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Active: 1747 users

iOS because why not

Blogs > EtherealDeath
Post a Reply
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
March 18 2014 04:20 GMT
#1
3 weeks ago, my friend and 2v2 partner, who is a massive iOS gaming nerd (13000+ posts and mod at Touch Arcade o.O) tossed up the idea of the two us making some iOS games. I laughed it off at first since I've never made any myself, but he persisted and so we ended up going for it.

Here's our first result, which just got added onto the app store earlier tonight and is still too new to show up in the search: https://itunes.apple.com/us/app/id829289344?mt=8

+ Show Spoiler +
Features:
-Multiple playable characters
-Collectable hats
-Difficulty progression
-Day and night cycle
-Game Center
-Twitter integration

[image loading][image loading]


It's a derivative of Flappy Bird, and is our first test of iOS game making. Any and all feedback would be appreciated. If you happen to download and give it a try, we would be most appreciative!

We have another game coming out (hopefully) later this week which might be much more relevant for all you SC2 fans. Think of it as mental multitasking, multitracking, eye hand coordination, and reaction all tied into one elegantly simple design. More on that later though when it comes out.

Thanks for reading!



***
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 18 2014 16:07 GMT
#2
Looks pretty cool dude! It's awesome that y'all put in the effort and made the game.
User was warned for too many mimes.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
March 18 2014 20:15 GMT
#3
I clicked spoilers.

And then I went "Oh crap, a Flappy Bird clone" and went on to type this message.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Geiko
Profile Blog Joined June 2010
France1939 Posts
March 18 2014 20:51 GMT
#4
So how long did it take you to make the game ? What background do you have in game making ? and why am I not your 2vs2 partner ? :'(
geiko.813 (EU)
VIPrandom
Profile Joined March 2014
Canada25 Posts
March 18 2014 21:25 GMT
#5
If you want success in developing apps, you must make something original.. Not a crappy flappybird clone

Another tip.. KISS: keep it simple & sexy

Good luck in the future
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2014-03-18 21:29:23
March 18 2014 21:26 GMT
#6
On March 19 2014 05:51 Geiko wrote:
So how long did it take you to make the game ? What background do you have in game making ? and why am I not your 2vs2 partner ? :'(


Lolololol. I have no background in game making. Took a few days. Thus why this first game was a flappy clone. It's k though, 2nd game is different.

On March 19 2014 06:25 VIPrandom wrote:
If you want success in developing apps, you must make something original.. Not a crappy flappybird clone

Another tip.. KISS: keep it simple & sexy

Good luck in the future


Yea this one was more of a learn how to use the system type of thing. Next game (already submitted) is original. At least I haven't played something quite the same as it.

On March 19 2014 01:07 docvoc wrote:
Looks pretty cool dude! It's awesome that y'all put in the effort and made the game.


Ty ty!

On March 19 2014 05:15 dabom88 wrote:
I clicked spoilers.

And then I went "Oh crap, a Flappy Bird clone" and went on to type this message.


haha xD. Sorry to disappoint! But not worrying too much about the game concept when learning how to use the system is a bit of a benefit. You might like our next game better though!
Epishade
Profile Blog Joined November 2011
United States2267 Posts
March 18 2014 22:01 GMT
#7
Collectable hats!?! Hot damn I wish I had an iPhone to play!
Pinhead Larry in the streets, Dirty Dan in the sheets.
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
Last Edited: 2014-03-18 22:08:28
March 18 2014 22:07 GMT
#8
Damn, maybe I should start making iOS games.
Took a few days. Thus why this first game was a flappy clone. It's k though, 2nd game is different.

I'm curious though of how many combined hours it took. To be honest I think it is pretty smart to make a clone at first, and you could end up actually making a ton of money from it (I haven't downloaded it though, so I don't know how or if you are monetizing it).
If you look at very successful iOS games, you'll find that most of them are clones anyway.
InFaMOUs331
Profile Blog Joined August 2011
42 Posts
Last Edited: 2014-03-18 23:27:11
March 18 2014 23:26 GMT
#9
Did you guys use Apple's spritekit framework? I have already seen really cool projects using that, aside from the art assets/ability to code c-obj it can take an evening to create a neat little game.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 19 2014 03:10 GMT
#10
I'd love to hear more about this journey of yours because I'm thinking of commencing something similar! glhf ^^
Comprehensive strategic intention: DNE
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 19 2014 03:21 GMT
#11
All graphics were made from scratch? It doesn't look so bad for a game made that quickly.
ॐ
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 19 2014 05:04 GMT
#12
I think it was a good idea that you guys went for a flappy bird clone. There's still a high demand for flappy bird clones based on an article posted in the general forum a couple of weeks back so I think the game has the potential to earn you guys some profit. Good stuff
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
March 19 2014 12:03 GMT
#13
On March 19 2014 07:07 Chocolate wrote:
Damn, maybe I should start making iOS games.
Show nested quote +
Took a few days. Thus why this first game was a flappy clone. It's k though, 2nd game is different.

I'm curious though of how many combined hours it took. To be honest I think it is pretty smart to make a clone at first, and you could end up actually making a ton of money from it (I haven't downloaded it though, so I don't know how or if you are monetizing it).
If you look at very successful iOS games, you'll find that most of them are clones anyway.


Not sure how many hours, but a good bit, we did a lot of experimenting with various things and still are. For example we're going to add lock icons to hats/flyers not yet unlocked, we fixed a bug where gamecenter wasn't automatically logging in, detailed statistics are being added in (was requested!)

On March 19 2014 08:26 InFaMOUs331 wrote:
Did you guys use Apple's spritekit framework? I have already seen really cool projects using that, aside from the art assets/ability to code c-obj it can take an evening to create a neat little game.


nope

On March 19 2014 12:21 endy wrote:
All graphics were made from scratch? It doesn't look so bad for a game made that quickly.


Friend drew a lot of it, and a lot he got from open source repositories, and were either used as was or edited. Music is “Pleasant Creek” by Matthew Pablo and he's quite excited to have the game come out!

On March 19 2014 12:10 EatThePath wrote:
I'd love to hear more about this journey of yours because I'm thinking of commencing something similar! glhf ^^


Hmm I could do a more in depth blog after our second game comes out. Assuming there's not a surprise reason for Apple to reject it this week lol. And fyi right now I will say that the first person to score 50 on hardmode can own my sig for a while. Why? Because goddamn that person is superhumanly quick. It's not even an easily muscle memorizeable game as it is as truly random as it gets.

On March 19 2014 14:04 BigFan wrote:
I think it was a good idea that you guys went for a flappy bird clone. There's still a high demand for flappy bird clones based on an article posted in the general forum a couple of weeks back so I think the game has the potential to earn you guys some profit. Good stuff


Haha yea, it's a convenient project to pick for learning the system. But original games are always more fun to make eh?
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