• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:25
CEST 10:25
KST 17:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
A Eulogy for the Six Pool BoxeR's Wings Episode 2 - Fan Translation Greatest Players of All Time: 2025 Update #1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away
Tourneys
$5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ No Rain in ASL20? How do I speak directly to Coinbase?1-(888)-419-97 Recent recommended BW games
Tourneys
[ASL20] Ro24 Group F [ASL20] Ro24 Group E [IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group D
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Mechabellum General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2875 users

Sc2 Design emails

Blogs > Agh
Post a Reply
Agh
Profile Blog Joined July 2010
United States984 Posts
March 31 2015 10:13 GMT
#1
Given that LotV beta is about to begin I remembered that I had sent in the email responses from the previous betas' feedback request.

The hots email I sent is below:
+ Show Spoiler +
####### Begin Email ########


Hello again,
This is a notepad file that I've had on my desktop with my thoughts on how to make the game better overall, it is a semi-continuation of some of the changes of the original WoL beta feedback.
I have constantly shaped and revisited this since the original WoL beta until this point, updating it as units and maps have changed.

This list is with all HotS mechanic changes and current build changes in mind e.g.) Pylons no longer power high ground.




With the recent flux of ideas and opinions swarming around I feel this is an appropriate time to pitch these ideas, as it seems this would be as likely a time as any for them to be implemented.


I will start with primarily Protoss changes only, but this list is lengthy and goes into detail about almost every unit and the majority of upgrades. It also includes maps from the ladder and tournaments.

Not meaning to pull numbers out of my arse, but if you polled every professional player to list either 1 or 2 major problems/design flaws with the game, I can guarantee you that the list would be 95% made up of Forcefield and Infestors.

There is simply no way to balance forcefield. It is either too strong or the opposite end of the spectrum. It stunts play and game development, and also hurts map development immensely. The change or removal of this ability alone will simply open up more possibilities than any other alteration to the game bar none.


The Terran and Zerg changes I'm proposing were given the same amount of detail, if not more, and have all Match-ups taken into consideration. (Mirrors, PvZ, PvT, ZvT, ZvP). Just to preview: Fungal design is more similar to its initial role of locking down units, 'Free' units have been slightly overhauled (Infested Terrans, Locusts, Broodlings, Mules[to a much different extent]). Terran changes are too lengthy to briefly summarize as almost everything coincides with each other. But the idea is to have terran economy revamped. Focal points being adjusting the mule and making calldown supply the more attractive option, and eliminating the 180+ army supply Mass orbital style that somewhat plagues WoL.


If this is something that will strike any interest please reply and I will gladly include the rest of the changes. I only wish to help see the game grow and be a more enjoyable experience for the players and spectators alike.



Unit and Gameplay changes:

'Core' Early game units:

Zealot, Marine, Zergling:
Increase Marine size/scale, Zergling size/scale increased. Zealot reamains unchanged. (Marine will be bigger than a ling)

Protoss:
Stalker - Now costs 125/25. Blink cooldown increased to 14 seconds. Attack upgrade reinstated to +1/+1 (up from +1/+0) (noted that Stalkers in their current form remain as the lowest dps per cost units in the game, only made useable by their ability to be recycled with micro/blink)

Sentry: 'Forcefield' removed from the game, Spell has been replaced by Maelstrom.
'Maelstrom' - 50 energy, forcefield AoE range. Snares enemy units for 8 seconds, movement speed slowed by 50%. (Need to see this in actual play to determine proper duration and slow amount, however I feel like this is a good baseline) (Similar ability was added to the oracle, but it currently does not mesh well at all with forcefield.)

High Templar unchanged*

Observer - Gravitic booster upgrade Now costs 75/75 and also increased Sight/Detection range in addtion to movement speed.


