• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:10
CEST 16:10
KST 23:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War115.0.17 Patch Notes - October 7, 202620Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Rollback Netcode in Brood War Sagi.gg Launcher Released Fantasy returning? GG Lan Fest Sofia, Bulgaria [this November] ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Semifinal A [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9361 users

Aligulac Fantasy Proleague

Blogs > Darkdwarf
Post a Reply
1 2 Next All
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
Last Edited: 2014-01-14 12:15:55
January 14 2014 00:57 GMT
#1
I thought it would be cool to do a different version of TL's FPL, not something better per se, but different. And fun, I hope.

This is what I imagine.

Step 1: Costs for players are imported from FPL, and to the list is added players from outside SPL. I started this process here.

Step 2: The eight (or whatever number is suitable) team captains are selected.

Step 3: The captains draft their teams, one player at a time, until they all have x (I think 7-9 is a good amount) players on their teams. The collective costs of their players can't exceed y (something like 30-40 I'd suggest).

Step 4: The captains send in their lineups for the first week's games.

Step 5: The games are decided using the following process: Aligulac percentages are recorded, a random number is generated between 0 and 100, victory is assigned.

Example:

Maru vs eMotion.

       (1772) Maru  0-0  eMotion (1366)    
-------------------------------------------
67.30% 1-0 0-1 32.70%
-------------------------------------------
67.30% 32.70%

Estimated by Aligulac. Modify.

Random number generated: 10

Maru is victorious.

(I want to make this process better by adjusting the calculation based on score vs each other and form vs opposing race, as provided by aligulac, but for now, I think this is good.)

Step 6: Repeat the process.


I would keep the Aligulac Fantasy Proleague (AFPL) updated in a way like this, if there is interest out there in doing this. Otherwise I'll just do it on my own, because I'm a thorough sc2 nerd.

Is there anyone that would want to be a team captain in the AFPL, then?


Edit:

Captains for now
Darkdwarf
Pangpootata
Grovbolle
mouzChase

***
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Pangpootata
Profile Blog Joined January 2011
1838 Posts
Last Edited: 2014-01-14 02:36:27
January 14 2014 02:34 GMT
#2
This is an extremely exiciting idea, however I foresee a problem. In SPL, picking strategy is about who has the higest player ability to cost ratio. But in your proposed AFPL, the picking strategy is about which player has the highest aligulac ranking to cost ratio. In SPL, true player ability is a hidden variable so your choices are based on your inaccurate assessments of player skills, but in AFPL aligulac ranking is not a hidden variable. Hence there is actually a mathematically optimal way to pick players, which makes it less fun. I suggest you just use aligulac ranking for the player costs to make the player picking fair.

Also, you can come up with a formula using TLPD records to give slight advantages for maps that have a large enough sample size of games played (let's say, 50 games). An example of a formula would be to add (WR-50)/2 to a player's chances. So, if lets say A (terran) 55% - 45% B (toss) and the map is PvT favoured 56%, we will change B's chance to 48% and A's chance to 52%. Then we can try to pick a map pool that has a good mix of maps that are balanced, and maps favouring certain races. Of course, the formula is just an example and you can probably find a better one.

This way, there will be 2 points of strategy for lineups: 1) Choosing favourable maps for players 2) Trying to get their best matchups

And 3 points of strategy for player picking: 1) Deciding whether you want top-heavy or balanced teams 2) Deciding whether you want balanced players or matchup snipers 3) Picking players that are actually good in real life so that their aligulac ranking increases as the game progresses

Then we can also have mid-week trades between mutually consenting players.

Anyway, I would be excited to join AFPL.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
Last Edited: 2014-01-14 03:03:00
January 14 2014 03:02 GMT
#3
On January 14 2014 11:34 Pangpootata wrote:
This is an extremely exiciting idea, however I foresee a problem. In SPL, picking strategy is about who has the higest player ability to cost ratio. But in your proposed AFPL, the picking strategy is about which player has the highest aligulac ranking to cost ratio. In SPL, true player ability is a hidden variable so your choices are based on your inaccurate assessments of player skills, but in AFPL aligulac ranking is not a hidden variable. Hence there is actually a mathematically optimal way to pick players, which makes it less fun. I suggest you just use aligulac ranking for the player costs to make the player picking fair.


How would you propose to decide matches, if not by aligulac inference (remember the preserved chance for upsets)?

