• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:36
CEST 09:36
KST 16:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th74Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
AllPanelExch com Overview: Registration, Login, an StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals VPN experiences Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1789 users

iOS because why not

Blogs > EtherealDeath
Post a Reply
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
March 18 2014 04:20 GMT
#1
3 weeks ago, my friend and 2v2 partner, who is a massive iOS gaming nerd (13000+ posts and mod at Touch Arcade o.O) tossed up the idea of the two us making some iOS games. I laughed it off at first since I've never made any myself, but he persisted and so we ended up going for it.

Here's our first result, which just got added onto the app store earlier tonight and is still too new to show up in the search: https://itunes.apple.com/us/app/id829289344?mt=8

+ Show Spoiler +
Features:
-Multiple playable characters
-Collectable hats
-Difficulty progression
-Day and night cycle
-Game Center
-Twitter integration

[image loading][image loading]


It's a derivative of Flappy Bird, and is our first test of iOS game making. Any and all feedback would be appreciated. If you happen to download and give it a try, we would be most appreciative!

We have another game coming out (hopefully) later this week which might be much more relevant for all you SC2 fans. Think of it as mental multitasking, multitracking, eye hand coordination, and reaction all tied into one elegantly simple design. More on that later though when it comes out.

Thanks for reading!



***
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 18 2014 16:07 GMT
#2
Looks pretty cool dude! It's awesome that y'all put in the effort and made the game.
User was warned for too many mimes.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
March 18 2014 20:15 GMT
#3
I clicked spoilers.

And then I went "Oh crap, a Flappy Bird clone" and went on to type this message.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Geiko
Profile Blog Joined June 2010
France1976 Posts
March 18 2014 20:51 GMT
#4
So how long did it take you to make the game ? What background do you have in game making ? and why am I not your 2vs2 partner ? :'(
geiko.813 (EU)
VIPrandom
Profile Joined March 2014
Canada25 Posts
March 18 2014 21:25 GMT
#5
If you want success in developing apps, you must make something original.. Not a crappy flappybird clone

Another tip.. KISS: keep it simple & sexy

Good luck in the future
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2014-03-18 21:29:23
March 18 2014 21:26 GMT
#6
On March 19 2014 05:51 Geiko wrote:
So how long did it take you to make the game ? What background do you have in game making ? and why am I not your 2vs2 partner ? :'(


Lolololol. I have no background in game making. Took a few days. Thus why this first game was a flappy clone. It's k though, 2nd game is different.

On March 19 2014 06:25 VIPrandom wrote:
If you want success in developing apps, you must make something original.. Not a crappy flappybird clone

Another tip.. KISS: keep it simple & sexy

Good luck in the future


Yea this one was more of a learn how to use the system type of thing. Next game (already submitted) is original. At least I haven't played something quite the same as it.

On March 19 2014 01:07 docvoc wrote:
Looks pretty cool dude! It's awesome that y'all put in the effort and made the game.


Ty ty!

On March 19 2014 05:15 dabom88 wrote:
I clicked spoilers.

And then I went "Oh crap, a Flappy Bird clone" and went on to type this message.


haha xD. Sorry to disappoint! But not worrying too much about the game concept when learning how to use the system is a bit of a benefit. You might like our next game better though!
Epishade
Profile Blog Joined November 2011
United States2267 Posts
March 18 2014 22:01 GMT
#7
Collectable hats!?! Hot damn I wish I had an iPhone to play!
Pinhead Larry in the streets, Dirty Dan in the sheets.
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
Last Edited: 2014-03-18 22:08:28
March 18 2014 22:07 GMT
#8
Damn, maybe I should start making iOS games.
Took a few days. Thus why this first game was a flappy clone. It's k though, 2nd game is different.

