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Programming question!

Blogs > Ethenielle
Post a Reply
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
Last Edited: 2008-04-24 12:26:40
April 24 2008 12:25 GMT
#1
Hello there,

I've recently begun programming a bit(as a hobby, or a way to pass time ), most of this has been in actionscript(Flash). I've been reading quite a few tutorials on C++, perl and python too, though all of the tutorials I find on these languages are pretty generic. I.e. they mostly go "what's an array" "how we use variables" etc. I'd however like to create some scripts/programs with C++/perl/python, but I have literally no clue how to go about that, as the most advanced thing I can do is algebra . Does anyone know where I could find tutorials on making an advanced script/game/program?

Also, I was wondering, are any games produced in any of these languages? I know you can program in 3D in flash, so I assume these languages are a ton better at that too? I have a really shifty understanding of what languages are used for what, but I'd really like to learn more about it

Thanks in advance for any posts/help!





P.S. if you remember me and wonder: + Show Spoiler +
no, I'm not dead yet(and no, I still haven't found a solution).


****
Theres a fine line between fishing and just standing on the shore like an idiot.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
April 24 2008 12:26 GMT
#2
Afaik, almost all games are written in C++.
When you want something, all the universe conspires in helping you to achieve it.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
April 24 2008 12:41 GMT
#3
I read "progaming question"
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2008-04-24 12:47:59
April 24 2008 12:44 GMT
#4
C++ is for games, but you will need a lot of knowledge that is not directly related to algorythms.

Just programming in C++ is not enough. You need to know a lot of standard class libraries, how they function etc. While you could probably do a game engine from scratch, as soon as you touch graphics and sound, get ready to delve into tons of prewritten content.

If you're seriously into making a game, start with something simple (like tic-tac-toe or 2-player chess) and get ready to spend tons of time working it out. I strongy advise writing a design document first. Figure out whatever stuff should be in your game, how it should function algorythm-wise etc. Once you've got it done, figure out the class structure for your game (do you need open ends?) and only then start coding.
You want 20 good men, but you need a bad pussy.
st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
Last Edited: 2008-04-24 12:48:53
April 24 2008 12:48 GMT
#5
get a good/easy game/graphics/sound engine with many examples and play around a bit... its really fun... the language really doesnt matter in the beginning and when you have some experience you will have no problem switching to a different language.

my favourite language is C (without ++): easy, low-level
but: the language will not help you to avoid a big design-mess or errors like overflows
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
April 24 2008 12:52 GMT
#6
dude, you're alive!
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
April 24 2008 12:52 GMT
#7
it seems as if you dont even know the principles of object oriented programming, look into that. Search for 'object oriented c++' or something on google.
Moderatorsometimes I get intimidated by the size of my right testicle
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
April 24 2008 12:57 GMT
#8
you didnt kill yourself???
why so 진지해?
ToT)SiLeNcE(
Profile Blog Joined February 2003
Germany590 Posts
April 24 2008 13:03 GMT
#9
Teach yourself c++ in 21 days:
http://newdata.box.sk/bx/c/ (might be too basic for you)

Afterwards you really should be able to handle things yourself, and will know what to search for on google, if you need additional information.

If you want to get into graphical design, I can really recommend Qt from Trolltech which provides a great interface (I'm not sure how well it is integrated into Windows, since it is mainly developed for linux, but it is supposed to work).
http://trolltech.com/products/qt

st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
April 24 2008 13:08 GMT
#10
in my opinion the object oriented crap isn't really useful in the beginning... it helps to keep track of big projects but in the beginning you have to learn to think the way the computer thinks. all you need as a start ist: 1 let the engine initialize some things 2 load some objects 3 a small main loop with user input handling.

get a really easy language and just start. if you want to start in 3d get an easy engine and try to write a shooter without enimies
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
Last Edited: 2008-04-24 13:13:00
April 24 2008 13:08 GMT
#11
Thanks a lot for the responses, this sounds really cool I think I could probably create a "game" in C++ already, but I'm sort of limited since when I create a program and run it with my compiler, all I get is input/output in CMD, which is kinda bland(I'd like to have it show at least a picture, or some graphic elements)! I have created a game in flash already, but that's a hell of a lot more simple than C++ ^^

Do you guys know where I might find such a game engine or a tutorial I could learn from?
Thanks again

edit: well I don't know RaGe, I think I know the basics of it! Though I'm by no means saying I'm good..
Thanks Silence! I'll definitely check that out.
Theres a fine line between fishing and just standing on the shore like an idiot.
st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
April 24 2008 13:21 GMT
#12
i used to play around with http://revolution3d.net/ and visual basic... but now the engine supports C++, C#, Visual Basic, Java and Python.

another engine i programmed a tiny game with is: http://irrlicht.sourceforge.net/ for C++

but i don't know what their status is nowadays
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
April 24 2008 13:28 GMT
#13
Cool, I'll check that out right now! ^^ Thanks a lot, I really appreciate it.
Theres a fine line between fishing and just standing on the shore like an idiot.
zdd
Profile Blog Joined October 2004
1463 Posts
Last Edited: 2008-04-24 13:35:03
April 24 2008 13:34 GMT
#14
If you want to get into game making, you first have to figure out how your game will work. Prototype your game in something that requires minimal programming, such as gamemaker. That way you can concentrate on your ideas rather than the implementation, and then once you have a working prototype, use a simple generic game library such as pygame to rewrite your game with greater control over how it works. Once you have all that code, it won't take you long to convert into c++ or d for performance, if you really want to get serious about the game. The least efficient thing to do is to plunge into a complicated language you you're not familiar with without a completed game plan, because it will take you a really long time to design and program even simple things, by which time you'll forget the other ideas you had, and it can be very demoralizing if you get one of those really small bugs that are very difficult to find but screw up your code.
All you need in life is a strong will to succeed and unrelenting determination. If you meet these prerequisites, you can become anything you want with absolutely no luck, fortune or natural ability.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6779 Posts
April 24 2008 15:18 GMT
#15
Whoa a lot of us thought u were gone :O
Glad to see you're still with us

TLnet = salvation!
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