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Progaming Essay

Blogs > ShaLLoW[baY]
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ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 09 2008 22:31 GMT
#1
Silly research essay that I had to write for English class. Some of the figures may be off, as it was hard to find exact numbers regarding modern player salaries/tournament winnings. As well, some small details might be a bit off :p

+ Show Spoiler +
While the world is inundated with sports such as soccer, basketball, and hockey, there is a little known sector in the world of professional competition that is making bigger and bigger waves in the international community. The electronic sports, or “e-Sports”, community is continuing to flourish and bloom to immense proportions, be it the salaries of the gamers, the conditions they work in, the caliber of the competitions, the coverage by the news media, or a variety of other factors that showcase the true power of the e-Sports scene.

The first defining factor of the professional gaming scene is the large salaries that the players get for seemingly little work. While playing video games for a living seems like an excellent pastime for any young adult, it is in reality an extremely grueling occupation and requires massive amounts of dedication and fortitude. Players like Johnathan “Fatal1ty” Wendel, who has earned over $500 000 US from tournament and competition winnings playing games such as Quake and Counterstrike, and Lee “NaDa” Yun-Yeol, who gets paid over $400 000 US a year to play the strategy game StarCraft, spend up to 14 hours a day practicing their craft, with their only breaks few and far between. For example, players of StarCraft only receive a passable salary if they are within the top tier of their individual team and have enough skill to continuously qualify for leagues and tournaments, where they can increase their earnings. Other team members receive barely enough money per annum to live on, until they can show results such as those the top players sport.

The competitions and tournaments that are active in the e-Sports community are the primary source of income for the players, and have become events of increasingly high caliber and payoff as professional gaming has evolved. The video game StarCraft is a prime example of the evolution of these tournaments. The World Cyber Games, comparable to the Olympics of professional StarCraft, are held yearly in varying countries around the globe, and offer a prize of $15 000 to the first place finisher. The Korean television channels MBCGame and Ongamenet each boast their own Starleague, an immense competition pitting the best progaming has to offer. 24 of the top players are whittled down to a round of 16, from which a single elimination, best of 3 bracket is played out until the finals. When the MBCGame Starleague (MSL) and Ongamenet Starleague (OSL) both originated the prizes were small: $20 000 and $25 000 respectively. Currently, the first place finisher of the MSL receives over $50 000, while the OSL winner receives approximately $40 000. The winners of the Proleague, where the teams are pitted against each other, receive between $80 000 and $120 000, depending on the event sponsor; this is a far cry from the ~$50 000 received in the past. Another recent tournament, the MBC Skins Tournament, offers even larger prizes for the participants. Similar to a skins match in golf, seven games are played, each with a progressively larger monetary value. The winner of each match wins the amount of money associated with that particular match, with added bonuses for occasions such as winning streaks. In a recent Skins match, the player Kim “go.go[gsp] Chang-Hee earned a total of over $5000 US for his 7-0 victory over Kang “910[ete]” Gu-Yeol. With recent trends in progaming, such as the upcoming GOMTV Starleague, sponsored by yet another major Korean company, these prizes are only going to get bigger and bigger.

Because large media corporations sponsor the major tournaments, they by association receive a massive amount of media coverage. Progaming in Korea is comparable to World Wrestling Entertainment in North America, as it is a large niche in the entertainment market that appeals predominantly to the younger generation. The World Cyber Games, the aforementioned Olympics of progaming, are broadcast live on Korean television and on Internet streams elsewhere around the world, similar to the Ongamenet and MBCGame Starleagues. Progamers have their own merchandise, such as team jackets and baseball caps, and recently have even been featured in a series of Progamer-themed credit cards. In North America, Major League Gaming broadcasts the majority of professional electronic competition for games such as Halo 2 and Super Smash Brothers Melee. They have also recently signed a contract with ESPN and Spike TV in order to bring their programming from online streams to televisions nationwide. Progamers are interviewed regularly on programs such as “Real life: Progamer” on MBC and “True Life: I’m A Gamer” on MTV.

