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random ums idea - Page 3

Blogs > Caller
Post a Reply
Prev 1 2 3 All
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 17 2008 01:25 GMT
#41
On December 17 2008 09:36 closed wrote:
You guys remind me of Lastshadow, he had the macro of Nada...

Show nested quote +
On December 17 2008 04:36 Caller wrote:
You know what would be a really cool idea for a UMS map?
It’s like melee, but you select a progamer incarnate to help you in the game.

Let’s say you take Nada.
Nada has good multitasking, so you get a slow additional trickle of minerals and gas to make up for your shitty macro.
Also, because he’s just so good with mnm micro, all marines and medics and firebats get bonus hp or something.


Nada vs Nada - the better player still wins.
Nada vs Boxer would probably be imbalanced; Boxer would probably get additional damage, or additional hp and would simply win by camping, or would be get outmacroed by Nada quickly making the game a timing contest, not a strategy game.

Show nested quote +

Now, you don’t get the extra macro bonus, but occasionally (every 2 minutes or so, after the 10 minute mark) you get a free mnm drop at every enemy expo.


I think it wont work vs protoss, because they have cannons at their minerals, and does not work vs zerg, who would put lurkers there. Also, the zerg and protoss would still need some form of compensation, because the average Joe cannot stop few drops. If you had one drop every few minutes, it could still be too much even for better players.
Technically this could work, but would probably make the game really irritating for the opponents.

Show nested quote +

What about Flash? Every 10 minutes, a massive terran army spawns at your main.


Camp for 10 minutes to get a free army?

Show nested quote +

What about Nal_ra? You could get 4 free (unpowered) photon cannons at every expo and some other stuff?


Basically anti-boxer?

Show nested quote +
Pusan? Your zealots and templar get tougher, and storm is cheaper?


Perhaps this could work in some way - each "fraction" would get different stats, but people would start picking things e.g. "better zealots vs zerg" etc.

As for the rest, they are incredibly imbalanced.
In Red Alert 2 different fractions would get different special units, which were entirely new, but in the long run everyone played the same fractions

In addtion, BW is an old game, so you actually cant edit the stats of the units. The way to bypass it, is to switch every newly produced unit to the hero unit, but this brings many problems - e.g. heroes do not need any supplies as far as I remember (basically marines are turned into raynors, you edit the stats of raynors).


this game is supposed to be hilariously imba sometimes lol

and keep in mind that the other player will have something imba to have too. sure you can camp and get a huge army for 10 mins, but the other player, if theyre playing savior for instance, might have defilers by then and just plague the fuck out of everything. lol.

and you can edit the stats of the units. see diplomacy, where they have 2 kinds of marine. The normal marine, and the "special" marine. the normal marine has 75 hp and 10 damage. not 40 hp and 6 damage.

O.O
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
December 17 2008 02:10 GMT
#42
yea obviously this would not be competative..
just a chance to pretend like you're your fav progamer
and have fun
Shine[Kal] #1 fan
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
December 17 2008 02:21 GMT
#43
On December 17 2008 10:25 Caller wrote:
Show nested quote +
On December 17 2008 09:36 closed wrote:
You guys remind me of Lastshadow, he had the macro of Nada...

On December 17 2008 04:36 Caller wrote:
You know what would be a really cool idea for a UMS map?
It’s like melee, but you select a progamer incarnate to help you in the game.

Let’s say you take Nada.
Nada has good multitasking, so you get a slow additional trickle of minerals and gas to make up for your shitty macro.
Also, because he’s just so good with mnm micro, all marines and medics and firebats get bonus hp or something.


Nada vs Nada - the better player still wins.
Nada vs Boxer would probably be imbalanced; Boxer would probably get additional damage, or additional hp and would simply win by camping, or would be get outmacroed by Nada quickly making the game a timing contest, not a strategy game.


Now, you don’t get the extra macro bonus, but occasionally (every 2 minutes or so, after the 10 minute mark) you get a free mnm drop at every enemy expo.


I think it wont work vs protoss, because they have cannons at their minerals, and does not work vs zerg, who would put lurkers there. Also, the zerg and protoss would still need some form of compensation, because the average Joe cannot stop few drops. If you had one drop every few minutes, it could still be too much even for better players.
Technically this could work, but would probably make the game really irritating for the opponents.


