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Active: 1466 users

Petition to Save the Swarmhost

Blogs > -_-
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Profile Blog Joined November 2003
United States7081 Posts
August 30 2014 22:49 GMT
#1
Blizzard, consider this a petition to leave Swarm Hosts as is for Legacy of the Void.

That means don't remove them. Don't nerf them into obsolescence. And don't give Protoss or Terran a new unit or ability that serves as a hard counter.

People have complained about how short battles are in SC2. Swarm Hosts make them longer. People have complained about simple it is to control a Protoss Army. Swarm Hosts make it more more complicated. People have complained about death balls. Swarm Hosts force players to get out on the map, and attack in multiple places.

Watching Snute defeat Hero & Life defeat First at IEM Toronto has reinforced my opinion on Swarmhosts. The ebb & flow is fascinating. The locusts come. The vipers threaten. The High templar posture, ready to feedback. The locusts press forward. The High Templar fall back. The Vipers press forward. Back & forth. Back & forth. Banks blow up. The game becomes about resources, expansion positioning, and harassment. Mass warp ins. Drops. Creep control.

And it's not just in ZVP! Snute's games against Flash showed me that wonderful games can be created with Swarm Hosts in ZVT as well.

Yes, Swarm Hosts are strong. In the future, some tweak to them might be optimal. But the principle behind them is sound.

I'm a Protoss player, and I love Swarm Hosts!



*
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 30 2014 22:55 GMT
#2
I also like swarm hosts. But I think that there should be some way to tweak them to make the games less than 1 hour each when there is maybe 15-20 minutes of actual action.
Preferably, the expected length of any matchup with two safe, macro strategies against each other should be about the same. Swarmhosts break this pattern (pretty much the only thing I dislike about them)
Moderatorshe/her
TL+ Member
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 30 2014 23:26 GMT
#3
I keep hearing about this user named Blizzard, but I've never seen him post on the forums.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
August 30 2014 23:34 GMT
#4
On August 31 2014 08:26 ninazerg wrote:
I keep hearing about this user named Blizzard, but I've never seen him post on the forums.

Well yeah, he's a lurker.
Motlu
Profile Joined August 2014
Australia884 Posts
August 31 2014 00:06 GMT
#5
I do enjoy swarmhost v P games when the toss decides to walk around with a collossus high templar ball while mass harassing with warp ins. Zerg going swarmhosts allows toss to be more active on the map.

I would not like to see a removal of the swarmhost, but I definitely agree that tweaks could be made to improve the unit further!
-
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2014-08-31 00:17:33
August 31 2014 00:17 GMT
#6
Swarm hosts are ok, they don't need a nerf so far. The games hero vs snute showed only that snute had more experience and patience than hero in those situations.
They need actual skill to be used, weaker zerg players would lose everything to warp prism harass /warp ins, Snute proved to be able to defend pretty well, but the protoss player also needs to be good at harassing.

AWalker9
Profile Blog Joined August 2013
United Kingdom7229 Posts
August 31 2014 00:33 GMT
#7
It'd be better if the mothership couldn't be abducted
soOjwa has returned to smite all that stand in his way
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
August 31 2014 00:43 GMT
#8
But if the mothership couldn't be abducted, then the lategame would be massively favored for Protoss. If Zerg can't abduct the mothership, what can they do?
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2014-08-31 01:04:03
August 31 2014 00:56 GMT
#9
On August 31 2014 09:43 Salivanth wrote:
But if the mothership couldn't be abducted, then the lategame would be massively favored for Protoss. If Zerg can't abduct the mothership, what can they do?


I agree. If the mothership was always present, then swarm hosts would be completely useless, unless the protoss player miscontrols it and lets a part of his army outside the cloak range.

When the mothership is abducted the protoss player is forced to step back and then the zerg player has the opportunity to push forward. Instead, when the mothership is present the protoss player is free to chain revelation on the zerg army and static defenses and slowly kill them with the tempests.

I'd say right now lategame PvZ in HotS is yet to be fully explored, but so far it looks surprisingly balanced. Also, without the swarm host there would be nothing to stop the tempest/archon/ht composition.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
August 31 2014 01:30 GMT
#10
I'll sign. I don't even use the swarm host that often but it adds something zerg was certainly lacking in WoL.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
CursOr
Profile Blog Joined January 2009
United States6335 Posts
August 31 2014 02:05 GMT
#11
I think Blizzard can do better. Swarmhost was almost what they needed for Zerg but not quite. My big "fix" idea for SC2 is to fix the pathing to be more like BroodWar, these huge big deathballs walking around and stutter stepping up ramps when its controlled by 3 tanks is what makes the game crappy - you cannot control space. The good thing about swarmhosts is that they sort of artificially give back that feeling of space control. Making the maps more hexagonal and units move differently would fix a lot more. But, Blizzard will certainly not do that.

