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A Parasite Eve review for halloween, you know

Blogs > holdthephone
Post a Reply
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2015-10-31 17:38:04
October 31 2015 17:23 GMT
#1
Haven't updated in a while but the good news is I haven't given up on my JRPG podcast/opinion project.I just finished up Episode 5 and got Parasite Eve, one of the few horror JRPGs out there, reviewed and up on the site. Thought I'd just paste it here for some discussion on the game. Always appreciate feedback, and the podcast is at http://www.icicledisaster.com if you're interested.

Thanks guys, and have a safe one.



[image loading]

It's Christmas eve and NYPD officer Aya Brea is on a pity date with some sap from the department. They arrive at an opera performance at Carnegie Hall and while Aya seems regretful, the snow continues to fall and her date is impatient. Reluctantly, she enters the theater where they find their seats, and a tragic aria sung by a beautiful actress begins. The songstress stops the act short, though, and comes center stage to eye her onlookers. The next moment becomes a real, rather than performed tragedy. One person at at time, the entire audience begins to catch fire -- their hands to their coats and finally their whole selves. Burned bodies fall to the floor and in every direction is panic, but Aya Brea remains, untouched.

Carnegie Hall empties and Parasite Eve begins its first day of a frightful six. Each consists of Aya, the only one immune to the seen spontaneous combustion, and her attempts to chase down the actress, a woman now turned creature that calls itself Eve. Aya's police training leaves her with a gun and an active time battle system. In her many confrontations with Eve, the game is to run around screen and dodge lasers and melee swipes as Aya's turn recharges. Then it's a pause and input command screen, choosing to pop the target for a couple of bullets or use an item.

Aya quickly discovers Eve to be far more than a fire hazard, however, and the situation becomes a national emergency. New York is completely evacuated. This leaves Brea, her police partner Daniel, and a resourceful Japanese scientist named Maeda, all alone in a Christmas decorated NYC. It commands a unique creepiness: a kind of haunted holiday. The aria from the opera accompanies the villain throughout the game, and melancholy piano melodies everywhere in between. City decorations slowly lose their festive feel and begin to signify the birth of something new and terrible as the team chases Eve throughout Central Park, famous museums, and other well replicated locales in New York City, Christmas trees and all. Every room is empty, aside from item chests and the monsters encountered in between.

Indeed, NYC isn't totally desolate. Eve has the effect of evolving animal life around her into awful new forms. Rats, birds and dogs all melt and mutate their flesh into horrors, providing Aya with regular combat and boss fights and opportunities to level up her character stats. Bonus points earned alongside experience can be invested into Aya or used to upgrade weapons, all of which can be combined with other firearms for improved power or unique attack effects. It's a lot to keep track of alongside a limited inventory space, but there's no crucial need to do so.

That's because item management and customization are totally overdone. The entire game has a surplus problem. What starts with a handgun and a small ammo box turns into a girl running around with 2 different shotguns, 5 grenade launchers, several kinds of pistols and a couple of rifles to spare, and absolutely no ammo concerns. Aya picks up weapons so frequently that they must be combined on the spot to clear up inventory space to pick up the next, giving a pistol +2 damage here, and a vest +5 critical hit rate there, even if you don't need or want it. Now there's enough room for a ton of healing items, but are those, too, even necessary?

Hardly. Because Aya has another advantage: an unexplained relation to Eve, the being who uses vastly evolved mitochondria (the organelle that provides power to the human cell, if you need that Bio 101 refresher) to cause mayhem. This connection between the organic makeup of the protagonist and antagonist is the source of mystery in Parasite Eve's narrative, and allows Aya to unlock cellular abilities as she levels. These include increasing time gauge recovery, use of beam attacks, and healing abilities. So on top of all the countless items, weapons, and opportunities to upgrade equipment Aya gets, she's also a genetic powerhouse all herself. Even if enemy attacks aren't always easy to predict or dodge -- some being so hideously rendered it's hard to measure the hitbox -- you can recover from them anyway. And so Parasite Eve remains an easy game because of these surplus resources.

