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[BW Blog] The Adventure continues

Blogs > don_kyuhote
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don_kyuhote
Profile Blog Joined December 2009
3007 Posts
Last Edited: 2020-05-21 07:09:17
May 18 2020 20:11 GMT
#1
It's been almost 7 years since I last wrote a BW blog.
I think the last time I touched BW was 2015.
I played 2v6 with my friend against the computers on BGH.

The last time I played any meaningful amount of ladder games was 2011.
I managed to get to D+ on ICCUP (my ICCUP account ), but starting in 2012, I played very sparingly.

I did participate in DRIT 6 in 2013, but that was more like a one-off thing.

Recently however, I've been itching to play BW again.
I haven't followed the scene at all all these years, and boy, a lot has happened.

Watching ASL... watching Artosis and Tasteless stream BW... going to youtube channels of all the progamers that I used to watch play 10+ years ago...FlaSh, Jaedong, theRock, Best, Firebathero, Zero (who switched his ID to Queen).
Watching some of their videos for beginners made me feel like "hey, maybe I can finally improve at this game too."
Of course, watching tutorial videos alone won't do anything.
You have to play, practice, review your games, and etc.

So I bought Remastered, and jumped to ranked Ladder.
I still suck, even more than I did 9 years ago.
In fact, my first win was when my opponent quit when I scouted his center BBS. LOL
After playing about 55 ranked games, I am comfortably sitting at around mid-1300 mmr.

Back in the days, my most troublesome match-up was by far TvP.
I avoided TvT and my TvZ was best.
I eventually got to a point where I was capable of beating C- zergs, and if I only played TvZ, I'm certain I would have achieved that yellow rank.
TvP however was a different story.

I tried to do FlaSh style "take 3rd early, max out as quick as possible, and then move out" build a lot.
It didn't work out very well; it wasn't pretty.
I guess with my D+ level of macro/skill, no magical build was going to prevent me from collecting loss after loss.
Back in 2011/2012, there was no light at the end of the tunnel for me.
I slowly drifted away from laddering without ever solving my "TvP problem"

Fast forward to now, I was dreading having to go through that process all over again.
Banging my head against the wall whenever I have to play against Protoss.
But... a weakness must be overcome.

I looked through Flash's youtube channel to shop around for a TvP build for beginners.
One build caught my attention.

Onto the battle report:
+ Show Spoiler +

The build that I decided on is 7 fac, 2/1 attack off of just 2 base, as explained in this video
As an improving player, I was always against doing something cheesy and all-in-ish as my main build. I wanted to work on my macro and handling long games. I didn't want to have to rely on keen sense of timing. That's why I didn't particularly have a positive view towards builds like 5/6 fac timing attack and instead kept banging my head against the wall trying to do fast 3rd builds.

So why the change of attitude now?

Well, cuz I want to start winning TvP I eventually had to come to terms that Flash style fast 3rd might not be meant for very low level Terran players. I mean I knew this deep inside. I knew that it's harder than 5/6 fact since you have larger territory to defend and Protoss will have free reign to expand and harass you with arbiters or carriers or what have you. The difficulty in playing Terran in that situation is quite disproportionate compared to Protoss. But I always believed that if I keep work on it, it will someday pay off. But I moved away from BW before that day came in 2011, and I was afraid that same thing might happen this time as well.

But the nail in the coffin was Flash advocating this build, that it's a strong build that is neither an all-in nor a timing attack and that it's map-independent.
All discussion ends at that point.

But enough talking, let's finally get to the game!



This is a clash between two mid-1300s in Fighting Spirit.
It was actually my 2nd game trying out this 7-fac build. The 1st game was also on FS, with me at 7 and Protoss at 1. I ended up winning that one pretty smoothly, something I can rarely say in TvP.

My opponent was White protoss at 11.
[image loading]

I was Blue terran at 5, so again, like in the first game, a cross position.
[image loading]

I proceed to wall off the ramp. (This is not what Flash did in his video, but I decided to tailor it to my need)
[image loading]

Unfortunately, his scouting probe enters my base before I can finish the wall off.
[image loading]

But he is going 1 gate core.
[image loading]

I do the trendy N-shape search, which makes me scout him last.
[image loading]

But I see him take his natural, so I don't have to fret about super fast DT or Reaver. But it is cross position, so the starting location has been favorable for him.
[image loading]

Back at my base, I am preparing the ancient build of siege expand.
[image loading]

His dragoons poke up to see what I'm up to, but are quickly chased away.
[image loading]

[image loading]

He is going very safe and standard, going for observers.
[image loading]

He is also taking his 3rd.
[image loading]

I, on the other hand, build a quick armory and start my +1 upgrade.
[image loading]

and start increasing my factory count.
[image loading]

But his observer strolls into my main and sees everything.
[image loading]

I scan his base and see two stargates warping. I had a feeling that he might go carrier. If it's 1 stargate, it's arbiter, but if it's two stargates, it could be either. I assumed he had a 3rd, maybe even a 4th. I was totally in the dark since I didn't do any scouting with my vultures.
[image loading]

