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Aligulac Fantasy Proleague

Blogs > Darkdwarf
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Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
Last Edited: 2014-01-14 12:15:55
January 14 2014 00:57 GMT
#1
I thought it would be cool to do a different version of TL's FPL, not something better per se, but different. And fun, I hope.

This is what I imagine.

Step 1: Costs for players are imported from FPL, and to the list is added players from outside SPL. I started this process here.

Step 2: The eight (or whatever number is suitable) team captains are selected.

Step 3: The captains draft their teams, one player at a time, until they all have x (I think 7-9 is a good amount) players on their teams. The collective costs of their players can't exceed y (something like 30-40 I'd suggest).

Step 4: The captains send in their lineups for the first week's games.

Step 5: The games are decided using the following process: Aligulac percentages are recorded, a random number is generated between 0 and 100, victory is assigned.

Example:

Maru vs eMotion.

       (1772) Maru  0-0  eMotion (1366)    
-------------------------------------------
67.30% 1-0 0-1 32.70%
-------------------------------------------
67.30% 32.70%

Estimated by Aligulac. Modify.

Random number generated: 10

Maru is victorious.

(I want to make this process better by adjusting the calculation based on score vs each other and form vs opposing race, as provided by aligulac, but for now, I think this is good.)

Step 6: Repeat the process.


I would keep the Aligulac Fantasy Proleague (AFPL) updated in a way like this, if there is interest out there in doing this. Otherwise I'll just do it on my own, because I'm a thorough sc2 nerd.

Is there anyone that would want to be a team captain in the AFPL, then?


Edit:

Captains for now
Darkdwarf
Pangpootata
Grovbolle
mouzChase

***
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Pangpootata
Profile Blog Joined January 2011
1838 Posts
Last Edited: 2014-01-14 02:36:27
January 14 2014 02:34 GMT
#2
This is an extremely exiciting idea, however I foresee a problem. In SPL, picking strategy is about who has the higest player ability to cost ratio. But in your proposed AFPL, the picking strategy is about which player has the highest aligulac ranking to cost ratio. In SPL, true player ability is a hidden variable so your choices are based on your inaccurate assessments of player skills, but in AFPL aligulac ranking is not a hidden variable. Hence there is actually a mathematically optimal way to pick players, which makes it less fun. I suggest you just use aligulac ranking for the player costs to make the player picking fair.

Also, you can come up with a formula using TLPD records to give slight advantages for maps that have a large enough sample size of games played (let's say, 50 games). An example of a formula would be to add (WR-50)/2 to a player's chances. So, if lets say A (terran) 55% - 45% B (toss) and the map is PvT favoured 56%, we will change B's chance to 48% and A's chance to 52%. Then we can try to pick a map pool that has a good mix of maps that are balanced, and maps favouring certain races. Of course, the formula is just an example and you can probably find a better one.

This way, there will be 2 points of strategy for lineups: 1) Choosing favourable maps for players 2) Trying to get their best matchups

And 3 points of strategy for player picking: 1) Deciding whether you want top-heavy or balanced teams 2) Deciding whether you want balanced players or matchup snipers 3) Picking players that are actually good in real life so that their aligulac ranking increases as the game progresses

Then we can also have mid-week trades between mutually consenting players.

Anyway, I would be excited to join AFPL.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
Last Edited: 2014-01-14 03:03:00
January 14 2014 03:02 GMT
#3
On January 14 2014 11:34 Pangpootata wrote:
This is an extremely exiciting idea, however I foresee a problem. In SPL, picking strategy is about who has the higest player ability to cost ratio. But in your proposed AFPL, the picking strategy is about which player has the highest aligulac ranking to cost ratio. In SPL, true player ability is a hidden variable so your choices are based on your inaccurate assessments of player skills, but in AFPL aligulac ranking is not a hidden variable. Hence there is actually a mathematically optimal way to pick players, which makes it less fun. I suggest you just use aligulac ranking for the player costs to make the player picking fair.


How would you propose to decide matches, if not by aligulac inference (remember the preserved chance for upsets)?

Also, you can come up with a formula using TLPD records to give slight advantages for maps that have a large enough sample size of games played (let's say, 50 games). An example of a formula would be to add (WR-50)/2 to a player's chances. So, if lets say A (terran) 55% - 45% B (toss) and the map is PvT favoured 56%, we will change B's chance to 48% and A's chance to 52%. Then we can try to pick a map pool that has a good mix of maps that are balanced, and maps favouring certain races. Of course, the formula is just an example and you can probably find a better one.


I agree that introducing maps and their slight imbalances would be really good for lineup selection.

This way, there will be 2 points of strategy for lineups: 1) Choosing favourable maps for players 2) Trying to get their best matchups

And 3 points of strategy for player picking: 1) Deciding whether you want top-heavy or balanced teams 2) Deciding whether you want balanced players or matchup snipers 3) Picking players that are actually good in real life so that their aligulac ranking increases as the game progresses


I agree.

Then we can also have mid-week trades between mutually consenting players.


That would be interesting!