What about Flash? Every 10 minutes, a massive terran army spawns at your main.


Camp for 10 minutes to get a free army?


What about Nal_ra? You could get 4 free (unpowered) photon cannons at every expo and some other stuff?


Basically anti-boxer?

Pusan? Your zealots and templar get tougher, and storm is cheaper?


Perhaps this could work in some way - each "fraction" would get different stats, but people would start picking things e.g. "better zealots vs zerg" etc.

As for the rest, they are incredibly imbalanced.
In Red Alert 2 different fractions would get different special units, which were entirely new, but in the long run everyone played the same fractions

In addtion, BW is an old game, so you actually cant edit the stats of the units. The way to bypass it, is to switch every newly produced unit to the hero unit, but this brings many problems - e.g. heroes do not need any supplies as far as I remember (basically marines are turned into raynors, you edit the stats of raynors).


this game is supposed to be hilariously imba sometimes lol

and keep in mind that the other player will have something imba to have too. sure you can camp and get a huge army for 10 mins, but the other player, if theyre playing savior for instance, might have defilers by then and just plague the fuck out of everything. lol.

and you can edit the stats of the units. see diplomacy, where they have 2 kinds of marine. The normal marine, and the "special" marine. the normal marine has 75 hp and 10 damage. not 40 hp and 6 damage.

O.O


You can't change the stats of units (Hint: The special marine is jim raynor)
Hi.
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
December 17 2008 02:26 GMT
#44
On December 17 2008 11:21 d(O.o)a wrote:
Show nested quote +
On December 17 2008 10:25 Caller wrote:
On December 17 2008 09:36 closed wrote:
You guys remind me of Lastshadow, he had the macro of Nada...

On December 17 2008 04:36 Caller wrote:
You know what would be a really cool idea for a UMS map?
It’s like melee, but you select a progamer incarnate to help you in the game.

Let’s say you take Nada.
Nada has good multitasking, so you get a slow additional trickle of minerals and gas to make up for your shitty macro.
Also, because he’s just so good with mnm micro, all marines and medics and firebats get bonus hp or something.


Nada vs Nada - the better player still wins.
Nada vs Boxer would probably be imbalanced; Boxer would probably get additional damage, or additional hp and would simply win by camping, or would be get outmacroed by Nada quickly making the game a timing contest, not a strategy game.


Now, you don’t get the extra macro bonus, but occasionally (every 2 minutes or so, after the 10 minute mark) you get a free mnm drop at every enemy expo.


I think it wont work vs protoss, because they have cannons at their minerals, and does not work vs zerg, who would put lurkers there. Also, the zerg and protoss would still need some form of compensation, because the average Joe cannot stop few drops. If you had one drop every few minutes, it could still be too much even for better players.
Technically this could work, but would probably make the game really irritating for the opponents.


What about Flash? Every 10 minutes, a massive terran army spawns at your main.


Camp for 10 minutes to get a free army?


What about Nal_ra? You could get 4 free (unpowered) photon cannons at every expo and some other stuff?


Basically anti-boxer?

Pusan? Your zealots and templar get tougher, and storm is cheaper?


Perhaps this could work in some way - each "fraction" would get different stats, but people would start picking things e.g. "better zealots vs zerg" etc.

As for the rest, they are incredibly imbalanced.
In Red Alert 2 different fractions would get different special units, which were entirely new, but in the long run everyone played the same fractions

In addtion, BW is an old game, so you actually cant edit the stats of the units. The way to bypass it, is to switch every newly produced unit to the hero unit, but this brings many problems - e.g. heroes do not need any supplies as far as I remember (basically marines are turned into raynors, you edit the stats of raynors).


this game is supposed to be hilariously imba sometimes lol

and keep in mind that the other player will have something imba to have too. sure you can camp and get a huge army for 10 mins, but the other player, if theyre playing savior for instance, might have defilers by then and just plague the fuck out of everything. lol.

and you can edit the stats of the units. see diplomacy, where they have 2 kinds of marine. The normal marine, and the "special" marine. the normal marine has 75 hp and 10 damage. not 40 hp and 6 damage.