Back at home, I increase my factory count up to 7 and prepare to mass an army that could cover the entire middle earth with metal.
[image loading]

I scan his base again, but due to my bad scan location, I don't gain any additional information.
[image loading]

He has indeed gone carriers. Honestly, at low levels, I personally think that dealing with carriers is infinitely easier than dealing with arbiters, provided that you scout him going carriers early enough. If 4~6 carriers catch you off guard, then you might as well gg right there, but if you see it coming, I think it's easier to deal with than trying to emp arbiters, but that's just me.
[image loading]

I used two scans, but comically missed his fleet beacon.
[image loading]

He starts making carriers. Time is now against me.
[image loading]

He is also getting +1 air attack.
[image loading]

I decided to use 1 more scan, and I find his fleet beacon this time.
[image loading]

Now that I confirmed what he is up to, I immediately unsiege everything and start moving out. I must kill him before he has time to get critical mass of carriers.
[image loading]

He tries to buy time and reduce my tank count with zealot bomb. I do lose some tanks, but my army is too big for his ground army to tackle by themselves.
[image loading]

[image loading]

The first 2 carriers are out now and are immediately sent to the front line.
[image loading]

But without all their interceptors ready, they are hardly a force yet. My army plows ahead towards his natural.
[image loading]

His dragoons are no match for my mech army.
[image loading]

He tries to fight with zealots and carriers, but it only gets them badly damaged.
[image loading]

All my 7 factories are working overtime to produce goliaths and vultures non-stop. They are rallied straight to his natural.
[image loading]

He underestimates the power of goliath's anti-air attack, and loses his first two carriers, which is a huge deal.
[image loading]

His next two carriers has popped.
[image loading]

But by now, I have too many goliaths.
Interceptors, observers, shuttles.... whatever that flies is instantly obliterated.
[image loading]

And some time during this, my 2/1 upgrade finishes.
[image loading]

My army takes out his natural and begins to attack his main.
[image loading]

The time has come.
The end has come.
My army has come.
[image loading]

I also send units to disrupt whatever mining bases he has.
[image loading]

My units breach his ramp and enter into his main, where more combat ensues.
[image loading]

The end is near.
[image loading]

My opponent taps out.
[image loading]

Well, despite the win, I have a lot to work on. I needed to take the 3rd as I pushed out.
I built the 3rd CC, but I floated it too late. (If you see the mini-map, you can see it floating to 6)
And I could have done a lot better job scouting with vultures (I did not do any this game)

Of course, better Protosses will have more expansions (that are better defended also) and more units, faster arbiters/carriers, etc, so it won't be this easy against them unless I improve as well.

But that's what's fun about Starcraft. You can always get better.

Well, it's really fun to ladder BW again.
It's been a long time... too long perhaps.

But the adventure will continue.






***
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 18 2020 22:01 GMT
#2
good stuff! keep it up!

but yeah honestly, if you scan 2 stargates warping in at the same time that early, you can just assume it's carriers. no real need to keep scanning to confirm. Maybe do 1 more scan after a minute just to make sure it's not a fake-out, but that's it.
blabberrrrr
Manifesto7
Profile Blog Joined November 2002
Osaka27178 Posts
Last Edited: 2020-05-19 00:48:23
May 19 2020 00:46 GMT
#3
Fun read, nice win! Earlier on, you might want to slip a vulture to the other two corners to place mines at the nexus spots just to see if he is expanding in unlikely spots. Three shift clicks is easy to do.
ModeratorGodfather
a12chaic
Profile Blog Joined May 2020
5 Posts
May 19 2020 03:39 GMT
#4
Strange build, he doesn't seem to move out quicker than the 2/1 timing on three bases. Makes more sense on a map with a really hard to take 3rd base. Artosis made a great video that has really given me direction TvP. It's what I practice everyday.
don_kyuhote
Profile Blog Joined December 2009
3007 Posts
May 19 2020 05:24 GMT
#5
On May 19 2020 12:39 a12chaic wrote:
Strange build, he doesn't seem to move out quicker than the 2/1 timing on three bases. Makes more sense on a map with a really hard to take 3rd base. Artosis made a great video that has really given me direction TvP. It's what I practice everyday.

Yea, he said he came up with this build because of Block Chain, where it's impossible to take quick 3rd as Terran. But it works in "regular" maps as well like FS or CB. It's just that the late game won't be as good compared to quick 3rd. In exchange, it is much more beginner friendly, since you only have to manage 2 bases instead of 3 until the fighting begins. If I get much better, I do plan on playing the quick 3rd build again, but right now, that day seems pretty far off .
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
May 19 2020 05:29 GMT
#6
Congrats on the win. Great to see someone else writing BW battle reports. It's what the blog section has been missing for years! Hope you plan to continue writing them and don't forget to have fun!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
TelecoM
Profile Blog Joined January 2010
United States10865 Posts
May 22 2020 00:37 GMT
#7
Fun battle report, you did a good job. Have to watch out for those Pesky Carriers.
AKA: TelecoM[WHITE] Protoss fighting
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