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Road to 3k (blog)

Blogs > FFGenerations
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FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2016-11-10 10:14:07
November 10 2016 07:28 GMT
#1
My main acc the past 3 years dropped to like low 2k, since I've been one of those players who doesn't really care about winning games and just dick around with my friend most of the time.

Sometimes I would get serious and try to get MMRs but it doesn't really last more than a session, then I stop caring again. I always had the attitude that I had no interest in "playing to win" alongside bad players, it just wasn't fun and a waste of energy and moral. So I got an attitude where I didn't invest anything and just chilled doing jungle invoker and whatever coz I like to press buttons.

I went and made a new account, for the purpose of getting better games that were actually worthwhile playing in. After 4000 games of Dota obviously I am wanting to play fun, decent games.

The first new account I blogged about a lot, it was going OK (iirc) but then I mixed in twice as many games playing alongside my 2k friend and consequently it adjusted my hidden MMR downwards and calibrated at 3.something in the end. That was annoying a/f.

After that I made another new acc and was just going to solo every game, and done OK to begin with. I picked voker most games and was playing alongside 4.5-5.5 (and one 6ker) (mixed uncalibrated and ranked accs) and having really fun, intense games for the first time, enjoying being up against and alongside much better players than me.

Then I thought I'd try out safelane core instead of mid for a change very quickly realised that I actually had no idea how to play the role (always I am mid or support)!

Here you can see this account and the disaster of me trying safelane core:

https://www.opendota.com/players/373132413


After that I immediately switched back to my original 2k account and, with some new excitement and interest, asked around for help learning safelane core and trying to figure out why I was losing with it and how you win with it.

I spammed Jug games like crazy trying to get experience and the first thing I really understood was the power of earlygame items like yasha.

As mid/voker/support I never bought stat items and had no idea that something as small as a yasha could have so much impact. I think I spent like 20 straight games going yasha manta diffusal and was having some success, but mostly getting a feel for how I was able to contribute to earlygame fights. But I found that when my game wasn't a stomp in my favour, I would be losing to opponent carry 100% of the time.

After that period I was told to just stick preferring to farm up a battlefury as much as possible so I was able to outfarm (or match) the opponent carries. With my new experiences I was able to mix in early yasha/aquila as and when I thought I needed it too. In the end I was usually going bf yasha manta basher.

In the 14 day period of learning safelane core I brought my original account from ~2400 to ~3000. I am really happy with the progress I made because at first you have no damn idea why you are losing, and that slowly over the course of 50+ games and asking around different people for advice this starts to transform into having a decent confidence of why you are losing any given game. FeelsGoodMan

[image loading]
(graph only shows last ~10 days)


There are some things I learnt that I can put into words I guess, so here are some of them:

1. Learning the realistic strength of (stat) items and thus the importance of getting them, and getting them fast!
E.g. if i finish my yasha I can 1v1 the opponent core in lane or contribute if I feel like I am going to be involved in early fights. Or if i finish my bf then I will outfarm the opponent carry and still win even if he is 5-0 at the 10 minute mark, because he never got round to building a farming item like I did.

2. With this confidence of gameplan and in my hero, I have less time "panicking" and wondering what I should be doing. Instead I make my items no matter what and trust in their power, and try to instil confidence in my team too (I talk a lot on audio sometimes).

3. Teamfight positioning and decision making is a bit different for melee heroes and needs to be practised and executed without mistake. I'm used to ranged supports or ranged mids like invoker so switching to melee was obviously weird and actually sped my micro/apm up by like 100%. My arm aches after playing a ton of Jug games now, in the past that never happened lol. Also now when I switch back to ranged heroes, I have a new appreciation of their range and how to use it!

3. Spell usage execution needs to be, obviously, flawless. On Jug it is very easy to spin at an imperfect time, but the real problem is that usually you won't notice when you do this and so you really need to keep thinking about it otherwise you won't improve. If you carefully watch the Jug players in pro games I think you will see times when they spin (or use other spells) too early or at wasteful times. You really need to actively think about and practice this or it will start to add up.

4. My early CS is still pretty poor just from carelessness. I pointedly have a "warmup" session in demo hero before playing a game because, personally, there can be a massive drop in performance from day to day at times and you just need to make sure where you're at.

5. I talk to team a fair bit, depending on my mood. Usually I will say hi coz there will be another guy there feeling like me and who will say hi back, then we got 2 guys who care about playing with each other already. Sometimes someone says hi and I make sure I say hi back rather than just thinking about it. If people are talking shit I usually say something trolly in all-caps to distract them a bit. If someone says something "negative" after picks then they are instantly muted, coz after 4000 games you gotta be pretty stupid to not be muting people at this point.

