• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:19
CEST 19:19
KST 02:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202522Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced36BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings #1: Maru - Greatest Players of All Time Serral wins EWC 2025 Greatest Players of All Time: 2025 Update Power Rank - Esports World Cup 2025
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Google Play ASL (Season 20) Announced Dewalt's Show Matches in China Shield Battery Server New Patch Help: rep cant save
Tourneys
[Megathread] Daily Proleagues [BSL] Non-Korean Championship - Final weekend [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Flash @ Namkraft Laddernet …
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 681 users

Avilo's SC:Remastered Wishlist heuheu

Blogs > avilo
Post a Reply
Normal
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2017-03-26 10:32:15
March 26 2017 10:31 GMT
#1
Hi long time no blog post here on TL.

Excited that Starcraft: Remastered is real like most of you guys.
I've played about two games of Brood War in the past few years lol though i watch every now and then.

I have a list of things that i personally would love to see on this game, a lot of them people will agree with since they are basically just quality of life changes that don't impact gameplay or balance :D

1) Mini-map not darked out at game start - make it SC2 style
Make it like SC2 so players not familiar with Brood War maps can at least see the layout of the map and know where to send their scouts etc. Simple quality of life change.

2) Show what your current hotkeys are - make it SC2 style
One annoying thing about Brood war is you cannot see or verify what you have hotkey'd. Simple UI addition to let players see what they have on 1-0. Doesn't affect balance/gameplay at all. Another simple quality of life change.

3) Show waypoints/rally points that you have set
You see the trend in this wishlist? Another quality of life change. Let me see the waypoints / rally points i have set for a unit to travel on. I do not see how even an SC1 elitist can argue this would be bad at all.

4) Custom Hotkeys
Let players be able to change the hotkeys to marines, zealots, etc. so I can set my marine hotkey to "a" if i want. Doesn't impact gameplay, another quality of life change

5) Ability to change player colors
Again, convenience, just something you can't do in Brood War but is pretty simple quality of life change.

I'm sure there's more i can think of that are basic quality of life changes, but those were some that came to mind pretty quickly.

As for things brood war elitists would berate me for...

It would be nice if Blizzard implemented a "Modern SC Remastered" with unlimited selection, MBS, smart cast, and the works. If only for the reason it'd be interesting as hell and a new take on Brood War.

That is all. I'm hyped af like most of you for SC Remastered.

*
Sup
Cele
Profile Blog Joined December 2008
Germany4016 Posts
March 26 2017 11:36 GMT
#2
1) leave as is. Play Sc2 if you need Sc2 style.

2) Leave as is. Play Sc2 if you need Sc2 style

3) Why not.

4) no thx.

5) can already do that in bw.
Broodwar for life!
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2017-03-26 11:51:01
March 26 2017 11:49 GMT
#3
they announced that the bw remaster/patch 1.18 will support custom hotkeys

personally i'd be ok with #1 and 2 too, since they don't change unit interactions at all, but the bw purists would flip their shit
vibeo gane,
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 26 2017 12:08 GMT
#4
Agree with all but the last one (obviously).

1 does not.impact experienced players but helps new people feel less lost, great change.

2 and 3 I think are acceptably low impact as well. The shown control groups isn't an advantage even, I think many people would choose to play with them turned off.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Poopi
Profile Blog Joined November 2010
France12876 Posts
March 26 2017 13:16 GMT
#5
On March 26 2017 20:36 Cele wrote:
1) leave as is. Play Sc2 if you need Sc2 style.

2) Leave as is. Play Sc2 if you need Sc2 style

3) Why not.

4) no thx.

5) can already do that in bw.

Not sure if this is a troll or not?
Like it doesn't impact veterans of the game to show the map layout since they know it by heart but if you jump into a new map it's already kinda difficult to play with the mini map not greyed out, I can't imagine how it is if you can't even watch the map...
WriterMaru
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
Last Edited: 2017-03-26 13:18:52
March 26 2017 13:18 GMT
#6
On March 26 2017 22:16 Poopi wrote:
Show nested quote +
On March 26 2017 20:36 Cele wrote:
1) leave as is. Play Sc2 if you need Sc2 style.

