Warning: Lots of pictures!
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We left off last time with Madeline about to descend into the ruins of the Countess’s tower.
![[image loading]](http://i.imgur.com/9GhwHyM.png)
Down she goes.
![[image loading]](http://i.imgur.com/WA5yx9H.png)
Goatmen live here too? The result of Madeline vs Unique boss pack, round #1 of many.
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Aside 1: The tower is a great alternative place to level up versus Tristram, only if you have a fast character due to the longer time needed to find the Tower and traverse 5 levels. At levels 10+ or 11+, Countess runs actually give more EXP due to a boss pack on almost every level and still has a good chance to drop the early game items I want. The best advantage though is the rune drop at the end. PROTIP: Although the Tower levels are supposed to be randomly generated, go LEFT every time you get to the next level. This works in all difficulties 99% of the time due to the way the randomized sections are generated. There may be 1 or 2 layouts out of 100 where it’s faster to go right, and they only occur in NM and Hell iirc.
![[image loading]](http://i.imgur.com/BBKWwvo.png)
Better? Or worse than the one I got before?
![[image loading]](http://i.imgur.com/n15JRGF.png)
Madeline demonstrates her battle IQ. This is where you stand to when you attack the Countess. Her minions will try to swarm you and get bottlenecked at the doorway, leading to perfect fireblasts. Take the path that allows you to attack downward into the room because you get much better visual clarity without the "see-through" wall effect in the way.
![[image loading]](http://i.imgur.com/b4uXn9W.png)
Nice runes! 2 x Tal (LVL 17) is really good considering the Countess only drops up to Ral (LVL 19). I would rather have taken 2 x Tir (LVL 13) instead any day, but I can’t really complain about such nice drops.
![[image loading]](http://i.imgur.com/dXCNMxB.png)
Another reward from plundering the Tower: another Nec shield. It’s pretty bad, but since it’s white, I’ll save it along with others in my inventory for an imbue.
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Aside 2: I like to use my imbue’s early on to try to roll a useful rare. Otherwise, I usually don’t do use it until I’m trying to roll something very specific in the super late game, in which case I have to look up tons of complicated calculations to figure out the best char level, base item, etc. which I’m not as familiar with. The 3 main options for imbuing were Nec wand, Nec shield, Sorc orb. I decided Nec shield is the best route to use up my quest reward, because a Sorc orb will eventually be replaced by a Spirit sword once I can make it, and a Nec wand can be obtained by shopping or replaced later by Aokl. My Sin also doesn’t need anything other than maybe a Leaf. So Nec shield it is.
Seeing these Necromancer items have made me itch for some more demonic gameplay. So I told Madeline to relax and take a short vacation.
Time check: 16 min on my Sin. Level 9.
![[image loading]](http://i.imgur.com/xCdh2Wb.png)
“Alucard! How have you been? It’s been a long time, my favorite character!” I said fondly.
“All who oppose me… beware!”
Looks like you’re as ready to go as I am. And we’re off! (I also haxed a ring and an amulet back-to-back off Fallen in the Blood Moor, although both were useless I believe. I must build a shrine for the RNG gods at home sometime.)
![[image loading]](http://i.imgur.com/Ycfx6E3.png)
I’m not mortal, Flavie. This is Softcore!
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Aside 3: Yes you can say I chickened out of Hardcore. There is a good reason for that. I just can’t stand losing all my progress due to a lag spike. I’ve already experiences a few that would have ended a Hardcore run so far, including one where I had to restart my game and my char got rolled back to a state 5 minutes ago. It’s just not something I’m willing to put up with.
Forgive me, Hardcore players!
![[image loading]](http://i.imgur.com/7kHSu9T.png)
Deckard Cain tried to hustle Alucard. I’ll have none of that, you old Horadric con man. Akara’s Mart graciously sells ID scrolls for less.
![[image loading]](http://i.imgur.com/cFBaK3B.png)
Alucard deeply ponders his personal magical studies. Don’t ask him about what happened with his application or interview to get into Hogwarts. He doesn’t like to talk about it. Alucard grows in power as I put a point each into Raise skeleton and Skeleton Mastery.
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Aside 4: This is going to be a long section so a cup of coffee may nice to have here. Some people I've seen either skew mostly into Raise Skeleton early to have more of them or 50-50 in each. I like to put literally every point into Skeleton Mastery and let a wand carry my Raise Skeleton skill level as much as possible. My use of early skill points for a summon Nec is going to require a bit of explanation on my overall theory of the early game. As a preface, I have heard and seen multiple schools of thought and this is just the way I personally feel is best.
In the beginning, the 2 most important factors for efficient character progress are 1) AOE and 2) minimum damage. This is why I am very much against twinking a char w/ Khalim’s Flail, which is a popular strategy. I also don’t like Sigon’s Set – I like part of it, specifically the gloves-boots-belt combo, but I never use the entire set to twink a char.
Due to the low amount of HP on most monsters in Act 1 Normal compared to the possible range of single-hit damage output obtainable by low level characters, the fastest way to kill monsters IMO is to scale your char’s damage to be just barely able to kill monsters you face in 1 hit. To use an example, let’s pretend we are standing in the Blood Moor with a sorceress at LVL 1. You have 2 options: 1) firebolt for 3-6 DMG, or physical attack w/ staff for 1-5 DMG. Fallen here have a randomized amount of HP between 1-4. Zombies here are the same between 7-12.