However, it isn't all so damning given the premise. Aya is some kind of polar opposite to Eve with powers just as terrifying. It's thematically interesting, and also lets players blow through creatures with ease and enjoyment, becoming a super being themselves by the ending chapters. At that point I had Aya using an MP5 submachine gun thats feature was random targeting. I borrowed a damage-over-time 'Acid' effect from the shells of a grenade launcher, and pumped all bonus points into active time recovery. Now I had a character who was like a stationary water sprinkler, spitting bullets rapidly and in random directions every time my turn came round.

This hilarity would become a serious flaw if Parasite Eve was any longer than its intelligent 6 hours of holiday hell. Flaws or thoughts of system abuse don't stick around long enough to upset. Chapters are so brief and story packed that there's rarely time to mind. While nothing about the combat or character progression is graceful, it isn't tiresome, either. The bad scenarios are, instead, ones that delay that progression. Locked doors are an annoying excuse for Aya to fully explore her environments, and a super slow movement speed makes it all the more tedious. There's a run command that should always be held down, but even then it looks like a stilted illusion, as Aya's legs hamster back and forth as she covers hardly any ground.

It's a bloated game by any standard and full of unnecessary features. But even fattened by so much waste, it's made not just tolerable, but intense and enjoyable thanks to the sound decision to keep it short, allowing constant appreciation of its enchanting and evil setting. An eve of family comfort and spiritual birth warped into an eve of shock and survival, it's an entire RPG packed into a cinematic, simple to play, and very merry thriller.

*****
micronesia
Profile Blog Joined July 2006
United States24770 Posts
October 31 2015 21:36 GMT
#2
I really enjoyed this game and my sister could probably write a Doctoral Thesis on it. I'm glad you enjoyed it too, although you don't seem to have addressed the "ex game" at all...

Chrysler Building man!
ModeratorThere are animal crackers for people and there are people crackers for animals.
beg
Profile Blog Joined May 2010
991 Posts
October 31 2015 21:47 GMT
#3
We're talking about Parasite Eve for the PSX here, right?
Prolly one of the most underrated games ever? It's like the Final Fantasy 7 of horror games. FF7 + Resident Evil

This game is amazing :S


Everyone who missed it should give it a try
holdthephone
Profile Blog Joined August 2010
United States523 Posts
October 31 2015 22:08 GMT
#4
I heard the Chrysler Building is an absolutely brutal dungeon. Wasn't up to it, lol. I bet it would flesh out the battle system and character progression a ton, though.
micronesia
Profile Blog Joined July 2006
United States24770 Posts
October 31 2015 22:55 GMT
#5
I have that song when the third form of the Ultimate Being appears in my running playlist!

I think Parasite Eve was the first game I played that took place in places I had recently been in real life... that made it even more special for me (I played it roughly when it came out).
ModeratorThere are animal crackers for people and there are people crackers for animals.
Apoteosis
Profile Joined June 2011
Chile820 Posts
November 01 2015 01:24 GMT
#6
Parasite Eve I and II were my favorite days back in the day. Good blog mate.
Life won like 200k and didn't hire a proper criminal lawyer.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
Last Edited: 2015-11-01 05:46:09
November 01 2015 04:18 GMT
#7
So the Chrysler Building ending is canon and the Nimitz carrier battle never happened, huh?

Keep chugging those full recovery potions and spam Liberate. My only gripe with the game is that Aya runs so damn slow, should've just kept her Haste speed throughout. The first time I cast Haste in battle and ran (mostly to keep up with the crab boss), I was like "THIS IS HOW IT SHOULD BE."

Also probably the only game in existence where you destroy sperm banks (Chapter 4) in an attempt to save the world.
+ Show Spoiler +
Sorry, you failed. Eve gets pregnant anyway


Ooooh... You gonna kill me? Go ahead... Our mitochondria will have the last laugh!
blabber
Profile Blog Joined June 2007
United States4448 Posts
November 01 2015 16:57 GMT
#8
definitely remembered inventory management being kind of a pain, but still a great game nonetheless. I like PE2 very much too
blabberrrrr
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