2) Leave as is. Play Sc2 if you need Sc2 style

3) Why not.

4) no thx.

5) can already do that in bw.

Not sure if this is a troll or not?
Like it doesn't impact veterans of the game to show the map layout since they know it by heart but if you jump into a new map it's already kinda difficult to play with the mini map not greyed out, I can't imagine how it is if you can't even watch the map...


learning the map is part of the game
Poopi
Profile Blog Joined November 2010
France12876 Posts
March 26 2017 13:21 GMT
#7
On March 26 2017 22:18 mdb wrote:
Show nested quote +
On March 26 2017 22:16 Poopi wrote:
On March 26 2017 20:36 Cele wrote:
1) leave as is. Play Sc2 if you need Sc2 style.

2) Leave as is. Play Sc2 if you need Sc2 style

3) Why not.

4) no thx.

5) can already do that in bw.

Not sure if this is a troll or not?
Like it doesn't impact veterans of the game to show the map layout since they know it by heart but if you jump into a new map it's already kinda difficult to play with the mini map not greyed out, I can't imagine how it is if you can't even watch the map...


learning the map is part of the game

You need to learn the map even with full mini-map displayed you know? :o
WriterMaru
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-03-26 13:42:45
March 26 2017 13:42 GMT
#8
1. I like the map being completely black at the start. Clearly shows which parts you have/haven't explored, which is information that's lost in a fog-of-war version.

2. Clutter of the screen. Optional, disabled by default, sure.

3. Clutter of the screen. Optional, disabled by default, sure.

4. Already happening, not to my excitement. If you're a casual you won't spend any time thinking about the hotkeys you have to press and what the implications are. You're terrible either way. If your aim is to get really good, it does give an advantage especially when it comes to Patrol micro or Macroing off screen (5sz, 6sz, 7sz, 8sz, 9sz, 0sz or 5m, 6m, 7c, 8c if you're terran)

5. Sure
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 26 2017 14:45 GMT
#9
1. I like the map being completely black at the start. Clearly shows which parts you have/haven't explored, which is information that's lost in a fog-of-war version.

Good point, could make it a toggle.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 26 2017 17:41 GMT
#10
Please don't come over to Brood War. All you do is whine.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Jealous
Profile Blog Joined December 2011
10151 Posts
Last Edited: 2017-03-27 10:12:12
March 26 2017 17:47 GMT
#11
No one wants you to rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
NrG.ZaM
Profile Joined March 2008
United States267 Posts
March 26 2017 17:47 GMT
#12
On March 26 2017 23:45 Liquid`Jinro wrote:
Show nested quote +
1. I like the map being completely black at the start. Clearly shows which parts you have/haven't explored, which is information that's lost in a fog-of-war version.

Good point, could make it a toggle.


Could be neat as a toggle-able feature for players who prefer to have the terrain on the minimap off anyway, but no information is lost by having the minimap the way it is in SC2.

ex. [image loading]

The unexplored areas are fairly dark, but visible, the explored but not in vision areas are slightly lighter, and the areas in vision are bright.

It'd be a nice quality-of-life change but I won't be sad if it's not added, already used to having to commit maps to memory.
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
Last Edited: 2017-03-26 17:52:02
March 26 2017 17:49 GMT
#13
Agree w/ B-royal. But on point 2, if you have ever actually forgot what you hotkeys were you probably aren't hotkeying consistently. On 3, i remember there used to be a trick in sc2 to find the opponents base by looking at the rallypoint of your scout- personally i don't think that should be added to the game since the scouting/anti-scouting dynamic is an important part of the game. Also, elegance of UI is good.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 18:16 GMT
#14
I think for the most part these are fine. I thought™ that they talked about changing hotkeys a bit in either HD or in 1.18 but I don't know.
kiss kiss fall in love
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-03-26 18:25:53
March 26 2017 18:19 GMT
#15
On March 26 2017 22:18 mdb wrote:
Show nested quote +
On March 26 2017 22:16 Poopi wrote:
On March 26 2017 20:36 Cele wrote:
1) leave as is. Play Sc2 if you need Sc2 style.

