• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:55
CET 12:55
KST 20:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview0RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament Tenacious Turtle Tussle StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
[BSL21] RO8 Bracket & Prediction Contest BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Let's talk about Metropolis Foreign Brood War
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Nintendo Switch Thread Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1009 users

MTG Draft: Self-analysis #2

Blogs > EscPlan9
Post a Reply
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
Last Edited: 2014-10-12 17:09:03
October 12 2014 17:07 GMT
#1
The Draft (Card Selection)
I didn't realize my "Save drafts" option in MTGO was unchecked suddenly, so unfortunately I lost that information. It's now checked, so next time it'll be available. Here's the final deck (btw is there a way to make the images resize automatically here, or make it so you can click to expand it or something?):
[image loading]
(or here: http://i633.photobucket.com/albums/uu51/escapeplan9/MTG/2014_10_12_sultai_fly_zps60c28ffe.png )

My playable sideboard was a Naturalize, Taigem's Scheming (crappy delve enabler - deck manipulator IMO), and Scaldkin.

I'll go through what I remember from the draft anyways:
I P1P1 picked Ghostfire blade. I wanted to try it out and had heard good things of it. I then pulled out a Riverwheel Aerialists and Debilitating Injury and eventually found blue to be wide open (as you'll see in the deck, I got some disgustingly good blue cards). I don't remember the pick order for much of the rest - just went Sultai (though no delve outside of Treasure Cruise), and ended up heavy blue which helped out a lot for Thousand Winds (3rd pack pick 1) and the like.

I was pretty happy with my deck and expected a 2-1. I decided 17 lands and a banner here since my curve was relatively low, I didn't have a better 23rd card than the banner IMO and it can be cycled if needed. I used to be very against banners since they're clunky and a 3 drop where I want to play a morph, but after listening to pros, I decided it might be okay in some decks. You play it later in the game (past turn 3 hopefully) and can later cycle it for another card (unlike what I can do with an 18th land). I also have plenty of draw and loot spells to manipulate my deck further. I was a little light on removal, and I wish I had better cards in my 2nd/3rd colors, so I'm sure I could have chosen better somewhere down the lines. Wish I had the draft record for this one to analyze.

Round 1
In game 1, his first plays were Kill shot and Smite the Monstrous. On my 4th turn played the Mistweaver as a morph despite having mana to hard cast in hopes of trumping another removal. Never happened... just won from playing more stuff than him. Was very confused with what he could possibly be running.

Game two was just 2 drop (yay stupid 2/1 elk) into back to back Jeskai Windscouts and attack to the end. His deck eventually turned out to be a bad abzan deck.

Easy match, so 1st round win.

Round 2
Game 1 I ran into an End Hostilities and made note of that to not overcommit. I still won Game 1 anyways. Simple game - play creatures with mana available and turn sideways and win. Bounce or tap (Singing Bell Strike) any threat while I had a better board presence.

Game 2 I lost. I think I misplayed when to flip my Thousand Winds - he had two tapped creatures (Ainok Bond-kin and Disowned Ancestor) and I used it then just because I had the mana and it would bounce two creatures with counters. Maybe should have waited further? He just had more threats than me on board and surprised me with an Empty The Pits for an additional 3 zombie tokens in the late game. NEVER thought I'd see someone play that card. Made note of it. 4 black in a 3-colored deck... crazy.

Game 3 made me happy for first-picking Ghostfire Blade. Turn 2 Temur Charger, Turn 3 morph Mystic Way, Turn 4 unmorph Mystic and play Ghostfire Blade. Turn 5 equip Ghostfire to Mystic and attack to the end. I had a Disdainful Stroke in hand I made sure to always keep mana up for and deployed threats as usual otherwise. On his turn 7 he tried to End Hostilities my only creature - the Mystic with the Ghostfire and I countered it. He insta-conceeded.

His deck was a mediocre abzan deck with a really unusual Empty The Pits? I guess he expected games to go long and had plenty of black? Just really odd. Anyways, hooray 2nd round win and I'm in finals.

