• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:31
CET 21:31
KST 05:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Mechabellum PC Games Sales Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1857 users

The day Valve killed modding - Page 2

Blogs > G3CKO
Post a Reply
Prev 1 2 3 Next All
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
April 24 2015 17:23 GMT
#21
Why do some people say modders have to be paid, because they need to live?

As if the modders are some repressed demographic starving because they dont have money.

Everyone knows how the modding community works. You dont expect people to pay you for the mod you make, this is clear for anyone who decides going into this. If you dont want to do unpaid work then dont make mods, its as simple as that.

Yet there are loads of people making mods, who arent getting paid a cent. Because they do it as a hobby, not as a job. Saying that people are entitled because they dont want a pricetag slapped on every mod is outright ludicrous. Nobody, not even the modders, asked for this.

This isnt about paying the modders, its about valve earning more money. This is only exemplified by the huge cut they take.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 24 2015 18:49 GMT
#22
On April 24 2015 23:51 FFW_Rude wrote:
Show nested quote +
On April 24 2015 22:13 Endymion wrote:
what about copyright issues? if you make a my little pony mod for skyrim and charge for it, it's completely illegal without involving hasbro's legal team and gaining copyright approval.. or like a halo mod for sins of the solar empire, how can valve possibly charge money without directly involving relevant parties? like TB mentioned, it's a massive legal can of worms, I'm honestly surprised valve decided to go so haphazardly down this route (although it probably has all of its bases covered considering its a big company)


Well it's easy. Valve will unleash legal action on some 16yo kid that made a mod and the said kid will never get to a lawsuit because he doesn't know what to do. Because no kid will fight valve in legal even if valve is completly wrong (not saying they are. Just saying if they are, it won't matter since a lot of modders are underage or students).


no, i mean the legal action between valve and the third party.. the third party won't go after the kid, they'll go after the big fish here, valve. how is valve distributed copyrighted material without cutting in the third party? it's like if walmart sold bootlegged dvds, the movie companies would sue walmart not the bootleggers (primarily)
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-04-24 21:20:25
April 24 2015 21:17 GMT
#23
Look, all you capitalist hardliners can't deny that pay-for-mods will eat into the community of people who mod as a hobby. That should be obvious.

Which is a better system? idk, there are lots of nuances, but necessarily if a functional monopoly interest puts one system into place using their power differential it will obviously erode or destroy the other.


On April 25 2015 03:49 Endymion wrote:
Show nested quote +
On April 24 2015 23:51 FFW_Rude wrote:
On April 24 2015 22:13 Endymion wrote:
what about copyright issues? if you make a my little pony mod for skyrim and charge for it, it's completely illegal without involving hasbro's legal team and gaining copyright approval.. or like a halo mod for sins of the solar empire, how can valve possibly charge money without directly involving relevant parties? like TB mentioned, it's a massive legal can of worms, I'm honestly surprised valve decided to go so haphazardly down this route (although it probably has all of its bases covered considering its a big company)


Well it's easy. Valve will unleash legal action on some 16yo kid that made a mod and the said kid will never get to a lawsuit because he doesn't know what to do. Because no kid will fight valve in legal even if valve is completly wrong (not saying they are. Just saying if they are, it won't matter since a lot of modders are underage or students).


no, i mean the legal action between valve and the third party.. the third party won't go after the kid, they'll go after the big fish here, valve. how is valve distributed copyrighted material without cutting in the third party? it's like if walmart sold bootlegged dvds, the movie companies would sue walmart not the bootleggers (primarily)

They'll just use an Apple type store system to protect themselves where questionable content gets pulled by the review team. So any infringement will be handled on a "just notify us" basis and (inevitably) some legit mods will get false positive'd removed.
Comprehensive strategic intention: DNE
Millitron
Profile Blog Joined August 2010
United States2611 Posts
April 25 2015 03:09 GMT
#24
On April 25 2015 01:20 revalence123 wrote:
Show nested quote +
On April 24 2015 10:10 G3CKO wrote:
This is a repost of my blog from LiquidDota because I thought blogs are shared between sites but apparently not!

Now I'm going to explain this whole situation using Skyrim only but this applies to almost every other game that is going to use this system from now on; and from Valve's description, they are planning to do this on multiple games.