2) Leave as is. Play Sc2 if you need Sc2 style

3) Why not.

4) no thx.

5) can already do that in bw.

Not sure if this is a troll or not?
Like it doesn't impact veterans of the game to show the map layout since they know it by heart but if you jump into a new map it's already kinda difficult to play with the mini map not greyed out, I can't imagine how it is if you can't even watch the map...


learning the map is part of the game

I don't see how a pitch-black unexplored fog of war is better than, say, two transparent shades of grey like in SC2 or some other RTS games. It has its use in single-player and maybe some custom maps, but it adds a seemingly unnecessary burden of knowledge onto new players.

If I had to learn a map, I would have to:
-Possibly play at a disadvantage against someone who may already know the map
-Waste time firing up a single-player game, then blacksheepwall it up
-Resort to the internet to find a full map image
-Squint at the pixels on the low-res minimap preview in the lobby

An acceptable compromise may be to include a high-res map preview in the lobby
ㅇㅅㅌㅅ
evilEye_
Profile Joined October 2014
United States91 Posts
Last Edited: 2017-03-26 18:26:32
March 26 2017 18:24 GMT
#16
BW is perfect. It's literally the most well balanced and perfect game ever made....period. Anyone who doesn't think so, please let me know and I will be happy to smash your face in....in a nice way, of course, via a civilized debate....which you will lose. SC2 is a terrible game. BW is better. The only ones who disagree are the ones who can't cut it in BW. Period. GG, no re. Thnx.

EDIT- If you want further proof....all the "wack" players in BW are good in SC2. All the actual good players are going back to BW. Why after 20 years go back to the original? Because it's better and they are smart enough to know the difference. Also, BW is THE game that put eSports on the map....literally THE game. All you failures who play other games...you're welcome.

User was warned for this post
Real Eyes Realize Real Lies.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 26 2017 18:31 GMT
#17
On March 27 2017 03:19 eviltomahawk wrote:
Show nested quote +
On March 26 2017 22:18 mdb wrote:
On March 26 2017 22:16 Poopi wrote:
On March 26 2017 20:36 Cele wrote:
1) leave as is. Play Sc2 if you need Sc2 style.

2) Leave as is. Play Sc2 if you need Sc2 style

3) Why not.

4) no thx.

5) can already do that in bw.

Not sure if this is a troll or not?
Like it doesn't impact veterans of the game to show the map layout since they know it by heart but if you jump into a new map it's already kinda difficult to play with the mini map not greyed out, I can't imagine how it is if you can't even watch the map...


learning the map is part of the game

I don't see how a pitch-black unexplored fog of war is better than, say, two transparent shades of grey like in SC2 or some other RTS games. It has its use in single-player and maybe some custom maps, but it adds a seemingly unnecessary burden of knowledge onto new players.

If I had to learn a map, I would have to:
-Possibly play at a disadvantage against someone who may already know the map
-Waste time firing up a single-player game, then blacksheepwall it up
-Resort to the internet to find a full map image
-Squint at the pixels on the low-res minimap preview in the lobby

An acceptable compromise may be to include a high-res map preview in the lobby


I'm sorry that not all games hold your hand while you play.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2017-03-26 18:33:22
March 26 2017 18:32 GMT
#18
How is it hand-holding to be given a layout of the map? It's not like it's typically randomized anyway*. You're just skipping the part of learning a map where you figure out where everything is. It's how you use it that determines who wins in a match, isn't it?

* except for relative spawn locations sometimes
kiss kiss fall in love
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 26 2017 18:33 GMT
#19
All of these would be pretty great as toggleable if I'm honest. I probably wouldn't use them, but I would definitely love to be able to play as Orange terran all day errday.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 26 2017 18:38 GMT
#20
On March 27 2017 02:47 Jealous wrote:
No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2.

