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Blogs > Caller
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Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 12 2008 03:29 GMT
#1
so i have a problem in tvp. I lose my tanks too quickly and stupidly. Can anyone give me a good idea of how to set up my tank push? I just played a game against a clanmate and got absolutely butchered, losing two control groups of tanks on two seperate occasions for like three zeals and a goon. It wasn't that my macro was an issue atm, it was that i can't defend against push breaks.

advice?

Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Snet *
Profile Blog Joined September 2006
United States3573 Posts
April 12 2008 03:34 GMT
#2
Post some replays of games of you playing that are like what you described.
Jerebread
Profile Blog Joined March 2008
Canada115 Posts
Last Edited: 2008-04-12 04:23:54
April 12 2008 04:08 GMT
#3
Hi Caller,

As Snet said, posting replays will help people analyze your play.

Sorry, apparently I need to read posts more carefully =)

-Jerebread
Gyabo
Profile Blog Joined October 2007
United States329 Posts
Last Edited: 2008-04-12 04:25:27
April 12 2008 04:16 GMT
#4
On April 12 2008 13:08 Jerebread wrote:
Hi Caller,

As Snet said, posting replays will help people analyze your play.

From what you've said, losing 24 tanks to three zeals and a goon... ummm sorry, but are you kidding me? That is not even possible at all.

Sorry, but it just isn't possible. And on two seperate occasions? Even if your tanks were seiged, they would still kill the zealots.

-Jerebread

He said he lost those tanks
for like three zeals and a goon

which means when the battle ensued, he took much heavier losses than the toss, not that 3 zeals and a goon was all the toss attacked with.

But ya, to Caller, post rep and analyze your game a bit so people can give you specific and more helpful advice. General advice I can give would be to plant mines and spread the tanks out. Build turrets or bring a couple goliaths to defend against zealot bombs. Make sure when the toss attacks, you have vultures in front of the tanks so speedlots cant simply run in and wreak havoc. Based on the fact that you said you lost so many tanks, I'm speculating that either you didn't shield the tanks with vultures or your tank/vulture ratio is too tank heavy.
micronesia
Profile Blog Joined July 2006
United States24751 Posts
April 12 2008 05:17 GMT
#5
Without looking I can suggest that you make sure there are always a crapload of vultures between your tanks and the zealot/goons. For me that is the first thing to work on when trying to attack a protoss army with tank/vult. There don't even need to be that many tanks if you have enough of a terrain advantage, as well as enough vults AND several factories making vults rallied to the front line to replenish the ones that are dying from protoss attacks + siege splash.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Yaqoob
Profile Blog Joined March 2005
Canada3343 Posts
April 12 2008 05:57 GMT
#6
First Attack: Your tanks were spread out but you had like 6 vults only.

Second Attack [at your 2nd expo]: All your vults [about 20 of them died] attacking part of my army at the ramp while your tanks was at the other side.

Basically you need to keep your vults with your tanks when being attacked or pushing except if he attacks with a large zeal clump then you can micro the vults and do alot of hit and run attacks.
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