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Hi long time no blog post here on TL.
Excited that Starcraft: Remastered is real like most of you guys. I've played about two games of Brood War in the past few years lol though i watch every now and then.
I have a list of things that i personally would love to see on this game, a lot of them people will agree with since they are basically just quality of life changes that don't impact gameplay or balance :D
1) Mini-map not darked out at game start - make it SC2 style Make it like SC2 so players not familiar with Brood War maps can at least see the layout of the map and know where to send their scouts etc. Simple quality of life change.
2) Show what your current hotkeys are - make it SC2 style One annoying thing about Brood war is you cannot see or verify what you have hotkey'd. Simple UI addition to let players see what they have on 1-0. Doesn't affect balance/gameplay at all. Another simple quality of life change.
3) Show waypoints/rally points that you have set You see the trend in this wishlist? Another quality of life change. Let me see the waypoints / rally points i have set for a unit to travel on. I do not see how even an SC1 elitist can argue this would be bad at all.
4) Custom Hotkeys Let players be able to change the hotkeys to marines, zealots, etc. so I can set my marine hotkey to "a" if i want. Doesn't impact gameplay, another quality of life change 
5) Ability to change player colors Again, convenience, just something you can't do in Brood War but is pretty simple quality of life change.
I'm sure there's more i can think of that are basic quality of life changes, but those were some that came to mind pretty quickly.
As for things brood war elitists would berate me for...
It would be nice if Blizzard implemented a "Modern SC Remastered" with unlimited selection, MBS, smart cast, and the works. If only for the reason it'd be interesting as hell and a new take on Brood War.
That is all. I'm hyped af like most of you for SC Remastered.
   
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1) leave as is. Play Sc2 if you need Sc2 style.
2) Leave as is. Play Sc2 if you need Sc2 style
3) Why not.
4) no thx.
5) can already do that in bw.
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they announced that the bw remaster/patch 1.18 will support custom hotkeys
personally i'd be ok with #1 and 2 too, since they don't change unit interactions at all, but the bw purists would flip their shit
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Sweden33719 Posts
Agree with all but the last one (obviously).
1 does not.impact experienced players but helps new people feel less lost, great change.
2 and 3 I think are acceptably low impact as well. The shown control groups isn't an advantage even, I think many people would choose to play with them turned off.
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France12760 Posts
On March 26 2017 20:36 Cele wrote: 1) leave as is. Play Sc2 if you need Sc2 style.
2) Leave as is. Play Sc2 if you need Sc2 style
3) Why not.
4) no thx.
5) can already do that in bw. Not sure if this is a troll or not? Like it doesn't impact veterans of the game to show the map layout since they know it by heart but if you jump into a new map it's already kinda difficult to play with the mini map not greyed out, I can't imagine how it is if you can't even watch the map...
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On March 26 2017 22:16 Poopi wrote:Show nested quote +On March 26 2017 20:36 Cele wrote: 1) leave as is. Play Sc2 if you need Sc2 style.
2) Leave as is. Play Sc2 if you need Sc2 style
3) Why not.
4) no thx.
5) can already do that in bw. Not sure if this is a troll or not? Like it doesn't impact veterans of the game to show the map layout since they know it by heart but if you jump into a new map it's already kinda difficult to play with the mini map not greyed out, I can't imagine how it is if you can't even watch the map...
learning the map is part of the game
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France12760 Posts
On March 26 2017 22:18 mdb wrote:Show nested quote +On March 26 2017 22:16 Poopi wrote:On March 26 2017 20:36 Cele wrote: 1) leave as is. Play Sc2 if you need Sc2 style.
2) Leave as is. Play Sc2 if you need Sc2 style
3) Why not.
4) no thx.
5) can already do that in bw. Not sure if this is a troll or not? Like it doesn't impact veterans of the game to show the map layout since they know it by heart but if you jump into a new map it's already kinda difficult to play with the mini map not greyed out, I can't imagine how it is if you can't even watch the map... learning the map is part of the game You need to learn the map even with full mini-map displayed you know? :o
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1. I like the map being completely black at the start. Clearly shows which parts you have/haven't explored, which is information that's lost in a fog-of-war version.