What Valve recently did was decided to monetize the entire modding scene. It gives the option for authors to put up a pay wall and charges people for money to download mods. You can read it up here: http://steamcommunity.com/workshop/aboutpaidcontent

Honestly very very few people in the modding community, including me, think this is a good thing. I'll just share some of my thoughts in this post and the next post will contain the general feedback from various modding communities.

Mods break all the time

If you ever modded Oblivion, or Skyrim you would know this. Mods glitch out and bug out all the time and worst of all they literally break your game and force you to do clean re-installs all the time. Now paying for that seems weird to me.

Bugs bugs bugs bugs bugs

Ok you may know that a lot of games are glitchy as hell; and it's actually up to the users to fix it (looking at you Bethesda). What a lot of mods do is actually fix game breaking/crashing bugs and make the game playable. So pretty much for any Bethesda game, you are expected to pay $50-60 for the full game then slap on 10-20 mods to make the game actually playable. So when people charge money for those mods, might as well pay for overpriced DLCs.

Asset sharing
Ok if you look at this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=429374670&searchtext=
You will notice it uses assets from a lot of other mods. For example the biggest thing it use is SKSE, or Skyrim Script Extender. Infact I would say over 50% of all mods uses this little, but very useful, extension. Pretty much what people are doing is using other people's assets for themselves to make some quick money. If you take a look at the Skyrim Nexus, tons of mods uses assets from other mods to function. One example is the what I call "waifu mods"; Skin textures relies on the custom meshes, breast/butt jiggle physics rely on the custom skeleton. So ya people are using other people's work to make money, even with permission this just seems weird and wrong.


Updates
So if you take a stroll on the workshop, you will find mods that aren't actively being updated anymore. This is a big issue because when patches come out or new mods come out, a lot of older mods need to be updated or they won't work. Now a lot of mod authors put up a mod and just runs away, when it breaks there's no way to track the person down and fix it.

So ya, where did your brains go valve? Modding is more about the community and being able to do whatever the hell you want with your game and never about money. Now it's just a way to rake in cheap money. With Fallout 4 coming, the modding scene will be dead. Pretty much Bethesda signed their own execution on the PC market. If more games follow this sort of path, SEX MODS WILL BE THE LAST BASTION OF FREE PC MODDING, because Valve don't take in 18+ mods.

Now there are definitely modders that do deserve something special. Falskaar was a mod that rivals what Bethesda calls full size DLCs. It adds in a completely new area with fully voiced NPCs and quests. If you want to know how good that mod is, the mod team got hired by Bungie. A good alternative is just add in a donate button instead of putting up a pay wall. There is nothing wrong with donations (believe me, plenty people donate to good modders and help them out with their projects) but putting things behind a pay wall is just wrong and goes against common sense.

Part 2 continued in next post.



Ok man I am gonna stop you right there. A. I do love my free mods, but your telling me if someone spends a massive ammount of time making some badass mod like I don't know Skywind, which is a complete remake of Morrowind in the skyrim engine, they shouldn't be able to be payed for there work. Addressing the point of broken and abandoned mods, you need to understand the process of making any decent mod to really be able to understand this. While some modders are teens with a lot of time, the majority are adults. You know the time with 8 hour or longer jobs a week, 5 to 6 days a week, with spouses who deserve their attention, friends, children, and - one of the most important points - the need to live. YOU NEED MONEY TO LIVE, and if the project takes to much time and they aren't making money on it, it doesn't matter how much you want to do it, you can't do it. Now, I will admit a 75% cut of the mods are kinda bullshit. That need to be lowered. And, if it stays that Valve needs to release documents showing why they need almost all of the profit. And saying valve killed modding is kind of silly. Yes while some games only have mods on the Workshop, the vast majority are on other websites, such as Nexus. Its cool that you want to make sure modding is still a thing at the end of the day, and it is good you are to voice your opinion, but you are sorely miss guided my friends.And sex mods... what the fuck.... most people don't use those anyways. By the way, the whole resource sharing thing I don't think will be a problem. IF, and its a big if, the owners of these assets want to charge, they can do what Unity and Unreal does and just have a licensing system, but something tell me they won't be charging anyone for it. AND WHO IN THERE RIGHT FUCKING MIND WOULD CHARGE SOMEONE $60 FOR A FUCKING MOD! Come on man use your head, while some of these mods are really large they couldn't possibly charge more than $20 dollars for it. And honestly, I don't mind that. Since we are talking about Skyrim let's use that as a perfect example. There are so many DLC sized mods that I have played that are much better than the DLC. And, you have to understand many will still have the mind set of, this is a mod and I am not gonna pay a shitload of money for something possibly smaller than a DLC that I only payed $15 to $20 bucks for. If people charge $50 or $60 dollars like you suggest they will, no one will touch it with a 10 foot fucking pool. Not to mention Valve is implementing this is an optional thing. They could set up pay what you want or donation system or make it free. The end result it, this isn't going to hurt modding, it will fund the modders to be able to pay for there other things so maybe they can start doing this full time, and you won't have the badass mods abandoned, maybe you won't have mods being so buggy because they have pay people or just allocate more time to it, because money makes the world go round, and we will get even better add on content. And to end this I will just say one thing.. Fallout 3 on PC.. nuff said.

