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Blogs > Neshapotamus
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Prev 1 2 All
iakNab
Profile Blog Joined June 2008
131 Posts
August 18 2008 20:05 GMT
#21
On August 19 2008 04:39 travis wrote:
OP is a total noob


ur playing starcraft, not some game with rules you've made up in your head


learn to counter cheese. u think pros never deal with cheese?



you're wrong
Op would trash you
this doesn't justify his disappointment though
aja ja
XCetron
Profile Joined November 2006
5226 Posts
August 18 2008 20:12 GMT
#22
I'll keep this in mind and leave the game if I messup my build order, or didn't scout opponent on first try, or mistimed my supply, get mannered pylon, denied scouting if opponent makes a wall, etcetc
merz
Profile Blog Joined July 2004
Sweden2760 Posts
August 18 2008 20:26 GMT
#23
Well I must say i've left the game like 2-3 times when P has taken my gas. Usually out of frustration. I'll have to stop doing that ;D
Winners never quit, quitters never win.
johnmaster
Profile Blog Joined May 2008
125 Posts
Last Edited: 2008-08-18 20:48:54
August 18 2008 20:47 GMT
#24
just make your gas before you make your barracks. simple.

and block entrance with supply supply barracks everygame vs p.

and use scv to scout for proxies etc.

not hard to counter cheeses. once u succesfully defend the cheese your enemy is behind and u have advantage.
QuanticHawk
Profile Blog Joined May 2007
United States32084 Posts
August 18 2008 21:16 GMT
#25
Why would you complain about this..??
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2008-08-18 21:23:19
August 18 2008 21:16 GMT
#26
On August 19 2008 04:51 MasterReY wrote:
wait can you tell me what exactly the OP wants to criticise about this rule?

i think its perfectly fine
or i dont understand it.... :/


the rule is ok but the admin's interpretation of it is bad. a protoss stealing a terran's gas isn't a huge advantage for the protoss. it's just one way the game can play out. i'd like to hear iccup admin's prove that protoss gas steal pvt is 100% advantage for protoss because i dont think it can be done >.<

they should just change it so that if any scouting is done at all, then the person who leaves loses points. a gas steal doesnt reveal anything but build orders and it's not an advantage or a disadvantage. but unfortunately that wouldnt help nesh out. nesh, i gotta say that it's just part of the game that you have to put up with. you should just take all the precautions you can to prevent it (build first depot out front, etc) and just roll w/ it. or if you just dont care about points at all, and you're just playing to have fun 100%, then just keep leaving and there's nothin wrong with that ;o
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2008-08-19 02:36:01
August 19 2008 02:34 GMT
#27
On August 19 2008 05:05 iakNab wrote:
Show nested quote +
On August 19 2008 04:39 travis wrote:
OP is a total noob


ur playing starcraft, not some game with rules you've made up in your head


learn to counter cheese. u think pros never deal with cheese?



you're wrong
Op would trash you
this doesn't justify his disappointment though


lol I am sure he would but how does that make me wrong?

i am not saying he is literally a "noob" at sc. that would be silly.



he clearly has alot to learn if he is still complaining about cheese
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
August 19 2008 02:52 GMT
#28
I actually like it when protoss comes and gas rushes me. It changes the game and makes it more interesting, at least for me.

I, for one, hate the noobs that leave 10 seconds into the game because their split wasn't perfect.
Compilers are like boyfriends, you miss a period and they go crazy on you.
LazarusSpeaks
Profile Joined May 2008
100 Posts
August 19 2008 03:00 GMT
#29
SC was pretty interesting when it was a 5 minute rule and everyone abused it.
visit rednob.com for your chance to read old stupid whining that no longer matters
YPang
Profile Blog Joined April 2007
United States4024 Posts
August 19 2008 03:41 GMT
#30
if SC allows games to end as a draw under 3mins or w/e, theres obviously a reason for that, and it shouldn't be altered...
sMi.Gladstone | BW: B high| SC2: gold T_T
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 19 2008 03:43 GMT
#31
On August 19 2008 12:41 YanGpaN wrote:
if SC allows games to end as a draw under 3mins or w/e, theres obviously a reason for that, and it shouldn't be altered...



umm, tell that to zergs that 7pool, scout u, and then leave if ur going to be able to stop it


actually don't tell that to them because they will agree with you
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
August 19 2008 04:13 GMT
#32
On August 19 2008 06:16 NonY[rC] wrote:
Show nested quote +
On August 19 2008 04:51 MasterReY wrote:
wait can you tell me what exactly the OP wants to criticise about this rule?

i think its perfectly fine
or i dont understand it.... :/


they should just change it so that if any scouting is done at all, then the person who leaves loses points.


What would you class as scouting though?
Do you actually have to find the other player?
Or does a Zerg player's first overlord count as scouting?