I can't wait for the Terran imba threads etc to start popping up soon.

Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy.
show hotkeys no

change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option
Artillery spawned from the forges of Hell
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 26 2017 18:40 GMT
#21
On March 27 2017 03:38 arb wrote:
Show nested quote +
On March 27 2017 02:47 Jealous wrote:
No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2.

I can't wait for the Terran imba threads etc to start popping up soon.

Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy.
show hotkeys no

change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option


It would help noob players more for them to see where they haven't scouted yet.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 18:44 GMT
#22
On March 27 2017 03:40 ninazerg wrote:
Show nested quote +
On March 27 2017 03:38 arb wrote:
On March 27 2017 02:47 Jealous wrote:
No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2.

I can't wait for the Terran imba threads etc to start popping up soon.

Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy.
show hotkeys no

change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option


It would help noob players more for them to see where they haven't scouted yet.

Can't we just do the same with two shades of transparent grey?
ㅇㅅㅌㅅ
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 26 2017 18:44 GMT
#23
On March 27 2017 03:40 ninazerg wrote:
Show nested quote +
On March 27 2017 03:38 arb wrote:
On March 27 2017 02:47 Jealous wrote:
No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2.

I can't wait for the Terran imba threads etc to start popping up soon.

Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy.
show hotkeys no

change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option


It would help noob players more for them to see where they haven't scouted yet.

I'm not entirely against the idea granted id probably play with it off and just look at the maps before hand like I always have but still.
Artillery spawned from the forges of Hell
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 26 2017 18:51 GMT
#24
On March 27 2017 03:44 eviltomahawk wrote:
Show nested quote +
On March 27 2017 03:40 ninazerg wrote:
On March 27 2017 03:38 arb wrote:
On March 27 2017 02:47 Jealous wrote:
No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2.

I can't wait for the Terran imba threads etc to start popping up soon.

Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy.
show hotkeys no

change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option


It would help noob players more for them to see where they haven't scouted yet.

Can't we just do the same with two shades of transparent grey?


That's a slippery slope. Soon, we'll have 50 shades of grey, and that is a travesty of epic proportions.
+
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-03-26 19:08:58
March 26 2017 19:06 GMT
#25
I actually didn't know sc2 had those 2 shades of grey. Anyway, like I said, I think black versus explored is much more obvious/clear. But I don't mind if other people want 2 shades of grey as long as my option remains.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 19:10 GMT
#26
On March 27 2017 03:51 ninazerg wrote:
Show nested quote +
On March 27 2017 03:44 eviltomahawk wrote:
On March 27 2017 03:40 ninazerg wrote:
On March 27 2017 03:38 arb wrote:
On March 27 2017 02:47 Jealous wrote:
No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2.

I can't wait for the Terran imba threads etc to start popping up soon.

Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy.
show hotkeys no

change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option


It would help noob players more for them to see where they haven't scouted yet.

Can't we just do the same with two shades of transparent grey?


That's a slippery slope. Soon, we'll have 50 shades of grey, and that is a travesty of epic proportions.

that bait was all too easy
ㅇㅅㅌㅅ
Facet
Profile Joined June 2015
43 Posts
Last Edited: 2017-03-26 20:09:38
March 26 2017 19:17 GMT
#27
Layout 1:
;donli rízn ai endors kāstm hqtkíz iz bikāz its ā form f strātíjik finking ty kām āp wiv ān qptiml leiaut. ;if wqn invests in tinkering āraund wiv it, ènd wainds up ríping dā benefits, dèn ai sí nāfing rong wivèt, morso its wrf dā sèkrifais āv opning āp dā ;pèndorā's bqx of fiucr nesesití for bèlns srveilns ènd pècing.