2. Clutter of the screen. Optional, disabled by default, sure.
3. Clutter of the screen. Optional, disabled by default, sure.
4. Already happening, not to my excitement. If you're a casual you won't spend any time thinking about the hotkeys you have to press and what the implications are. You're terrible either way. If your aim is to get really good, it does give an advantage especially when it comes to Patrol micro or Macroing off screen (5sz, 6sz, 7sz, 8sz, 9sz, 0sz or 5m, 6m, 7c, 8c if you're terran)
5. Sure
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Sweden33719 Posts
1. I like the map being completely black at the start. Clearly shows which parts you have/haven't explored, which is information that's lost in a fog-of-war version. Good point, could make it a toggle.
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Please don't come over to Brood War. All you do is whine.
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No one wants you to rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2.
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On March 26 2017 23:45 Liquid`Jinro wrote:Show nested quote +1. I like the map being completely black at the start. Clearly shows which parts you have/haven't explored, which is information that's lost in a fog-of-war version. Good point, could make it a toggle.
Could be neat as a toggle-able feature for players who prefer to have the terrain on the minimap off anyway, but no information is lost by having the minimap the way it is in SC2.
ex. ![[image loading]](http://i.imgur.com/ndREI6b.png)
The unexplored areas are fairly dark, but visible, the explored but not in vision areas are slightly lighter, and the areas in vision are bright.
It'd be a nice quality-of-life change but I won't be sad if it's not added, already used to having to commit maps to memory.
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Agree w/ B-royal. But on point 2, if you have ever actually forgot what you hotkeys were you probably aren't hotkeying consistently. On 3, i remember there used to be a trick in sc2 to find the opponents base by looking at the rallypoint of your scout- personally i don't think that should be added to the game since the scouting/anti-scouting dynamic is an important part of the game. Also, elegance of UI is good.
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I think for the most part these are fine. I thought™ that they talked about changing hotkeys a bit in either HD or in 1.18 but I don't know.
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On March 26 2017 22:18 mdb wrote:Show nested quote +On March 26 2017 22:16 Poopi wrote:On March 26 2017 20:36 Cele wrote: 1) leave as is. Play Sc2 if you need Sc2 style.
2) Leave as is. Play Sc2 if you need Sc2 style
3) Why not.
4) no thx.
5) can already do that in bw. Not sure if this is a troll or not? Like it doesn't impact veterans of the game to show the map layout since they know it by heart but if you jump into a new map it's already kinda difficult to play with the mini map not greyed out, I can't imagine how it is if you can't even watch the map... learning the map is part of the game I don't see how a pitch-black unexplored fog of war is better than, say, two transparent shades of grey like in SC2 or some other RTS games. It has its use in single-player and maybe some custom maps, but it adds a seemingly unnecessary burden of knowledge onto new players.
If I had to learn a map, I would have to: -Possibly play at a disadvantage against someone who may already know the map -Waste time firing up a single-player game, then blacksheepwall it up -Resort to the internet to find a full map image -Squint at the pixels on the low-res minimap preview in the lobby
An acceptable compromise may be to include a high-res map preview in the lobby
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BW is perfect. It's literally the most well balanced and perfect game ever made....period. Anyone who doesn't think so, please let me know and I will be happy to smash your face in....in a nice way, of course, via a civilized debate....which you will lose. SC2 is a terrible game. BW is better. The only ones who disagree are the ones who can't cut it in BW. Period. GG, no re. Thnx.
EDIT- If you want further proof....all the "wack" players in BW are good in SC2. All the actual good players are going back to BW. Why after 20 years go back to the original? Because it's better and they are smart enough to know the difference. Also, BW is THE game that put eSports on the map....literally THE game. All you failures who play other games...you're welcome.
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On March 27 2017 03:19 eviltomahawk wrote:Show nested quote +On March 26 2017 22:18 mdb wrote:On March 26 2017 22:16 Poopi wrote:On March 26 2017 20:36 Cele wrote: 1) leave as is. Play Sc2 if you need Sc2 style.
2) Leave as is. Play Sc2 if you need Sc2 style
3) Why not.
4) no thx.
5) can already do that in bw. Not sure if this is a troll or not? Like it doesn't impact veterans of the game to show the map layout since they know it by heart but if you jump into a new map it's already kinda difficult to play with the mini map not greyed out, I can't imagine how it is if you can't even watch the map... learning the map is part of the game I don't see how a pitch-black unexplored fog of war is better than, say, two transparent shades of grey like in SC2 or some other RTS games. It has its use in single-player and maybe some custom maps, but it adds a seemingly unnecessary burden of knowledge onto new players. If I had to learn a map, I would have to: -Possibly play at a disadvantage against someone who may already know the map -Waste time firing up a single-player game, then blacksheepwall it up -Resort to the internet to find a full map image -Squint at the pixels on the low-res minimap preview in the lobby An acceptable compromise may be to include a high-res map preview in the lobby
I'm sorry that not all games hold your hand while you play.
