• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:07
CEST 04:07
KST 11:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
(Spoiler) ASL21 Winner's Interview 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1205 users

Aligulac Fantasy Proleague - Page 2

Blogs > Darkdwarf
Post a Reply
Prev 1 2 All
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 15 2014 21:28 GMT
#21
On January 15 2014 03:21 Grovbolle wrote:
I have multiple ideas as to how this tournament could be run. Including how to do map-specific stuff, scheduling, game resolvement etc. I however do wish we could keep it to somewhat Proleague like conditions with regards to teams/players.



Let's hear it! I'd wager your ideas are good.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
Last Edited: 2014-01-16 09:20:55
January 16 2014 09:17 GMT
#22
Okay, I guess it'll be lengthy but here we go:

Teams:
There will be 8 teams (obviously)
Each team will be custom named but keep a proleague-esque name.
Examples/Names of my team:
KT Prillan is a god
Prillan is a god KHAN
CJ Prillan is a god
Prillan is a god Prime
(You get the idea)

Schedule:
Since we keep the names from the original teams, we can use the official proleague schedule, so we know who has to face who at any given point in time We can decide to start from round 2 or 3 depending on how much time coordination will take.

Maps:
We use the maps as chosen by Kespa in the official matches, so if it's a CJ vs. KT match, we just look up the maps on liquipedia.

To make for more interesting series, we can ahead of time choose something like the following.
Bel'Shir Vestige +2.5% for Protoss
Frost +2.5% for Terran
Star Station TE +2.5% for Zerg
Yeonsu +1% for Protoss
Outboxer +1% for Terran
Sejong Research Station +1% for Zerg

See more in Match resolvement


Match resolvement:
Since we know the maps in advance, each team coach will submit a line-up consisting of 5 players before a predetermined timefrane, we can put rules on the lineups if we want. (at least 1 Z 1 T 1 P) (A player can play twice in the Ace match).


To resolve a match, we assume a BO1 and does a prediction in aligulac

    (1772) Maru  0-0  herO (2006)    
-------------------------------------
39.74% 1-0 0-1 60.26%
-------------------------------------
39.74% 60.26%

Median outcome: Maru 0-1 herO

Estimated by Aligulac. Modify.

Let's say CJ darkdwarf is playing KT Prillan is a god, then the CJ owner sends 5 RNG numbers, and the KT owner sends a "stay" or "switch" message to the admin. Let's say the CJ owner sent the following 5 numbers:
10
15
88
52
44

If the first match is Maru vs. herO and the KT owner sent "stay", we let Maru be the left player, and herO the right, Maru would win since 10 results in a Maru win. If the KT owner sent a "switch", we would have let herO be the left player and he would have won since 10 results in a herO win then.

If the match had been played on a +2.5% for Terran map, the percentages would change to

    (1772) Maru  0-0  herO (2006)    
-------------------------------------
39.74% 1-0 0-1 60.26%
-------------------------------------
42.24% 57.76%

Median outcome: Maru 0-1 herO

Estimated by Aligulac. Modify.
and the game would then be resolved with those percentages instead.

If it's a mirror, the map doesn't matter obviously.


Does this make sense?

Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 16 2014 17:08 GMT
#23
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?

Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Pangpootata
Profile Blog Joined January 2011
1838 Posts
January 17 2014 08:09 GMT
#24
I don't get the point of the RNG thing. Can't the admin just do all the randomization? It is possible to cheat. For example, if you have 4 normal players and your opponent has 1 strong 3 weak, you jsut send all values around 50, and whether he stays or switches he loses.

On a side note do you think we should add player strategies?

You can do a cheese, safe build or greedy build. If both players do the same, there is no difference.

Safe build adds 10% over Cheese
Cheese adds 10% over Greedy
Greedy adds 3% over Safe

or something like that. Exact values can be worked out later.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 17 2014 14:32 GMT
#25
On January 17 2014 17:09 Pangpootata wrote:
I don't get the point of the RNG thing. Can't the admin just do all the randomization? It is possible to cheat. For example, if you have 4 normal players and your opponent has 1 strong 3 weak, you jsut send all values around 50, and whether he stays or switches he loses.

On a side note do you think we should add player strategies?

You can do a cheese, safe build or greedy build. If both players do the same, there is no difference.

Safe build adds 10% over Cheese
Cheese adds 10% over Greedy
Greedy adds 3% over Safe

or something like that. Exact values can be worked out later.


I think players strategies could make it too much stuff to manage smoothly.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
Last Edited: 2014-01-17 18:46:39
January 17 2014 18:44 GMT
#26
On January 17 2014 02:08 Darkdwarf wrote:
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?


We just copy the maps that are used for the corresponding Proleague round. See below, that is the reason why I suggest we follow Proleague round 2 or round 3, so we just can copy their schedule and their maps.

[image loading]
CJ Prillan is a god
vs Prime sucks but Prillan is god
[image loading]


(P)herO < Outboxer > (Z)DeParture
(T)Bunny < Yeonsu LE > (P)Creator
(P)Sora < Star Station TE > (Z)KassiA
(P)Hush (Bong) < Frost LE > (P)Jila (GooJila,Kal)

Ace:
The King Sejong Station

I vote for map imbalances only, due to too much to administer for the admin. But that's just an idea.
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 18 2014 00:17 GMT
#27
On January 18 2014 03:44 Grovbolle wrote:
Show nested quote +
On January 17 2014 02:08 Darkdwarf wrote:
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?


