I'm posting this to announce that a game I've been working on with Keith Burgun Games - Escape the Omnochronom!
Here's the trailer and steam description:
Escape the Omnochronom! is a single player turn based strategy game that combines Roguelike and MOBA elements into something new.
You just got sucked into the Omnochronom (Om-KNOCK-Row-Nom), an ancient, mysterious device. Inside the device are mechanical minions, strange characters and spirits trapped there for eternity. Some say that the Omnochronom gives its owner eternal life by sapping all the energy from those captured. Some say it's simply a twisted prison invented by an evil god. Whatever the case, you know you can't stay here long.
There's a huge exit door up top. All you need to do is get one of these Key Minions up to the top before you're completely destroyed.
You can find weapons, tools, and other treasures left behind by others who have been trapped here before you. Because of a strange temporal quality of the Omnochronom, you can also find things left behind from people captured *after* you, as well. And you'll need everything you can get your hands on, because there are eight different horrifying Guardians, who power up minions, throw you around, destroy your base, and worse.
Collect special cards that power you up and give you access to new abilities. Unlock new playable characters that each have their own unique playstyle. Discover the secrets of the procedurally-generated Omnochronom. Purchase randomly generated items, use tactical abilities, power up, and push the lanes.
With any luck, you just might be able to ESCAPE THE OMNOCHRONOM!
FEATURES
A bunch of fun characters to play with their own special powers
Lots of cool items to collect and unlock, with random ones available each game
Smart, balanced procedural generation presents an interesting but fair challenge every time
Single-player Elo system keeps the game challenging and fun at any level of play
Colorful pixel art
Original soundtrack
When Keith first gave me the description of his game back in March, I was both intrigued and confused. How do you make a turn-based single-player MOBA Roguelike? Sounds like he put a bunch of buzzwords into a hat and designed the game from the results. After playing the game myself, the description started to make sense and the combined set of ideas work together pretty well. Obviously, the game needs more work (mostly additional content, but there's bugs...), but it's at a point where the more player feedback we have, the more we can improve the game.
Anyway, if you're a fan of strategy games and always wanted to know what it would be like to FINALLY not have to depend on your team mates in DotA or League, come give Escape the Omnochronom a try!
Here are some direct links to purchase:
Steam
Itch.io
Thanks for reading!