Round 3

Game 1 he played Icefeather Aven on turn two, but I wasn't too worried I had Jeskai windscout to play next turn. Then he Debilitating Injuried it immediately the following turn, so I took note of Debilitating Injury being in there. I took a minute to decide what to do against Rakshasha's Secret. See the picture below for the game state and my hand:

[image loading]
(or here: http://i633.photobucket.com/albums/uu51/escapeplan9/MTG/whattodiscard1_zps86c84af3.png )

I ended up choosing to ditch my lands. Riverwheel is too good, and Treasure cruise will give me the card advantage to equalize the scenario and pitching two cards to my grave makes it easier to cast. I knew I was in trouble at this point as I was looking forward to playing Riverwheel right on time on turn 6 and that became questionable now. Would anyone have played this differently here?

Soon after he played Sultai Scavenger and I had no way to stop the flyers and didn't draw the lands for Riverwheel to stabilize. His only removal/bounce all game was the one Debilitating Injury so I thought he might be light on removal at this point.

Game 2
Game started off well with trading my Jeskai Windscout for his Icefeather Aven, and then deploying another Windscout right after. Then had fatty Glacial Stalker morph soon after, with Force Away, Disdainful Stroke, and Treasure Cruise in hand. I really don't like a play I did on turn 8 - he casts Set Adrift tarketing my Glacial Stalker, and I COUNTER it?? What the hell was I thinking? I think I was just tired - it was nearly 3am at this point. I could have bounced my creature, or just let it happen and play him out next turn without much worry. This was a bad play. Then on the same turn I do another questionable play, See pictures below:

What the hell was I thinking #1
[image loading]
(or here: http://i633.photobucket.com/albums/uu51/escapeplan9/MTG/whycounterthis1_zpsaa4406f9.png )

What the hell was I thinking #2
[image loading]
(or here: http://i633.photobucket.com/albums/uu51/escapeplan9/MTG/whyforceawaynow1_zpsfe3fa7a7.png )

I didn't need to preserve my health, and I kept forgetting about my Prowess ability on my flyer. This was totally unnecessary. I think I should have just let the turn go, then bounced on my following turn to get in the damage with the prowess trigger.

Soon after I make another questionable play followed by a blunder. I cast Mistweaver as a morph to possibly make use of the Hexproof (though he already used 2 debilitating injuries and I hadn't seen any other removal in his deck) and to block his 1/2 prowess. It was a totally unnecessary risky play. Maybe the morph was fine, but don't block the 1/2 with it. Best case I prevent 1 damage, worst case I lose my creature to the prowess trigger. Then after combat, I do the blunder of unmorphing it forgetting it still has 1 damage taken - so the 3/1 dies immediately upon unmorphing. See my shameful picture below:

Shame on me:
[image loading]
(or here: http://i633.photobucket.com/albums/uu51/escapeplan9/MTG/stupidunmorph1_zps4b901d1a.png )

Despite all these misplays, I was far enough ahead I still barely won. I feel like I deserved to the lose the game. So... onto the final game!

Game 3
I could have morphed either Sagu Archer or Abomination of Gudul on turn 3. I figured he's going to Debilitating Injury my morph if he has it and hope he went for it, so threw down the Archer first. Luck has it, he killed my archer. Turn 4 I threw down Abomonination morph knowing I was relatively safe and I had the 5th land in hand to unmorph him next turn. I made a bone-headed play later to double block with my Embodiment of Spring and Temur Charger against his morph with all his mana open. What the hell was I thinking? It was like 3am and I was tired I guess. What a waste.

My Abomination was the only thing keeping me in the game. I already used a Disdainful Stroke to counter his Riverwheel Aerialists, but I still had a Force Away in hand. On one turn I could have morphed a creature, but instead hard-cast it not allowing me mana for a Force Away. He savage punched my Abomination and that ended all hopes of me coming away with a 3-0 here. I had 1 out, Thousand Winds, but didn't get it.

Ended up 2-1 without any cards worth tix to sell off.

Lessons Learned / Level Ups / Etc
* I need to stop playing when I know I'll get tired. I couldn't sleep last night for some reason, but I know these drafts eat up 3 hours easily, so made some bone-headed mistakes partially from being tired.

* I've gotten a lot better at memorizing important plays my opponents make and sideboarding appropriately. Unfortunately, my sideboarding options weren't very good here. Still, remembering about the End Hostilities and the only removal being Debilitating Injury helped out in two rounds.