I'm curious though of how many combined hours it took. To be honest I think it is pretty smart to make a clone at first, and you could end up actually making a ton of money from it (I haven't downloaded it though, so I don't know how or if you are monetizing it).
If you look at very successful iOS games, you'll find that most of them are clones anyway.
InFaMOUs331
Profile Blog Joined August 2011
42 Posts
Last Edited: 2014-03-18 23:27:11
March 18 2014 23:26 GMT
#9
Did you guys use Apple's spritekit framework? I have already seen really cool projects using that, aside from the art assets/ability to code c-obj it can take an evening to create a neat little game.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 19 2014 03:10 GMT
#10
I'd love to hear more about this journey of yours because I'm thinking of commencing something similar! glhf ^^
Comprehensive strategic intention: DNE
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 19 2014 03:21 GMT
#11
All graphics were made from scratch? It doesn't look so bad for a game made that quickly.
ॐ
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 19 2014 05:04 GMT
#12
I think it was a good idea that you guys went for a flappy bird clone. There's still a high demand for flappy bird clones based on an article posted in the general forum a couple of weeks back so I think the game has the potential to earn you guys some profit. Good stuff
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
March 19 2014 12:03 GMT
#13
On March 19 2014 07:07 Chocolate wrote:
Damn, maybe I should start making iOS games.
Show nested quote +
Took a few days. Thus why this first game was a flappy clone. It's k though, 2nd game is different.

I'm curious though of how many combined hours it took. To be honest I think it is pretty smart to make a clone at first, and you could end up actually making a ton of money from it (I haven't downloaded it though, so I don't know how or if you are monetizing it).
If you look at very successful iOS games, you'll find that most of them are clones anyway.


Not sure how many hours, but a good bit, we did a lot of experimenting with various things and still are. For example we're going to add lock icons to hats/flyers not yet unlocked, we fixed a bug where gamecenter wasn't automatically logging in, detailed statistics are being added in (was requested!)

On March 19 2014 08:26 InFaMOUs331 wrote:
Did you guys use Apple's spritekit framework? I have already seen really cool projects using that, aside from the art assets/ability to code c-obj it can take an evening to create a neat little game.


nope

On March 19 2014 12:21 endy wrote:
All graphics were made from scratch? It doesn't look so bad for a game made that quickly.


Friend drew a lot of it, and a lot he got from open source repositories, and were either used as was or edited. Music is “Pleasant Creek” by Matthew Pablo and he's quite excited to have the game come out!

On March 19 2014 12:10 EatThePath wrote:
I'd love to hear more about this journey of yours because I'm thinking of commencing something similar! glhf ^^


Hmm I could do a more in depth blog after our second game comes out. Assuming there's not a surprise reason for Apple to reject it this week lol. And fyi right now I will say that the first person to score 50 on hardmode can own my sig for a while. Why? Because goddamn that person is superhumanly quick. It's not even an easily muscle memorizeable game as it is as truly random as it gets.

On March 19 2014 14:04 BigFan wrote:
I think it was a good idea that you guys went for a flappy bird clone. There's still a high demand for flappy bird clones based on an article posted in the general forum a couple of weeks back so I think the game has the potential to earn you guys some profit. Good stuff


Haha yea, it's a convenient project to pick for learning the system. But original games are always more fun to make eh?
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:00
Season 5: Playoffs Day 5
Lambo vs SHINLIVE!
Solar vs Rogue
herO vs Clem
Tasteless615
IntoTheiNu 495
Ryung 292
IndyStarCraft 92
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft816
Tasteless 615
Ryung 292
IndyStarCraft 92
Rex 70
StarCraft: Brood War
Sea 4749
Dewaltoss 58
Noble 20
League of Legends
JimRising 677
Other Games
summit1g9508
Happy395
C9.Mang0330
Sick148
Mew2King65
ViBE55
RuFF_SC254
Organizations
Other Games
gamesdonequick680
Counter-Strike
PGL313
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2149
• Lourlo1074
Upcoming Events
Maestros of the Game
3h 24m
SKillous vs Ryung
Solar vs Percival
Maru vs sOs
Lambo vs Arrogfire
IPSL
8h 24m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
11h 24m
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
16h 24m
RSL Revival
23h 24m
Maestros of the Game
1d 5h
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1d 5h
IPSL
1d 8h
Dragon vs Artosis
dxtr13 vs Hawk
BSL
1d 11h
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
4 days
Replay Cast
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Bounty Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.