Layout 2 (small tweak):
;donli rízn ai endors kqstm hātkíz iz bikqz its q formf strqtíjik finking ty kqm qp wiv qn āptiml leiaut. ;if wān invests in tinkering qraund wiv it, ènd wainds up ríping dq benefits, dèn ai sí nqfing rong wivèt, morso its wrf dq sèkrifais qv opning qp dq ;péndorq's bāx of fiucr nesesití for bèlns srveilns ènd pècing.

User was warned for this post
Now promoting/modding/bouncing for Mafia on a Plane. Get in touch with me for your forum mafia aptitude test, but first prove you're not a cheater by gathering and playing osu! or typeracer together with the others.
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
March 26 2017 20:16 GMT
#28
I'm not a SC2 guy, but I do think a lot of changes in that game was for the better. I'd welcome an option for multiple building select, +12 unit select and other features (can be turned off for professional matches of course).

I will say that #1 should be able to be disabled, since otherwise it'd fuck a lot with the UMS community.
Aldaris was the good guy of Brood War.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2017 20:44 GMT
#29
I don't deny that's better for quality of life, but SC:Remastered should keep all the old stuff if only because it's not really BW without those limitations.
kiss kiss fall in love
Facet
Profile Joined June 2015
43 Posts
March 26 2017 21:10 GMT
#30
On March 27 2017 05:16 RWLabs wrote:
I'm not a SC2 guy, but I do think a lot of changes in that game was for the better. I'd welcome an option for multiple building select, +12 unit select and other features (can be turned off for professional matches of course).

I will say that #1 should be able to be disabled, since otherwise it'd fuck a lot with the UMS community.

And I'd welcome max 2 building selects and 24 units for sc2. UMS, fastest and such is seriously negligible.
Now promoting/modding/bouncing for Mafia on a Plane. Get in touch with me for your forum mafia aptitude test, but first prove you're not a cheater by gathering and playing osu! or typeracer together with the others.
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
March 26 2017 22:33 GMT
#31
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo
twitch.tv/pharaphobia
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 26 2017 23:07 GMT
#32
On March 27 2017 07:33 PharaphobiaSC wrote:
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo


I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.

There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.

Best example i always give of the superiority of Brood War > SC2 is:

10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.

10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.

I'm pretty hyped to re-enter Brood War when it comes out.

As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.

As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.

It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
Sup
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 27 2017 00:00 GMT
#33
On March 27 2017 08:07 avilo wrote:
Show nested quote +
On March 27 2017 07:33 PharaphobiaSC wrote:
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo


I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.


Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.

There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.

Best example i always give of the superiority of Brood War > SC2 is:

10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.

10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.


10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.


I'm pretty hyped to re-enter Brood War when it comes out.


Why haven't you been playing already? The game's been here the whole time.


As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.

As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.

It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.


I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
March 27 2017 01:20 GMT
#34
One thing they could make better is the obersever interface.
Adding a production tab would be neat for example.

Question to avilo: will you play BW:HD with health bars on?
The mind is like a parachute, it doesnt work unless its open. - Zappa
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 27 2017 02:25 GMT
#35
On March 27 2017 09:00 ninazerg wrote:
Show nested quote +
On March 27 2017 08:07 avilo wrote:
On March 27 2017 07:33 PharaphobiaSC wrote:
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo


I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.


Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.

Show nested quote +
There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.

Best example i always give of the superiority of Brood War > SC2 is:

10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.

10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.


10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.

Show nested quote +

I'm pretty hyped to re-enter Brood War when it comes out.


Why haven't you been playing already? The game's been here the whole time.

Show nested quote +

As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.

As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.

It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.


I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.

So dont let people issue a build command in unexplored terrain... problem solved it would seem.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 27 2017 02:42 GMT
#36
On March 27 2017 09:00 ninazerg wrote:
Show nested quote +
On March 27 2017 08:07 avilo wrote:
On March 27 2017 07:33 PharaphobiaSC wrote:
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo


I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.


Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.

Show nested quote +
There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.

Best example i always give of the superiority of Brood War > SC2 is:

10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.

10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.


10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.

Show nested quote +

I'm pretty hyped to re-enter Brood War when it comes out.