Mothership core: Extremely Slow movement speed reinstated. Gets a speed increase near protoss structures. -> 0.4 Movespeed base, Increased to 2.0 when near structures. (similar to queens and creep)
*New 'Recall' removed, vanilla Mass recall reinstated.
*Mothership core regular attack increased to 7 range and can also attack while moving. Purify again works only on the mothership core, Armor and Shield armor are increased by 10 each during purify.
*Energize Readded. When Energize is cast on a unit that unit gains its maximum energy in addition to its current energy, and will slowly decrease until it reaches its maximum energy. (e.g. warp in High templar -> energize -> HT at 250/200 energy, slowly deminishing until back at 200/200 energy)


Carrier - Build time reduced by 20 seconds


Colossus - These ideas are the most unpolished and nonconcrete. The general idea is that the unit needs to be slightly weaker, but more accessible and able to supplement army more, rather than have the army be there to protect it. Potentially cheaper, 250/150/5 with an overall DPS nerf, but balanced in a way that has its attack damage increased, and attack speed decreased, making it more rewarding for proper micro.

****
Dark Shrine - This structure Has been removed from the game
Dark Templar - This unit now requires Templar Archives
Templar Archives - Cost increased to 200/200, Build Time increased to 80 seconds.
****Added due to mothership core detection/spore changes/widowmine


Oracle - Omitted until can make judgement on changes.

//end protoss changes


Again, If this is something that will strike any interest please reply and I will gladly include the Terran and Zerg specific portions. As this was mainly just a list I did not include a reason for every change, and if anything needs further clarification let me know.



####### End Email ########



Unfortunately this one fell on deaf ears, but at least they acknowledged and implemented some of my WoL suggestions during the initial beta. (Main points in that one were UI issues, map size, and forcefields - basically things I saw that infringed on the fun and fluidity of the game.)


I've always been really hopeful and passionate about games that I've played.

The two biggest things that hurt SC2 was the lead developers were too arrogant and inflexible(the comments leaked about the team meetings were pretty appalling), and trying to cater the 'main' game to a casual audience. (This is what custom games/UMS was for - not ladder.)

I would include the 'social dungeon' aspect, but almost every game now is following this trend so I'm not sure what to make of it.


Here's hoping that LotV gameplay is a step in the right direction. I'm looking forward to playing it.

***
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 31 2015 13:19 GMT
#2
What were those leaked comments? I missed that.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Motlu
Profile Joined August 2014
Australia884 Posts
March 31 2015 13:29 GMT
#3
From what I have seen recently the design team has become much more open to feedback and experimentation, which is already a monumental step in the right direction. I am really looking forward to what can be done in lotv, it is already looking great!
-
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
March 31 2015 14:31 GMT
#4
Yeah I've also never heard of any leaked comments. Source?
bypLy
Profile Joined June 2013
757 Posts
March 31 2015 14:53 GMT
#5
yeah me2
Agh
Profile Blog Joined July 2010
United States984 Posts
Last Edited: 2015-03-31 16:42:01
March 31 2015 16:17 GMT
#6
On March 31 2015 22:19 Liquid`Jinro wrote:
What were those leaked comments? I missed that.


The gist of the comments were that pretty much every suggestion was near instantly discarded or rebuked. And that DK/Browder were very arrogant and unapproachable (David Kim more-so if memory serves correct).


On March 31 2015 23:31 NihiLStarcraft wrote:
Yeah I've also never heard of any leaked comments. Source?


I actually had a link but it is now dead. It was from 2008. Also this was assured to me by somebody that I know working for them.


On March 31 2015 22:29 Motlu wrote:
From what I have seen recently the design team has become much more open to feedback and experimentation, which is already a monumental step in the right direction. I am really looking forward to what can be done in lotv, it is already looking great!


They definitely have been, but unfortunately they didn't take that protocol from the get-go and it just comes across as more of a forced hand issue.










