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Triangular model

Blogs > JonttuTonttu
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JonttuTonttu
Profile Blog Joined November 2018
81 Posts
Last Edited: 2023-06-26 05:45:59
June 18 2023 17:34 GMT
#1
UPDATE 2: Fixed error about explaining red arrows.
UPDATE: I Was stupid, and my model still needed some brains in it, now I think it works...

Hello, I created this blog because I don't know which place would be a better place to place this thing in, and talk about it. What this is, is the model I've come up with when trying to figure out what exactly makes a strategy game a strategy game in relation to other genres. This model doesn't really discuss game play features or mechanics as such but answers the question: How do I win a match or round of a game? or How is it determined how victory is achieved in a round or a game?

When it comes to StarCraft: Brood War for example, where you place that game on the model, depends on the match up, game type and players involved for example. So most of the time in 1v1 or team games, the genre where the game would land in, would be between the action and memory game genres. Sometimes it might fall closer to luck games, for example in 1v1 PvP on certain maps, due to blind counters deciding the game most of the time. Also, sometimes in Free For All or Melee game types, the game turns more into a luck game, when multiple opponents team up on a single player, often someone equally strong as one of the two attackers, or even weaker, but at other times, when this doesn't happen, it resembles more 1v1's and regular team games, where the strongest player simply wins, although this time, the game tends to drag on, even if the outcome is almost certain.

This was part of my ongoing project in conceptualizing exactly what is it, that is needed, in order for me to actually try and make this game what it was meant to be already in the 90's, as the official name of the genre Real-time strategy implies. My solution is by creating maps, that change almost everything about how the game is played on them, without affecting game play mechanics and features, as these will not even be UMS maps. That, however, is a topic for another day.

Anyway, here's the model if you're interested:

[image loading]


***
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
June 20 2023 06:57 GMT
#2
This goes over my head but I don't want to see it buried!
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
Last Edited: 2023-06-23 01:52:05
June 23 2023 01:47 GMT
#3
Thank you very much dear mod for helping me out, also, now the model should make more sense, this is model has changed from a one dimensional line, to a 2-dimensional curve, to a triangle, to a pyramid, back to a triangle, a pyramid again, then to a hollow pyramid, and then into this and finally this second iteration here.

Edit: LOL I just noticed I can ban people from my blog, well I banned you and unbanned back so I guess theres no problemo there.

Anyways I have a question: How can I edit my blog title, or can I?
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
June 23 2023 05:04 GMT
#4
Mods are pretty great here ngl
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
micronesia
Profile Blog Joined July 2006
United States24648 Posts
June 24 2023 17:50 GMT
#5
Moderators can edit the title for you if you provide a reasonable request.
ModeratorThere are animal crackers for people and there are people crackers for animals.
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
June 26 2023 05:48 GMT
#6
On June 25 2023 02:50 micronesia wrote:
Moderators can edit the title for you if you provide a reasonable request.

Yeah I'm not sure does the name triangular model make any sense, if you think it does, keep it, otherwise maybe it could be called "Better game genre classification", thanks either way.

Also edited the model, it had an error in the explanation for the red arrows.
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