You know they started making Skywind before there was any talk of charging for mods right? They must've been fine with not getting paid.

More money does not always mean better content. Look at Star Wars: The Old Republic. Look at Rome Total War 2. Just because a project has a lot of money invested in it does not mean it will be good. In fact, it often means it will be bad. If money is an incentive, the product will be made to appeal just enough to the most customers, instead of being greatly appealing to a few customers. The casualization of videogames is largely due to the influence of money. Games are no longer being made by people who would actually want to play them. They are made by people who want to make a shitload of money.

Do you think Dwarf Fortress would be so in-depth if Toady was in it for the money? How about Aurora 4x? Would that be cool if Steve Walmsley was in it for the money?

I think the answer to both of those is no. Both games are pretty hard, meaning they don't appeal to a wide demographic. The widest demographic is stupid people, and stupid people want easy, garbage games.
Who called in the fleet?
G3CKO
Profile Blog Joined March 2009
Canada1430 Posts
Last Edited: 2015-04-25 07:23:23
April 25 2015 07:21 GMT
#25
On April 25 2015 12:09 Millitron wrote:
Show nested quote +
On April 25 2015 01:20 revalence123 wrote:
On April 24 2015 10:10 G3CKO wrote:
This is a repost of my blog from LiquidDota because I thought blogs are shared between sites but apparently not!

Now I'm going to explain this whole situation using Skyrim only but this applies to almost every other game that is going to use this system from now on; and from Valve's description, they are planning to do this on multiple games.

What Valve recently did was decided to monetize the entire modding scene. It gives the option for authors to put up a pay wall and charges people for money to download mods. You can read it up here: http://steamcommunity.com/workshop/aboutpaidcontent

Honestly very very few people in the modding community, including me, think this is a good thing. I'll just share some of my thoughts in this post and the next post will contain the general feedback from various modding communities.

Mods break all the time

If you ever modded Oblivion, or Skyrim you would know this. Mods glitch out and bug out all the time and worst of all they literally break your game and force you to do clean re-installs all the time. Now paying for that seems weird to me.

Bugs bugs bugs bugs bugs

Ok you may know that a lot of games are glitchy as hell; and it's actually up to the users to fix it (looking at you Bethesda). What a lot of mods do is actually fix game breaking/crashing bugs and make the game playable. So pretty much for any Bethesda game, you are expected to pay $50-60 for the full game then slap on 10-20 mods to make the game actually playable. So when people charge money for those mods, might as well pay for overpriced DLCs.

Asset sharing
Ok if you look at this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=429374670&searchtext=
You will notice it uses assets from a lot of other mods. For example the biggest thing it use is SKSE, or Skyrim Script Extender. Infact I would say over 50% of all mods uses this little, but very useful, extension. Pretty much what people are doing is using other people's assets for themselves to make some quick money. If you take a look at the Skyrim Nexus, tons of mods uses assets from other mods to function. One example is the what I call "waifu mods"; Skin textures relies on the custom meshes, breast/butt jiggle physics rely on the custom skeleton. So ya people are using other people's work to make money, even with permission this just seems weird and wrong.


Updates
So if you take a stroll on the workshop, you will find mods that aren't actively being updated anymore. This is a big issue because when patches come out or new mods come out, a lot of older mods need to be updated or they won't work. Now a lot of mod authors put up a mod and just runs away, when it breaks there's no way to track the person down and fix it.

