• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:40
CEST 21:40
KST 04:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting3[ASL20] Ro4 Preview: Descent6Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)71Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Ladder Impersonation (only maybe) 5.0.15 Patch Balance Hotfix (2025-10-8) The New Patch Killed Mech! TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO
Tourneys
Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BSL Season 21 BW caster Sayle BGH Auto Balance -> http://bghmmr.eu/ Brood War web app to calculate unit interactions Whose hotkey signature is this?
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1156 users

How to Keep the Tilt Away! Mindset and Focus. - Page 2

Blogs > PiGStarcraft
Post a Reply
Prev 1 2 All
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
Last Edited: 2015-02-01 23:33:42
February 01 2015 23:33 GMT
#21
On February 01 2015 10:10 NeuroSwarm wrote:
Every few weeks I do a lecture-style segment focused on thinking outside the game: layers of metacognition (thinking about thinking) where we consider the way human minds operate in a competitive gamespace. In contrast to most of eSports, poker has a broad body of literature on the mental aspect of advancing upon the path of mastery and frustrations along the way. A major improvement we can collectively bring to Starcraft is an awareness of how situations influence our mood and focus, how to adequately prepare for stressful situations and become more successful managing our emotions over time.

When the expected conduct of gamers includes keyboard-smashing rage and cancer-cursing bm, learning to make peace with the nature of Starcraft and our human opponents is a powerful edge to seize in both the immediate and longer term.

Mentality Workshop 4 on the Path of the Strategist: http://www.twitch.tv/neurostarcraft/c/5688020
Audio for all 4 workshops: https://www.dropbox.com/sh/6aypo6zngzkf4wl/AAAa9a61jUmmKoxxYQV0Hyb2a


Sick! I didn't know about this. These deserve their own thread that you keep updated so TLers can easily follow it, it's really refreshing to see this content in our scene.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-02-02 00:41:22
February 02 2015 00:40 GMT
#22
On February 01 2015 09:15 PiGStarcraft wrote:
Show nested quote +
On February 01 2015 09:10 Yurie wrote:
And your ego will prefer you take breaks, run away.


I don't see that as a problem. Instead of playing with a bad mindset and not having fun. Take a short break, stand up and start the next game 10 minutes (or an anime episode) later solves most rage problems. The only reason to need to work through it is if one wants to play in competitions where that delay isn't possible.


I agree that some short breaks are ok, but generally it is a negative thing for your progression as a player to have to push away from the game regularly due to anger/upset/tilt. Preferably we'd focus on the underlying issues rather than distract ourselves from the issue at hand. Of course, for most players not wanting to be a professional it's only natural this will happen sometimes, but we should try not to let it get out of hand. Definitely taking a break is the better option to continuing to play with a huge burden of anger/tilt.

I think a handful of players don't tilt often. I tilted a few weeks ago when I was getting lag because of high ping due to torrenting, but other than that I rarely tilt. I think short breaks as long as they are infrequent are fine. If you're taking breaks after every game because of rage, then that's still a good thing, but it leads to not confronting larger issues.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Chef
Profile Blog Joined August 2005
10810 Posts
February 02 2015 19:46 GMT
#23
This problem is pretty alien to me. Perhaps it's because I don't surround myself with people who would jeer at me for making a mistake, so I have never needed to save face and cover up my mistakes. I guess for people who experience anger from losses and have trouble seeing their mistakes, this is a social survival mechanism they have to unlearn.
LEGEND!! LEGEND!!
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 02 2015 19:49 GMT
#24
On February 03 2015 04:46 Chef wrote:
This problem is pretty alien to me. Perhaps it's because I don't surround myself with people who would jeer at me for making a mistake, so I have never needed to save face and cover up my mistakes. I guess for people who experience anger from losses and have trouble seeing their mistakes, this is a social survival mechanism they have to unlearn.

Interesting theory. However, some of us do see our mistakes and that is what makes us angry, or more so continuing to make the same mistakes even after we've identified them and try to stop, so I'm not sure it applies to everyone.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Catherine
Profile Blog Joined June 2013
33 Posts
February 02 2015 20:40 GMT
#25
Good post. I really liked it.
Chef
Profile Blog Joined August 2005
10810 Posts
February 03 2015 00:15 GMT
#26
On February 03 2015 04:49 SetGuitarsToKill wrote:
Show nested quote +
On February 03 2015 04:46 Chef wrote:
This problem is pretty alien to me. Perhaps it's because I don't surround myself with people who would jeer at me for making a mistake, so I have never needed to save face and cover up my mistakes. I guess for people who experience anger from losses and have trouble seeing their mistakes, this is a social survival mechanism they have to unlearn.

Interesting theory. However, some of us do see our mistakes and that is what makes us angry, or more so continuing to make the same mistakes even after we've identified them and try to stop, so I'm not sure it applies to everyone.

Possible. I think it's also common for people to incorrectly or too vaguely identify a mistake, so that they have no clear plan for resolving it. Like "I lost the game because I lost this battle" or "I lost this battle because I mismicroed" are harder to find a solution for than "This battle was difficult to execute because my units were not postured correctly at the start of it" which is a lot more trivial to fix. You shouldn't get frustrated if you make the problems small and easy enough to understand. Sometimes the answer to "I keep losing my scouting probe early" might just be "I don't know my build well enough to be able to focus on keeping my scout alive." Again the first assessment might technically be the mistake, but the root cause of that mistake is another, much smaller mistake that is easier to solve than trying to keep the probe alive through sheer force of will and hate.

