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On March 27 2017 03:38 arb wrote:Show nested quote +On March 27 2017 02:47 Jealous wrote: No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2. I can't wait for the Terran imba threads etc to start popping up soon. Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy. show hotkeys no change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option
It would help noob players more for them to see where they haven't scouted yet.
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On March 27 2017 03:40 ninazerg wrote:Show nested quote +On March 27 2017 03:38 arb wrote:On March 27 2017 02:47 Jealous wrote: No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2. I can't wait for the Terran imba threads etc to start popping up soon. Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy. show hotkeys no change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option It would help noob players more for them to see where they haven't scouted yet. Can't we just do the same with two shades of transparent grey?
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On March 27 2017 03:40 ninazerg wrote:Show nested quote +On March 27 2017 03:38 arb wrote:On March 27 2017 02:47 Jealous wrote: No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2. I can't wait for the Terran imba threads etc to start popping up soon. Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy. show hotkeys no change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option It would help noob players more for them to see where they haven't scouted yet. I'm not entirely against the idea granted id probably play with it off and just look at the maps before hand like I always have but still.
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On March 27 2017 03:44 eviltomahawk wrote:Show nested quote +On March 27 2017 03:40 ninazerg wrote:On March 27 2017 03:38 arb wrote:On March 27 2017 02:47 Jealous wrote: No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2. I can't wait for the Terran imba threads etc to start popping up soon. Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy. show hotkeys no change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option It would help noob players more for them to see where they haven't scouted yet. Can't we just do the same with two shades of transparent grey?
That's a slippery slope. Soon, we'll have 50 shades of grey, and that is a travesty of epic proportions.
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I actually didn't know sc2 had those 2 shades of grey. Anyway, like I said, I think black versus explored is much more obvious/clear. But I don't mind if other people want 2 shades of grey as long as my option remains.
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On March 27 2017 03:51 ninazerg wrote:Show nested quote +On March 27 2017 03:44 eviltomahawk wrote:On March 27 2017 03:40 ninazerg wrote:On March 27 2017 03:38 arb wrote:On March 27 2017 02:47 Jealous wrote: No one wants you not rejoin the scene with your CancerTerran playstyle. Stay where you belong - whining to similarly narrow minded players while streaming yourself playing ignorant strategies in SC2. I can't wait for the Terran imba threads etc to start popping up soon. Minimap thing i kind of agree with for new players, but most of them arent hard to figure out anyway so kinda iffy. show hotkeys no change colors i do like, some of the colors i dislike playing(white/brown esp) and would much rather be blue/green over those if given the option It would help noob players more for them to see where they haven't scouted yet. Can't we just do the same with two shades of transparent grey? That's a slippery slope. Soon, we'll have 50 shades of grey, and that is a travesty of epic proportions. that bait was all too easy
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Layout 1: ;donli rízn ai endors kāstm hqtkíz iz bikāz its ā form f strātíjik finking ty kām āp wiv ān qptiml leiaut. ;if wqn invests in tinkering āraund wiv it, ènd wainds up ríping dā benefits, dèn ai sí nāfing rong wivèt, morso its wrf dā sèkrifais āv opning āp dā ;pèndorā's bqx of fiucr nesesití for bèlns srveilns ènd pècing.
Layout 2 (small tweak): ;donli rízn ai endors kqstm hātkíz iz bikqz its q formf strqtíjik finking ty kqm qp wiv qn āptiml leiaut. ;if wān invests in tinkering qraund wiv it, ènd wainds up ríping dq benefits, dèn ai sí nqfing rong wivèt, morso its wrf dq sèkrifais qv opning qp dq ;péndorq's bāx of fiucr nesesití for bèlns srveilns ènd pècing.
User was warned for this post
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I'm not a SC2 guy, but I do think a lot of changes in that game was for the better. I'd welcome an option for multiple building select, +12 unit select and other features (can be turned off for professional matches of course).
I will say that #1 should be able to be disabled, since otherwise it'd fuck a lot with the UMS community.
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I don't deny that's better for quality of life, but SC:Remastered should keep all the old stuff if only because it's not really BW without those limitations.
