• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:33
CEST 11:33
KST 18:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
The Role of Consistency in Clearing IBPS PO How Proper Notes Improve CA Inter Preparation Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ? RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps?
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 4 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
The Letting Off Steam Thread US Politics Mega-thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1269 users

TI4 Prizepool & the nature of Competition - Page 3

Blogs > shostakovich
Post a Reply
Prev 1 2 3 4 Next All
Jutranjo
Profile Joined October 2010
Slovenia140 Posts
May 22 2014 07:43 GMT
#41
Even if you give every team 1% of the prize pool that barely changes the top 4 prizes but makes it so that they atleast aren't losing money by going to TI.
bluzi
Profile Joined May 2011
4703 Posts
May 22 2014 08:54 GMT
#42
Valve does this for the owe factor -> "LOOK AT THE TOP PRIZE MONEY!!! LOOK HOW MUCH MONEY"
AwfuL_
Profile Joined January 2013
Netherlands6976 Posts
Last Edited: 2014-05-22 09:07:08
May 22 2014 09:04 GMT
#43
On May 22 2014 16:43 Jutranjo wrote:
Even if you give every team 1% of the prize pool that barely changes the top 4 prizes but makes it so that they atleast aren't losing money by going to TI.


They're already not losing money because Valve pays their travel costs and hotels, catering etc.

However I agree with your point in general. The prizepool is so stupidly big this year, that investing all of that money in the few top teams just seems ridiculous to me. The kids (okay, probably young adults) that get first place are basically going to be millionairs whether Valve throws the players that weren't as succesfull a bone or not. It would mean so much more for the losing teams than it would diminish the winning team's euphoria. I want to see either prizes for all the teams or participation fees or i'm not buying a Compendium. Yes, I know Valve's not gonna care

The only valid argument against paying all teams that I've read in this topic is that it puts Valve in the difficult position of essentially deciding what teams they give money to when they decide on the invited teams.
calh
Profile Joined March 2013
537 Posts
May 22 2014 09:25 GMT
#44
On May 22 2014 17:54 bluzi wrote:
Valve does this for the owe factor -> "LOOK AT THE TOP PRIZE MONEY!!! LOOK HOW MUCH MONEY"

Agreed, and I think it makes sense if you just want exposure. Frankly most people who don't already follows the competitive scene also don't care about the overall prizepool, nor how fair it is. In fact I have never seen any mention of prizepool anywhere outside of esports, so IMO for many it has very little meaning. They will be impressed that the winner gets 3 million, not that all the teams together get 6 million.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2014-05-22 09:46:31
May 22 2014 09:45 GMT
#45
i dont really know much about economics and the money scene so this suggestion might seem stupid, but what if they set side some of the bonus money from the compendium and had it set up so every game u win the round robin group u get some money, so still teams who come out strong and deserving of good play still get their money, but teams who dont make it the play offs but where super close (just cut out) still make some money, also it would be a nice incentive to not "throw" games for placement spots.
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
ShootAnonymous
Profile Joined May 2014
1948 Posts
Last Edited: 2014-05-22 11:02:21
May 22 2014 11:01 GMT
#46
On May 22 2014 02:29 Nolfster wrote:
Show nested quote +
On May 22 2014 02:21 Unleashing wrote:
I don't want to just give money to teams that clearly didn't deserve to be there *cough* MUFC *cough*


So all the wins and achievements MUFC had prior to TI, which earned them an invite spot were nothing?


MUFC were amply rewarded for their respective wins in the non-TI tournaments with winnings from said tournaments; it's not for nothing. I don't see the NEED for prize money to be distributed all the way down to the 16th place =/ Teams should be able to survive outside of TI money, just like MUFC has.

Personally I see TI as something akin for a yearly Olympics, except in place of gold medals it's whatever the top prize happens to be that year. Extremely big, but more than the gold medal(prize money) it's the exposure and prestige of participating in the Olympics(TI) which then lead to sponsorship deals and long(er)-term sustainability. Which can be seen every year - when a team without prior sponsorhip manages to qualify for TI they almost immediately start receiving offers and are picked up.
RIP DotA Kings | BurNIng : Mushi : iceiceice : LaNm : MMY!
Destructicon
Profile Blog Joined September 2011
4713 Posts
May 22 2014 11:09 GMT
#47
On May 22 2014 02:21 Unleashing wrote:
I don't want to just give money to teams that clearly didn't deserve to be there *cough* MUFC *cough*
I think paying teams for wins would be sensible so all teams get a bonus of the prizepool for their wins in the group-stages.