Why haven't you been playing already? The game's been here the whole time.

Show nested quote +

As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.

As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.

It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.


I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.


lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.

I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.

I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.

I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).

LOTV is a backwards step in every single direction of gameplay compared to HOTS.

Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.

Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2017-03-27 02:49:17
March 27 2017 02:44 GMT
#37
On March 27 2017 11:42 avilo wrote:
Show nested quote +
On March 27 2017 09:00 ninazerg wrote:
On March 27 2017 08:07 avilo wrote:
On March 27 2017 07:33 PharaphobiaSC wrote:
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo


I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.


Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.

There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.

Best example i always give of the superiority of Brood War > SC2 is:

10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.

10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.


10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.


I'm pretty hyped to re-enter Brood War when it comes out.


Why haven't you been playing already? The game's been here the whole time.


As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.

As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.

It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.


I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.


lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.

I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.

I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.

I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).

LOTV is a backwards step in every single direction of gameplay compared to HOTS.

Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.

Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.


On March 27 2017 10:20 Kevin_Sorbo wrote:
One thing they could make better is the obersever interface.
Adding a production tab would be neat for example.

Question to avilo: will you play BW:HD with health bars on?


AHAHAHAHA Hell no. And btw there's your proof i'm a brood war elitist - i still refuse to play SC2 with healthbars all these years xD

Although, now that you mention it, that's another quality of life change that i think would be awesome for the game. It does not impact balance, just is another quality of life change for players. As long as it's a user option and not a 100% requirement.

Just to clarify - that's what my intent was with this blog post. To create discussion about what would be great for Starcraft: Remastered that do not mess AT ALL with Brood War gameplay, design, or balance.

Like most of you guys i would never want them to change the 12 unit selection limit because that is actually a huge part of Brood War balance and design that are intertwined.

I think it would be cool if they implemented a "Modern mode" though that has all of those things that SC2 has, although i can respect that most brood war elitists would consider that the end of the known universe xD
Sup
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
Last Edited: 2017-03-27 04:18:44
March 27 2017 04:18 GMT
#38
On March 27 2017 06:10 WoofHorsetugs wrote:
Show nested quote +
On March 27 2017 05:16 RWLabs wrote:
I'm not a SC2 guy, but I do think a lot of changes in that game was for the better. I'd welcome an option for multiple building select, +12 unit select and other features (can be turned off for professional matches of course).

I will say that #1 should be able to be disabled, since otherwise it'd fuck a lot with the UMS community.

And I'd welcome max 2 building selects and 24 units for sc2. UMS, fastest and such is seriously negligible.


I played exclusively UMS for the first ten years I've played Starcraft. I don't think it makes sense to alienate the huge UMS community by leaving out a feature that could be easily added.
Aldaris was the good guy of Brood War.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 27 2017 07:54 GMT
#39
On March 27 2017 11:42 avilo wrote:
Show nested quote +
On March 27 2017 09:00 ninazerg wrote:
On March 27 2017 08:07 avilo wrote:
On March 27 2017 07:33 PharaphobiaSC wrote:
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo


I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.


Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.

There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.

Best example i always give of the superiority of Brood War > SC2 is:

10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.

10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.


10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.


I'm pretty hyped to re-enter Brood War when it comes out.


Why haven't you been playing already? The game's been here the whole time.


As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.

As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.

It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.


I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.


lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.

I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.

I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.

I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).

LOTV is a backwards step in every single direction of gameplay compared to HOTS.

Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.

Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.


You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Ej_
Profile Blog Joined January 2013
47656 Posts
March 27 2017 08:49 GMT
#40
On March 27 2017 16:54 ninazerg wrote:
Show nested quote +
On March 27 2017 11:42 avilo wrote:
On March 27 2017 09:00 ninazerg wrote:
On March 27 2017 08:07 avilo wrote:
On March 27 2017 07:33 PharaphobiaSC wrote:
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo


I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.


Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.

There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.

Best example i always give of the superiority of Brood War > SC2 is:

10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.

10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.


10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.