So ya, where did your brains go valve? Modding is more about the community and being able to do whatever the hell you want with your game and never about money. Now it's just a way to rake in cheap money. With Fallout 4 coming, the modding scene will be dead. Pretty much Bethesda signed their own execution on the PC market. If more games follow this sort of path, SEX MODS WILL BE THE LAST BASTION OF FREE PC MODDING, because Valve don't take in 18+ mods.

Now there are definitely modders that do deserve something special. Falskaar was a mod that rivals what Bethesda calls full size DLCs. It adds in a completely new area with fully voiced NPCs and quests. If you want to know how good that mod is, the mod team got hired by Bungie. A good alternative is just add in a donate button instead of putting up a pay wall. There is nothing wrong with donations (believe me, plenty people donate to good modders and help them out with their projects) but putting things behind a pay wall is just wrong and goes against common sense.

Part 2 continued in next post.



Ok man I am gonna stop you right there. A. I do love my free mods, but your telling me if someone spends a massive ammount of time making some badass mod like I don't know Skywind, which is a complete remake of Morrowind in the skyrim engine, they shouldn't be able to be payed for there work. Addressing the point of broken and abandoned mods, you need to understand the process of making any decent mod to really be able to understand this. While some modders are teens with a lot of time, the majority are adults. You know the time with 8 hour or longer jobs a week, 5 to 6 days a week, with spouses who deserve their attention, friends, children, and - one of the most important points - the need to live. YOU NEED MONEY TO LIVE, and if the project takes to much time and they aren't making money on it, it doesn't matter how much you want to do it, you can't do it. Now, I will admit a 75% cut of the mods are kinda bullshit. That need to be lowered. And, if it stays that Valve needs to release documents showing why they need almost all of the profit. And saying valve killed modding is kind of silly. Yes while some games only have mods on the Workshop, the vast majority are on other websites, such as Nexus. Its cool that you want to make sure modding is still a thing at the end of the day, and it is good you are to voice your opinion, but you are sorely miss guided my friends.And sex mods... what the fuck.... most people don't use those anyways. By the way, the whole resource sharing thing I don't think will be a problem. IF, and its a big if, the owners of these assets want to charge, they can do what Unity and Unreal does and just have a licensing system, but something tell me they won't be charging anyone for it. AND WHO IN THERE RIGHT FUCKING MIND WOULD CHARGE SOMEONE $60 FOR A FUCKING MOD! Come on man use your head, while some of these mods are really large they couldn't possibly charge more than $20 dollars for it. And honestly, I don't mind that. Since we are talking about Skyrim let's use that as a perfect example. There are so many DLC sized mods that I have played that are much better than the DLC. And, you have to understand many will still have the mind set of, this is a mod and I am not gonna pay a shitload of money for something possibly smaller than a DLC that I only payed $15 to $20 bucks for. If people charge $50 or $60 dollars like you suggest they will, no one will touch it with a 10 foot fucking pool. Not to mention Valve is implementing this is an optional thing. They could set up pay what you want or donation system or make it free. The end result it, this isn't going to hurt modding, it will fund the modders to be able to pay for there other things so maybe they can start doing this full time, and you won't have the badass mods abandoned, maybe you won't have mods being so buggy because they have pay people or just allocate more time to it, because money makes the world go round, and we will get even better add on content. And to end this I will just say one thing.. Fallout 3 on PC.. nuff said.

You know they started making Skywind before there was any talk of charging for mods right? They must've been fine with not getting paid.

More money does not always mean better content. Look at Star Wars: The Old Republic. Look at Rome Total War 2. Just because a project has a lot of money invested in it does not mean it will be good. In fact, it often means it will be bad. If money is an incentive, the product will be made to appeal just enough to the most customers, instead of being greatly appealing to a few customers. The casualization of videogames is largely due to the influence of money. Games are no longer being made by people who would actually want to play them. They are made by people who want to make a shitload of money.

Do you think Dwarf Fortress would be so in-depth if Toady was in it for the money? How about Aurora 4x? Would that be cool if Steve Walmsley was in it for the money?

I think the answer to both of those is no. Both games are pretty hard, meaning they don't appeal to a wide demographic. The widest demographic is stupid people, and stupid people want easy, garbage games.


