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Aligulac Fantasy Proleague - Page 2

Blogs > Darkdwarf
Post a Reply
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Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 15 2014 21:28 GMT
#21
On January 15 2014 03:21 Grovbolle wrote:
I have multiple ideas as to how this tournament could be run. Including how to do map-specific stuff, scheduling, game resolvement etc. I however do wish we could keep it to somewhat Proleague like conditions with regards to teams/players.



Let's hear it! I'd wager your ideas are good.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
Last Edited: 2014-01-16 09:20:55
January 16 2014 09:17 GMT
#22
Okay, I guess it'll be lengthy but here we go:

Teams:
There will be 8 teams (obviously)
Each team will be custom named but keep a proleague-esque name.
Examples/Names of my team:
KT Prillan is a god
Prillan is a god KHAN
CJ Prillan is a god
Prillan is a god Prime
(You get the idea)

Schedule:
Since we keep the names from the original teams, we can use the official proleague schedule, so we know who has to face who at any given point in time We can decide to start from round 2 or 3 depending on how much time coordination will take.

Maps:
We use the maps as chosen by Kespa in the official matches, so if it's a CJ vs. KT match, we just look up the maps on liquipedia.

To make for more interesting series, we can ahead of time choose something like the following.
Bel'Shir Vestige +2.5% for Protoss
Frost +2.5% for Terran
Star Station TE +2.5% for Zerg
Yeonsu +1% for Protoss
Outboxer +1% for Terran
Sejong Research Station +1% for Zerg

See more in Match resolvement


Match resolvement:
Since we know the maps in advance, each team coach will submit a line-up consisting of 5 players before a predetermined timefrane, we can put rules on the lineups if we want. (at least 1 Z 1 T 1 P) (A player can play twice in the Ace match).


To resolve a match, we assume a BO1 and does a prediction in aligulac

    (1772) Maru  0-0  herO (2006)    
-------------------------------------
39.74% 1-0 0-1 60.26%
-------------------------------------
39.74% 60.26%

Median outcome: Maru 0-1 herO

Estimated by Aligulac. Modify.

Let's say CJ darkdwarf is playing KT Prillan is a god, then the CJ owner sends 5 RNG numbers, and the KT owner sends a "stay" or "switch" message to the admin. Let's say the CJ owner sent the following 5 numbers:
10
15
88
52
44

If the first match is Maru vs. herO and the KT owner sent "stay", we let Maru be the left player, and herO the right, Maru would win since 10 results in a Maru win. If the KT owner sent a "switch", we would have let herO be the left player and he would have won since 10 results in a herO win then.

If the match had been played on a +2.5% for Terran map, the percentages would change to

    (1772) Maru  0-0  herO (2006)    
-------------------------------------
39.74% 1-0 0-1 60.26%
-------------------------------------
42.24% 57.76%

Median outcome: Maru 0-1 herO

Estimated by Aligulac. Modify.
and the game would then be resolved with those percentages instead.

If it's a mirror, the map doesn't matter obviously.


Does this make sense?

Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 16 2014 17:08 GMT
#23
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?

Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Pangpootata
Profile Blog Joined January 2011
1838 Posts
January 17 2014 08:09 GMT
#24
I don't get the point of the RNG thing. Can't the admin just do all the randomization? It is possible to cheat. For example, if you have 4 normal players and your opponent has 1 strong 3 weak, you jsut send all values around 50, and whether he stays or switches he loses.

On a side note do you think we should add player strategies?

You can do a cheese, safe build or greedy build. If both players do the same, there is no difference.

Safe build adds 10% over Cheese
Cheese adds 10% over Greedy
Greedy adds 3% over Safe

or something like that. Exact values can be worked out later.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 17 2014 14:32 GMT
#25
On January 17 2014 17:09 Pangpootata wrote:
I don't get the point of the RNG thing. Can't the admin just do all the randomization? It is possible to cheat. For example, if you have 4 normal players and your opponent has 1 strong 3 weak, you jsut send all values around 50, and whether he stays or switches he loses.

On a side note do you think we should add player strategies?

You can do a cheese, safe build or greedy build. If both players do the same, there is no difference.

Safe build adds 10% over Cheese
Cheese adds 10% over Greedy
Greedy adds 3% over Safe

or something like that. Exact values can be worked out later.


I think players strategies could make it too much stuff to manage smoothly.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
Last Edited: 2014-01-17 18:46:39
January 17 2014 18:44 GMT
#26
On January 17 2014 02:08 Darkdwarf wrote:
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?


We just copy the maps that are used for the corresponding Proleague round. See below, that is the reason why I suggest we follow Proleague round 2 or round 3, so we just can copy their schedule and their maps.

