On March 27 2017 16:54 ninazerg wrote:
You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18?
Show nested quote +
On March 27 2017 11:42 avilo wrote:
lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.
I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.
I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.
I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).
LOTV is a backwards step in every single direction of gameplay compared to HOTS.
Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.
Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.
On March 27 2017 09:00 ninazerg wrote:
Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.
I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time.
As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.
On March 27 2017 08:07 avilo wrote:
I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.
On March 27 2017 07:33 PharaphobiaSC wrote:
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo
I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.
Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.
There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.
I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time.
As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.
lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.
I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.
I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.
I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).
LOTV is a backwards step in every single direction of gameplay compared to HOTS.
Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.
Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.
You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18?
lol i just explained why i don't play it, it's too much of a pain in the ass to stream and even if you set it up it's not optimal because of resolution settings, etc.
On March 27 2017 17:49 Ej_ wrote:
"Mech isn't viable versus Zerg. Even FlaSh the GOAT can't beat Soulkey with it..."
Show nested quote +
On March 27 2017 16:54 ninazerg wrote:
You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18?
On March 27 2017 11:42 avilo wrote:
lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.
I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.
I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.
I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).
LOTV is a backwards step in every single direction of gameplay compared to HOTS.
Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.
Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.
On March 27 2017 09:00 ninazerg wrote:
Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.
I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time.
As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.
On March 27 2017 08:07 avilo wrote:
I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.
On March 27 2017 07:33 PharaphobiaSC wrote:
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo
Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo
I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.
Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.
There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.
I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time.
As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.
lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.
I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.
I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.
I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).
LOTV is a backwards step in every single direction of gameplay compared to HOTS.
Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.
Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.
You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18?
"Mech isn't viable versus Zerg. Even FlaSh the GOAT can't beat Soulkey with it..."
Eh what? I played pretty much exclusively mech TvZ in Brood War, using valykrie builds but more often i'd turtle standard mech into mass two port science vessel accumulation to deal with mass mutalisks. Mech will be even more viable because the valkyrie bug is being fixed