Anyway didn't intend for this blog to come across as ranty - just reflecting on what I would have liked to have seen/what could have been and looking forward to the beta.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Agh
Profile Blog Joined July 2010
United States984 Posts
Last Edited: 2015-03-31 16:42:43
March 31 2015 16:40 GMT
#7
edit fail - omit/delete

I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Split.
Profile Joined September 2011
Switzerland234 Posts
March 31 2015 16:41 GMT
#8
On April 01 2015 01:17 Agh wrote:
Show nested quote +
On March 31 2015 22:19 Liquid`Jinro wrote:
What were those leaked comments? I missed that.


The gist of the comments were that pretty much every suggestion was near instantly discarded or rebuked. And that DK/Browder were very arrogant and unapproachable (David Kim more-so if memory serves correct).


Show nested quote +
On March 31 2015 23:31 NihiLStarcraft wrote:
Yeah I've also never heard of any leaked comments. Source?


I actually had a link but it is now dead. It was from 2008. Also this was assured to me by somebody that I know working for them.

This sounds very similar to what you are saying, maybe it's this?: http://www.reddit.com/r/starcraft/comments/2p2z30/i_was_getting_pulled_into_meetings_over_a_period/
Agh
Profile Blog Joined July 2010
United States984 Posts
March 31 2015 16:51 GMT
#9
It wasn't the Pardo interview that I was referencing,although it does reaffirm how difficult it was to actually push changes through.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
March 31 2015 16:53 GMT
#10
I haven't heard that either Agh. But there was an AMA 2 years ago from someone claiming to have worked in QA there saying some of those things. Not sure about the credibility.

Reddit account was deleted. But this bot preserved the answers: http://www.reddit.com/r/tabled/comments/1frr4n/
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
March 31 2015 16:56 GMT
#11
I left out some stuff I transcribed from Pardo interview, like this bit on the teaching/mentoring culture within Blizzard:

One of the ways I've been successful is I have a very high standard. I'm very good explaining and walking people through things and I'm very good at working through designs with people and showing them thought process and getting them in there.

And I also think I'm very direct and very honest. That's one of the areas where I see some people go wrong. I think the game industry is filled with a lot of really nice people. And I think that makes for really good work environments, but it's not always good for teaching. When you think about teaching, you need to be willing to tell people they're doing things wrong a lot. If you probably think about who are the most influential teachers in your life, they probably are some of your harshest critics, cause that's how you end up learning.

You don't learn by just getting pat on the back all the time. And what I've seen with a lot of the design talent at Blizzard; they think they're doing a great job. And then when I talk to their boss they're like: "Oh yeah, he's got all these challenges". And I'm like: "Well, does he know that?!". I think that's a real key thing. You need to be willing to be really direct and honest.
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
March 31 2015 19:37 GMT
#12
Give Sentrys Maelstrom lol, ohhh goodness.
AKA: TelecoM[WHITE] Protoss fighting
JCoto
Profile Joined October 2014
Spain574 Posts
March 31 2015 23:00 GMT
#13
On March 31 2015 19:13 Agh wrote:
Given that LotV beta is about to begin I remembered that I had sent in the email responses from the previous betas' feedback request.

The hots email I sent is below:
+ Show Spoiler +
####### Begin Email ########


Hello again,
This is a notepad file that I've had on my desktop with my thoughts on how to make the game better overall, it is a semi-continuation of some of the changes of the original WoL beta feedback.
I have constantly shaped and revisited this since the original WoL beta until this point, updating it as units and maps have changed.

This list is with all HotS mechanic changes and current build changes in mind e.g.) Pylons no longer power high ground.




With the recent flux of ideas and opinions swarming around I feel this is an appropriate time to pitch these ideas, as it seems this would be as likely a time as any for them to be implemented.


I will start with primarily Protoss changes only, but this list is lengthy and goes into detail about almost every unit and the majority of upgrades. It also includes maps from the ladder and tournaments.

Not meaning to pull numbers out of my arse, but if you polled every professional player to list either 1 or 2 major problems/design flaws with the game, I can guarantee you that the list would be 95% made up of Forcefield and Infestors.

There is simply no way to balance forcefield. It is either too strong or the opposite end of the spectrum. It stunts play and game development, and also hurts map development immensely. The change or removal of this ability alone will simply open up more possibilities than any other alteration to the game bar none.


