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Active: 10238 users

Outpost 18 - A 2 player 18-card game

Blogs > ahw
Post a Reply
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2019-04-23 17:21:24
April 20 2019 16:27 GMT
#1
[image loading]

RULES/PNP PDF

Humanity has reached the edges of the asteroid belt. Warring nations fight for control over its’ caches of ion and ore. But supplies are limited and each reinforcement must put to careful use.

In this turn based 18-card strategy game, players build their space station and fleet from dual-purpose supply cards. Each card is a choice deployed as either an upgrade to their station or a ship in their fleet.

Outpost 18 plays in 10-15 minutes and is designed to scratch the dueling/head-to-head strategy game itch.

[image loading]

the idea

So I’ve been working on a larger deck building game for a while now — and sorry to those who are waiting to printed versions / test versions, they are in the works — but this project came in to shape pretty quickly. The challenge was to make a tight / snappy feeling strategy game with only 18 cards.

I wanted something that had hints of strategy / tcg themes — like aggression, card advantage, board manipulation, control, hand management, and so on. I wanted to make something that doesn’t require mental upkeep or board fiddliness — so there’s no tokens, no resource spending/tracking, etc. Instead, cards operate on a threshold system that keeps information on the board all the time.

In general:

Ore-based builds will generate a lot of offensive punch.
Labour-based builds will generate card advantage.
Ion-based builds will generate board control.

where it’s at


RULES/PNP PDF

I’ve also got it available as a print-on-demand at-cost, if you wanna try it without having to cut anything or if you dig a retail-like package. I’ll add a link later.

It’s been playtested a bunch with my local circle, but I wanna keep tweaking it for a while and then release it as complete. It’s one of those things about any creative project — there’s only real value to it if its out there and in the wild. I figure a small game like this is a great way to get started.
Artisreal
Profile Joined June 2009
Germany9235 Posts
May 02 2019 19:02 GMT
#2
I'm looking out for the print on demand.
passive quaranstream fan
ahw
Profile Blog Joined April 2011
Canada1099 Posts
May 07 2019 19:55 GMT
#3
made playoutpost18.com feel free to sign up if you'd like to be in the know.
Artisreal
Profile Joined June 2009
Germany9235 Posts
May 07 2019 19:57 GMT
#4
👌
passive quaranstream fan
ahw
Profile Blog Joined April 2011
Canada1099 Posts
May 30 2019 12:34 GMT
#5
dev blog @ bgg
ahw
Profile Blog Joined April 2011
Canada1099 Posts
June 02 2019 20:48 GMT
#6
http://jorgezhang.com/2019/06/02/rulebook-preview-7-paupers-ladder-empty-space-explorers-outpost-jazz-nights/?fbclid=IwAR3si1nDH51Mbr6bns1K1BgGq4YibEGLgCUuOin1fPbIU4kBdIQD1z2VSk8#outpost

Someone in the community wrote a nice little preview for me
Artisreal
Profile Joined June 2009
Germany9235 Posts
June 21 2019 21:58 GMT
#7
The graphic style reminds me of risk of rain and FTL.
Did you draw inspiration from them or how'd you come up with it?
passive quaranstream fan
ahw
Profile Blog Joined April 2011
Canada1099 Posts
June 24 2019 18:33 GMT
#8
On June 22 2019 06:58 Artisreal wrote:
The graphic style reminds me of risk of rain and FTL.
Did you draw inspiration from them or how'd you come up with it?


I like working with pixel art because its just way easier to manage as a one-man thing. I have done a handful of digital games in different tools and I always use 8-bit or 16-bit pixel art, so it just kind of seemed natural.

My favourite game as a kid was final fantasy mystic quest (yeah sure have at me mates). The art style of that game was very black-and-white simple with big borders and clear lines, so that influences quite a bit.