We just copy the maps that are used for the corresponding Proleague round. See below, that is the reason why I suggest we follow Proleague round 2 or round 3, so we just can copy their schedule and their maps.

[image loading]
CJ Prillan is a god
vs Prime sucks but Prillan is god
[image loading]


(P)herO < Outboxer > (Z)DeParture
(T)Bunny < Yeonsu LE > (P)Creator
(P)Sora < Star Station TE > (Z)KassiA
(P)Hush (Bong) < Frost LE > (P)Jila (GooJila,Kal)

Ace:
The King Sejong Station

I vote for map imbalances only, due to too much to administer for the admin. But that's just an idea.


I agree on map imbalances only, and not player strategies. Perhaps in the future. But what I asked was how we decide the map imbalances themselves.

Are we aiming to start with R2 of PL?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
January 18 2014 18:42 GMT
#28
On January 18 2014 09:17 Darkdwarf wrote:
Show nested quote +
On January 18 2014 03:44 Grovbolle wrote:
On January 17 2014 02:08 Darkdwarf wrote:
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?


We just copy the maps that are used for the corresponding Proleague round. See below, that is the reason why I suggest we follow Proleague round 2 or round 3, so we just can copy their schedule and their maps.

[image loading]
CJ Prillan is a god
vs Prime sucks but Prillan is god
[image loading]


(P)herO < Outboxer > (Z)DeParture
(T)Bunny < Yeonsu LE > (P)Creator
(P)Sora < Star Station TE > (Z)KassiA
(P)Hush (Bong) < Frost LE > (P)Jila (GooJila,Kal)

Ace:
The King Sejong Station

I vote for map imbalances only, due to too much to administer for the admin. But that's just an idea.


I agree on map imbalances only, and not player strategies. Perhaps in the future. But what I asked was how we decide the map imbalances themselves.

Are we aiming to start with R2 of PL?

There are 6 maps in PL I think, we just specify it before we begin. Simple stuff really.
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 19 2014 21:30 GMT
#29
On January 19 2014 03:42 Grovbolle wrote:
Show nested quote +
On January 18 2014 09:17 Darkdwarf wrote:
On January 18 2014 03:44 Grovbolle wrote:
On January 17 2014 02:08 Darkdwarf wrote:
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?


We just copy the maps that are used for the corresponding Proleague round. See below, that is the reason why I suggest we follow Proleague round 2 or round 3, so we just can copy their schedule and their maps.

[image loading]
CJ Prillan is a god
vs Prime sucks but Prillan is god
[image loading]


(P)herO < Outboxer > (Z)DeParture
(T)Bunny < Yeonsu LE > (P)Creator
(P)Sora < Star Station TE > (Z)KassiA
(P)Hush (Bong) < Frost LE > (P)Jila (GooJila,Kal)

Ace:
The King Sejong Station

I vote for map imbalances only, due to too much to administer for the admin. But that's just an idea.


I agree on map imbalances only, and not player strategies. Perhaps in the future. But what I asked was how we decide the map imbalances themselves.

Are we aiming to start with R2 of PL?

There are 6 maps in PL I think, we just specify it before we begin. Simple stuff really.


Good. Then perhaps we should make a list of what's needed before we can start? So that we're ready when R2 begins.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
January 20 2014 18:29 GMT
#30
That sounds like a good idea.

Maybe make a new post with a more formal OP?
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 21 2014 00:48 GMT
#31
Yes. What to include?

* Games follow proleague schedule.
* Maps follow proleague.
* Go over map imbalances.
* Teams and their names, connection to PL teams.
* How the team draft will work.
* Match procedures.
* Sign-ups.

What have I forgotten?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
January 21 2014 07:43 GMT
#32
On January 21 2014 09:48 Darkdwarf wrote:
Yes. What to include?

* Games follow proleague schedule.
* Maps follow proleague.
* Go over map imbalances.
* Teams and their names, connection to PL teams.
* How the team draft will work.
* Match procedures.
* Sign-ups.

What have I forgotten?

Sounds about right
Lies, damned lies and statistics: http://aligulac.com
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings209
Liquipedia
Patches Events
19:30
Patches' Patch Clash #7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 180
Livibee 106
StarCraft: Brood War
Artosis 819
Zeus 156
NaDa 84
Noble 18
Dota 2
monkeys_forever390
NeuroSwarm174
LuMiX0
League of Legends
JimRising 713
Counter-Strike
taco 400
Other Games
gofns18381
tarik_tv12509
shahzam457
WinterStarcraft399
C9.Mang0272
Maynarde128
ViBE108
JuggernautJason25
Organizations
Other Games
gamesdonequick785
BasetradeTV98
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 66
• musti20045 26
• CranKy Ducklings SOOP12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra2863
Upcoming Events
Universe Titan Cup
8h 53m
Rogue vs Percival
Wardi Open
9h 53m
Monday Night Weeklies
13h 53m
Replay Cast
21h 53m
Kung Fu Cup
1d 8h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
[ Show More ]
Replay Cast
3 days
Maestros of the Game
4 days
Replay Cast
4 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.