Also, you can come up with a formula using TLPD records to give slight advantages for maps that have a large enough sample size of games played (let's say, 50 games). An example of a formula would be to add (WR-50)/2 to a player's chances. So, if lets say A (terran) 55% - 45% B (toss) and the map is PvT favoured 56%, we will change B's chance to 48% and A's chance to 52%. Then we can try to pick a map pool that has a good mix of maps that are balanced, and maps favouring certain races. Of course, the formula is just an example and you can probably find a better one.


I agree that introducing maps and their slight imbalances would be really good for lineup selection.

This way, there will be 2 points of strategy for lineups: 1) Choosing favourable maps for players 2) Trying to get their best matchups

And 3 points of strategy for player picking: 1) Deciding whether you want top-heavy or balanced teams 2) Deciding whether you want balanced players or matchup snipers 3) Picking players that are actually good in real life so that their aligulac ranking increases as the game progresses


I agree.

Then we can also have mid-week trades between mutually consenting players.


That would be interesting!

Anyway, I would be excited to join AFPL.


You're welcome!


Edit: Zest is mine!
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Pangpootata
Profile Blog Joined January 2011
1838 Posts
January 14 2014 03:08 GMT
#4
On January 14 2014 12:02 Darkdwarf wrote:
Show nested quote +
On January 14 2014 11:34 Pangpootata wrote:
This is an extremely exiciting idea, however I foresee a problem. In SPL, picking strategy is about who has the higest player ability to cost ratio. But in your proposed AFPL, the picking strategy is about which player has the highest aligulac ranking to cost ratio. In SPL, true player ability is a hidden variable so your choices are based on your inaccurate assessments of player skills, but in AFPL aligulac ranking is not a hidden variable. Hence there is actually a mathematically optimal way to pick players, which makes it less fun. I suggest you just use aligulac ranking for the player costs to make the player picking fair.


How would you propose to decide matches, if not by aligulac inference (remember the preserved chance for upsets)?


I think we should use the aligulac inference to calculate win ratios, before we factor in imbalance. What I mean is we should use aligulac ranking for player costs, not SPL player costs, so that players are properly valued.

Also, Zest shall be mine; I can let you take Stats.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 14 2014 03:14 GMT
#5
I opened the document for point values, so that you can help adjust the points, if you want to.

And Stats is nothing compared to Zest...
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
slowbacontron
Profile Joined October 2012
United States7722 Posts
January 14 2014 04:19 GMT
#6
I used Aligulac a fair bit to help me make my FPL team. My first impression of this AFPL is that it's overall less complex than FPL (which is fine) but that also it seems like it would be less engaging. Instead of considering players' playstyles and watching the game unfold, you'd be judging players purely by their numbers and watching a number be generated, if I understand correctly. I just think there should be something more unique involved, something to spark one's attention
jjakji fan
Pangpootata
Profile Blog Joined January 2011
1838 Posts
January 14 2014 05:11 GMT
#7
On January 14 2014 13:19 slowbacontron wrote:
I used Aligulac a fair bit to help me make my FPL team. My first impression of this AFPL is that it's overall less complex than FPL (which is fine) but that also it seems like it would be less engaging. Instead of considering players' playstyles and watching the game unfold, you'd be judging players purely by their numbers and watching a number be generated, if I understand correctly. I just think there should be something more unique involved, something to spark one's attention

Drafting team will be fun, as each player can only go to one team so you will be fighting over your favourite players. Also, doing lineups based on the maps and player matchup proficiencies will result in a lot of mindgaming between opponents.
Grovbolle
Profile Blog Joined July 2011
Denmark3818 Posts
Last Edited: 2014-01-14 09:39:01
January 14 2014 08:33 GMT
#8
Looks cool
I will play as well if you want to accept me, I can probably help with pulling some data or making lists for you.

Lies, damned lies and statistics: http://aligulac.com
mouzChase
Profile Joined April 2011
Germany66 Posts
January 14 2014 09:49 GMT
#9
I would like to join if there is a place left sounds awesome !
My opinion here does not reflect the views of my team / twitter @mouzChase / I <3 Scarlett
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 14 2014 12:14 GMT
#10
On January 14 2014 13:19 slowbacontron wrote:
I used Aligulac a fair bit to help me make my FPL team. My first impression of this AFPL is that it's overall less complex than FPL (which is fine) but that also it seems like it would be less engaging. Instead of considering players' playstyles and watching the game unfold, you'd be judging players purely by their numbers and watching a number be generated, if I understand correctly. I just think there should be something more unique involved, something to spark one's attention


I agree that FPL is more interesting in that way, because you can actually watch the games in a meaningful way. The AFPL as I imagined it is more for those of us who actually get stuck in football manager games and the like.