While the corporations that sponsor the largest tournaments are usually broadcasting companies or other forms of media, other large enterprises have also hopped onto the progaming bandwagon as a form of marketing and advertising their products. The CJ Corporation, a company that sells food and toys, sponsors their own progaming team, CJ Entus. Lecaf, a major clothing company, provides the team uniforms for all of the progaming teams, in addition to fielding their own team, Lecaf OZ. Other companies, such as South Korea Telecom, Korea Telecom Freetel, Samsung Electronics, STX Shipyards, and even the South Korean Air Force, provide their own teams, which advertise their companies on national television, not unlike the logos on a racecar or the sponsorship of any other professional athlete.

The e-Sports community has undergone a massive upheaval over the past few years. It is evolved from a series of tournaments held in a young man’s basement or in an Internet Café to an immense, international series of prize-money tournaments, corporate sponsors, and screaming fan-girls. While professional video gaming is still a newborn in the world of soccer, football, and baseball, it is fast approaching its rightful status as one of the worlds most watched and most enjoyed sports.



ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
SweetPeanut
Profile Joined April 2008
Vatican City State12 Posts
April 09 2008 22:42 GMT
#2
It's fairly well written. You were somewhat too enthusiastic with your adjectives.
Chef
Profile Blog Joined August 2005
10810 Posts
April 09 2008 22:56 GMT
#3
A research essay without a Works Cited page?

Enjoy your F :X
LEGEND!! LEGEND!!
Raithed
Profile Blog Joined May 2007
China7078 Posts
April 09 2008 23:01 GMT
#4
Where's the citations? Why are there chunks? Thought five sentences generate one complete paragraph?
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
Last Edited: 2008-04-09 23:04:56
April 09 2008 23:04 GMT
#5
I didn't think you guys were interested in seeing my Works Cited :p They consist mostly of the Teamliquid Articles section and various Tournament threads :p

Raithed, could you clarify what you mean by the chunks?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-04-09 23:20:36
April 09 2008 23:19 GMT
#6
I don't see a single citation in that whole essay. You actually have to say where you got each bit of information you cite, if it's to be considered at all scholarly (IE, I'm fairly certain your Works Cited page does not exist).
LEGEND!! LEGEND!!
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 09 2008 23:23 GMT
#7
On April 10 2008 08:19 PsycHOTemplar wrote:
I don't see a single citation in that whole essay. You actually have to say where you got each bit of information you cite, if it's to be considered at all scholarly (IE, I'm fairly certain your Works Cited page does not exist).


I just assumed the Works Cited page was synonymous with a bibliography. This is all besides the point, I posted the essay for the content, not the semantics.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Chef
Profile Blog Joined August 2005
10810 Posts
April 09 2008 23:29 GMT
#8
The content isn't scholarly, I'm just saying if you're handing this in to your teacher, expect an F. In order for something to be scholarly, someone has to be able to be held accountable for what's written. If you say something untrue, you get held accountable. If you say something untrue, but you cite it from somewhere, the person who wrote what you cited is held accountable. If the place you cited has no known author, you get held accountable anyway, because you used unreliable information. It's why you can't cite wikipedia. Even though a lot of the information is good, because anyone can edit it (even you), you can't use it for anything scholarly.

Anyway, I guess I'll shut up now, since I'm basically not writing this for anyone's benefit lol.
LEGEND!! LEGEND!!
tiffany
Profile Joined November 2003
3664 Posts
April 09 2008 23:30 GMT
#9
i don't think semantics is the right word there, buddy.

what i think all of these people are meaning to say is that to correctly cite sources, they must be numbered in the paper. if you do have a works cited completed, you need to go in and add them within your paper.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
April 09 2008 23:31 GMT
#10
Quite interesting :D
^-^
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 09 2008 23:34 GMT
#11
Like I said, I confused a Works Cited with a bibliography.

Dictionary.com Unabridged (v 1.1) -
semantics
–noun (used with a singular verb)
3. the meaning, or an interpretation of the meaning, of a word, sign, sentence, etc.: Let's not argue about semantics.


Works Cited:

American Psychological Association (APA):
semantics. (n.d.). Dictionary.com Unabridged (v 1.1). Retrieved April 09, 2008, from Dictionary.com website: http://dictionary.reference.com/browse/semantics

Chicago Manual Style (CMS):
semantics. Dictionary.com. Dictionary.com Unabridged (v 1.1). Random House, Inc. http://dictionary.reference.com/browse/semantics (accessed: April 09, 2008).

