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Avilo's SC:Remastered Wishlist heuheu - Page 3

Blogs > avilo
Post a Reply
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avilo
Profile Blog Joined November 2007
United States4100 Posts
March 27 2017 08:59 GMT
#41
On March 27 2017 16:54 ninazerg wrote:
Show nested quote +
On March 27 2017 11:42 avilo wrote:
On March 27 2017 09:00 ninazerg wrote:
On March 27 2017 08:07 avilo wrote:
On March 27 2017 07:33 PharaphobiaSC wrote:
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo


I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.


Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.

There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.

Best example i always give of the superiority of Brood War > SC2 is:

10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.

10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.


10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.


I'm pretty hyped to re-enter Brood War when it comes out.


Why haven't you been playing already? The game's been here the whole time.


As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.

As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.

It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.


I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.


lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.

I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.

I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.

I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).

LOTV is a backwards step in every single direction of gameplay compared to HOTS.

Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.

Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.


You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18?


lol i just explained why i don't play it, it's too much of a pain in the ass to stream and even if you set it up it's not optimal because of resolution settings, etc.

On March 27 2017 17:49 Ej_ wrote:
Show nested quote +
On March 27 2017 16:54 ninazerg wrote:
On March 27 2017 11:42 avilo wrote:
On March 27 2017 09:00 ninazerg wrote:
On March 27 2017 08:07 avilo wrote:
On March 27 2017 07:33 PharaphobiaSC wrote:
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo


I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.


Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.

There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.

Best example i always give of the superiority of Brood War > SC2 is:

10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.

10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.


10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.


I'm pretty hyped to re-enter Brood War when it comes out.


Why haven't you been playing already? The game's been here the whole time.


As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.

As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.

It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.


I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.


lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.

I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.

I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.

I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).

LOTV is a backwards step in every single direction of gameplay compared to HOTS.

Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.

Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.


You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18?

"Mech isn't viable versus Zerg. Even FlaSh the GOAT can't beat Soulkey with it..."


Eh what? I played pretty much exclusively mech TvZ in Brood War, using valykrie builds but more often i'd turtle standard mech into mass two port science vessel accumulation to deal with mass mutalisks. Mech will be even more viable because the valkyrie bug is being fixed
Sup
chrisolo
Profile Joined May 2009
Germany2608 Posts
March 27 2017 09:42 GMT
#42
No, but thank you
¯\_(ツ)_/¯ - aka cReAtiVee
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
Last Edited: 2017-03-27 12:12:55
March 27 2017 11:49 GMT
#43
1) Mini-map darkened favors the player whos been practicing on the map more
2) Seein what you have hotkeyed can act as a indicator to certain elements. It's like having a tooltip saying Look you have a shuttle here that you forgot to use.
3) Keep that for the observers, not players.
4) All hotkeys except movement keys like M,H and P should be customazible

asdasdasdasdasd123123123
Biolunar
Profile Joined February 2012
Germany224 Posts
March 27 2017 12:27 GMT
#44
On March 27 2017 20:49 ICanFlyLow wrote:
4) All hotkeys except movement keys like M,H and P should be customazible

Makes no sense at all. Did you just assume my P key is where your P key is? Tip: it is not (neither is my H key).
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
TaShadan
Profile Joined February 2010
Germany1977 Posts
March 27 2017 14:13 GMT
#45
I personally have no problem with comfort features being added as optional for single and LAN or UMS mode.
Ladder should be untouched though!
Total Annihilation Zero
SkrollK
Profile Joined January 2015
France580 Posts
March 27 2017 22:20 GMT
#46
Please, stay on the SC2 side
. They got cookies.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 28 2017 04:53 GMT
#47
On March 27 2017 21:27 Biolunar wrote:
Show nested quote +
On March 27 2017 20:49 ICanFlyLow wrote:
4) All hotkeys except movement keys like M,H and P should be customazible

Did you just assume my P key


hashtag triggered
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 28 2017 11:19 GMT
#48
A thread where avilo is the voice of reason, what has the world come to.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Psyonic_Reaver
Profile Blog Joined June 2007
United States4337 Posts
March 28 2017 14:34 GMT
#49
Hey. The more people that come back, the better. SC2 was mess. I'm all for the good and the bad to come back. Sadly, I heard Idra won't be coming back. Sad day.
So wait? I'm bad? =(
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
March 28 2017 16:37 GMT
#50
I predict BW won't see much of a foreign resurgence because especially in the modern gaming world, it's a chore to play. It is for the ultra hardcore RTS player. So Avilo's changes are good.

Maybe UMS will see a resurgence.
Deleted User 261926
Profile Joined April 2012
960 Posts
March 30 2017 23:43 GMT
#51
On March 28 2017 20:19 opisska wrote:
A thread where avilo is the voice of reason, what has the world come to.

I know... Insane, right?
Deleted User 261926
Profile Joined April 2012
960 Posts
March 30 2017 23:49 GMT
#52
On March 27 2017 20:49 ICanFlyLow wrote:
1) Mini-map darkened favors the player whos been practicing on the map more
2) Seein what you have hotkeyed can act as a indicator to certain elements. It's like having a tooltip saying Look you have a shuttle here that you forgot to use.
3) Keep that for the observers, not players.
4) All hotkeys except movement keys like M,H and P should be customazible


We should remove the map completely. Let memory and scroll scanning continuously act as a mapping tool.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 02 2017 04:19 GMT
#53
On March 28 2017 20:19 opisska wrote:
A thread where avilo is the voice of reason, what has the world come to.

I thought the same. Kinda hilarious tbh
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
virpi
Profile Blog Joined August 2009
Germany3599 Posts
April 04 2017 06:33 GMT
#54
I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.

I'm one of those people. I was grinding games hard until LOTV came out and was having lots of fun, even though the stalemates were tiring sometimes. When LOTV was released, I was really excited. But after a few weeks the excitement had vanished. LOTV just feels wrong, I can't really explain it. Clunky macro, too much harassment, too many abilities in battles.

@BW: Customizable hotkeys are important. It's mind-boggling how anyone can say that stuff like 9p0p is ergonomic in any way. Black mini map is fine imho, maps can be learned pretty quickly. Showing unit groups isn't needed imho, too much screen cluttering going on there. The rally point idea is good.
first we make expand, then we defense it.
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