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Active: 1605 users

Another Newb Attempt At Map Making..zz

Blogs > JMave
Post a Reply
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JMave
Profile Blog Joined December 2007
Singapore1806 Posts
Last Edited: 2008-11-26 03:30:16
November 25 2008 17:00 GMT
#1
Hi. I call this map fire! The symbol in the middle of the map is chinese for fire so that's why its called fire lolz.
QuietIdiot helped me out a ton so its thanks to him too!!
(Just making this a blog so that I don't make a fool out of myself again).

[image loading]








The Edited One: I changed the positioning of the minerals in the starting locations and I tried to close up the third expansion a little more so that zerg will have an easier time. I'm also finding ways to redo the island expos so this isn't the final version yet. Hope to hear more criticism
+ Show Spoiler +
I brought Smiley back too if you didn't notice :D:D:D

[image loading]


***
火心 Jealous. I always loved that feeling when I was young. Embrace it.
BuGzlToOnl
Profile Blog Joined November 2006
United States5918 Posts
November 25 2008 17:04 GMT
#2
I like this one actually its better than the other one.
If you want to make God laugh, tell Him your plans.
Chill
Profile Blog Joined January 2005
Calgary25987 Posts
November 25 2008 17:07 GMT
#3
Looks okay My first concern is that Zerg will have problems against Protoss with the location of the third base.
Moderator
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2008-11-25 23:01:46
November 25 2008 17:14 GMT
#4
PvT heaven imo (im T)

Edit: lol I wrote wrong, I meant this map is good for PvT ^^
Lim Yo Hwan forever!
village_idiot
Profile Blog Joined July 2008
2436 Posts
November 25 2008 17:18 GMT
#5
Looks pretty ugly though
Frits
Profile Joined March 2003
11782 Posts
November 25 2008 17:31 GMT
#6
On November 26 2008 02:14 Zoler wrote:
TvP heaven imo (im T)


If anything this is PvT favored. (im a better T)
Frits
Profile Joined March 2003
11782 Posts
November 25 2008 17:32 GMT
#7
On November 26 2008 02:18 village_idiot wrote:
Looks pretty ugly though


it does?

looks like plenty of doodads and stuff to me
clazziquai
Profile Blog Joined October 2007
6685 Posts
November 25 2008 17:34 GMT
#8
Wow it looks SO much better. good job!
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
hixhix
Profile Blog Joined September 2004
1156 Posts
November 25 2008 17:53 GMT
#9
where are the smile faces.... bring them back please
Xeofreestyler
Profile Blog Joined June 2005
Belgium6773 Posts
November 25 2008 17:55 GMT
#10
On November 26 2008 02:14 Zoler wrote:
TvP heaven imo (im T)


no
Graphics
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
Last Edited: 2008-11-25 18:15:36
November 25 2008 18:15 GMT
#11
Are those mins up against the edge of the map thats always a no no need to leave space at edge of map Also id consider making the island like expo more island instead of a point where you float a building and tank it so ez or goon harass it. Also need to do something about the size of the extra expos they are very open it's alright if it's just a few but all of them encourages taking bases far form your main

Much better job not that i can map make lol
I have ass for brains so,
even when I shit I'm droping knowledge.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
November 25 2008 18:23 GMT
#12
Does this remind anybody else of Andromeda?
Jaedong
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
November 25 2008 18:31 GMT
#13
i can see what youre seeing but.. no
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
November 25 2008 18:46 GMT
#14
Looks really good. One tip is to try and make the terrain colors at least a little asymmetrical(pretty sure this is what they do on the Korean maps). I think it would make it look pretty professional and polished.
[SECRET FONT] "Dragoon bunker"
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
November 25 2008 18:50 GMT
#15
Seems like it would be pretty standard macro map going on as there is so much room in the main to set up your buildings and it's impossible to drop the mains. Looks nice though GJ.
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
November 25 2008 19:05 GMT
#16
2nd maps a bit nicer than the first, but, the 3rd base is going to be death for zerg. It's really undefendable =/
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
November 25 2008 19:23 GMT
#17
On November 26 2008 04:05 DeadVessel wrote:
2nd maps a bit nicer than the first, but, the 3rd base is going to be death for zerg. It's really undefendable =/


Seems easier than on maps like Othello.
No I'm never serious.
BanZu
Profile Blog Joined June 2008
United States3329 Posts
November 25 2008 19:45 GMT
#18
On November 26 2008 02:18 village_idiot wrote:
Looks pretty ugly though

Yea, not very aesthetically pleasing IMO.
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
November 25 2008 21:15 GMT
#19
okay, that's it, i'm gonna start making maps again

... hmm, i should be doing homework though
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Archaic
Profile Blog Joined March 2008
United States4024 Posts
November 25 2008 21:22 GMT
#20
Interesting map, but I think it could be improved. Maybe the next map should be called water, a better looking element imo. Earth looks ugly... Air would be too hard.
[image loading]


Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
November 25 2008 21:23 GMT
#21
On November 26 2008 06:22 Archaic wrote:
Interesting map, but I think it could be improved. Maybe the next map should be called water, a better looking element imo. Earth looks ugly... Air would be too hard.
[image loading]




Haha if you're going to do that then you have to use desert tileset.
No I'm never serious.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
November 25 2008 21:45 GMT
#22
not bad actually, its nice..

kinda looks like Arcadia, except that the min only isn't covered that much,
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Fontong
Profile Blog Joined December 2007
United States6454 Posts
November 25 2008 22:11 GMT
#23
On November 26 2008 06:22 Archaic wrote:
Interesting map, but I think it could be improved. Maybe the next map should be called water, a better looking element imo. Earth looks ugly... Air would be too hard.
[image loading]



He could do metal maybe. Definitely harder than doing water, but really fairly simple still.
[SECRET FONT] "Dragoon bunker"
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
November 25 2008 23:33 GMT
#24
tons of improvement compared to your first one!

the fire character is a really cute touch <3

although i think "flame" would have been cooler!!
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
November 25 2008 23:50 GMT
#25
Hehe thx guys.