6. When opponent is killing my guys and I can't help them (not enough mana, not near tower, no kill potential, no farm potential), I push my lane. It often forces opponent to go back and defend a tower instead of pushing our own tower (works in 2k pubs anyway).

7. Jug is OP against some 2k mids like voker and kunka so I ask for mid sometimes and explain why.

8. Although I stopped spamming Jug and started marking mid Invoker again now, I quickly give up mid to anyone who wants it. You get huge karma points, and shit my voker isn't good enough right now anyway.

9. Someone pointed out that my lane pushes more than it should and I realised I had a habit of walking around my creeps a bit too much. When one of your creeps dies, the opponent creeps will obviously target the next nearest thing - if you happen to be walking around them at the time then you'll take a few hits and your lane will push! So its very important to keep an eye on when creeps are dying and make sure you're not accidentally the next aggro target.

10. You must check the other guys' items. Sometimes they will be standing there with 0 gold of regen or 300 gold of regen, but you must remember to have a look asap.

11. If I use some mana in lane I tend to get my Sage's Mask as soon as possible rather than boots or whatnot, usually it makes sense.

12. In this bracket, as soon as you get to the lane you should tell your support not to waste his mana or not to get out of position. A few simple words here can save any given game from a sad downward spiral...


Here are my stats for voker and Jug the past 1 week and past 1 month (this includes party games tho)

[image loading]


The exciting thing now is that my new understanding and experiences trying to win mean that I am more aware of what improvements I now need to make on my other heroes (like Invoker, where I know I desperately need to learn QW gameplay to improve my overall game).

It also means I can dive into other safelane cores like ... naix, sven, pa, slerk, pl, and so on. The question of "which core to pick" will for the first time become a legitimate question to ask. I will be worrying less about the fundamentals of how to win with a safelane core and can instead focus on how to abuse the opponent.

Shoutout to everyone who helped me, even for a moment!


Full profile (excluding party games):

https://www.opendota.com/players/114635809/heroes?excluded_account_id=49352850&excluded_account_id=47547664&limit=&date=30&lobby_type=7
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Yurie
Profile Blog Joined August 2010
12180 Posts
Last Edited: 2016-11-10 11:31:02
November 10 2016 11:30 GMT
#2
Nice read. I can tell you put a lot of effort into it and am glad it quickly showed results for you. Something I personally recommend is playing unranked or party ranked when not feeling like playing a serious game or practising a hero/style/thing. When I want to play at my best I queue solo ranked. It is pretty simple that way, even with one account.
Pipes
Profile Joined June 2016
9 Posts
November 10 2016 15:44 GMT
#3
What Yurie said.
It's really a great idea to just spam heroes when you're trying to improve and raise your MMR. I've been reading this advice a lot and you showing concrete results makes the advice even more legit.
Goodluck in your MMR grinding.
Live and let live.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
November 10 2016 18:45 GMT
#4
Spamming same hero is necessary to get good on that hero :D
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
nanaoei
Profile Blog Joined May 2010
3358 Posts
November 10 2016 20:37 GMT
#5
sorry i don't have much time to type, just wanna touch on this based on personal opinion:

11. If I use some mana in lane I tend to get my Sage's Mask as soon as possible rather than boots or whatnot, usually it makes sense.

i would really only do this with a RoP start. naked sages is not better than shipping regen, buying boots, or just having better starting items (mango). even better than all that is watching the mid's money, clicking your offlane's items, then hogging the courier as a player like rtz will do just to ship a RoP or WB and spend the rest of his money in that one go.
it's difficult to explain but something i try to teach my newer dota friends is to always think a couple steps ahead for what items you want during laning, and spending on them as soon as possible.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2016-11-10 21:45:01
November 10 2016 21:44 GMT
#6
it occurs to me that i make the mistake of not upgrading it most games haha :D
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ahw
Profile Blog Joined April 2011
Canada1099 Posts
November 10 2016 22:21 GMT
#7
Glad ur learning

Rop-> basi is wayyy better than QB start on most heroes, u grab a qb after you have boots/Aquila or whatever

Stout rop regen is probably ideal starting items
Kaj
Profile Joined April 2011
Singapore269 Posts
November 17 2016 01:32 GMT
#8
For safe lane melee carries, the best starting item is stout 2 sets of regen. Either 2 tango or 1 tango. For certain carries, like jugg or Sven. Stout mango tango is a valid start too.

There is a valid reason for this because if you go to lane and you get a shit match-up or a 1v1 match up you go pms immediately and it's way better than whatever rop will give value for. If your match up is ez or certain match-up where you can abuse your movement speed vs off laner like Ursa you get boots if not go qb.

For ranged carries where you don't know what is gonna happen the best start is 4 iron branches circlet 2 tangos. This will give you enough Regen to get whatever sustain items you need. If your lane is complete dogshit or hard you have option to make wand.
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