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On March 27 2017 05:16 RWLabs wrote: I'm not a SC2 guy, but I do think a lot of changes in that game was for the better. I'd welcome an option for multiple building select, +12 unit select and other features (can be turned off for professional matches of course).
I will say that #1 should be able to be disabled, since otherwise it'd fuck a lot with the UMS community. And I'd welcome max 2 building selects and 24 units for sc2. UMS, fastest and such is seriously negligible.
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Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo
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On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo
I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.
There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
I'm pretty hyped to re-enter Brood War when it comes out.
As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
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On March 27 2017 08:07 avilo wrote:Show nested quote +On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps.
Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps.
There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison.
I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time.
As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.
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One thing they could make better is the obersever interface. Adding a production tab would be neat for example.
Question to avilo: will you play BW:HD with health bars on?
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Sweden33719 Posts
On March 27 2017 09:00 ninazerg wrote:Show nested quote +On March 27 2017 08:07 avilo wrote:On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps. Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps. Show nested quote +There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison. Why haven't you been playing already? The game's been here the whole time. Show nested quote + As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click. So dont let people issue a build command in unexplored terrain... problem solved it would seem.
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On March 27 2017 09:00 ninazerg wrote:Show nested quote +On March 27 2017 08:07 avilo wrote:On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps. Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps. Show nested quote +There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison. Why haven't you been playing already? The game's been here the whole time. Show nested quote + As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click.
lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that.
I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL.
I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game.
I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc).
LOTV is a backwards step in every single direction of gameplay compared to HOTS.
Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2.
Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.
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On March 27 2017 11:42 avilo wrote:Show nested quote +On March 27 2017 09:00 ninazerg wrote:On March 27 2017 08:07 avilo wrote:On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps. Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps. There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison. I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time. As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click. lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that. I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL. I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game. I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc). LOTV is a backwards step in every single direction of gameplay compared to HOTS. Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2. Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.
On March 27 2017 10:20 Kevin_Sorbo wrote: One thing they could make better is the obersever interface. Adding a production tab would be neat for example.
Question to avilo: will you play BW:HD with health bars on?
AHAHAHAHA Hell no. And btw there's your proof i'm a brood war elitist - i still refuse to play SC2 with healthbars all these years xD
Although, now that you mention it, that's another quality of life change that i think would be awesome for the game. It does not impact balance, just is another quality of life change for players. As long as it's a user option and not a 100% requirement.
Just to clarify - that's what my intent was with this blog post. To create discussion about what would be great for Starcraft: Remastered that do not mess AT ALL with Brood War gameplay, design, or balance.
Like most of you guys i would never want them to change the 12 unit selection limit because that is actually a huge part of Brood War balance and design that are intertwined.
I think it would be cool if they implemented a "Modern mode" though that has all of those things that SC2 has, although i can respect that most brood war elitists would consider that the end of the known universe xD
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On March 27 2017 06:10 WoofHorsetugs wrote:Show nested quote +On March 27 2017 05:16 RWLabs wrote: I'm not a SC2 guy, but I do think a lot of changes in that game was for the better. I'd welcome an option for multiple building select, +12 unit select and other features (can be turned off for professional matches of course).
I will say that #1 should be able to be disabled, since otherwise it'd fuck a lot with the UMS community. And I'd welcome max 2 building selects and 24 units for sc2. UMS, fastest and such is seriously negligible.
I played exclusively UMS for the first ten years I've played Starcraft. I don't think it makes sense to alienate the huge UMS community by leaving out a feature that could be easily added.
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On March 27 2017 11:42 avilo wrote:Show nested quote +On March 27 2017 09:00 ninazerg wrote:On March 27 2017 08:07 avilo wrote:On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps. Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps. There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison. I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time. As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click. lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that. I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL. I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game. I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc). LOTV is a backwards step in every single direction of gameplay compared to HOTS. Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2. Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general.
You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18?