I like your suggestion, as long as there's not too much ambiguity, I don't trust iccup admins to make the right decision every time.
No I'm never serious.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2008-08-19 05:12:35
August 19 2008 05:12 GMT
#33
On August 19 2008 12:41 YanGpaN wrote:
if SC allows games to end as a draw under 3mins or w/e, theres obviously a reason for that, and it shouldn't be altered...

It's 2 mins.

This is actually a really good point. The game is set up so that if it ends in under 2 minutes it is a draw. That is a rule of starcraft. It is a basic rule built into the game. Less than 2 minutes is a draw. Simple as that. I dont think iccup should change the rules of the game. Starcraft was designed to be played a certain way and the rules shouldnt be altered because some people dont like them (this is different than exploiting bugs, because bugs are unintended). Just like 4pooling is allowed by the rules, if you scout a 4pool and leave in under 2 minutes, well thats allowed by the rules of starcraft. These are the rules of the game set by Blizzard.

I dont want people to think I am defending this because I do it. I have never done it. I dont cheese and thus have never had a failed cheese that I need to leave for. And I have only ever been cheesed a few times(less than 5 times in the last year on bnet and iccup).
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 19 2008 05:20 GMT
#34
On August 19 2008 14:12 Mastermind wrote:
Show nested quote +
On August 19 2008 12:41 YanGpaN wrote:
if SC allows games to end as a draw under 3mins or w/e, theres obviously a reason for that, and it shouldn't be altered...

It's 2 mins.

This is actually a really good point. The game is set up so that if it ends in under 2 minutes it is a draw. That is a rule of starcraft. It is a basic rule built into the game. Less than 2 minutes is a draw. Simple as that. I dont think iccup should change the rules of the game. Starcraft was designed to be played a certain way and the rules shouldnt be altered because some people dont like them (this is different than exploiting bugs, because bugs are unintended). Just like 4pooling is allowed by the rules, if you scout a 4pool and leave in under 2 minutes, well thats allowed by the rules of starcraft. These are the rules of the game set by Blizzard.

I dont want people to think I am defending this because I do it. I have never done it. I dont cheese and thus have never had a failed cheese that I need to leave for. And I have only ever been cheesed a few times(less than 5 times in the last year on bnet and iccup).


this ignores the point I made 2 posts above you -.-
though that rarely happens in under 2min
LazarusSpeaks
Profile Joined May 2008
100 Posts
August 21 2008 15:55 GMT
#35
Guys, the rule used to be 5 minutes. It was changed to 2 minutes for a reason. No one is supposed to be able to decide their chances of winning or losing before the point--it's there so you can league due to circumstances like lag, or if you change your mind about playing a game at all. Obviously even 2 minutes is too long anymore. Ladders would be fair to just count every game at this point. Maybe you could allow a draw in the first 30 secs or something.
visit rednob.com for your chance to read old stupid whining that no longer matters
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
August 21 2008 16:05 GMT
#36
I think the rule is definitely justified.

I think it would really help in Zerg vs Zerg, where if you go 12 hatch and scout a 9 pool and you just leave. That is really unfair and a totally dumb decision if you leave before the 2 minute mark and scout your disadvantage.
I want to fuck Soulkey with a Zelderan.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
August 21 2008 17:19 GMT
#37
On August 19 2008 14:12 Mastermind wrote:
Show nested quote +
On August 19 2008 12:41 YanGpaN wrote:
if SC allows games to end as a draw under 3mins or w/e, theres obviously a reason for that, and it shouldn't be altered...

It's 2 mins.

This is actually a really good point. The game is set up so that if it ends in under 2 minutes it is a draw. That is a rule of starcraft. It is a basic rule built into the game. Less than 2 minutes is a draw. Simple as that. I dont think iccup should change the rules of the game. Starcraft was designed to be played a certain way and the rules shouldnt be altered because some people dont like them (this is different than exploiting bugs, because bugs are unintended). Just like 4pooling is allowed by the rules, if you scout a 4pool and leave in under 2 minutes, well thats allowed by the rules of starcraft. These are the rules of the game set by Blizzard.

I dont want people to think I am defending this because I do it. I have never done it. I dont cheese and thus have never had a failed cheese that I need to leave for. And I have only ever been cheesed a few times(less than 5 times in the last year on bnet and iccup).



while I agree with this to an extent, it doesn't apply in this particular scenario. If you find out you're at a disadvantage before the 2min mark and leave, it should not be a draw.

your argument is flawed in a few ways. First, at this point, the community knows better than blizzard as to how starcraft "should" (whatever that means) be played. This concerns maps, allowed/prohibited bugs, etc.

Just because something is allowed by the basic rules of the game does not mean that it's accepted to play/abide by that rule by the community. For example, akuma in SF. Sure it's an "allowed" character in terms of the game, it's definitely intended. And yet it's banned. Is the whole SF community simply a bunch of whiners that should "learn to deal" with akuma just like we should "learn to deal" with the fact that some builds have a chance to get an early advantage with no risk (i.e. leave if you get a disadvantage instead for a draw?)
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
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