I'm pretty hyped to re-enter Brood War when it comes out.


Why haven't you been playing already? The game's been here the whole time.


As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.

As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.

It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.


I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.


lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.

I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.

I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.

I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).

LOTV is a backwards step in every single direction of gameplay compared to HOTS.

Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.

Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.


You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18?

"Mech isn't viable versus Zerg. Even FlaSh the GOAT can't beat Soulkey with it..."
"Technically the dictionary has zero authority on the meaning or words" - Rodya
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 27 2017 08:59 GMT
#41
On March 27 2017 16:54 ninazerg wrote:
Show nested quote +
On March 27 2017 11:42 avilo wrote:
On March 27 2017 09:00 ninazerg wrote:
On March 27 2017 08:07 avilo wrote:
On March 27 2017 07:33 PharaphobiaSC wrote:
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo


I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.


Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.

There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.

Best example i always give of the superiority of Brood War > SC2 is:

10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.

10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.


10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.


I'm pretty hyped to re-enter Brood War when it comes out.


Why haven't you been playing already? The game's been here the whole time.


As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.

As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.

It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.


I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.


lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.

I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.

I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.

I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).

LOTV is a backwards step in every single direction of gameplay compared to HOTS.

Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.

Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.


You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18?


lol i just explained why i don't play it, it's too much of a pain in the ass to stream and even if you set it up it's not optimal because of resolution settings, etc.

On March 27 2017 17:49 Ej_ wrote:
Show nested quote +
On March 27 2017 16:54 ninazerg wrote:
On March 27 2017 11:42 avilo wrote:
On March 27 2017 09:00 ninazerg wrote:
On March 27 2017 08:07 avilo wrote:
On March 27 2017 07:33 PharaphobiaSC wrote:
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo


I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.


Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.

There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.

Best example i always give of the superiority of Brood War > SC2 is:

10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.

10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.


10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.


I'm pretty hyped to re-enter Brood War when it comes out.


Why haven't you been playing already? The game's been here the whole time.


As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.

As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.

It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.


I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.


lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.

I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.

I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.

I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).

LOTV is a backwards step in every single direction of gameplay compared to HOTS.

Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.

Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.


You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18?

"Mech isn't viable versus Zerg. Even FlaSh the GOAT can't beat Soulkey with it..."


Eh what? I played pretty much exclusively mech TvZ in Brood War, using valykrie builds but more often i'd turtle standard mech into mass two port science vessel accumulation to deal with mass mutalisks. Mech will be even more viable because the valkyrie bug is being fixed
Sup
chrisolo
Profile Joined May 2009
Germany2606 Posts
March 27 2017 09:42 GMT
#42
No, but thank you
¯\_(ツ)_/¯ - aka cReAtiVee
KameZerg
Profile Blog Joined May 2007
Sweden1762 Posts
Last Edited: 2017-03-27 12:12:55
March 27 2017 11:49 GMT
#43
1) Mini-map darkened favors the player whos been practicing on the map more
2) Seein what you have hotkeyed can act as a indicator to certain elements. It's like having a tooltip saying Look you have a shuttle here that you forgot to use.
3) Keep that for the observers, not players.
4) All hotkeys except movement keys like M,H and P should be customazible

asdasdasdasdasd123123123
Biolunar
Profile Joined February 2012
Germany224 Posts
March 27 2017 12:27 GMT
#44
On March 27 2017 20:49 ICanFlyLow wrote:
4) All hotkeys except movement keys like M,H and P should be customazible

Makes no sense at all. Did you just assume my P key is where your P key is? Tip: it is not (neither is my H key).
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
TaShadan
Profile Joined February 2010
Germany1970 Posts
March 27 2017 14:13 GMT
#45
I personally have no problem with comfort features being added as optional for single and LAN or UMS mode.
Ladder should be untouched though!
Total Annihilation Zero
SkrollK
Profile Joined January 2015
France580 Posts
March 27 2017 22:20 GMT
#46
Please, stay on the SC2 side
. They got cookies.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 28 2017 04:53 GMT
#47
On March 27 2017 21:27 Biolunar wrote:
Show nested quote +
On March 27 2017 20:49 ICanFlyLow wrote:
4) All hotkeys except movement keys like M,H and P should be customazible