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How is it hand-holding to be given a layout of the map? It's not like it's typically randomized anyway*. You're just skipping the part of learning a map where you figure out where everything is. It's how you use it that determines who wins in a match, isn't it?
* except for relative spawn locations sometimes
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United Kingdom12022 Posts
All of these would be pretty great as toggleable if I'm honest. I probably wouldn't use them, but I would definitely love to be able to play as Orange terran all day errday.
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On March 27 2017 02:47 Jealous wrote: No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2. I can't wait for the Terran imba threads etc to start popping up soon.
Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy. show hotkeys no
change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option
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On March 27 2017 03:38 arb wrote:Show nested quote +On March 27 2017 02:47 Jealous wrote: No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2. I can't wait for the Terran imba threads etc to start popping up soon. Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy. show hotkeys no change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option
It would help noob players more for them to see where they haven't scouted yet.
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On March 27 2017 03:40 ninazerg wrote:Show nested quote +On March 27 2017 03:38 arb wrote:On March 27 2017 02:47 Jealous wrote: No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2. I can't wait for the Terran imba threads etc to start popping up soon. Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy. show hotkeys no change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option It would help noob players more for them to see where they haven't scouted yet. Can't we just do the same with two shades of transparent grey?
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On March 27 2017 03:40 ninazerg wrote:Show nested quote +On March 27 2017 03:38 arb wrote:On March 27 2017 02:47 Jealous wrote: No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2. I can't wait for the Terran imba threads etc to start popping up soon. Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy. show hotkeys no change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option It would help noob players more for them to see where they haven't scouted yet. I'm not entirely against the idea granted id probably play with it off and just look at the maps before hand like I always have but still.
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On March 27 2017 03:44 eviltomahawk wrote:Show nested quote +On March 27 2017 03:40 ninazerg wrote:On March 27 2017 03:38 arb wrote:On March 27 2017 02:47 Jealous wrote: No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2. I can't wait for the Terran imba threads etc to start popping up soon. Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy. show hotkeys no change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option It would help noob players more for them to see where they haven't scouted yet. Can't we just do the same with two shades of transparent grey?
That's a slippery slope. Soon, we'll have 50 shades of grey, and that is a travesty of epic proportions.
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I actually didn't know sc2 had those 2 shades of grey. Anyway, like I said, I think black versus explored is much more obvious/clear. But I don't mind if other people want 2 shades of grey as long as my option remains.
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On March 27 2017 03:51 ninazerg wrote:Show nested quote +On March 27 2017 03:44 eviltomahawk wrote:On March 27 2017 03:40 ninazerg wrote:On March 27 2017 03:38 arb wrote:On March 27 2017 02:47 Jealous wrote: No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2. I can't wait for the Terran imba threads etc to start popping up soon. Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy. show hotkeys no change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option It would help noob players more for them to see where they haven't scouted yet. Can't we just do the same with two shades of transparent grey? That's a slippery slope. Soon, we'll have 50 shades of grey, and that is a travesty of epic proportions. that bait was all too easy
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Layout 1: ;donli rízn ai endors kāstm hqtkíz iz bikāz its ā form f strātíjik finking ty kām āp wiv ān qptiml leiaut. ;if wqn invests in tinkering āraund wiv it, ènd wainds up ríping dā benefits, dèn ai sí nāfing rong wivèt, morso its wrf dā sèkrifais āv opning āp dā ;pèndorā's bqx of fiucr nesesití for bèlns srveilns ènd pècing.
Layout 2 (small tweak): ;donli rízn ai endors kqstm hātkíz iz bikqz its q formf strqtíjik finking ty kqm qp wiv qn āptiml leiaut. ;if wān invests in tinkering qraund wiv it, ènd wainds up ríping dq benefits, dèn ai sí nqfing rong wivèt, morso its wrf dq sèkrifais qv opning qp dq ;péndorq's bāx of fiucr nesesití for bèlns srveilns ènd pècing.
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I'm not a SC2 guy, but I do think a lot of changes in that game was for the better. I'd welcome an option for multiple building select, +12 unit select and other features (can be turned off for professional matches of course).