I just can not agree with giving money to teams that show up and lose fucking everything, because said team clearly didn't deserve to be in the money any more than let's say the play-in teams. I mean if we want to pay the teams for working hard and making it to seattle then surely we should pay the play-in teams too, right? They need to spend time practicing and so on just as much as the team that makes it trough the play-in and becomes one of the 16 teams. (No i don't actually think play-in teams that don't make it should be paid, i think teams should be rewarded for playing well at TI)

If we paid teams for getting wins in the group stages this rewards teams that play well and actually create entertainment for the viewers, and punishes teams that clearly weren't supposed to be at the event at all. I mean let's say we had a team in the scene that was all legacy and hadn't actually performed at all leading up to TI, and they were giving a direct invite simply because of said legacy. If they show up and lose everything, they definitely wouldn't be deserving of any money just for being there. That would be insulting to teams in the play-in that might've put up a much more serious fight in the tournament but just barely got eliminated.

TI shouldn't be there to allow a player to be competitive, it shouldn't be what the scenes revolves around.
It shouldn't be there to make sure all the teams can remain competitive, because that would mean we have a scene that can't survive without TI which would be super fucking bad for the scene as a whole.


That's some of the most absurd and backward logic there is. Simply put if a team is good enough to make it trough the qualifiers, then they deserve to be at the tournament and thus deserve to be payed for it. They have earned the money by qualifying. I agree with what you are saying in that the higher the place the more they should earn, but there should always be a minimum of entry point prize money.

Also, your argument about a team losing all games at a tournament making them undeserving of receiving prize money is absurd as well. The skill difference between teams that get invites and go trough qualifiers, the experience in tournaments, the team cohesion, how they handle pressure are all huge factors. It could be that a team that made it trough the quals just didn't have any live tournament experience and they bombed out, that doesn't mean they don't deserve any money at all, they, again, earned it by getting there in the first place.

Every serious sport out there rewards qualifying for the tournament as well. The only reason why it isn't being done in eSports yet is that the prize pools just weren't there yet. However with the TI4 we have a huge precedent where the prize pool is so massive that it could do a great deal of good for the scene and help stabilize, legitimize and grow it further.

Just like the OP said, you'll never fully mature the scene nor the game if we cling to the antiquated, barbaric and predatory mentality that only the top teams deserve to earn money.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Jutranjo
Profile Joined October 2010
Slovenia140 Posts
May 22 2014 13:08 GMT
#48
On May 22 2014 18:04 AwfuL_ wrote:
Show nested quote +
On May 22 2014 16:43 Jutranjo wrote:
Even if you give every team 1% of the prize pool that barely changes the top 4 prizes but makes it so that they atleast aren't losing money by going to TI.


They're already not losing money because Valve pays their travel costs and hotels, catering etc.


I'm not sure all the players at TI are fully sponsored. At least some of them have a side job, even Akke has a programming job. It's not just travel expenses, if they're not getting any money they'd earn more by just not going.
TheRubicon
Profile Joined February 2013
United States1342 Posts
Last Edited: 2014-05-22 13:44:42
May 22 2014 13:37 GMT
#49
I agree with Nazgul, keep it the same. Theres a saying in my planet-, "(if)He dies, he dies." Good luck to all teams

edit: to the post above mine, i highly doubt that. exposure is definately worth the time, its like saying no to a pro* bowl invite because you are going to write some code lines or do a workout routine in your room. (insert nfl CMON MAN moment)
Exoteric
Profile Joined January 2011
Australia2330 Posts
May 22 2014 14:00 GMT
#50
On May 22 2014 22:37 TheRubicon wrote:
I agree with Nazgul, keep it the same. Theres a saying in my planet-, "(if)He dies, he dies." Good luck to all teams

edit: to the post above mine, i highly doubt that. exposure is definately worth the time, its like saying no to a pro* bowl invite because you are going to write some code lines or do a workout routine in your room. (insert nfl CMON MAN moment)


Did you read his post properly? He does not have an issue with Valve giving out some prize money to those who place 9-16 due to the nature of how teams qualify for the tournament in the first place.
hell is other people
TheRubicon
Profile Joined February 2013
United States1342 Posts
May 22 2014 14:06 GMT
#51
On May 22 2014 23:00 Exoteric wrote:
Show nested quote +
On May 22 2014 22:37 TheRubicon wrote:
I agree with Nazgul, keep it the same. Theres a saying in my planet-, "(if)He dies, he dies." Good luck to all teams

edit: to the post above mine, i highly doubt that. exposure is definately worth the time, its like saying no to a pro* bowl invite because you are going to write some code lines or do a workout routine in your room. (insert nfl CMON MAN moment)


