
#6
On December 17 2008 04:53 Equinox_kr wrote:
Sounds like Age of Empires.

not quite there are also trigger based ones like the dropships
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
rsvp
Profile Blog Joined January 2006
United States2266 Posts
December 16 2008 20:03 GMT
#7
Savior: cannot upgrade adrenal glands, maximum of 12 lair tech units

Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 16 2008 20:05 GMT
#8
Jaedong: an enemy facing him gets +5 damage and +5 armor to bcs.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
December 16 2008 20:08 GMT
#9
would be almost impossible to balance, but if someone pulled it off would be cool.
@ostojiy
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 16 2008 20:20 GMT
#10
On December 17 2008 05:08 ThE_OsToJiY wrote:
would be almost impossible to balance, but if someone pulled it off would be cool.


who cares about balance
these progamers are all imbalanced
And all is illuminated.
paper
Profile Blog Joined September 2004
13196 Posts
December 16 2008 20:23 GMT
#11
this is basically bunker wars

where some units are better than the others -__-
Hates Fun🤔
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 16 2008 20:26 GMT
#12
On December 17 2008 05:23 paper wrote:
this is basically bunker wars

where some units are better than the others -__-


nonono its based off of different progamers
its melee
some units are better than others
other times triggers occur like dropship attacks
or dt spawns in ur expos
or massive armies spawning in your base
or multiple units being spawned at the same time
etc etc etc

hell even random neutral plagues/storms/irradiates on the enemy army by "neutral" forces.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
Last Edited: 2008-12-16 20:28:49
December 16 2008 20:27 GMT
#13
I played a UMS map like this where you choose a progamer and each progamer has his own specific signature unit. So it's not really an advantage, but you are "restricted" to making only that certain unit. you start off with a shitload of workers to get the game going and also remove early game balance.

For example, July, known for his mutas could only make mutalisks and zerglings,
Reach I think, could only make zealots and high templars.
Boxer of course limited to m&m and dropship play
oov limited to tanks and vultures


etc etc.

it was played as a 2 team game so 4 "progamers" on each side. I remember playing it with friends 3v3, a couple years back, and it was actually pretty fun. I dont remember any specific imbalances, although I did feel oov was the strongest out of all -___-;



edit:~

back on point, yes this would be a good idea! if someone could make it, it'd be great fun.

although, I'd think it'd be too hard to place all these triggers and stuff, so maybe making a newer version of the map i described? but with like new-age pro gamers!
blind bisu free and anytime fanboy.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 16 2008 20:33 GMT
#14
On December 17 2008 05:27 imperfect wrote:
I played a UMS map like this where you choose a progamer and each progamer has his own specific signature unit. So it's not really an advantage, but you are "restricted" to making only that certain unit. you start off with a shitload of workers to get the game going and also remove early game balance.

For example, July, known for his mutas could only make mutalisks and zerglings,
Reach I think, could only make zealots and high templars.
Boxer of course limited to m&m and dropship play
oov limited to tanks and vultures


etc etc.

it was played as a 2 team game so 4 "progamers" on each side. I remember playing it with friends 3v3, a couple years back, and it was actually pretty fun. I dont remember any specific imbalances, although I did feel oov was the strongest out of all -___-;



edit:~

back on point, yes this would be a good idea! if someone could make it, it'd be great fun.

although, I'd think it'd be too hard to place all these triggers and stuff, so maybe making a newer version of the map i described? but with like new-age pro gamers!


think of it like melee diplo lolol
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Archaic
Profile Blog Joined March 2008
United States4024 Posts
December 16 2008 20:34 GMT
#15
On December 17 2008 05:03 Anihc wrote:
Savior: cannot upgrade adrenal glands, maximum of 12 lair tech units



Stork: Cannot upgrade goon range, and your units get ridiculously stronger, albeit you still get second (i.e. lose).
capek
Profile Joined September 2008
United States585 Posts
December 16 2008 20:41 GMT
#16
On December 17 2008 04:41 MamiyaOtaru wrote:
Show nested quote +
On December 17 2008 04:36 Caller wrote:
What about Flash? Every 10 minutes, a massive terran army spawns at your main.

Sounds like Oov? Maybe Flash could start you out with an extra (14)CC

+1

July: You have to five pool every game.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 16 2008 20:42 GMT
#17
On December 17 2008 05:41 capek wrote:
Show nested quote +
On December 17 2008 04:41 MamiyaOtaru wrote:
On December 17 2008 04:36 Caller wrote:
What about Flash? Every 10 minutes, a massive terran army spawns at your main.

Sounds like Oov? Maybe Flash could start you out with an extra (14)CC

+1

July: You have to five pool every game.


this is kind of unfair lol

the 14cc idea is good though
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
merz
Profile Blog Joined July 2004
Sweden2760 Posts
Last Edited: 2008-12-16 20:52:29
December 16 2008 20:50 GMT
#18
FBH: You're blessed with awesome dancing skills and everytime your opponent picks a toss player you lose by default.
Winners never quit, quitters never win.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 16 2008 20:52 GMT
#19
On December 17 2008 05:27 imperfect wrote:
although I did feel oov was the strongest out of all -___-;


Fits the reality perfectly!
Lim Yo Hwan forever!
micronesia
Profile Blog Joined July 2006
United States24784 Posts
December 16 2008 21:37 GMT
#20
Sea gets 2 reavers in every shuttle as soon as it's built.
ModeratorThere are animal crackers for people and there are people crackers for animals.
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