Did you just assume my P key


hashtag triggered
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 28 2017 11:19 GMT
#48
A thread where avilo is the voice of reason, what has the world come to.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
March 28 2017 14:34 GMT
#49
Hey. The more people that come back, the better. SC2 was mess. I'm all for the good and the bad to come back. Sadly, I heard Idra won't be coming back. Sad day.
So wait? I'm bad? =(
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
March 28 2017 16:37 GMT
#50
I predict BW won't see much of a foreign resurgence because especially in the modern gaming world, it's a chore to play. It is for the ultra hardcore RTS player. So Avilo's changes are good.

Maybe UMS will see a resurgence.
Deleted User 261926
Profile Joined April 2012
960 Posts
March 30 2017 23:43 GMT
#51
On March 28 2017 20:19 opisska wrote:
A thread where avilo is the voice of reason, what has the world come to.

I know... Insane, right?
Deleted User 261926
Profile Joined April 2012
960 Posts
March 30 2017 23:49 GMT
#52
On March 27 2017 20:49 ICanFlyLow wrote:
1) Mini-map darkened favors the player whos been practicing on the map more
2) Seein what you have hotkeyed can act as a indicator to certain elements. It's like having a tooltip saying Look you have a shuttle here that you forgot to use.
3) Keep that for the observers, not players.
4) All hotkeys except movement keys like M,H and P should be customazible


We should remove the map completely. Let memory and scroll scanning continuously act as a mapping tool.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 02 2017 04:19 GMT
#53
On March 28 2017 20:19 opisska wrote:
A thread where avilo is the voice of reason, what has the world come to.

I thought the same. Kinda hilarious tbh
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
virpi
Profile Blog Joined August 2009
Germany3598 Posts
April 04 2017 06:33 GMT
#54
I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.

I'm one of those people. I was grinding games hard until LOTV came out and was having lots of fun, even though the stalemates were tiring sometimes. When LOTV was released, I was really excited. But after a few weeks the excitement had vanished. LOTV just feels wrong, I can't really explain it. Clunky macro, too much harassment, too many abilities in battles.

@BW: Customizable hotkeys are important. It's mind-boggling how anyone can say that stuff like 9p0p is ergonomic in any way. Black mini map is fine imho, maps can be learned pretty quickly. Showing unit groups isn't needed imho, too much screen cluttering going on there. The rally point idea is good.
first we make expand, then we defense it.
Normal
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
16:00
Warm Up Cup 4
uThermal324
SteadfastSC169
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 324
Hui .257
SteadfastSC 169
BRAT_OK 107
UpATreeSC 97
ProTech76
goblin 70
ForJumy 32
MindelVK 1
StarCraft: Brood War
Britney 21145
Bisu 2002
ggaemo 1298
Mini 995
EffOrt 774
Barracks 477
Dewaltoss 81
TY 75
Shine 36
Noble 30
[ Show more ]
Aegong 20
IntoTheRainbow 7
Stormgate
RushiSC42
Dota 2
qojqva4759
Dendi1580
420jenkins614
LuMiX0
League of Legends
Reynor127
Counter-Strike
markeloff752
kRYSTAL_45
Super Smash Bros
AZ_Axe157
Other Games
singsing1893
B2W.Neo484
Fuzer 295
Trikslyr91
QueenE73
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta69
• iHatsuTV 15
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• intothetv
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3414
League of Legends
• Nemesis3464
• Jankos1477
• TFBlade946
Counter-Strike
• Shiphtur167
Other Games
• WagamamaTV427
Upcoming Events
The PondCast
16h 41m
Online Event
22h 41m
Korean StarCraft League
2 days
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
Online Event
3 days
Sparkling Tuna Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs TBD
OSC
5 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
Yuqilin POB S2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.