On November 26 2008 03:15 IzzyCraft wrote:
Are those mins up against the edge of the map thats always a no no need to leave space at edge of map Also id consider making the island like expo more island instead of a point where you float a building and tank it so ez or goon harass it. Also need to do something about the size of the extra expos they are very open it's alright if it's just a few but all of them encourages taking bases far form your main

Much better job not that i can map make lol


I don't really get what ya mean by this tho lol. Which minerals at the edge?

Ya okay I realised that the third is kinda ass so I'll fix that now. ^^
火心 Jealous. I always loved that feeling when I was young. Embrace it.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
November 26 2008 00:23 GMT
#26
FYI, on the island you put 3 little mineral patches... people would have to send 3 probes to mine it out to be able to build a nexus there.

Also I dunno why you put the minerals above/below the starting locations at every spot; could've just as easily put them on the sides next to the walls and it's generally more comfortable to play with the minerals on the side.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
conCentrate9
Profile Blog Joined December 2007
United States438 Posts
November 26 2008 01:54 GMT
#27
On November 26 2008 09:23 -orb- wrote:
FYI, on the island you put 3 little mineral patches... people would have to send 3 probes to mine it out to be able to build a nexus there..


Unless the mineral count was 0 on those patches.
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
November 26 2008 02:16 GMT
#28
Wow this was immensly better than the other one you made. Chill's right that 3rd min only is ez mode for toss
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
November 26 2008 02:27 GMT
#29
have to mine out 3 mineral patches to expo on islands???
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
November 26 2008 02:43 GMT
#30
On November 26 2008 08:50 JMave wrote:
Hehe thx guys.


Show nested quote +
On November 26 2008 03:15 IzzyCraft wrote:
Are those mins up against the edge of the map thats always a no no need to leave space at edge of map Also id consider making the island like expo more island instead of a point where you float a building and tank it so ez or goon harass it. Also need to do something about the size of the extra expos they are very open it's alright if it's just a few but all of them encourages taking bases far form your main

Much better job not that i can map make lol


I don't really get what ya mean by this tho lol. Which minerals at the edge?

Ya okay I realised that the third is kinda ass so I'll fix that now. ^^

Have you played that map? Minerals placed at the exact end of a map is hard to split and click to. It may just be w.e map extractor you used sucks and cut off like 5pixles or something but it looks liek your mins are up against the edge of the map.
I have ass for brains so,
even when I shit I'm droping knowledge.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
Last Edited: 2008-11-26 03:20:04
November 26 2008 03:08 GMT
#31
On November 26 2008 11:27 shavingcream66 wrote:
have to mine out 3 mineral patches to expo on islands???


No. Hehe. I noticed a problem where if I just put one, the sides would have space for terran to lift off the CC, land it there, build an scv and mine the middle. You only need to mine out the middle to expand there

Okay Izzy I'll work on that too hehe.

EDIT: Typo
火心 Jealous. I always loved that feeling when I was young. Embrace it.
PH
Profile Blog Joined June 2008
United States6173 Posts
November 26 2008 03:21 GMT
#32
On November 26 2008 12:08 JMave wrote:
Show nested quote +
On November 26 2008 11:27 shavingcream66 wrote:
have to mine out 3 mineral patches to expo on islands???


No. Hehe. I noticed a problem where if I just put one, the sides would have space for terran to lift off the CC, land it there, build an scv and mine the middle. You only need to mine out the middle to expand there

Okay Izzy I'll work on that too hehe.

EDIT: Typo

For that, I'd recommend making the three mins at the islands have zero. Then when a worker mines it out, the min will disappear, but the worker won't be carrying anything.

Or...you could make the expo more narrow.
Hello
LightRailCoyote
Profile Blog Joined January 2008
United States982 Posts
November 26 2008 03:46 GMT
#33
needs more decoration imo.
AKA SurfSolar ----- This is the product of a DIY inadequate home
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
November 26 2008 04:00 GMT
#34
Okay PH. Will work on that.

On November 26 2008 12:46 LightRailCoyote wrote:
needs more decoration imo.



Ya working on that too. I'm just trying to get a layout done and stuff hehe.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Pwert
Profile Blog Joined September 2008
United States59 Posts
Last Edited: 2008-11-26 05:46:34
November 26 2008 05:46 GMT
#35
Wait, so do I have to drop three drones just to take out the minerals at the islands? Because it doesn't look like I can just mine the middle mineral to start a hatchery...
hehehe...
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
November 26 2008 06:25 GMT
#36
The natural looks rather easy to tank from across the cliff. That would be a real bitch in pvt. Maybe it wouldn't be a problem though since other people seem to think this map is p > t.
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