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On March 27 2017 16:54 ninazerg wrote:Show nested quote +On March 27 2017 11:42 avilo wrote:On March 27 2017 09:00 ninazerg wrote:On March 27 2017 08:07 avilo wrote:On March 27 2017 07:33 PharaphobiaSC wrote:Nonono we had to hear avilos pointless balance talks for years in SC2. From summer hf bw guys. I cant wait for him to start complaining about early pools and hydra rushes... HF dealing with avilo I never raged about balance in Brood War because the game was and is perfectly 100% balanced. The only thing that alters balance even slightly are the maps. Even I don't think the game is "100% balanced". But point taken - now we know where you're going to direct your anger: maps. There's literally a counter to everything in the game in Brood War. Every situation can be won with good micro, many scenarios can be run 10000000x and have different results each time depending on player control.
Best example i always give of the superiority of Brood War > SC2 is:
10 dragoon vs 10 vulture - run this type of micro vs micro over 100 games and it's a diff result each fight depending on player control.
10 stalker vs 10 hellion - run this type of micro vs micro over 100 games and the stalker win 100% of the time. You autolose because you made the wrong units. This type of gameplay is a huge FUCKYOU to the player base.
10 vultures will never win unless they have spider mines. If hellions dropped spider mines, it'd be different. You're sending a light-armored unit that does light damage to an armored mechanical unit. This is like making wraiths in BW TvP and complaining when they die because the game is "punishing you for making the wrong units". Please don't think that I'm defending SC2, here, though. I'm saying this is a bad comparison. I'm pretty hyped to re-enter Brood War when it comes out.
Why haven't you been playing already? The game's been here the whole time. As for the topic at hand...nice to read some of the comments, especially even jinro acknowledging the things i suggested (except for the last one obv) have basically zero impact on the gameplay other than quality of life. Hell, like many people said here, they can make it a toggle in the menu to show your hotkeys. SC2 shows your hotkeys but you can also do the same thing and go into the menu and remove them from the UI if you think it clutters the UI.
As for something like Blizzard making it so you're shown your unit's waypoints with green lines connecting dots...i really have no fuckin clue how any of you Brood War people have any argument whatsoever against something so basic as this that has literally no impact on the game balance or design lol.
It's literally just so you can see where your units actually are being waypointed around -_- or where your building is rallied to lol.
I'm against the "already explored map" thing. There is a game mechanic that prevents players from building where they have not yet explored, which means if something is in the black unexplored area, it is non-constructable, whereas the explored area is contructable even if it is shrouded by fog-of-war. This will slightly alter the balance of the game if a player can just build wherever they want at any time with one click. lol i'll be happy when the game comes out why would i be angry? Finally i can play mech all day long. The reason i don't stream brood war is because the foreign scene is basically dead (competitively at least, and no active ladder or matchmaking on bnet). But mostly because it's a pain in the ass to stream. You have to mess with your resolution, etc etc etc. it's just too much of a pain in the ass in terms of all of that. I'm glad i can trigger some brood war elitists here because they realize i'll be invading brood war again very soon™ xD what you may not realize though is...i was also a brood war elitist this entire time LOL. I abhor SC2 gameplay, but mostly how the developers took the game from being a potentially g0dly game and then made the most abhorrent and backwards changes in LOTV that have made so many people quit the game that loved the game. I loved HOTS to be honest, even though there were balance problems that i raged about they were much less frustrating in general and required very few fixes, had those fixes been done in a timely manner (aka swarmhost/raven etc). LOTV is a backwards step in every single direction of gameplay compared to HOTS. Anyways, like a lot of you old school people that still post here i still love Brood War and i'm hoping the remastered version generates so much hype that myself and other people will be able to stream with 1k+ viewers. Personally speaking, my job is streaming so that's also why i haven't streamed brood war all these years because i know views come with SC2. Starcraft: Remastered is definitely an opportunity for streamers which will be fuckin awesome. Maybe it'll even be jump-start for the foreign scene again in general. You're such a BW elitist that you won't take 10 minutes to figure out how to play it, or find out that cash-money tournaments have been happening still since 2010. What will be your excuse not to play after 1.18? "Mech isn't viable versus Zerg. Even FlaSh the GOAT can't beat Soulkey with it..."
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