The Terran and Zerg changes I'm proposing were given the same amount of detail, if not more, and have all Match-ups taken into consideration. (Mirrors, PvZ, PvT, ZvT, ZvP). Just to preview: Fungal design is more similar to its initial role of locking down units, 'Free' units have been slightly overhauled (Infested Terrans, Locusts, Broodlings, Mules[to a much different extent]). Terran changes are too lengthy to briefly summarize as almost everything coincides with each other. But the idea is to have terran economy revamped. Focal points being adjusting the mule and making calldown supply the more attractive option, and eliminating the 180+ army supply Mass orbital style that somewhat plagues WoL.


If this is something that will strike any interest please reply and I will gladly include the rest of the changes. I only wish to help see the game grow and be a more enjoyable experience for the players and spectators alike.



Unit and Gameplay changes:

'Core' Early game units:

Zealot, Marine, Zergling:
Increase Marine size/scale, Zergling size/scale increased. Zealot reamains unchanged. (Marine will be bigger than a ling)

Protoss:
Stalker - Now costs 125/25. Blink cooldown increased to 14 seconds. Attack upgrade reinstated to +1/+1 (up from +1/+0) (noted that Stalkers in their current form remain as the lowest dps per cost units in the game, only made useable by their ability to be recycled with micro/blink)

Sentry: 'Forcefield' removed from the game, Spell has been replaced by Maelstrom.
'Maelstrom' - 50 energy, forcefield AoE range. Snares enemy units for 8 seconds, movement speed slowed by 50%. (Need to see this in actual play to determine proper duration and slow amount, however I feel like this is a good baseline) (Similar ability was added to the oracle, but it currently does not mesh well at all with forcefield.)

High Templar unchanged*

Observer - Gravitic booster upgrade Now costs 75/75 and also increased Sight/Detection range in addtion to movement speed.


Mothership core: Extremely Slow movement speed reinstated. Gets a speed increase near protoss structures. -> 0.4 Movespeed base, Increased to 2.0 when near structures. (similar to queens and creep)
*New 'Recall' removed, vanilla Mass recall reinstated.
*Mothership core regular attack increased to 7 range and can also attack while moving. Purify again works only on the mothership core, Armor and Shield armor are increased by 10 each during purify.
*Energize Readded. When Energize is cast on a unit that unit gains its maximum energy in addition to its current energy, and will slowly decrease until it reaches its maximum energy. (e.g. warp in High templar -> energize -> HT at 250/200 energy, slowly deminishing until back at 200/200 energy)


Carrier - Build time reduced by 20 seconds


Colossus - These ideas are the most unpolished and nonconcrete. The general idea is that the unit needs to be slightly weaker, but more accessible and able to supplement army more, rather than have the army be there to protect it. Potentially cheaper, 250/150/5 with an overall DPS nerf, but balanced in a way that has its attack damage increased, and attack speed decreased, making it more rewarding for proper micro.

****
Dark Shrine - This structure Has been removed from the game
Dark Templar - This unit now requires Templar Archives
Templar Archives - Cost increased to 200/200, Build Time increased to 80 seconds.
****Added due to mothership core detection/spore changes/widowmine


Oracle - Omitted until can make judgement on changes.

//end protoss changes


Again, If this is something that will strike any interest please reply and I will gladly include the Terran and Zerg specific portions. As this was mainly just a list I did not include a reason for every change, and if anything needs further clarification let me know.



####### End Email ########



Unfortunately this one fell on deaf ears, but at least they acknowledged and implemented some of my WoL suggestions during the initial beta. (Main points in that one were UI issues, map size, and forcefields - basically things I saw that infringed on the fun and fluidity of the game.)


I've always been really hopeful and passionate about games that I've played.

The two biggest things that hurt SC2 was the lead developers were too arrogant and inflexible(the comments leaked about the team meetings were pretty appalling), and trying to cater the 'main' game to a casual audience. (This is what custom games/UMS was for - not ladder.)