If you have any good idea on how to improve the system, though, don't hesitate to tell me.

On January 14 2014 17:33 Grovbolle wrote:
Looks cool
I will play as well if you want to accept me, I can probably help with pulling some data or making lists for you.

https://twitter.com/Sc2Aligulac/status/423022993946603520


Thanks, Grovbolle. Of course you can get in! Concerning the previous discussion of assigning points considering aligulac rank, could you perhaps find a smart process for this?

On January 14 2014 18:49 mouzChase wrote:
I would like to join if there is a place left sounds awesome !


Of course! Welcome!
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3818 Posts
Last Edited: 2014-01-14 15:31:52
January 14 2014 12:34 GMT
#11
On January 14 2014 21:14 Darkdwarf wrote:
Show nested quote +
On January 14 2014 13:19 slowbacontron wrote:
I used Aligulac a fair bit to help me make my FPL team. My first impression of this AFPL is that it's overall less complex than FPL (which is fine) but that also it seems like it would be less engaging. Instead of considering players' playstyles and watching the game unfold, you'd be judging players purely by their numbers and watching a number be generated, if I understand correctly. I just think there should be something more unique involved, something to spark one's attention


I agree that FPL is more interesting in that way, because you can actually watch the games in a meaningful way. The AFPL as I imagined it is more for those of us who actually get stuck in football manager games and the like.

If you have any good idea on how to improve the system, though, don't hesitate to tell me.

Show nested quote +
On January 14 2014 17:33 Grovbolle wrote:
Looks cool
I will play as well if you want to accept me, I can probably help with pulling some data or making lists for you.

https://twitter.com/Sc2Aligulac/status/423022993946603520


Thanks, Grovbolle. Of course you can get in! Concerning the previous discussion of assigning points considering aligulac rank, could you perhaps find a smart process for this?

Show nested quote +
On January 14 2014 18:49 mouzChase wrote:
I would like to join if there is a place left sounds awesome !


Of course! Welcome!

I'm sure I can get some of the math wizards on the team to help

I have a few ideas myself as well.
Lies, damned lies and statistics: http://aligulac.com
Grovbolle
Profile Blog Joined July 2011
Denmark3818 Posts
January 14 2014 16:01 GMT
#12
There are currently 92 players eligible to play in PL according to our DB, that is including HerO and excluding all players turned coaches like Cezanne, Ensnare, CoachPark, OriOn etc.
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 14 2014 16:08 GMT
#13
On January 15 2014 01:01 Grovbolle wrote:
There are currently 92 players eligible to play in PL according to our DB, that is including HerO and excluding all players turned coaches like Cezanne, Ensnare, CoachPark, OriOn etc.


I assume you by this mean players on teams already in PL? What about players from outside of PL? I see no reason to exclude them, when we're not relying on the actual PL anyway.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3818 Posts
January 14 2014 16:20 GMT
#14
On January 15 2014 01:08 Darkdwarf wrote:
Show nested quote +
On January 15 2014 01:01 Grovbolle wrote:
There are currently 92 players eligible to play in PL according to our DB, that is including HerO and excluding all players turned coaches like Cezanne, Ensnare, CoachPark, OriOn etc.


I assume you by this mean players on teams already in PL? What about players from outside of PL? I see no reason to exclude them, when we're not relying on the actual PL anyway.

I do. I just feel like it would be the most interesting to limit the pool to PL players. Up to you ofc, but I liked the filtering
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 14 2014 16:36 GMT
#15
On January 15 2014 01:20 Grovbolle wrote:
Show nested quote +
On January 15 2014 01:08 Darkdwarf wrote:
On January 15 2014 01:01 Grovbolle wrote:
There are currently 92 players eligible to play in PL according to our DB, that is including HerO and excluding all players turned coaches like Cezanne, Ensnare, CoachPark, OriOn etc.


I assume you by this mean players on teams already in PL? What about players from outside of PL? I see no reason to exclude them, when we're not relying on the actual PL anyway.

I do. I just feel like it would be the most interesting to limit the pool to PL players. Up to you ofc, but I liked the filtering


I feel that it could be partly a way of differentiating from FPL and partly I think it would be fun for people to use their favorites, regardless of where they play.

