|
On February 01 2015 10:10 NeuroSwarm wrote:Every few weeks I do a lecture-style segment focused on thinking outside the game: layers of metacognition (thinking about thinking) where we consider the way human minds operate in a competitive gamespace. In contrast to most of eSports, poker has a broad body of literature on the mental aspect of advancing upon the path of mastery and frustrations along the way. A major improvement we can collectively bring to Starcraft is an awareness of how situations influence our mood and focus, how to adequately prepare for stressful situations and become more successful managing our emotions over time. When the expected conduct of gamers includes keyboard-smashing rage and cancer-cursing bm, learning to make peace with the nature of Starcraft and our human opponents is a powerful edge to seize in both the immediate and longer term. Mentality Workshop 4 on the Path of the Strategist: http://www.twitch.tv/neurostarcraft/c/5688020Audio for all 4 workshops: https://www.dropbox.com/sh/6aypo6zngzkf4wl/AAAa9a61jUmmKoxxYQV0Hyb2a
Sick! I didn't know about this. These deserve their own thread that you keep updated so TLers can easily follow it, it's really refreshing to see this content in our scene.
|
On February 01 2015 09:15 PiGStarcraft wrote:Show nested quote +On February 01 2015 09:10 Yurie wrote:And your ego will prefer you take breaks, run away. I don't see that as a problem. Instead of playing with a bad mindset and not having fun. Take a short break, stand up and start the next game 10 minutes (or an anime episode) later solves most rage problems. The only reason to need to work through it is if one wants to play in competitions where that delay isn't possible. I agree that some short breaks are ok, but generally it is a negative thing for your progression as a player to have to push away from the game regularly due to anger/upset/tilt. Preferably we'd focus on the underlying issues rather than distract ourselves from the issue at hand. Of course, for most players not wanting to be a professional it's only natural this will happen sometimes, but we should try not to let it get out of hand. Definitely taking a break is the better option to continuing to play with a huge burden of anger/tilt. I think a handful of players don't tilt often. I tilted a few weeks ago when I was getting lag because of high ping due to torrenting, but other than that I rarely tilt. I think short breaks as long as they are infrequent are fine. If you're taking breaks after every game because of rage, then that's still a good thing, but it leads to not confronting larger issues.
|
This problem is pretty alien to me. Perhaps it's because I don't surround myself with people who would jeer at me for making a mistake, so I have never needed to save face and cover up my mistakes. I guess for people who experience anger from losses and have trouble seeing their mistakes, this is a social survival mechanism they have to unlearn.
|
On February 03 2015 04:46 Chef wrote: This problem is pretty alien to me. Perhaps it's because I don't surround myself with people who would jeer at me for making a mistake, so I have never needed to save face and cover up my mistakes. I guess for people who experience anger from losses and have trouble seeing their mistakes, this is a social survival mechanism they have to unlearn. Interesting theory. However, some of us do see our mistakes and that is what makes us angry, or more so continuing to make the same mistakes even after we've identified them and try to stop, so I'm not sure it applies to everyone.
|
Good post. I really liked it.
|
On February 03 2015 04:49 SetGuitarsToKill wrote:Show nested quote +On February 03 2015 04:46 Chef wrote: This problem is pretty alien to me. Perhaps it's because I don't surround myself with people who would jeer at me for making a mistake, so I have never needed to save face and cover up my mistakes. I guess for people who experience anger from losses and have trouble seeing their mistakes, this is a social survival mechanism they have to unlearn. Interesting theory. However, some of us do see our mistakes and that is what makes us angry, or more so continuing to make the same mistakes even after we've identified them and try to stop, so I'm not sure it applies to everyone. Possible. I think it's also common for people to incorrectly or too vaguely identify a mistake, so that they have no clear plan for resolving it. Like "I lost the game because I lost this battle" or "I lost this battle because I mismicroed" are harder to find a solution for than "This battle was difficult to execute because my units were not postured correctly at the start of it" which is a lot more trivial to fix. You shouldn't get frustrated if you make the problems small and easy enough to understand. Sometimes the answer to "I keep losing my scouting probe early" might just be "I don't know my build well enough to be able to focus on keeping my scout alive." Again the first assessment might technically be the mistake, but the root cause of that mistake is another, much smaller mistake that is easier to solve than trying to keep the probe alive through sheer force of will and hate.
There's people that get mad at themselves for always forgetting where they put their keys and there's people who hammer a nail in the wall and hang their keys there after the first time they lose them. I guess that's got less to do with saving face and more to do with just being able to think about a problem calmly.
|
Thanks for the post, I enjoy the way you always seem to come at Starcraft from a unique perspective.
I often find myself sitting at work watching SPL or GSL ( I have a bit of spare time at the office ) and looking forward to getting home and booting up starcraft, then when I eventually get home I launch Battlenet, stare at the splash screen for a while...and then decide "F*ck it" and end up watching series...
I'm still trying to understand this mindset, I feel it's more of an effort vs reward thing rather than an ego thing or ladder anxiety. After a long day of work getting my ass handed to me by some Terran scrub is not how I want to end my day, but getting that perfect baneling surround and crushing him feels soooo good. I suppose it's almost like I don't want to risk loosing so just not play.
There's people that get mad at themselves for always forgetting where they put their keys and there's people who hammer a nail in the wall and hang their keys there after the first time they lose them. I guess that's got less to do with saving face and more to do with just being able to think about a problem calmly.
I like that Well put
|
On February 03 2015 09:15 Chef wrote:Show nested quote +On February 03 2015 04:49 SetGuitarsToKill wrote:On February 03 2015 04:46 Chef wrote: This problem is pretty alien to me. Perhaps it's because I don't surround myself with people who would jeer at me for making a mistake, so I have never needed to save face and cover up my mistakes. I guess for people who experience anger from losses and have trouble seeing their mistakes, this is a social survival mechanism they have to unlearn. Interesting theory. However, some of us do see our mistakes and that is what makes us angry, or more so continuing to make the same mistakes even after we've identified them and try to stop, so I'm not sure it applies to everyone. Possible. I think it's also common for people to incorrectly or too vaguely identify a mistake, so that they have no clear plan for resolving it. Like "I lost the game because I lost this battle" or "I lost this battle because I mismicroed" are harder to find a solution for than "This battle was difficult to execute because my units were not postured correctly at the start of it" which is a lot more trivial to fix. You shouldn't get frustrated if you make the problems small and easy enough to understand. Sometimes the answer to "I keep losing my scouting probe early" might just be "I don't know my build well enough to be able to focus on keeping my scout alive." Again the first assessment might technically be the mistake, but the root cause of that mistake is another, much smaller mistake that is easier to solve than trying to keep the probe alive through sheer force of will and hate. There's people that get mad at themselves for always forgetting where they put their keys and there's people who hammer a nail in the wall and hang their keys there after the first time they lose them. I guess that's got less to do with saving face and more to do with just being able to think about a problem calmly.
Very nice post, I completely agree. Often people are more emotional about problems and simply aren't used to calmly finding the simple solution to them. I find 90% of players when I ask them to analyse a replay are mostly looking at unit compositions and the fights - the obvious, exciting parts. I try to impart upon them the idea of having a few set things to look for in their games to identify where mistakes really happen. As well as to always look for the point where a game spirals out of control, not the last nail in the coffin - something far too many players look at. This is usually where macro benchmarks and other set markers of performance become very important to calmly analyse where our problems start.
|
|
|
|
|