Actually the mod team behind Skywind recently just said they will never charge money for Skywind ever. Which is awesome because that mod team is awesome; they are re-recording the soundtrack with professional composers and choirs. If you want to donate to support a mod team, it's definitely that one.
┌⋉⊳∀⊲) ☆ If your soul has not truly given up, then you can hear the sound that races through the end of the world.
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
April 25 2015 11:43 GMT
#26
Saying 'modders have to be supported' is simply absurd. They have been supported all along, those who created quality mods have always been financially supported by the community.

Now Valve are taking a cut from that. A huge one. Your average modder won't have more money than before...
Hot_Ice
Profile Joined January 2013
139 Posts
Last Edited: 2015-04-25 17:50:37
April 25 2015 17:48 GMT
#27
--- Nuked ---
WombaT
Profile Blog Joined May 2010
Northern Ireland26222 Posts
April 26 2015 10:42 GMT
#28
Valve's cut seems too high for a start. Although, modders can still choose NOT to charge right?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2015-04-26 13:31:46
April 26 2015 13:30 GMT
#29
On April 26 2015 19:42 Wombat_NI wrote:
Valve's cut seems too high for a start. Although, modders can still choose NOT to charge right?

Yes but if you've been following the development of this, you also know that modding is about collaboration and the re-use of other people's work. Furthermore, a shitload of mods are dependent upon other mods. What this means is that if certain modders decide that all of a sudden, they don't want other modders to use their assets, and they want their own mods to be paid, then the rest of the people are screwed. If I have a mod that I want to be made available for free, but it uses the assets of some other mod by a guy who made it in 2012, and he suddenly doesn't want me to use it, or he suddenly wants to charge for his mod upon which mine is dependent, then my mod that people used to experiment with or at least screw around with (a big part of the Skyrim experience for many), is now a useless mod.

Those are at least two barriers:
-Dependencies
-Digital property (or whatever)

But the third obvious problem makes sense if you're familiar with the modding scene. I'm not really, but I've been reading a bit and it seems like it's extremely collaborative. People were willingly helping others and sharing their assets. Now who's to say that the cooperation will continue? Already, some of the modders who have made the most important dependencies like SkyUI and the big mods like Midas Magic have gone behind a paywall. So not only a free mod dependent upon a paid mod will get less visibility, why collaborate when it's now a gold rush to see who's going to get the most lucrative mod?

Not to mention the legal and ethical hell that comes with the sale of the current mods which are amalgams of the work of a bunch of uncredited people.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
hymn
Profile Blog Joined February 2008
Bulgaria832 Posts
April 26 2015 16:28 GMT
#30
So, amazing software like GIMP, Ubuntu and all the cool Linux and Unix distros are free to use but Valve wants to force people to pay for mods. Makes total sense! I am all for it!
azk he is the north american player but the titan he is the french stars
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 26 2015 16:52 GMT
#31
how is valve planning on resolving the "he stole she stole" arguments going on? without formal copyrights being established, no one formally has rights to the revenue or the uploads..
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
NasusAndDraven
Profile Joined April 2015
359 Posts
April 26 2015 17:28 GMT
#32
Remember when you used to own a game you bought. You could do anything you want with it. I mean you payed full price, thats the one and only thing the publisher wanted.
At first i didnt understand the actual difference between owning a game and owning a license. Now i do. Buying license is not enough, nothing you do will never be enough. The devs will always want total control of the game.
Penev
Profile Joined October 2012
28512 Posts
Last Edited: 2015-04-26 18:02:33
April 26 2015 18:01 GMT
#33
On April 25 2015 20:43 SixStrings wrote:
Saying 'modders have to be supported' is simply absurd. They have been supported all along, those who created quality mods have always been financially supported by the community.

Now Valve are taking a cut from that. A huge one. Your average modder won't have more money than before...

Actually it's Bethesda who takes the biggest cut. It's:
Author: 25%
Bethesda: 40%
Valve: 35% but the mod author can choose to give one or more "service providers" 5% like Nexus for instance, making it 25-40-30-5
http://www.nexusmods.com/skyrim/news/12459/?
I Protoss winner, could it be?
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
April 26 2015 21:11 GMT
#34
Still taking 35% as the middleman is fucked up.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-04-26 21:25:58
April 26 2015 21:25 GMT
#35
On April 27 2015 03:01 Penev wrote:
Show nested quote +
On April 25 2015 20:43 SixStrings wrote:
Saying 'modders have to be supported' is simply absurd. They have been supported all along, those who created quality mods have always been financially supported by the community.