I would include the 'social dungeon' aspect, but almost every game now is following this trend so I'm not sure what to make of it.


Here's hoping that LotV gameplay is a step in the right direction. I'm looking forward to playing it.


Another BW nostalgic hating FF. Cmo'n, we're getting something decent for the Protoss, we just need them to fix our early game design and MSC. The other things work properly.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 01 2015 01:33 GMT
#14
On April 01 2015 08:00 JCoto wrote:
Show nested quote +
On March 31 2015 19:13 Agh wrote:
Given that LotV beta is about to begin I remembered that I had sent in the email responses from the previous betas' feedback request.

The hots email I sent is below:
+ Show Spoiler +
####### Begin Email ########


Hello again,
This is a notepad file that I've had on my desktop with my thoughts on how to make the game better overall, it is a semi-continuation of some of the changes of the original WoL beta feedback.
I have constantly shaped and revisited this since the original WoL beta until this point, updating it as units and maps have changed.

This list is with all HotS mechanic changes and current build changes in mind e.g.) Pylons no longer power high ground.




With the recent flux of ideas and opinions swarming around I feel this is an appropriate time to pitch these ideas, as it seems this would be as likely a time as any for them to be implemented.


I will start with primarily Protoss changes only, but this list is lengthy and goes into detail about almost every unit and the majority of upgrades. It also includes maps from the ladder and tournaments.

Not meaning to pull numbers out of my arse, but if you polled every professional player to list either 1 or 2 major problems/design flaws with the game, I can guarantee you that the list would be 95% made up of Forcefield and Infestors.

There is simply no way to balance forcefield. It is either too strong or the opposite end of the spectrum. It stunts play and game development, and also hurts map development immensely. The change or removal of this ability alone will simply open up more possibilities than any other alteration to the game bar none.


The Terran and Zerg changes I'm proposing were given the same amount of detail, if not more, and have all Match-ups taken into consideration. (Mirrors, PvZ, PvT, ZvT, ZvP). Just to preview: Fungal design is more similar to its initial role of locking down units, 'Free' units have been slightly overhauled (Infested Terrans, Locusts, Broodlings, Mules[to a much different extent]). Terran changes are too lengthy to briefly summarize as almost everything coincides with each other. But the idea is to have terran economy revamped. Focal points being adjusting the mule and making calldown supply the more attractive option, and eliminating the 180+ army supply Mass orbital style that somewhat plagues WoL.


If this is something that will strike any interest please reply and I will gladly include the rest of the changes. I only wish to help see the game grow and be a more enjoyable experience for the players and spectators alike.



Unit and Gameplay changes:

'Core' Early game units:

Zealot, Marine, Zergling:
Increase Marine size/scale, Zergling size/scale increased. Zealot reamains unchanged. (Marine will be bigger than a ling)

Protoss:
Stalker - Now costs 125/25. Blink cooldown increased to 14 seconds. Attack upgrade reinstated to +1/+1 (up from +1/+0) (noted that Stalkers in their current form remain as the lowest dps per cost units in the game, only made useable by their ability to be recycled with micro/blink)

Sentry: 'Forcefield' removed from the game, Spell has been replaced by Maelstrom.
'Maelstrom' - 50 energy, forcefield AoE range. Snares enemy units for 8 seconds, movement speed slowed by 50%. (Need to see this in actual play to determine proper duration and slow amount, however I feel like this is a good baseline) (Similar ability was added to the oracle, but it currently does not mesh well at all with forcefield.)

High Templar unchanged*

Observer - Gravitic booster upgrade Now costs 75/75 and also increased Sight/Detection range in addtion to movement speed.