Did you read his post properly? He does not have an issue with Valve giving out some prize money to those who place 9-16 due to the nature of how teams qualify for the tournament in the first place.

alright whatever, i havent slept so i may have misread. if thats the case, disregard my first sentence
FreakyDroid
Profile Joined July 2012
Macedonia2616 Posts
May 22 2014 15:22 GMT
#52
I think every team should get a slice of the cake. Giving each team 10-20k from 9-16 spots will barely make a dent in the huge prize pool, but it will give those teams a sense of reward for playing a year long qualification process.
Smile, tomorrow will be worse
nojok
Profile Joined May 2011
France15846 Posts
May 22 2014 18:19 GMT
#53
It would be good if valve could just fade away and let other tournaments get all the hype. Even if we removed valve's input, the prize pool would be huge. However we can't expect everybody to throw some bucks to support some tourneys like this everytime as given the saturation no other tourney is able to stand out. One way to solve this could be some ESWC like system : the main organiser (valve here) would give the authority to organise qualifiers to other organisations. It could be starladder TI qualifiers, ACE TI qualifiers or whatever. This would allow to get real qualifiers with proper rewards for qualifying at TI and therefore it would not be a big deal to get a top heavy prize pool. Or maybe a WCS point system, I don't know.

I don't have a precise idea to how things should go but my point is that instead of having many random tournaments we could have tournaments actually meaning something more often and would lead to TI.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 22 2014 18:20 GMT
#54
All roads tournaments lead to Rome TI
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Jutranjo
Profile Joined October 2010
Slovenia140 Posts
May 22 2014 22:02 GMT
#55
On May 23 2014 03:19 nojok wrote:
It would be good if valve could just fade away and let other tournaments get all the hype. Even if we removed valve's input, the prize pool would be huge. However we can't expect everybody to throw some bucks to support some tourneys like this everytime as given the saturation no other tourney is able to stand out. One way to solve this could be some ESWC like system : the main organiser (valve here) would give the authority to organise qualifiers to other organisations. It could be starladder TI qualifiers, ACE TI qualifiers or whatever. This would allow to get real qualifiers with proper rewards for qualifying at TI and therefore it would not be a big deal to get a top heavy prize pool. Or maybe a WCS point system, I don't know.

I don't have a precise idea to how things should go but my point is that instead of having many random tournaments we could have tournaments actually meaning something more often and would lead to TI.


Pretty bad idea, they're not telling anyone what the plan is for TI at all. They rarely say anything or take any kind of formal input. That's kinda bad for a big tournament organizer.
Churrass
Profile Joined October 2013
573 Posts
May 22 2014 23:13 GMT
#56
On May 22 2014 01:56 Sn0_Man wrote:
Definitely agree that every invited team at the international played their asses off to earn an invite and deserve to be there. Na'Vi are probably the closest to a pure "invite" this year.


the team with most tourney wins between TI3 and TI4 is a pure invite ? interesting, would like to see what do you think about newbee
phantasmal
Profile Joined June 2013
276 Posts
May 23 2014 00:02 GMT
#57
So for a more complete answer, TI4 prize structure becoming less top-heavy would be a huge positive for competitive Dota because it would set a positive example for the entire scene. Having your monetary incentive structures tied so heavily to success directly undermines competitive development, but we continue to return to them almost religiously because we have a fundamental misunderstanding of human motivation.



If you don't want to watch the video, the most important takeaway is this: when you give someone a complicated task and you tie their reward to success, the larger you make the reward the poorer the average performance.

Now I'm not saying that this larger prize pool is going to lead to the collapse of Alliance, Na`Vi and DK, but only because those teams already have it made. Barring a series of complete disasters extending well beyond TI4, they're going to keep their sponsorships for quite some time. They can focus entirely, or at least as close to it as is possible, on improving their game for the event. And good for them.

The problem then is that there will be bubble teams, serious competitors to the top echelons, for whom their continued existence is dependent achieving tournament placements, both to gain/maintain sponsor interest and also to simply gain access to any prize money. If you don't get winnings, maybe you have to convert your part-time job into a full-time job to keep up with rent. So with this hanging over your head, every tiny mistake your teammates make gets exaggerated in performance because they could add up to you not being able to make practices and having your entire competitive career collapse.