Now Valve are taking a cut from that. A huge one. Your average modder won't have more money than before...

Actually it's Bethesda who takes the biggest cut. It's:
Author: 25%
Bethesda: 40%
Valve: 35% but the mod author can choose to give one or more "service providers" 5% like Nexus for instance, making it 25-40-30-5
http://www.nexusmods.com/skyrim/news/12459/?


Bethesda is taking money from people that made their game WORK. Modders built patches that Bethesda should have PAID developpers to make...

Yeah it makes total sense....
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
April 26 2015 21:28 GMT
#36
seems like a terrible PR move for valve but I mean people are still going to buy games off steam so it doesn't matter. Is anyone really going to boycott steam forever because of this? feels like 90% of games are released via steam anyway.

seems good for modders as they get to make money from their hobby.

Zerg for Life
Penev
Profile Joined October 2012
28512 Posts
April 26 2015 22:23 GMT
#37
On April 27 2015 06:25 FFW_Rude wrote:
Show nested quote +
On April 27 2015 03:01 Penev wrote:
On April 25 2015 20:43 SixStrings wrote:
Saying 'modders have to be supported' is simply absurd. They have been supported all along, those who created quality mods have always been financially supported by the community.

Now Valve are taking a cut from that. A huge one. Your average modder won't have more money than before...

Actually it's Bethesda who takes the biggest cut. It's:
Author: 25%
Bethesda: 40%
Valve: 35% but the mod author can choose to give one or more "service providers" 5% like Nexus for instance, making it 25-40-30-5
http://www.nexusmods.com/skyrim/news/12459/?


Bethesda is taking money from people that made their game WORK. Modders built patches that Bethesda should have PAID developpers to make...

Yeah it makes total sense....

Imagine if the "Unofficial Skyrim Patch" etc. would disappear behind a pay wall; They'd get 40% of the fixes they should've implemented themselves in the first place :D

What really rubs me the wrong way is that the great and immense Skyrim/ Bethesda mod community gave them so much extremely positive advertisement for their games FOR FREE(!) but they still find it perfectly reasonable to demand the biggest cut. Unbelievable..
I Protoss winner, could it be?
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
April 26 2015 23:38 GMT
#38
On April 27 2015 07:23 Penev wrote:
Show nested quote +
On April 27 2015 06:25 FFW_Rude wrote:
On April 27 2015 03:01 Penev wrote:
On April 25 2015 20:43 SixStrings wrote:
Saying 'modders have to be supported' is simply absurd. They have been supported all along, those who created quality mods have always been financially supported by the community.

Now Valve are taking a cut from that. A huge one. Your average modder won't have more money than before...

Actually it's Bethesda who takes the biggest cut. It's:
Author: 25%
Bethesda: 40%
Valve: 35% but the mod author can choose to give one or more "service providers" 5% like Nexus for instance, making it 25-40-30-5
http://www.nexusmods.com/skyrim/news/12459/?


Bethesda is taking money from people that made their game WORK. Modders built patches that Bethesda should have PAID developpers to make...

Yeah it makes total sense....

Imagine if the "Unofficial Skyrim Patch" etc. would disappear behind a pay wall; They'd get 40% of the fixes they should've implemented themselves in the first place :D

What really rubs me the wrong way is that the great and immense Skyrim/ Bethesda mod community gave them so much extremely positive advertisement for their games FOR FREE(!) but they still find it perfectly reasonable to demand the biggest cut. Unbelievable..


i dunno m8 , they did make the game so it seems reasonable that they deserve a cut when people use their IP to make money
Zerg for Life
Penev
Profile Joined October 2012
28512 Posts
Last Edited: 2015-04-27 00:14:16
April 27 2015 00:05 GMT
#39
On April 27 2015 08:38 KelsierSC wrote:
Show nested quote +
On April 27 2015 07:23 Penev wrote:
On April 27 2015 06:25 FFW_Rude wrote:
On April 27 2015 03:01 Penev wrote:
On April 25 2015 20:43 SixStrings wrote:
Saying 'modders have to be supported' is simply absurd. They have been supported all along, those who created quality mods have always been financially supported by the community.

