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Help with my arcade game

Blogs > Bareleon
Post a Reply
Bareleon
Profile Blog Joined May 2011
371 Posts
March 29 2014 16:53 GMT
#1
-This is not the game I blogged about the other day-

Each race has 3 unique attributes. Terran I find to be the most fun, I need some ideas to make toss and zerg more fun. Because this is not a typical melee game, I will only nerf if something is way too OP. Played a lot of matches with people and we found some things to be way too OP so I will nerf that. If something is OP but not enough to nerf it, then use your race's attributes to overcome it!

Each race has stronger defensive buildings.

Each race has a super unit:

Terran: Battlecrusier
-Units have increased attack range
-Units have increased movement speed
-Units have increased sight range.

Protoss: Mothership
-Units have increased attack speed
-Units have increased shields and HP.
(need a third one and maybe change some others so its more fun?)

Zerg: Queen
-Units have faster health regeneration.
-Units have more armor. (this one I might replace as well).
-Units cost less. (this I will replace because 1. makes zerg far too OP and 2. not a very fun attribute.)

For toss and zerg, anyone have any ideas for more fun attributes?

Bareleon
Profile Blog Joined May 2011
371 Posts
March 29 2014 19:23 GMT
#2
bump
shell
Profile Joined October 2010
Portugal2722 Posts
March 29 2014 20:01 GMT
#3
recall or blick all army for P

for zerg i would go with burrow / burrow movement for everything or some free units

PS: don't know if this is possible of course
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
Bareleon
Profile Blog Joined May 2011
371 Posts
March 29 2014 20:11 GMT
#4
On March 30 2014 05:01 shell wrote:
recall or blick all army for P

for zerg i would go with burrow / burrow movement for everything or some free units

PS: don't know if this is possible of course


I like those ideas. but im gonna have to increased burrow cost and time so burrow rush wont broken.

Any other ideas?
loginn
Profile Blog Joined January 2011
France815 Posts
March 29 2014 23:37 GMT
#5
Zerg : Units grow up into a bigger unit if they get enough kills (i.e lings into roaches, into hydras, into infestors, into ultra)

maybe ?
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
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