As the video says, "The best use of money as a motivator is to pay people enough to take the issue of money off the table." With tier 2 teams getting some form of payment simply for showing up, they can concentrate on playing the game simply for the sake of playing. Their mean performance will improve, and some of them will become serious competitors to the top teams that you would not have otherwise. If you want to make Alliance, Na`Vi, and DK really step up their game, the best way isn't to make the top 3 payments ridiculously higher; it's to encourage the development of their competition to the point where they face a real threat of getting knocked out of the top 3.

The China Qualifiers are currently going on, and we had a small scandal where the "hopeless" teams intentionally threw games. People complain about a lack of "professionalism," but what level of professionalism are you entitled to if you're not willing to pay the "professionals" a single cent. Some people suggested cash incentives for winning, which is a step in the right direction, but it still runs afoul of the issue that those kind of incentives lead to poor performance. Instead, just pay a basic salary just for showing up. If you're willing to pay $100 per win, just pay teams $50 per game played. Then, if teams violate tournament rules by throwing games, have a fine structure in place to claw back some of this salary depending on the severity of the violation. Show up and perform to the best of your ability and you get $90 per person. Goof around and you can lose all of it. Humans are notoriously loss averse, so this payout structure makes sense on both ends.

Of course this isn't a specific recommendation, because every tournament is dealing with a different reality when it comes to talent level, prize money available, and legal implications of the region hosting the tournament. But in general, if you want to improve the overall competitive level of the scene a flatter prize structure at all levels will be tremendously more effective than clinging to winner-take-all structures. This is in all likelihood significantly more important at levels of tournament play below The International, but the International should take this opportunity to lead by good example and ensure everyone who played their ass off all year to make it here is guaranteed to go home with something to show for it.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 23 2014 00:58 GMT
#58
You're my favorite symphony composer!
Headnoob
Profile Joined September 2010
Australia2108 Posts
May 23 2014 04:22 GMT
#59
I'd say TI5 will see a lot of sweeping changes, TI4 feels more like a test to see how far things have come since dota 2 actually released.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 24 2014 02:29 GMT
#60
It is a tournament, not a way to split a stack of money among "deserving" teams.

The whole point of a tournament with a prize pool is that you are rewarded JUST for how you play in the tournament. Take the NFL. Denver had the best record, but Seattle won the Super Bowl. Does that mean we need to give part of the super bowl prize pool to the players who didnt participate in the final games?

Not to mention the direct invites pose a SERIOUS problem. At the end of the day, Valve picks a bunch of teams based on a series of criteria WE DONT EVEN KNOW. What about when Valve revokes a spot because of a roster change? Does that team still deserve a subsidy for being invited in the first place?

Look. I get that this is a lot of money, and people want to help out the professional scene. But if you want to donate to your favorite players, there are ways to do that. But this is a tournament, not a charity event. Why should the winner of TI4 be screwed over and not get 50% like Alliance did just because there is more money? The point of expanding the prize pool through the compendium is that 50% becomes HIGHER, and so forth. Hell, the second place team this year will probably make more money than Alliance did last year for winning, even without reducing the prize split.

I have no problem with making it a flatter payout curve. But if you are going to do that, it needs to be among teams that make it to the knockout rounds and have ACTUALLY EARNED A POSITION IN THIS TOURNAMENT. Just making the group stages isnt enough (see MUFC). It makes no sense to award competition prizes simply because "oh it seems fair."
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 16
StarCraft: Brood War
Calm 7074
Sea 3473
Zeus 271
BeSt 221
Backho 136
ToSsGirL 132
PianO 96
Mind 86
Soulkey 69
sorry 63
[ Show more ]
910 62
Shinee 50
Sharp 47
JulyZerg 43
Aegong 34
yabsab 17
GoRush 14
Sacsri 14
NaDa 12
Shine 11
SilentControl 8
Dota 2
NeuroSwarm180
League of Legends
summit1g6787
JimRising 447
Counter-Strike
zeus246
Super Smash Bros
hungrybox591
Heroes of the Storm
MindelVK18
Other Games
singsing1513
monkeys_forever205
KnowMe101
Organizations
Counter-Strike
PGL12848
Other Games
gamesdonequick2245
StarCraft 2
ComeBackTV 380
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• LUISG 44
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1286
• Jankos1221
• Stunt880
Upcoming Events
CranKy Ducklings
27m
RSL Revival
27m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1h 27m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
3h 27m
uThermal 2v2 Circuit
5h 27m
BSL
9h 27m
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
14h 27m
Sparkling Tuna Cup
1d
RSL Revival
1d
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 1h
[ Show More ]
BSL
1d 9h
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 22h
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
3 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.