I will say that #1 should be able to be disabled, since otherwise it'd fuck a lot with the UMS community.
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I don't deny that's better for quality of life, but SC:Remastered should keep all the old stuff if only because it's not really BW without those limitations.
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On March 27 2017 05:16 RWLabs wrote: I'm not a SC2 guy, but I do think a lot of changes in that game was for the better. I'd welcome an option for multiple building select, +12 unit select and other features (can be turned off for professional matches of course).
I will say that #1 should be able to be disabled, since otherwise it'd fuck a lot with the UMS community. And I'd welcome max 2 building selects and 24 units for sc2. UMS, fastest and such is seriously negligible.
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Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo
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On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo 
I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.
There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
I'm pretty hyped to re-enter Brood War when it comes out.
As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
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On March 27 2017 08:07 avilo wrote:Show nested quote +On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo  I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.
Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.
There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.
I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time.
As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.
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One thing they could make better is the obersever interface. Adding a production tab would be neat for example.
Question to avilo: will you play BW:HD with health bars on?
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Sweden33719 Posts
On March 27 2017 09:00 ninazerg wrote:Show nested quote +On March 27 2017 08:07 avilo wrote:On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo  I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps. Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps. Show nested quote +There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison. Why haven't you been playing already? The game's been here the whole time. Show nested quote + As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click. So dont let people issue a build command in unexplored terrain... problem solved it would seem.
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On March 27 2017 09:00 ninazerg wrote:Show nested quote +On March 27 2017 08:07 avilo wrote:On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo  I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps. Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps. Show nested quote +There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison. Why haven't you been playing already? The game's been here the whole time. Show nested quote + As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.
lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.
I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.
I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.
I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).
LOTV is a backwards step in every single direction of gameplay compared to HOTS.
Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.
Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.
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On March 27 2017 11:42 avilo wrote:Show nested quote +On March 27 2017 09:00 ninazerg wrote:On March 27 2017 08:07 avilo wrote:On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo  I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps. Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps. There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison. I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time. As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click. lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that. I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL. I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game. I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc). LOTV is a backwards step in every single direction of gameplay compared to HOTS. Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2. Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.
On March 27 2017 10:20 Kevin_Sorbo wrote: One thing they could make better is the obersever interface. Adding a production tab would be neat for example.
Question to avilo: will you play BW:HD with health bars on?
AHAHAHAHA Hell no. And btw there's your proof i'm a brood war elitist - i still refuse to play SC2 with healthbars all these years xD
Although, now that you mention it, that's another quality of life change that i think would be awesome for the game. It does not impact balance, just is another quality of life change for players. As long as it's a user option and not a 100% requirement.
Just to clarify - that's what my intent was with this blog post. To create discussion about what would be great for Starcraft: Remastered that do not mess AT ALL with Brood War gameplay, design, or balance.
Like most of you guys i would never want them to change the 12 unit selection limit because that is actually a huge part of Brood War balance and design that are intertwined.
I think it would be cool if they implemented a "Modern mode" though that has all of those things that SC2 has, although i can respect that most brood war elitists would consider that the end of the known universe xD
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On March 27 2017 06:10 WoofHorsetugs wrote:Show nested quote +On March 27 2017 05:16 RWLabs wrote: I'm not a SC2 guy, but I do think a lot of changes in that game was for the better. I'd welcome an option for multiple building select, +12 unit select and other features (can be turned off for professional matches of course).
I will say that #1 should be able to be disabled, since otherwise it'd fuck a lot with the UMS community. And I'd welcome max 2 building selects and 24 units for sc2. UMS, fastest and such is seriously negligible.
I played exclusively UMS for the first ten years I've played Starcraft. I don't think it makes sense to alienate the huge UMS community by leaving out a feature that could be easily added.
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On March 27 2017 11:42 avilo wrote:Show nested quote +On March 27 2017 09:00 ninazerg wrote:On March 27 2017 08:07 avilo wrote:On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo  I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps. Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps. There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison. I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time. As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click. lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that. I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL. I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game. I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc). LOTV is a backwards step in every single direction of gameplay compared to HOTS. Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2. Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.
You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18?