Perhaps a good way of narrowing down the pool is PL-players + players qualified for Code A/Challenger (and code S/Premier?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3818 Posts
January 14 2014 16:57 GMT
#16
On January 15 2014 01:36 Darkdwarf wrote:
Show nested quote +
On January 15 2014 01:20 Grovbolle wrote:
On January 15 2014 01:08 Darkdwarf wrote:
On January 15 2014 01:01 Grovbolle wrote:
There are currently 92 players eligible to play in PL according to our DB, that is including HerO and excluding all players turned coaches like Cezanne, Ensnare, CoachPark, OriOn etc.


I assume you by this mean players on teams already in PL? What about players from outside of PL? I see no reason to exclude them, when we're not relying on the actual PL anyway.

I do. I just feel like it would be the most interesting to limit the pool to PL players. Up to you ofc, but I liked the filtering


I feel that it could be partly a way of differentiating from FPL and partly I think it would be fun for people to use their favorites, regardless of where they play.

Perhaps a good way of narrowing down the pool is PL-players + players qualified for Code A/Challenger (and code S/Premier?

I would prefer to narrow it using teams (Like include Axiom/AZUBU/Startale/Acer) or something like that since it makes the filtering easier for me.
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 14 2014 17:09 GMT
#17
On January 15 2014 01:57 Grovbolle wrote:
Show nested quote +
On January 15 2014 01:36 Darkdwarf wrote:
On January 15 2014 01:20 Grovbolle wrote:
On January 15 2014 01:08 Darkdwarf wrote:
On January 15 2014 01:01 Grovbolle wrote:
There are currently 92 players eligible to play in PL according to our DB, that is including HerO and excluding all players turned coaches like Cezanne, Ensnare, CoachPark, OriOn etc.


I assume you by this mean players on teams already in PL? What about players from outside of PL? I see no reason to exclude them, when we're not relying on the actual PL anyway.

I do. I just feel like it would be the most interesting to limit the pool to PL players. Up to you ofc, but I liked the filtering


I feel that it could be partly a way of differentiating from FPL and partly I think it would be fun for people to use their favorites, regardless of where they play.

Perhaps a good way of narrowing down the pool is PL-players + players qualified for Code A/Challenger (and code S/Premier?

I would prefer to narrow it using teams (Like include Axiom/AZUBU/Startale/Acer) or something like that since it makes the filtering easier for me.


Axiom, AZUBU, StarTale, Acer, Mouz, Liquid, Millenium, mYi, Fnatic + GuMiho (:D)?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3818 Posts
January 14 2014 17:18 GMT
#18
Leenock? :-P
Lies, damned lies and statistics: http://aligulac.com
Grovbolle
Profile Blog Joined July 2011
Denmark3818 Posts
January 14 2014 18:21 GMT
#19
I have multiple ideas as to how this tournament could be run. Including how to do map-specific stuff, scheduling, game resolvement etc. I however do wish we could keep it to somewhat Proleague like conditions with regards to teams/players.

Lies, damned lies and statistics: http://aligulac.com
slowbacontron
Profile Joined October 2012
United States7722 Posts
January 14 2014 18:33 GMT
#20
:o if jjakji becones a part of this I may not be able to resist!
jjakji fan
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 363
StarCraft: Brood War
Britney 38296
Calm 5892
Bisu 2382
Rain 1656
Jaedong 1004
Horang2 671
FanTaSy 565
BeSt 558
Soma 409
Rush 369
[ Show more ]
Larva 312
Light 295
Stork 274
Snow 192
Zeus 180
ZerO 166
Mind 124
910 104
Barracks 103
Free 101
Killer 90
Hyun 52
Mong 49
Shinee 48
ToSsGirL 40
sorry 30
Pusan 29
Aegong 23
Terrorterran 19
Hm[arnc] 18
Rock 15
Sexy 15
Sacsri 10
Noble 8
Trap 1
Dota 2
Gorgc7293
XaKoH 401
Counter-Strike
fl0m2926
Heroes of the Storm
crisheroes304
Other Games
gofns34067
singsing2296
B2W.Neo911
olofmeister807
hiko413
Lowko347
Mlord279
Hui .173
DeMusliM139
Livibee138
djWHEAT115
RotterdaM89
Mew2King70
QueenE51
Trikslyr48
ZerO(Twitch)13
Organizations
StarCraft: Brood War
lovetv 8
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3627
• Jankos2440
• TFBlade729
Upcoming Events
OSC
8h 51m
Big Brain Bouts
19h 51m
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
1d 2h
BSL: Ladder Tournament
1d 4h
Sparkling Tuna Cup
1d 19h
Patches Events
2 days
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
WardiTV Weekly
3 days
PiGosaur Cup
4 days
[ Show More ]
The PondCast
5 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2026-10-08
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.