Considering the worst case scenario of max HP when facing a Fallen, firebolt may take 2 hits to kill while staff takes maybe 2, maybe 3, maybe even 4 hits to kill. What if we could guarantee a kill in just 1 hit? Let’s pretend it takes a sorceress casting exactly 2 firebolts every time to kill a Fallen. If we can create a scenario where it only takes 1 hit, we are literally cutting time needed to kill by 1/2. That scenario is: If my firebolt is guaranteed a minimum of 4 DMG per hit, I am also guaranteed to ALWAYS kill a Fallen in 1 hit. So, I could either get LVL 2 firebolt so that it does 4-7 DMG instead of 3-6….. or much more easily, I can just grab a melee weapon w/ minimum 4 DMG and not even have to worry about mana costs.
Considering a second worst case scenario of 12 max HP on a zombie, trying to get firebolt to do a minimum of 12 DMG in the Blood Moor with any low level sorceress is ridiculous. But not so with a melee weapon, which you can mule away for re-use for on any starting char.
What if, then, you could have an AOE attack that kills monsters in 1 hit? If you can walk into Bishibosh’s camp in the Cold Plains, and wipe a screen of 15 monsters in 1 attack, you are literally increasing your killing speed by 15 times.
Coming back to my beef w/ Khalim’s Flail, the minimum damage is way too low while the high maximum damage is completely wasted on monsters that average maybe between 15-30HP in Act 1. In addition, the life and mana leech are mostly wasted when you are doing low amount of physical damage at low levels. (My complaint about Sigon’s is different though – I just feel it doesn’t do enough compared to items that can be way more easily obtained.)
I hope I haven’t lost you with all this dry talk about strategy! All this being said, my favorite low level weapon is a regular paladin scepter. It does 6-11 damage, with possibility of 2os for 2 chipped rubies, and can be equipped for the cheap cost of 25 STR at LVL 1. The best part about it is that I can buy one from Akara for something like 350 gold! When you start from scratch, this is extremely meaningful. If twinked, a 2x chipped ruby scepter does 12 minimum damage! I’m literally 1-shotting everything except gargantuan beasts in the early game and speeding up my progression tremendously. Once I am finishing up Trist runs or wherever I choose to level up, my char’s skills will naturally grow to replace these melee attacks.
Returning all the way back to my Nec’s skill points, I’m looking to get the best minimum damage I can from my sometimes-bad-AI skeletons, so they don’t waste time trying to kill the same Fallen over and over again while the Shaman resurrects endlessly. If they can 1-shot monsters, they can overwhelm resurrecting monsters much more efficiently instead of being stuck in a never-ending stalemate situation.
![[image loading]](http://i.imgur.com/WcdusSo.png)
All the rest of my skill points go into Skeleton Mastery to start boosting my minimum dmg.
![[image loading]](http://i.imgur.com/I51hAs5.png)
Alucard is confident but not for long.
![[image loading]](http://i.imgur.com/iSGb0T2.png)
Alucard is surprised at the agility of new monsters he faces! He orders his skeleton army to do stretches before fighting and looks into Yoga lessons.
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This screenshot shows what happens when you explore an area under-leveled. That’s a drastic drop in AR effectiveness. You’ll see me later get an A2 offensive merc on my Nec for the Blessed Aim aura, which is very unusual.
![[image loading]](http://i.imgur.com/xyCaDBK.png)
Madeline gifts Alucard some items.
![[image loading]](http://i.imgur.com/ogyFNve.png)
Courtesy of Akara and gold from Madeline.
![[image loading]](http://i.imgur.com/7F0V4T7.png)
Time check: 5 min on my Nec. Level 4. 8-9 DMG skeletons x3.
Alucard says he needs to whip his soldiers into shape and tells me to go away for a while.
![[image loading]](http://i.imgur.com/rflE3mI.png)
In any case, I missed the fast excitement of Burst-of-Speed Sin, so I relapsed. A Tir!
![[image loading]](http://i.imgur.com/Bhv7yvh.png)
2 x Tal! Not bad I guess.
![[image loading]](http://i.imgur.com/n2qazDn.png)
Whoa, a Ral. Madeline, you’re my lucky charm today. Still not what I’m running Countess for though.
![[image loading]](http://i.imgur.com/6Afe2UO.png]/img]<br><br>Great! Now… how about some Tir runes?<br><br><br><br>[img]http://i.imgur.com/ZwMt1tD.png)
Again???
![[image loading]](http://i.imgur.com/q1oEC6T.png)
The spoils of war. How in hell did I get so many Tals and Rals?! I should be happy the RNG smiled upon me, but I seriously would trade all my non-Tir runes for 3 x more Tir runes. Aren’t Tir’s supposed to drop pretty often, or were there changes to the drop rates for runes? I’m left bewildered. Madeline is just enjoying herself laughing at me though.
Time check: 40 min on my Sin. Level 15.
I spent 24 minutes running Countess for a total of 11 runs with great EXP going up to level 15. I read somewhere that Blizzard changed the drop rates for runes, but not the lower level ones? Or is this incorrect? I have no idea.
![[image loading]](http://i.imgur.com/trca7zj.png)
After my unfortunately fortunate slew of Countess runs, I return to Alucard for advice on what to do with all my Tal runes. Instead I quickly forgot about it as Alucard showed me the results of Yoga lessons on his skeleton army.
“That’s a lot of damage,” I said.
![[image loading]](http://i.imgur.com/23svEJc.png)
“No, THIS is a lot of damage,” he replied.
I nodded in agreement, with tears in my eyes. “H-how?” I asked, flabbergasted.
With a devilish smile befitting a Necromancer, he opened his inventory while saying, “Here, I’ll show you.”
Time check: 25 min on my Nec. Level 13. 33-35 DMG skeletons x4.
Until next time,
Chapter 3: Desert sands, Igniting Memories
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