Mothership core: Extremely Slow movement speed reinstated. Gets a speed increase near protoss structures. -> 0.4 Movespeed base, Increased to 2.0 when near structures. (similar to queens and creep)
*New 'Recall' removed, vanilla Mass recall reinstated.
*Mothership core regular attack increased to 7 range and can also attack while moving. Purify again works only on the mothership core, Armor and Shield armor are increased by 10 each during purify.
*Energize Readded. When Energize is cast on a unit that unit gains its maximum energy in addition to its current energy, and will slowly decrease until it reaches its maximum energy. (e.g. warp in High templar -> energize -> HT at 250/200 energy, slowly deminishing until back at 200/200 energy)


Carrier - Build time reduced by 20 seconds


Colossus - These ideas are the most unpolished and nonconcrete. The general idea is that the unit needs to be slightly weaker, but more accessible and able to supplement army more, rather than have the army be there to protect it. Potentially cheaper, 250/150/5 with an overall DPS nerf, but balanced in a way that has its attack damage increased, and attack speed decreased, making it more rewarding for proper micro.

****
Dark Shrine - This structure Has been removed from the game
Dark Templar - This unit now requires Templar Archives
Templar Archives - Cost increased to 200/200, Build Time increased to 80 seconds.
****Added due to mothership core detection/spore changes/widowmine


Oracle - Omitted until can make judgement on changes.

//end protoss changes


Again, If this is something that will strike any interest please reply and I will gladly include the Terran and Zerg specific portions. As this was mainly just a list I did not include a reason for every change, and if anything needs further clarification let me know.



####### End Email ########



Unfortunately this one fell on deaf ears, but at least they acknowledged and implemented some of my WoL suggestions during the initial beta. (Main points in that one were UI issues, map size, and forcefields - basically things I saw that infringed on the fun and fluidity of the game.)


I've always been really hopeful and passionate about games that I've played.

The two biggest things that hurt SC2 was the lead developers were too arrogant and inflexible(the comments leaked about the team meetings were pretty appalling), and trying to cater the 'main' game to a casual audience. (This is what custom games/UMS was for - not ladder.)

I would include the 'social dungeon' aspect, but almost every game now is following this trend so I'm not sure what to make of it.


Here's hoping that LotV gameplay is a step in the right direction. I'm looking forward to playing it.


Another BW nostalgic hating FF. Cmo'n, we're getting something decent for the Protoss, we just need them to fix our early game design and MSC. The other things work properly.


FF is stupid lol. No this isn't BW nostolgic, it's just retarded just like fungal growth back in the day. Protoss shouldn't have to rely on a stupid spell like FF in the early game.
When I think of something else, something will go here
Please log in or register to reply.
Live Events Refresh
Next event in 2h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Larva 292
TY 146
BeSt 130
Leta 126
Zeus 84
ToSsGirL 69
Hyun 57
NotJumperer 48
Sacsri 34
sorry 29
[ Show more ]
Bale 13
Dota 2
XcaliburYe120
League of Legends
JimRising 516
Counter-Strike
Stewie2K629
Super Smash Bros
Westballz19
Other Games
summit1g8467
singsing1218
ceh9557
Hui .98
NeuroSwarm41
Happy13
SortOf9
Organizations
Counter-Strike
PGL3363
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH259
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt785
• Jankos415
Upcoming Events
LiuLi Cup
2h 35m
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
7h 35m
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
Big Brain Bouts
7h 35m
Iba vs GgMaChine
TriGGeR vs Bunny
Reynor vs Classic
Serral vs Clem
BSL Team Wars
10h 35m
Team Hawk vs Team Dewalt
BSL Team Wars
10h 35m
Team Hawk vs Team Bonyth
Code For Giants Cup
14h 5m
SC Evo League
1d 3h
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
1d 7h
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
1d 9h
SC Evo League
2 days
[ Show More ]
Maestros of the Game
2 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
BSL Team Wars
2 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
PiGosaur Monday
4 days
LiuLi Cup
5 days
Replay Cast
5 days
The PondCast
6 days
RSL Revival
6 days
Maru vs SHIN
MaNa vs MaxPax
Liquipedia Results

Completed

CSL Season 18: Qualifier 1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.