* Ghostfire Blade is first-pick material. It's very versatile, doesn't commit you to anything, and pretty much no one will run a "destroy artifact" of any sort, or even consider sideboarding it in this format. There's so few artifact/enchantment cards worth killing. I would have definitely had a "shatter-pause" if someone destroyed my artifact with a "destroy/exile artifact/enchantment" spell. Tossing him on the unblockable Mystic was SUCH a quick beating. I used to always pass that card early in the pack, but now Ghostfire Blade has jumped up quite a bit in my evaluation.

* Icefeather Aven continues to get higher and higher on my pick list. Another versatile card - an early beater or the potential for a blowout with the morph effect.

* I am still scared shitless when someone starts delving and I have creatures in play. I'm praying every time "Don't be Dead Drop, please don't be Dead Drop". Thankfully I didn't run into it this time around, but man that card is scary and powerful. Goes up a little higher in my card evaluation.

* I need to put an even heavier emphasis on evasion and card advantage in this format. Games very often tend to go long, so cards like Bitter Revelation, Tormenting Voices, Force Away (ferocious), Abomination of Gudul, Treasure Cruise, Weave Fate, etc all are bumped up slightly in my pick order. With regards to evasion, there are a lot of board stalls, so they are more important than ever. The majority of the damage dealt and taken in these games is from evasive creatures.

* Taigem's Scheming I wanted to test out myself for a delve enabling and card manipulation. I really didn't like it. I never thought much of it before and that hasn't changed. Give me Scout the Borders over this any day.

* I need to take more time on important turns. I need to think about what will happen this turn and the next turn by making this play. I need to preserve my counter and bounce spells for when they really matter.

* Riverwheel Aerialists I still consider first-pickable, but 6 drops without morph get awkward. I feel like my evaluation on the card dropped slightly. It's still really good and I would first pick it in many packs though.

Undefeated TL Tecmo Super Bowl League Champion
Urth
Profile Blog Joined November 2007
United States1250 Posts
October 13 2014 00:58 GMT
#2
I think your deck looks pretty good this time.
I was pretty happy with my deck and expected a 2-1. I decided 17 lands and a banner here since my curve was relatively low, I didn't have a better 23rd card than the banner IMO and it can be cycled if needed. I used to be very against banners since they're clunky and a 3 drop where I want to play a morph, but after listening to pros, I decided it might be okay in some decks. You play it later in the game (past turn 3 hopefully) and can later cycle it for another card (unlike what I can do with an 18th land). I also have plenty of draw and loot spells to manipulate my deck further.

I think you're really overrating banners here. I don't know exactly what some pros have said, but the banners are very similar to the cluestones from Return to Ravnica, and those were not good. The ramping ends up not mattering most of the time, since it comes so late. For instance, if you draw less than 4 lands by turn 4, the ramping has done nothing, and you were likely better off with another land. It's also clearly worse when you have a land-light hand, and it would've been say your 3rd land. You can't even play them turn 3 a lot the times, as you'd rather cast something else. Overall, they just end up being bad for your tempo too often. Their main advantage is providing fixing; the cycling part is not that great. Even though your deck doesn't look like an 18 land deck, I'd still play the 18th land over the banner if you really had nothing else. There are times when playing the banner is fine, but I don't think this is the time for it. Your mana is good enough, and the ramp is unlikely to matter. It's much more likely that you don't even cast the banner turn 3 given how many 3s you have, and the banner then ends up being worse than a land. My final argument is that you'll have to mulligan hands where if the banner were a land, you could have kept.

This is more minor, but I've found embodiment of spring is pretty bad when you aren't base UG. Temur charger is also much more mediocre when you aren't base G. They're fine if you're short on playables though, and the deck looks pretty good.

I think the mind rot decision is really close actually. If we discard both lands, we'll still be able to cast all the cards you draw in your deck. That being said, we really want another land to treasure cruise, which will hopefully find us the 6th land for the six drop. A lot of the morph draws and other draws are pretty mediocre though.

If we discard Island/six drop, we can definitely unmorph the next turn, and treasure cruise the turn after that. If we draw a 5 drop, we can play that instead. This should leave us ahead on board unless he has something like cut, and the cruise can always get more gas.