Now Valve are taking a cut from that. A huge one. Your average modder won't have more money than before...

Actually it's Bethesda who takes the biggest cut. It's:
Author: 25%
Bethesda: 40%
Valve: 35% but the mod author can choose to give one or more "service providers" 5% like Nexus for instance, making it 25-40-30-5
http://www.nexusmods.com/skyrim/news/12459/?


Bethesda is taking money from people that made their game WORK. Modders built patches that Bethesda should have PAID developpers to make...

Yeah it makes total sense....

Imagine if the "Unofficial Skyrim Patch" etc. would disappear behind a pay wall; They'd get 40% of the fixes they should've implemented themselves in the first place :D

What really rubs me the wrong way is that the great and immense Skyrim/ Bethesda mod community gave them so much extremely positive advertisement for their games FOR FREE(!) but they still find it perfectly reasonable to demand the biggest cut. Unbelievable..


i dunno m8 , they did make the game so it seems reasonable that they deserve a cut when people use their IP to make money

Read, nowhere did I say they don't deserve a cut.

Edit: Btw: You should probably educate yourself better about this topic, I don't think you know anything about the Skyrim mod community, things are not as simple as you seem to want to portray them.
I Protoss winner, could it be?
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-04-27 06:34:36
April 27 2015 06:34 GMT
#40
On April 27 2015 08:38 KelsierSC wrote:
Show nested quote +
On April 27 2015 07:23 Penev wrote:
On April 27 2015 06:25 FFW_Rude wrote:
On April 27 2015 03:01 Penev wrote:
On April 25 2015 20:43 SixStrings wrote:
Saying 'modders have to be supported' is simply absurd. They have been supported all along, those who created quality mods have always been financially supported by the community.

Now Valve are taking a cut from that. A huge one. Your average modder won't have more money than before...

Actually it's Bethesda who takes the biggest cut. It's:
Author: 25%
Bethesda: 40%
Valve: 35% but the mod author can choose to give one or more "service providers" 5% like Nexus for instance, making it 25-40-30-5
http://www.nexusmods.com/skyrim/news/12459/?


Bethesda is taking money from people that made their game WORK. Modders built patches that Bethesda should have PAID developpers to make...

Yeah it makes total sense....

Imagine if the "Unofficial Skyrim Patch" etc. would disappear behind a pay wall; They'd get 40% of the fixes they should've implemented themselves in the first place :D

What really rubs me the wrong way is that the great and immense Skyrim/ Bethesda mod community gave them so much extremely positive advertisement for their games FOR FREE(!) but they still find it perfectly reasonable to demand the biggest cut. Unbelievable..


i dunno m8 , they did make the game so it seems reasonable that they deserve a cut when people use their IP to make money


They deserve money from people that FIXED their games ? Man...... i need to stop doing good work at home so i can get paid by the guy that'll come fixing my shit.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Clem_sc2 1040
ProTech143
UpATreeSC 111
StarCraft: Brood War
Britney 13732
Bisu 2096
Shuttle 241
BeSt 198
Dewaltoss 110
Hyun 54
Aegong 43
Mong 35
JYJ 33
ggaemo 28
[ Show more ]
910 24
Shinee 13
sorry 8
JulyZerg 8
SilentControl 5
Dota 2
PGG 70
LuMiX1
Counter-Strike
byalli1520
fl0m1311
Foxcn246
adren_tv72
minikerr15
Heroes of the Storm
Liquid`Hasu461
Other Games
Grubby4030
FrodaN1245
RotterdaM570
B2W.Neo202
C9.Mang0127
KnowMe118
mouzStarbuck85
Trikslyr71
ZombieGrub14
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 25
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1022
• lizZardDota296
Other Games
• imaqtpie1377
• Shiphtur161
• tFFMrPink 18
Upcoming Events
The PiG Daily
29m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
13h 29m
WardiTV 2025
14h 29m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
15h 59m
Ladder Legends
22h 29m
BSL 21
23h 29m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 13h
Ladder Legends
1d 20h
BSL 21
1d 23h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.