This time last year I took a fairly advanced course in Metaphysics focused on human freedom, the self, and persistence of identity. There are a lot of disturbing trends in videogames today, trends like, "If you have enough mana you should spend your mana." A second disturbing trend is that support characters should buy all the items. Support characters don't make any gold (and these games are becoming increasingly popular). Is it too much to ask that characters with a gold income of 600/minute buy wards rather than the support characters with a gold income of 200/minute? If you want to walk around the map blind, that's fine with me. You're the carry and it's your prerogative to walk around the map blind, but don't bitch about it. Since the difference is typically in favor of the support character (i.e. 50 armor reduction across 5 heroes is a lot better than blank), and it doesn't cost the support character any gold to perform this action (hence blank). This reasoning leads pretty swiftly to the idea that the support character is better than the carry (unless there are no tactics required).
And so my point is that with a gold income of 200/minute, your options are limited. You still apparently yield the same amount of gold when you die (for instance). And other factors notwithstanding you are roughly the same level as the carry heroes so the experience gain is about the same. But given the predilection to comport oneself as a carry (which involves typically doing nothing to support the team), you are useless. The carry character might as well be a minion (because it is not autonomous). And for that reason the carry character is simply a meatbag.
But this is precisely my point. Support characters have no degree of freedom in their assessment. Carry characters have a degree of freedom available to them. They are capable of purchasing luxury items like wards, and the occasional support item. The only tragedy is lamenting the death of the carry character when it dies. Ironically it costs a great deal to keep a carry character alive (as most realistic video games have stated them out this way). You have 4 skills, one ultimate and roughly the same statistics, speaking broadly, as the support characters. The rough and tumble gaming environment seems to support the idea of supreme figures sniping each other in a wild and chaotic free-for-all. Presumably by simply streamlining properties and achieving a theoretically unintelligent non-creative environment we can obtain some kind of preferable result. It isn't clear to me what this result would look like, and actually I am not interested in explaining it.
There seems to be no interest in color in videogames anymore. Everything should be white. This is obviously ideal and doesn't make programmers look like morons. They're not morons. They're simply not internally motivated. Because they're not internally motivated, they look brilliant on-stage (and off-stage). The linguistic twists are exciting. I have no idea how to describe these linguistic twists to the casual audience. They are only appealing to the connoisseur who has indulged in gaming for some years. Since there is no point to describing the situation further the simple answer suffices. The notation is terrible and clumsy, it doesn't seek to enlighten the audience. The excessive verbiage without any attempt at elucidation is annoying, to say the least, and it only suffices to frustrate me when I see wandering nonsense in a self-infatuated bland and untenable environment.
Piquancy seems to be the by-word, and there is enough piquancy apparently. Wandering lonely discombobulated disenfranchised delusional dim-witted dark-besotted tragically misgiven woe-derived diminution. Doesn't that sound wonderful.
the walls are bitter memories.. the corridors are hate.
The walls hang bitter memories of images long buried by shame and disgust. Feelings of hate and self-loathing bubble up from deep within as I walked the long corridors.
the walls are bitter memories.. the corridors are hate.
The walls hang bitter memories of images long buried by shame and disgust. Feelings of hate and self-loathing bubble up from deep within as I walked the long corridors.
the greatest poetry ever recited... delivered on the eve of Starcraft 1's release....
Sometime I will have to explain how many spontaneous tangents are written, whether they are motivated or not motivated, and whether people are expected to agree with them or even read them at all. But yes for the time being I am still making these blogs.
Are you suggesting I should come up with some kind of trajectory (outside of the Metaphysical one I had in mind)? I would be open to something of that nature.
the walls are bitter memories.. the corridors are hate.
The walls hang bitter memories of images long buried by shame and disgust. Feelings of hate and self-loathing bubble up from deep within as I walked the long corridors.
the walls are bitter memories.. the corridors are hate.
The walls hang bitter memories of images long buried by shame and disgust. Feelings of hate and self-loathing bubble up from deep within as I walked the long corridors.
I don't feel like anything like that.
I've come to regret some actions in the past. I confronted them, and accepted many, but I still feel upset when these memories surface.