I have to vote
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CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2014-08-31 02:40:40
August 31 2014 02:40 GMT
#12
A unit that gives effortless value, isn't exciting to watch, not zergy and excruciating to play against. Blizzard should be able to come up with more of a sound and interesting unit.
I think esports is pretty nice.
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
August 31 2014 06:15 GMT
#13
i like your handle but i dont like what you are saying
OMGUS.net, kush sex blogs every friday night
DarkPlasmaBall
Profile Blog Joined March 2010
United States44938 Posts
August 31 2014 11:56 GMT
#14
On August 31 2014 07:49 -_- wrote:
Watching Snute defeat Hero & Life defeat First at IEM Toronto has reinforced my opinion on Swarmhosts.


Watching Snute defeat herO was the absolute most boring series I've ever watched because of swarmhosts, and I remember watching hour-long TvTs back in the day...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ETisME
Profile Blog Joined April 2011
12493 Posts
August 31 2014 15:06 GMT
#15
swarmhost style is like turtling mech, some like it, some don't.
I don't mind it but I wish there are more late game composition that doesn't rely on this heavy swarmhost style.

Still, they can lead to incredibly fun games, it is fun to see protoss doing drops and harassment, being the more mobile one.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
September 01 2014 03:24 GMT
#16
Game 1 of Snute vs herO is probably my all-time favorite ZvP, and that's usually my least-favorite matchup.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 01 2014 12:22 GMT
#17
On August 31 2014 20:56 DarkPlasmaBall wrote:
Show nested quote +
On August 31 2014 07:49 -_- wrote:
Watching Snute defeat Hero & Life defeat First at IEM Toronto has reinforced my opinion on Swarmhosts.


Watching Snute defeat herO was the absolute most boring series I've ever watched because of swarmhosts, and I remember watching hour-long TvTs back in the day...

Some people thought it was really good, others (like me) thought it was painful to watch. I want to know how people would feel if it was Soulkey versus Naniwa and it was a foreigner that had to fight the endless waves of locusts.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
shell
Profile Joined October 2010
Portugal2722 Posts
September 01 2014 12:55 GMT
#18
SH's are a great unit, the problem is that P deathball is so good e effective that Z can only defeat it by destroying it bit by bit (not the PRIME GUY ..

Oh and not abduting mothership is KO's for Z also..

SH's can become boring sometimes but most of the games are full of small skirmishes, harrass and great dodging and army movement!

I like it allot and use SH's in about 30/40% of my ZvP
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
BenMcLean
Profile Joined August 2014
United States20 Posts
September 01 2014 13:33 GMT
#19
I am not a high level player, but from what I have seen, the free units are the whole point of the Swarm Host. Nerfing their HP or attack might make sense if they need to be nerfed, but requiring you to order the creation of the attackers or making the attackers cost mana seems stupid and fundamentally opposed to the whole point of the unit. Nerf their HP, their mana, their range, whatever it takes, but don't screw up the free units feature, because that's the whole point of the Swarm Host.
Burninating the countryside!
Ty2
Profile Blog Joined March 2013
United States1434 Posts
September 01 2014 23:30 GMT
#20
--- Nuked ---
Writer
Espers
Profile Joined August 2009
United Kingdom606 Posts
September 02 2014 14:20 GMT
#21
Swarm Hosts were meant to break up turtle play, it does the opposite in most cases. It hasn't fulfilled its role, I think it's fine to remove it. I can't see superficial stat changes fixing much, being able to whittle away from a distance is just terrible.


I think Blizzard can do better. Swarmhost was almost what they needed for Zerg but not quite. My big "fix" idea for SC2 is to fix the pathing to be more like BroodWar, these huge big deathballs walking around and stutter stepping up ramps when its controlled by 3 tanks is what makes the game crappy - you cannot control space. The good thing about swarmhosts is that they sort of artificially give back that feeling of space control. Making the maps more hexagonal and units move differently would fix a lot more. But, Blizzard will certainly not do that.


BW pathing and mining/worker movement would be on my LotV wishlist. But sadly I just don't see it happening.
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