|
|
I like this one actually its better than the other one.
|
Calgary25980 Posts
Looks okay My first concern is that Zerg will have problems against Protoss with the location of the third base.
|
PvT heaven imo (im T)
Edit: lol I wrote wrong, I meant this map is good for PvT ^^
|
|
On November 26 2008 02:14 Zoler wrote: TvP heaven imo (im T)
If anything this is PvT favored. (im a better T)
|
On November 26 2008 02:18 village_idiot wrote: Looks pretty ugly though
it does?
looks like plenty of doodads and stuff to me
|
Wow it looks SO much better. good job!
|
where are the smile faces.... bring them back please
|
Belgium6771 Posts
On November 26 2008 02:14 Zoler wrote: TvP heaven imo (im T)
no
|
Are those mins up against the edge of the map thats always a no no need to leave space at edge of map Also id consider making the island like expo more island instead of a point where you float a building and tank it so ez or goon harass it. Also need to do something about the size of the extra expos they are very open it's alright if it's just a few but all of them encourages taking bases far form your main
Much better job not that i can map make lol
|
Does this remind anybody else of Andromeda?
|
i can see what youre seeing but.. no
|
Looks really good. One tip is to try and make the terrain colors at least a little asymmetrical(pretty sure this is what they do on the Korean maps). I think it would make it look pretty professional and polished.
|
United States3824 Posts
Seems like it would be pretty standard macro map going on as there is so much room in the main to set up your buildings and it's impossible to drop the mains. Looks nice though GJ.
|
2nd maps a bit nicer than the first, but, the 3rd base is going to be death for zerg. It's really undefendable =/
|
On November 26 2008 04:05 DeadVessel wrote: 2nd maps a bit nicer than the first, but, the 3rd base is going to be death for zerg. It's really undefendable =/
Seems easier than on maps like Othello.
|
On November 26 2008 02:18 village_idiot wrote: Looks pretty ugly though Yea, not very aesthetically pleasing IMO.
|
okay, that's it, i'm gonna start making maps again
... hmm, i should be doing homework though
|
Interesting map, but I think it could be improved. Maybe the next map should be called water, a better looking element imo. Earth looks ugly... Air would be too hard.
|
On November 26 2008 06:22 Archaic wrote:Interesting map, but I think it could be improved. Maybe the next map should be called water, a better looking element imo. Earth looks ugly... Air would be too hard.
Haha if you're going to do that then you have to use desert tileset.
|
not bad actually, its nice..
kinda looks like Arcadia, except that the min only isn't covered that much,
|
On November 26 2008 06:22 Archaic wrote:Interesting map, but I think it could be improved. Maybe the next map should be called water, a better looking element imo. Earth looks ugly... Air would be too hard. He could do metal maybe. Definitely harder than doing water, but really fairly simple still.
|
|
Hehe thx guys.
On November 26 2008 03:15 IzzyCraft wrote: Are those mins up against the edge of the map thats always a no no need to leave space at edge of map Also id consider making the island like expo more island instead of a point where you float a building and tank it so ez or goon harass it. Also need to do something about the size of the extra expos they are very open it's alright if it's just a few but all of them encourages taking bases far form your main
Much better job not that i can map make lol
I don't really get what ya mean by this tho lol. Which minerals at the edge?
Ya okay I realised that the third is kinda ass so I'll fix that now. ^^
|
FYI, on the island you put 3 little mineral patches... people would have to send 3 probes to mine it out to be able to build a nexus there.
Also I dunno why you put the minerals above/below the starting locations at every spot; could've just as easily put them on the sides next to the walls and it's generally more comfortable to play with the minerals on the side.
|
On November 26 2008 09:23 -orb- wrote: FYI, on the island you put 3 little mineral patches... people would have to send 3 probes to mine it out to be able to build a nexus there..
Unless the mineral count was 0 on those patches.
|
Wow this was immensly better than the other one you made. Chill's right that 3rd min only is ez mode for toss
|
have to mine out 3 mineral patches to expo on islands???
|
On November 26 2008 08:50 JMave wrote:Hehe thx guys. Show nested quote +On November 26 2008 03:15 IzzyCraft wrote: Are those mins up against the edge of the map thats always a no no need to leave space at edge of map Also id consider making the island like expo more island instead of a point where you float a building and tank it so ez or goon harass it. Also need to do something about the size of the extra expos they are very open it's alright if it's just a few but all of them encourages taking bases far form your main
Much better job not that i can map make lol I don't really get what ya mean by this tho lol. Which minerals at the edge? Ya okay I realised that the third is kinda ass so I'll fix that now. ^^ Have you played that map? Minerals placed at the exact end of a map is hard to split and click to. It may just be w.e map extractor you used sucks and cut off like 5pixles or something but it looks liek your mins are up against the edge of the map.
|
On November 26 2008 11:27 shavingcream66 wrote: have to mine out 3 mineral patches to expo on islands???
No. Hehe. I noticed a problem where if I just put one, the sides would have space for terran to lift off the CC, land it there, build an scv and mine the middle. You only need to mine out the middle to expand there 
Okay Izzy I'll work on that too hehe.
EDIT: Typo
|
On November 26 2008 12:08 JMave wrote:Show nested quote +On November 26 2008 11:27 shavingcream66 wrote: have to mine out 3 mineral patches to expo on islands??? No. Hehe. I noticed a problem where if I just put one, the sides would have space for terran to lift off the CC, land it there, build an scv and mine the middle. You only need to mine out the middle to expand there  Okay Izzy I'll work on that too hehe. EDIT: Typo For that, I'd recommend making the three mins at the islands have zero. Then when a worker mines it out, the min will disappear, but the worker won't be carrying anything.
Or...you could make the expo more narrow.
|
needs more decoration imo.
|
Okay PH. Will work on that.
On November 26 2008 12:46 LightRailCoyote wrote: needs more decoration imo.
Ya working on that too. I'm just trying to get a layout done and stuff hehe.
|
Wait, so do I have to drop three drones just to take out the minerals at the islands? Because it doesn't look like I can just mine the middle mineral to start a hatchery...
|
The natural looks rather easy to tank from across the cliff. That would be a real bitch in pvt. Maybe it wouldn't be a problem though since other people seem to think this map is p > t.
|
|
|
|