O.O


You can't change the stats of units (Hint: The special marine is jim raynor)


i'm pretty sure you could edit the stats?

i mean lastshadow did it didn't he!? 40hp marine to 35hp marine? no?
blind bisu free and anytime fanboy.
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
Last Edited: 2008-12-18 22:27:25
December 17 2008 03:11 GMT
#45
[image loading]

[image loading]


edit: ya i know there's limits for damage, bonus damage, health, upgrades, sprites, triggers, etc. etc., i'm just proving a point and writing pi at the same time
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 17 2008 03:49 GMT
#46
now if we could take that and put it into an actual mod... ^_^

i'd love to see two d- people playing as flash and jaedong hahaha
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
Last Edited: 2008-12-17 19:59:29
December 17 2008 19:56 GMT
#47
On December 17 2008 11:26 imperfect wrote:
Show nested quote +
On December 17 2008 11:21 d(O.o)a wrote:
On December 17 2008 10:25 Caller wrote:
On December 17 2008 09:36 closed wrote:
You guys remind me of Lastshadow, he had the macro of Nada...

On December 17 2008 04:36 Caller wrote:
You know what would be a really cool idea for a UMS map?
It’s like melee, but you select a progamer incarnate to help you in the game.

Let’s say you take Nada.
Nada has good multitasking, so you get a slow additional trickle of minerals and gas to make up for your shitty macro.
Also, because he’s just so good with mnm micro, all marines and medics and firebats get bonus hp or something.


Nada vs Nada - the better player still wins.
Nada vs Boxer would probably be imbalanced; Boxer would probably get additional damage, or additional hp and would simply win by camping, or would be get outmacroed by Nada quickly making the game a timing contest, not a strategy game.


Now, you don’t get the extra macro bonus, but occasionally (every 2 minutes or so, after the 10 minute mark) you get a free mnm drop at every enemy expo.


I think it wont work vs protoss, because they have cannons at their minerals, and does not work vs zerg, who would put lurkers there. Also, the zerg and protoss would still need some form of compensation, because the average Joe cannot stop few drops. If you had one drop every few minutes, it could still be too much even for better players.
Technically this could work, but would probably make the game really irritating for the opponents.


What about Flash? Every 10 minutes, a massive terran army spawns at your main.


Camp for 10 minutes to get a free army?


What about Nal_ra? You could get 4 free (unpowered) photon cannons at every expo and some other stuff?


Basically anti-boxer?

Pusan? Your zealots and templar get tougher, and storm is cheaper?


Perhaps this could work in some way - each "fraction" would get different stats, but people would start picking things e.g. "better zealots vs zerg" etc.

As for the rest, they are incredibly imbalanced.
In Red Alert 2 different fractions would get different special units, which were entirely new, but in the long run everyone played the same fractions

In addtion, BW is an old game, so you actually cant edit the stats of the units. The way to bypass it, is to switch every newly produced unit to the hero unit, but this brings many problems - e.g. heroes do not need any supplies as far as I remember (basically marines are turned into raynors, you edit the stats of raynors).


this game is supposed to be hilariously imba sometimes lol

and keep in mind that the other player will have something imba to have too. sure you can camp and get a huge army for 10 mins, but the other player, if theyre playing savior for instance, might have defilers by then and just plague the fuck out of everything. lol.

and you can edit the stats of the units. see diplomacy, where they have 2 kinds of marine. The normal marine, and the "special" marine. the normal marine has 75 hp and 10 damage. not 40 hp and 6 damage.

O.O


You can't change the stats of units (Hint: The special marine is jim raynor)


i'm pretty sure you could edit the stats?

i mean lastshadow did it didn't he!? 40hp marine to 35hp marine? no?


You can change the stats of units, read what I wrote.
But when you change the stats of the unit, they are changed for every player. Consequently, to have two types of marines you need to use heroes (e.g. you exchange every built marine for a jim raynor). Unfortunately, as far as I remember, heroes do not need psi/control/supplies thus the macro gets really complicated.

PS. Not Computer - there is a damage limit (I think it was 65536 without upgrades), so the game will crash when you input few millions there.
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