[image loading]
CJ Prillan is a god
vs Prime sucks but Prillan is god
[image loading]


(P)herO < Outboxer > (Z)DeParture
(T)Bunny < Yeonsu LE > (P)Creator
(P)Sora < Star Station TE > (Z)KassiA
(P)Hush (Bong) < Frost LE > (P)Jila (GooJila,Kal)

Ace:
The King Sejong Station

I vote for map imbalances only, due to too much to administer for the admin. But that's just an idea.
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 18 2014 00:17 GMT
#27
On January 18 2014 03:44 Grovbolle wrote:
Show nested quote +
On January 17 2014 02:08 Darkdwarf wrote:
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?


We just copy the maps that are used for the corresponding Proleague round. See below, that is the reason why I suggest we follow Proleague round 2 or round 3, so we just can copy their schedule and their maps.

[image loading]
CJ Prillan is a god
vs Prime sucks but Prillan is god
[image loading]


(P)herO < Outboxer > (Z)DeParture
(T)Bunny < Yeonsu LE > (P)Creator
(P)Sora < Star Station TE > (Z)KassiA
(P)Hush (Bong) < Frost LE > (P)Jila (GooJila,Kal)

Ace:
The King Sejong Station

I vote for map imbalances only, due to too much to administer for the admin. But that's just an idea.


I agree on map imbalances only, and not player strategies. Perhaps in the future. But what I asked was how we decide the map imbalances themselves.

Are we aiming to start with R2 of PL?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
January 18 2014 18:42 GMT
#28
On January 18 2014 09:17 Darkdwarf wrote:
Show nested quote +
On January 18 2014 03:44 Grovbolle wrote:
On January 17 2014 02:08 Darkdwarf wrote:
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?


We just copy the maps that are used for the corresponding Proleague round. See below, that is the reason why I suggest we follow Proleague round 2 or round 3, so we just can copy their schedule and their maps.

[image loading]
CJ Prillan is a god
vs Prime sucks but Prillan is god
[image loading]


(P)herO < Outboxer > (Z)DeParture
(T)Bunny < Yeonsu LE > (P)Creator
(P)Sora < Star Station TE > (Z)KassiA
(P)Hush (Bong) < Frost LE > (P)Jila (GooJila,Kal)

Ace:
The King Sejong Station

I vote for map imbalances only, due to too much to administer for the admin. But that's just an idea.


I agree on map imbalances only, and not player strategies. Perhaps in the future. But what I asked was how we decide the map imbalances themselves.

Are we aiming to start with R2 of PL?

There are 6 maps in PL I think, we just specify it before we begin. Simple stuff really.
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 19 2014 21:30 GMT
#29
On January 19 2014 03:42 Grovbolle wrote:
Show nested quote +
On January 18 2014 09:17 Darkdwarf wrote:
On January 18 2014 03:44 Grovbolle wrote:
On January 17 2014 02:08 Darkdwarf wrote:
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?


We just copy the maps that are used for the corresponding Proleague round. See below, that is the reason why I suggest we follow Proleague round 2 or round 3, so we just can copy their schedule and their maps.

[image loading]
CJ Prillan is a god
vs Prime sucks but Prillan is god
[image loading]


(P)herO < Outboxer > (Z)DeParture
(T)Bunny < Yeonsu LE > (P)Creator
(P)Sora < Star Station TE > (Z)KassiA
(P)Hush (Bong) < Frost LE > (P)Jila (GooJila,Kal)

Ace:
The King Sejong Station

I vote for map imbalances only, due to too much to administer for the admin. But that's just an idea.


I agree on map imbalances only, and not player strategies. Perhaps in the future. But what I asked was how we decide the map imbalances themselves.

Are we aiming to start with R2 of PL?

There are 6 maps in PL I think, we just specify it before we begin. Simple stuff really.


Good. Then perhaps we should make a list of what's needed before we can start? So that we're ready when R2 begins.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
January 20 2014 18:29 GMT
#30
That sounds like a good idea.

Maybe make a new post with a more formal OP?
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 21 2014 00:48 GMT
#31
Yes. What to include?

* Games follow proleague schedule.
* Maps follow proleague.
* Go over map imbalances.
* Teams and their names, connection to PL teams.
* How the team draft will work.
* Match procedures.
* Sign-ups.

What have I forgotten?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
January 21 2014 07:43 GMT
#32
On January 21 2014 09:48 Darkdwarf wrote:
Yes. What to include?

* Games follow proleague schedule.
* Maps follow proleague.
* Go over map imbalances.
* Teams and their names, connection to PL teams.
* How the team draft will work.
* Match procedures.
* Sign-ups.

What have I forgotten?

Sounds about right
Lies, damned lies and statistics: http://aligulac.com
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