There's people that get mad at themselves for always forgetting where they put their keys and there's people who hammer a nail in the wall and hang their keys there after the first time they lose them. I guess that's got less to do with saving face and more to do with just being able to think about a problem calmly.
LEGEND!! LEGEND!!
MielieZA
Profile Joined August 2012
South Africa25 Posts
February 04 2015 10:32 GMT
#27
Thanks for the post, I enjoy the way you always seem to come at Starcraft from a unique perspective.

I often find myself sitting at work watching SPL or GSL ( I have a bit of spare time at the office ) and looking forward to getting home and booting up starcraft, then when I eventually get home I launch Battlenet, stare at the splash screen for a while...and then decide "F*ck it" and end up watching series...

I'm still trying to understand this mindset, I feel it's more of an effort vs reward thing rather than an ego thing or ladder anxiety. After a long day of work getting my ass handed to me by some Terran scrub is not how I want to end my day, but getting that perfect baneling surround and crushing him feels soooo good. I suppose it's almost like I don't want to risk loosing so just not play.



There's people that get mad at themselves for always forgetting where they put their keys and there's people who hammer a nail in the wall and hang their keys there after the first time they lose them. I guess that's got less to do with saving face and more to do with just being able to think about a problem calmly.


I like that Well put
A pet rock makes a lousy best friend. But it's pretty good in a fight.
PiGStarcraft
Profile Blog Joined December 2010
Australia987 Posts
February 06 2015 00:08 GMT
#28
On February 03 2015 09:15 Chef wrote:
Show nested quote +
On February 03 2015 04:49 SetGuitarsToKill wrote:
On February 03 2015 04:46 Chef wrote:
This problem is pretty alien to me. Perhaps it's because I don't surround myself with people who would jeer at me for making a mistake, so I have never needed to save face and cover up my mistakes. I guess for people who experience anger from losses and have trouble seeing their mistakes, this is a social survival mechanism they have to unlearn.

Interesting theory. However, some of us do see our mistakes and that is what makes us angry, or more so continuing to make the same mistakes even after we've identified them and try to stop, so I'm not sure it applies to everyone.

Possible. I think it's also common for people to incorrectly or too vaguely identify a mistake, so that they have no clear plan for resolving it. Like "I lost the game because I lost this battle" or "I lost this battle because I mismicroed" are harder to find a solution for than "This battle was difficult to execute because my units were not postured correctly at the start of it" which is a lot more trivial to fix. You shouldn't get frustrated if you make the problems small and easy enough to understand. Sometimes the answer to "I keep losing my scouting probe early" might just be "I don't know my build well enough to be able to focus on keeping my scout alive." Again the first assessment might technically be the mistake, but the root cause of that mistake is another, much smaller mistake that is easier to solve than trying to keep the probe alive through sheer force of will and hate.

There's people that get mad at themselves for always forgetting where they put their keys and there's people who hammer a nail in the wall and hang their keys there after the first time they lose them. I guess that's got less to do with saving face and more to do with just being able to think about a problem calmly.


Very nice post, I completely agree. Often people are more emotional about problems and simply aren't used to calmly finding the simple solution to them. I find 90% of players when I ask them to analyse a replay are mostly looking at unit compositions and the fights - the obvious, exciting parts. I try to impart upon them the idea of having a few set things to look for in their games to identify where mistakes really happen. As well as to always look for the point where a game spirals out of control, not the last nail in the coffin - something far too many players look at. This is usually where macro benchmarks and other set markers of performance become very important to calmly analyse where our problems start.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
December 22 2015 23:03 GMT
#29
I know this is kind of old, but Mental Game of Poker by Jared Tendler is the best book I've read for dealing with tilt. It's one of the best books I've read period:

http://www.amazon.com/Mental-Game-Poker-Strategies-Confidence/dp/0615436137/ref=asap_bc?ie=UTF8

I personally feel it's a must read for anyone that does anything competitively.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
18:30
Mid Season Playoffs
PAPI vs LemonLIVE!
Ryung vs Moja
Nice vs NightPhoenix
Cham vs TBD
MaNa vs TriGGeR
SteadfastSC195
IndyStarCraft 142
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 619
SteadfastSC 195
IndyStarCraft 142
Railgan 30
MindelVK 21
StarCraft: Brood War
Calm 3347
Bisu 980
Larva 459
Mini 237
firebathero 203
Dewaltoss 190
Hyun 117
Backho 80
scan(afreeca) 20
Dota 2
Gorgc7849
Counter-Strike
fl0m1129
pashabiceps575
Stewie2K256
allub124
FunKaTv 36
Heroes of the Storm
Liquid`Hasu355
Other Games
Grubby3123
FrodaN2307
Beastyqt751
Skadoodle310
Mlord301
Pyrionflax180
C9.Mang0128
Sick98
QueenE75
Trikslyr46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 127
• davetesta19
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV439
Other Games
• imaqtpie1447
• Shiphtur301
Upcoming Events
PiGosaur Monday
4h 20m
OSC
1d 3h
The PondCast
1d 14h
OSC
1d 16h
Wardi Open
2 days
CranKy Ducklings
3 days
Safe House 2
3 days
Sparkling Tuna Cup
4 days
Safe House 2
4 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Disclosure: This page contains affiliate marketing links that support TLnet.

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.