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Active: 6911 users

global Game Jam 2014

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4647 Posts
January 27 2014 14:31 GMT
#1
Some aftermath...
with around 20 000 participants world wide, we are going to break again a new Guiness World Record.
Some pretty awesome games have been made around the cryptic theme.

We don't see things as they are, we see them as we are

I participated in the site of Tampere, Finland.
The ambiance was very good, lots of same faces... This year, Helsinki's site was very small so some people came to Tampere from there as well.

We had 80 participants. 1 free pizza meal and 2 free subway meal, 1 free shirt, free breakfasts and showers!! Whee, all was good.

20 game were born and all of them looked playable, the level was locally very high.

Here is my game. If you see it as perverted, you see it as you are...



Now let me give out some awards for my fellow jammers.

The Rock'n'roll awards goes to:


The I was blind but I see award goes to:


The game that should never go mainstream but will award goes to:

Senor Candy Ass: Man at Twerk saga


The gratuitous violence award goes to:
Candy Carrot Saga, by a team of 3 from Rovio.


The Award of the best 15 second loop of music that you can listen for hours goes to:
Believe It!



That's it, other games were good too,
if you want to try out some of them, just go to this link.
http://globalgamejam.org/2014/jam-sites/fgj-tampere/games

You can find there also all the different site in the world that were officially participating.
There was also a lot of shadow sites.

Anyway, very exhausting, very rewarding, very challenging, very educational.
It really make you want to create games even more.



Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
tili
Profile Joined July 2012
United States1332 Posts
January 27 2014 14:49 GMT
#2
Haha, candy carrot saga wasted no time in being gratuitous!
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
January 27 2014 15:10 GMT
#3
I had a great time myself!

Here's our game (made in St. Louis!)

http://globalgamejam.org/2014/games/artful-intelligence

But I don't think the executable download is working. Whoops.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Topin
Profile Blog Joined December 2010
Peru10128 Posts
January 27 2014 15:13 GMT
#4
the concept of blindness was really cool.

Candy Carrot Saga looked fun as hell

and the 15 music loop .. you were right
i would define my style between a mix of ByuN, Maru and MKP
0x64
Profile Blog Joined September 2002
Finland4647 Posts
January 27 2014 15:31 GMT
#5
On January 28 2014 00:10 AsmodeusXI wrote:
I had a great time myself!

Here's our game (made in St. Louis!)

http://globalgamejam.org/2014/games/artful-intelligence

But I don't think the executable download is working. Whoops.


Make a video!
I'm looking at all I can.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
bobbob
Profile Joined December 2009
United States368 Posts
January 27 2014 16:27 GMT
#6
Had a blast at GGJ2014, and not enough sleep. All those games look amazing!

Here at Cal Poly San Luis Obispo, I worked with a friend to make a Javascript bullet-hell game.

http://timotheyadam.com/ggj2014/ -> Requires JavaScript and Chrome, due to the way the procedurally generated music works, based on my friend's thesis.

The most awesome game out of our jam was a game for 5 players on an xbox controller playing as the crew for a spaceship in a bullet hell, with the idea being there was too much information for one player to process, so you had to tune out the information that was not important to your role. Was a great way to use the hacked controller and local multiplayer diversifiers and a great take on the theme.

http://users.csc.calpoly.edu/~padoyle/5alive/game.html -> Requires an xbox controller to play

0x64
Profile Blog Joined September 2002
Finland4647 Posts
January 27 2014 16:39 GMT
#7
On January 28 2014 01:27 bobbob wrote:
Had a blast at GGJ2014, and not enough sleep. All those games look amazing!

Here at Cal Poly San Luis Obispo, I worked with a friend to make a Javascript bullet-hell game.

http://timotheyadam.com/ggj2014/ -> Requires JavaScript and Chrome, due to the way the procedurally generated music works, based on my friend's thesis.

The most awesome game out of our jam was a game for 5 players on an xbox controller playing as the crew for a spaceship in a bullet hell, with the idea being there was too much information for one player to process, so you had to tune out the information that was not important to your role. Was a great way to use the hacked controller and local multiplayer diversifiers and a great take on the theme.

http://users.csc.calpoly.edu/~padoyle/5alive/game.html -> Requires an xbox controller to play



You may also use a PS3 controller with "DS3 Tool", it will emulate a xbox controller on the pc, works with bluetooth or usb, whichever suits you
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
January 27 2014 22:25 GMT
#8
On January 28 2014 01:27 bobbob wrote:
Had a blast at GGJ2014, and not enough sleep. All those games look amazing!

Here at Cal Poly San Luis Obispo, I worked with a friend to make a Javascript bullet-hell game.

http://timotheyadam.com/ggj2014/ -> Requires JavaScript and Chrome, due to the way the procedurally generated music works, based on my friend's thesis.

The most awesome game out of our jam was a game for 5 players on an xbox controller playing as the crew for a spaceship in a bullet hell, with the idea being there was too much information for one player to process, so you had to tune out the information that was not important to your role. Was a great way to use the hacked controller and local multiplayer diversifiers and a great take on the theme.

http://users.csc.calpoly.edu/~padoyle/5alive/game.html -> Requires an xbox controller to play


timotheyadam's freezes, potentially when the first enemy is supposed to appear.
Please PM me with any songs you like that you think I haven't heard before!
0x64
Profile Blog Joined September 2002
Finland4647 Posts
January 27 2014 22:27 GMT
#9
Btw, just found this game video from the Jam, want to play that so bad...
One of the best this year for sure!
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
bobbob
Profile Joined December 2009
United States368 Posts
January 28 2014 23:25 GMT
#10
On January 28 2014 07:25 hp.Shell wrote:
Show nested quote +
On January 28 2014 01:27 bobbob wrote:
Had a blast at GGJ2014, and not enough sleep. All those games look amazing!

Here at Cal Poly San Luis Obispo, I worked with a friend to make a Javascript bullet-hell game.

http://timotheyadam.com/ggj2014/ -> Requires JavaScript and Chrome, due to the way the procedurally generated music works, based on my friend's thesis.

The most awesome game out of our jam was a game for 5 players on an xbox controller playing as the crew for a spaceship in a bullet hell, with the idea being there was too much information for one player to process, so you had to tune out the information that was not important to your role. Was a great way to use the hacked controller and local multiplayer diversifiers and a great take on the theme.

http://users.csc.calpoly.edu/~padoyle/5alive/game.html -> Requires an xbox controller to play


timotheyadam's freezes, potentially when the first enemy is supposed to appear.

It has something to do with extensions, I think some chrome extension defines hitbox.js or something, which then messes with our game's code.


That bomb diffusal game looks hilarious.
0x64
Profile Blog Joined September 2002
Finland4647 Posts
February 09 2014 17:15 GMT
#11
another gem from GGJ14

Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
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