I think it works nicely for a sci-fi game, too.

ahw
Profile Blog Joined April 2011
Canada1099 Posts
July 19 2019 03:32 GMT
#9
http://kck.st/30HdpAN

Launched! 7$ usd / copy for na, everywhere else for a bit more
Artisreal
Profile Joined June 2009
Germany9235 Posts
July 19 2019 08:28 GMT
#10
Does it make a difference to you to bypass the Kickstarter by "ordering" here?
I have a revolut bank account so I could send money to a UK bank account no problem.
If not or its too minor to bother I'll just go for the Kickstarter.
passive quaranstream fan
ahw
Profile Blog Joined April 2011
Canada1099 Posts
July 19 2019 12:59 GMT
#11
Nah doesn’t matter — the more people the merrier, I’m doing this for publicity, anyway!
Artisreal
Profile Joined June 2009
Germany9235 Posts
July 19 2019 13:00 GMT
#12
Will go the kickstarter route
passive quaranstream fan
ahw
Profile Blog Joined April 2011
Canada1099 Posts
July 21 2019 16:50 GMT
#13
On July 19 2019 22:00 Artisreal wrote:
Will go the kickstarter route


join the party!

Been crazy so far.
Artisreal
Profile Joined June 2009
Germany9235 Posts
July 21 2019 17:25 GMT
#14
I have, I have (-:

The order is for friends of mine living in Sweden. I assume that after the project is successfully backed, we'll get the chance to enter an adress? (sorry if that's somewhere on the kickstarter page)
passive quaranstream fan
ahw
Profile Blog Joined April 2011
Canada1099 Posts
July 21 2019 18:08 GMT
#15
On July 22 2019 02:25 Artisreal wrote:
I have, I have (-:

The order is for friends of mine living in Sweden. I assume that after the project is successfully backed, we'll get the chance to enter an adress? (sorry if that's somewhere on the kickstarter page)


Yeah, there’s a post campaign survey to gather shipping info and that kind of thing
Artisreal
Profile Joined June 2009
Germany9235 Posts
October 05 2019 09:57 GMT
#16
Aww yeah, super excited to have the game in my hands this Christmas to try it out!
My friend, whom I will have it send to, will probably crush me by then.

Though thanks to the online variant I can also play.

Great project and I hope you'll break even on costs!
(Excluding your labor unfortunately)
passive quaranstream fan
ahw
Profile Blog Joined April 2011
Canada1099 Posts
October 06 2019 23:53 GMT
#17
On October 05 2019 18:57 Artisreal wrote:
Aww yeah, super excited to have the game in my hands this Christmas to try it out!
My friend, whom I will have it send to, will probably crush me by then.

Though thanks to the online variant I can also play.

Great project and I hope you'll break even on costs!
(Excluding your labor unfortunately)


woohoo! Yeah, we should be good re: costs, so not to worry there.

Fingers crossed December delivery lines up. It's looking good, so far.
Foxdier
Profile Joined September 2021
2 Posts
May 01 2023 06:54 GMT
#18
--- Nuked ---
RemiBauer
Profile Joined May 2023
1 Post
Last Edited: 2023-05-01 15:24:58
May 01 2023 07:28 GMT
#19
--- Nuked ---
Hoodmonu
Profile Joined May 2024
1 Post
Last Edited: 2024-05-25 17:12:24
May 19 2024 15:48 GMT
#20
The idea of navigating the asteroid belt while warring nations fight for control over valuable resources is both intriguing and intense. I can imagine the excitement of strategizing and making careful choices with each supply card, deciding whether to use it to upgrade my station or bolster my fleet.
As someone who enjoys quick, strategic games, Outpost 18 seems like the perfect fit. The fact that it's designed to scratch that dueling/head-to-head strategy game itch in just 10-15 minutes is fantastic. While solitaire online is my trusty companion for passing the time, I'm definitely eager to give Outpost 18 a try for a change of pace and immerse myself in the thrilling world of space exploration and warfare.
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