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Developing a game, getting into the industry...

Blogs > Kad3Ch
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Kad3Ch
Profile Blog Joined June 2008
Lithuania26 Posts
December 30 2014 16:14 GMT
#1
Long time TL.net lurker, not the most active poster, but I want to share my story.

I was always a creative guy and decided to pursue my career in game development. It’s not the worst idea, huge industry, well paid job. With years I realized time and time again my lower social skills and being unfit for precise technical work (always making little mistakes, getting carried by ideas). This was the right choice.

There are many ways to breakthrough, but it all comes more or less to “make your own games” or “mod stuff”. Anyway I am like other people who work in the industry wants to realize their ideas. To be successful you don’t have to make something big, even small stuff can be a hit. Sounds great, but original and polished design, idea does not come so easily. You have to rethink and test a lot. Even then if you have an idea you need to develop it properly. Digital media sounds cool, but if you’re not a programmer yourself it’s really difficult to do it without friends or money. Being artistic guy tabletop games sounds like a good choice, but this opportunity came just few years ago with Kickstarter.

Whole crowdfunding tabletop market is really cool. Choice of different look and original concept games siding apart from the usual generic shop games. On the other side there are negative factors. Without obvious scams it is so too easy mishandle design, to push through bad illustrations or simply put up bad product with good presentation. Quality is not guaranteed, so people have to stick to assured and known developers.

So I recently finished my first project. It is a simple historical themed card game. It’s live on “Indiegogo” and ran into exposure problems. The game is pretty good I have no regrets doing it. I know I can launch it again later and I will publish it someday. Despite that I have many more ideas that I want to share and I want to be a part of kickstarter developer community, reach out to people who would enjoy my works. So first I want to get feedback from my fellow broodwar, dota 2 fans. Of course obvious points are to get your game on “Kickstarter”, invest in promotional video and get more exposure, but maybe you have something else to say or ask.

https://www.indiegogo.com/projects/the-uprising-card-game/x/9250179



NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 30 2014 16:47 GMT
#2
Sounds like a very good idea for a game. Will check it out when I have the time!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Chef
Profile Blog Joined August 2005
10810 Posts
December 30 2014 23:31 GMT
#3
TBH I think there's too many people doing exactly what you're doing and just crossing their fingers right now. You have to figure out how to beat those people, or you have to just make games for the joy of making games. Following the status quo in business is not a good strategy for growing your product; it's not even that great for maintaining your product. If you are starting from zero and your product is indistinguishable from a sea of other people trying to take advantage of a trend way too late, you're probably wasting your time. Innovators and early adopters succeed, latecomers not so much.
LEGEND!! LEGEND!!
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
December 31 2014 03:17 GMT
#4
Looks Great!!~~ hats off to you for giving this your time and energy!!~~

Its hard out there...keep your head up, believe in your creation and remember..."if you reach 1% of your target audience...you have achievedl!
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