I think the first line leaves us in a better position if we draw lands. The 2nd line is safer, and should still leave us ahead, so I'd go with that. Again, it's close though, and I could definitely be wrong.

Ghostfire Blade is first-pick material. It's very versatile, doesn't commit you to anything, and pretty much no one will run a "destroy artifact" of any sort, or even consider sideboarding it in this format. There's so few artifact/enchantment cards worth killing. I would have definitely had a "shatter-pause" if someone destroyed my artifact with a "destroy/exile artifact/enchantment" spell. Tossing him on the unblockable Mystic was SUCH a quick beating. I used to always pass that card early in the pack, but now Ghostfire Blade has jumped up quite a bit in my evaluation.

I can't think of a single common or uncommon I'd rather first pick than ghostfire blade.

Taigem's Scheming I wanted to test out myself for a delve enabling and card manipulation. I really didn't like it. I never thought much of it before and that hasn't changed. Give me Scout the Borders over this any day.

I'd rather not play either of those cards
BY.HERO FIGHTING!!!!
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
October 13 2014 19:51 GMT
#3
I forgot to mention, after playing with the banner, it never really was that great. I mostly just never cast it, so didn't even get to cycle it. I was testing because there were a lot of pros interviewed about the lands to play in this limited format and the majority (such as BBD and CVM) said 18 lands as a default, or 17 lands and a banner. You can find the interviews with the pros on youtube. I'll try to dig them up when I'm back home. Anyways, it made me re-evaluate whether or not playing a banner was the right thing to do and just tried it in this deck. I don't think banners are good in general. Maybe 17 lands and a banner if you need the mana fixing and didn't get much dual/wedge lands, but still not an ideal situation to be in. Unless my mana base is shaky, I'll just play the 18th land over it.

About Embodiment of Spring, I've been really unimpressed by the card myself. It ends up just being a chump blocker the majority of the time. It looks like it should be better, but it doesn't do so well in this format. I think its the activation cost and that you must tap for it as well (have to wait an extra turn to get the land).

Regarding the Mind Rot situation, I really think no matter how much I hate it, I should have just dropped 1 land and Riverwheel Aerialists. I still would have 2 cards in the grave, and then I know I will have a land to play next turn for sure and the potential to Cruise for 3 more cards.

Undefeated TL Tecmo Super Bowl League Champion
Please log in or register to reply.
Live Events Refresh
Next event in 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 323
StarCraft: Brood War
Britney 28681
Bisu 7531
Sea 4417
Jaedong 645
firebathero 497
Mini 357
actioN 320
Light 289
Hyuk 289
BeSt 286
[ Show more ]
Larva 264
Soma 243
Rush 179
Zeus 156
EffOrt 130
hero 123
Sharp 115
JYJ 95
Aegong 95
Leta 85
Snow 85
Pusan 76
910 41
ajuk12(nOOB) 33
Mind 31
ToSsGirL 31
Mong 25
scan(afreeca) 22
soO 22
Bale 21
sorry 18
Movie 16
Noble 13
Dota 2
singsing2623
Gorgc2267
XcaliburYe131
BananaSlamJamma89
League of Legends
C9.Mang0276
Counter-Strike
olofmeister1792
shoxiejesuss810
Super Smash Bros
Westballz19
Other Games
summit1g16067
FrodaN2091
B2W.Neo1049
crisheroes267
Fuzer 218
KnowMe196
XaKoH 153
RotterdaM136
nookyyy 29
Trikslyr28
Organizations
Other Games
BasetradeTV88
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3043
Other Games
• Scarra571
Upcoming Events
WardiTV 2025
5m
Classic vs MaxPax
Solar vs Classic
ByuN vs Classic
ByuN vs Solar
Solar vs MaxPax
ByuN vs MaxPax
TaKeTV 84
WardiTV29
Big Brain Bouts
5h 5m
RSL Revival
16h 35m
StarCraft2.fi
22h 5m
IPSL
1d 5h
Sziky vs JDConan
OSC
1d 5h
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
RSL Revival
1d 16h
Classic vs TBD
herO vs Zoun
WardiTV 2025
2 days
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
2 days
Tarson vs DragOn
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.