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On March 27 2017 16:54 ninazerg wrote:Show nested quote +On March 27 2017 11:42 avilo wrote:On March 27 2017 09:00 ninazerg wrote:On March 27 2017 08:07 avilo wrote:On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo  I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps. Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps. There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison. I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time. As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click. lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that. I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL. I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game. I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc). LOTV is a backwards step in every single direction of gameplay compared to HOTS. Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2. Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general. You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18? "Mech isn't viable versus Zerg. Even FlaSh the GOAT can't beat Soulkey with it..."
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On March 27 2017 16:54 ninazerg wrote:Show nested quote +On March 27 2017 11:42 avilo wrote:On March 27 2017 09:00 ninazerg wrote:On March 27 2017 08:07 avilo wrote:On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo  I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps. Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps. There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison. I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time. As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click. lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that. I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL. I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game. I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc). LOTV is a backwards step in every single direction of gameplay compared to HOTS. Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2. Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general. You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18?
lol i just explained why i don't play it, it's too much of a pain in the ass to stream and even if you set it up it's not optimal because of resolution settings, etc.
On March 27 2017 17:49 Ej_ wrote:Show nested quote +On March 27 2017 16:54 ninazerg wrote:On March 27 2017 11:42 avilo wrote:On March 27 2017 09:00 ninazerg wrote:On March 27 2017 08:07 avilo wrote:On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo  I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps. Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps. There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison. I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time. As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click. lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that. I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL. I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game. I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc). LOTV is a backwards step in every single direction of gameplay compared to HOTS. Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2. Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general. You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18? "Mech isn't viable versus Zerg. Even FlaSh the GOAT can't beat Soulkey with it..."
Eh what? I played pretty much exclusively mech TvZ in Brood War, using valykrie builds but more often i'd turtle standard mech into mass two port science vessel accumulation to deal with mass mutalisks. Mech will be even more viable because the valkyrie bug is being fixed
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No, but thank you
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1) Mini-map darkened favors the player whos been practicing on the map more 2) Seein what you have hotkeyed can act as a indicator to certain elements. It's like having a tooltip saying Look you have a shuttle here that you forgot to use. 3) Keep that for the observers, not players. 4) All hotkeys except movement keys like M,H and P should be customazible
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On March 27 2017 20:49 ICanFlyLow wrote: 4) All hotkeys except movement keys like M,H and P should be customazible
Makes no sense at all. Did you just assume my P key is where your P key is? Tip: it is not (neither is my H key).
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I personally have no problem with comfort features being added as optional for single and LAN or UMS mode. Ladder should be untouched though!
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Please, stay on the SC2 side . They got cookies.
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On March 27 2017 21:27 Biolunar wrote:Show nested quote +On March 27 2017 20:49 ICanFlyLow wrote: 4) All hotkeys except movement keys like M,H and P should be customazible
Did you just assume my P key
hashtag triggered
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A thread where avilo is the voice of reason, what has the world come to.
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Hey. The more people that come back, the better. SC2 was mess. I'm all for the good and the bad to come back. Sadly, I heard Idra won't be coming back. Sad day.
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I predict BW won't see much of a foreign resurgence because especially in the modern gaming world, it's a chore to play. It is for the ultra hardcore RTS player. So Avilo's changes are good.
Maybe UMS will see a resurgence.
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On March 28 2017 20:19 opisska wrote: A thread where avilo is the voice of reason, what has the world come to. I know... Insane, right?
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On March 27 2017 20:49 ICanFlyLow wrote: 1) Mini-map darkened favors the player whos been practicing on the map more 2) Seein what you have hotkeyed can act as a indicator to certain elements. It's like having a tooltip saying Look you have a shuttle here that you forgot to use. 3) Keep that for the observers, not players. 4) All hotkeys except movement keys like M,H and P should be customazible
We should remove the map completely. Let memory and scroll scanning continuously act as a mapping tool.
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On March 28 2017 20:19 opisska wrote: A thread where avilo is the voice of reason, what has the world come to. I thought the same. Kinda hilarious tbh
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I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game. I'm one of those people. I was grinding games hard until LOTV came out and was having lots of fun, even though the stalemates were tiring sometimes. When LOTV was released, I was really excited. But after a few weeks the excitement had vanished. LOTV just feels wrong, I can't really explain it. Clunky macro, too much harassment, too many abilities in battles.
@BW: Customizable hotkeys are important. It's mind-boggling how anyone can say that stuff like 9p0p is ergonomic in any way. Black mini map is fine imho, maps can be learned pretty quickly. Showing unit groups isn't needed imho, too much screen cluttering going on there. The rally point idea is good.
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