Modern Language Association (MLA):
"semantics." Dictionary.com Unabridged (v 1.1). Random House, Inc. 09 Apr. 2008. <Dictionary.com http://dictionary.reference.com/browse/semantics>.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-04-09 23:44:56
April 09 2008 23:40 GMT
#12
Sure, but it doesn't mean your teacher isn't going to laugh when he sees

rushz0rz. " [Skins] Sea vs. Free[gm] 3-27-08." TeamLiquid.net. 09/04/08 <http://teamliquid.net/forum/viewmessage.php?topic_id=68569>
LEGEND!! LEGEND!!
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 09 2008 23:58 GMT
#13
I know, I was taking a shot at the guy who questioned my use of the word semantics. Damned school-related jokes never turn out funny.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
ahrara_
Profile Blog Joined February 2008
Afghanistan1715 Posts
Last Edited: 2008-04-10 00:00:03
April 09 2008 23:59 GMT
#14
Templar: No offense, but who cares? Plenty of profs don't expect or even care about perfect MLA citation.

Your writing is above par for TL, Shallow. Good job on the essay.
in Afghanistan we have 20% literacy rate
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
April 10 2008 00:26 GMT
#15
I didn't think BroodWar was a drug until I read this:

"The electronic sports, or “e-Sports”, community is continuing to flourish and bloom to immense proportions, be it the salaries of the gamers, the conditions they work in, the caliber of the competitions, the coverage by the news media, or a variety of other factors that showcase the true power of the e-Sports scene."
My psychiatrist says I have deep-seated Ragneuroses :(
micronesia
Profile Blog Joined July 2006
United States24628 Posts
April 10 2008 00:37 GMT
#16
I think a research paper implies the sources are professionally published.... or at least the majority of them. That's my only real concern regarding this discussion.
ModeratorThere are animal crackers for people and there are people crackers for animals.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 10 2008 00:41 GMT
#17
It's not really a research paper per se. It's more of an open-topic essay that I have to do for English class (in high school) that I chose to do on something that interests me.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
killanator
Profile Blog Joined January 2008
United States549 Posts
April 10 2008 00:44 GMT
#18
i liked it. this is very funny, as I am writing a research essay on e-sports atm to XD. however mine doesn't go quite as in-depth about korean starcraft
DJ, put it back on!
Centric
Profile Blog Joined March 2008
United States1989 Posts
April 10 2008 00:48 GMT
#19
I think you assume that the reader knows what these games are...in my opinion, that's a huge mistake. You're dropping names everywhere - "Counterstrike, Starcraft, etc."

Also, the best English teacher I've ever had uses this rule for organization in an essay - combine the thesis and the topic sentences of the rest of the paragraphs and you should have a paragraph that is both cohesive and coherent and summarizes the content of your essay. While it doesn't work in all cases, I think it really helps the organization of any paper you write. I separated and aggregated the sentences for you, to see how they look as a paragraph.


The electronic sports, or “e-Sports”, community is continuing to flourish and bloom to immense proportions, be it the salaries of the gamers, the conditions they work in, the caliber of the competitions, the coverage by the news media, or a variety of other factors that showcase the true power of the e-Sports scene. The first defining factor of the professional gaming scene is the large salaries that the players get for seemingly little work. The competitions and tournaments that are active in the e-Sports community are the primary source of income for the players, and have become events of increasingly high caliber and payoff as professional gaming has evolved. Because large media corporations sponsor the major tournaments, they by association receive a massive amount of media coverage. While the corporations that sponsor the largest tournaments are usually broadcasting companies or other forms of media, other large enterprises have also hopped onto the progaming bandwagon as a form of marketing and advertising their products. The e-Sports community has undergone a massive upheaval over the past few years.


The paragraph ends up working (kind of) but really lacks in terms of a reader getting the full gist of your essay. Use your thesis and your topic sentences to really drive the essay - right now it really feels like you're just spitting out the facts in the order you prefer.
Super serious.
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
April 10 2008 01:59 GMT
#20
this is pretty good essay
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