Anyway, I would be excited to join AFPL.


You're welcome!


Edit: Zest is mine!
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Pangpootata
Profile Blog Joined January 2011
1838 Posts
January 14 2014 03:08 GMT
#4
On January 14 2014 12:02 Darkdwarf wrote:
Show nested quote +
On January 14 2014 11:34 Pangpootata wrote:
This is an extremely exiciting idea, however I foresee a problem. In SPL, picking strategy is about who has the higest player ability to cost ratio. But in your proposed AFPL, the picking strategy is about which player has the highest aligulac ranking to cost ratio. In SPL, true player ability is a hidden variable so your choices are based on your inaccurate assessments of player skills, but in AFPL aligulac ranking is not a hidden variable. Hence there is actually a mathematically optimal way to pick players, which makes it less fun. I suggest you just use aligulac ranking for the player costs to make the player picking fair.


How would you propose to decide matches, if not by aligulac inference (remember the preserved chance for upsets)?


I think we should use the aligulac inference to calculate win ratios, before we factor in imbalance. What I mean is we should use aligulac ranking for player costs, not SPL player costs, so that players are properly valued.

Also, Zest shall be mine; I can let you take Stats.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 14 2014 03:14 GMT
#5
I opened the document for point values, so that you can help adjust the points, if you want to.

And Stats is nothing compared to Zest...
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
slowbacontron
Profile Joined October 2012
United States7722 Posts
January 14 2014 04:19 GMT
#6
I used Aligulac a fair bit to help me make my FPL team. My first impression of this AFPL is that it's overall less complex than FPL (which is fine) but that also it seems like it would be less engaging. Instead of considering players' playstyles and watching the game unfold, you'd be judging players purely by their numbers and watching a number be generated, if I understand correctly. I just think there should be something more unique involved, something to spark one's attention
jjakji fan
Pangpootata
Profile Blog Joined January 2011
1838 Posts
January 14 2014 05:11 GMT
#7
On January 14 2014 13:19 slowbacontron wrote:
I used Aligulac a fair bit to help me make my FPL team. My first impression of this AFPL is that it's overall less complex than FPL (which is fine) but that also it seems like it would be less engaging. Instead of considering players' playstyles and watching the game unfold, you'd be judging players purely by their numbers and watching a number be generated, if I understand correctly. I just think there should be something more unique involved, something to spark one's attention

Drafting team will be fun, as each player can only go to one team so you will be fighting over your favourite players. Also, doing lineups based on the maps and player matchup proficiencies will result in a lot of mindgaming between opponents.
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
Last Edited: 2014-01-14 09:39:01
January 14 2014 08:33 GMT
#8
Looks cool
I will play as well if you want to accept me, I can probably help with pulling some data or making lists for you.

Lies, damned lies and statistics: http://aligulac.com
mouzChase
Profile Joined April 2011
Germany66 Posts
January 14 2014 09:49 GMT
#9
I would like to join if there is a place left sounds awesome !
My opinion here does not reflect the views of my team / twitter @mouzChase / I <3 Scarlett
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 14 2014 12:14 GMT
#10
On January 14 2014 13:19 slowbacontron wrote:
I used Aligulac a fair bit to help me make my FPL team. My first impression of this AFPL is that it's overall less complex than FPL (which is fine) but that also it seems like it would be less engaging. Instead of considering players' playstyles and watching the game unfold, you'd be judging players purely by their numbers and watching a number be generated, if I understand correctly. I just think there should be something more unique involved, something to spark one's attention


I agree that FPL is more interesting in that way, because you can actually watch the games in a meaningful way. The AFPL as I imagined it is more for those of us who actually get stuck in football manager games and the like.

If you have any good idea on how to improve the system, though, don't hesitate to tell me.

On January 14 2014 17:33 Grovbolle wrote:
Looks cool
I will play as well if you want to accept me, I can probably help with pulling some data or making lists for you.

https://twitter.com/Sc2Aligulac/status/423022993946603520


Thanks, Grovbolle. Of course you can get in! Concerning the previous discussion of assigning points considering aligulac rank, could you perhaps find a smart process for this?

On January 14 2014 18:49 mouzChase wrote:
I would like to join if there is a place left sounds awesome !


Of course! Welcome!
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
Last Edited: 2014-01-14 15:31:52
January 14 2014 12:34 GMT
#11
On January 14 2014 21:14 Darkdwarf wrote:
Show nested quote +
On January 14 2014 13:19 slowbacontron wrote:
I used Aligulac a fair bit to help me make my FPL team. My first impression of this AFPL is that it's overall less complex than FPL (which is fine) but that also it seems like it would be less engaging. Instead of considering players' playstyles and watching the game unfold, you'd be judging players purely by their numbers and watching a number be generated, if I understand correctly. I just think there should be something more unique involved, something to spark one's attention


I agree that FPL is more interesting in that way, because you can actually watch the games in a meaningful way. The AFPL as I imagined it is more for those of us who actually get stuck in football manager games and the like.

If you have any good idea on how to improve the system, though, don't hesitate to tell me.

Show nested quote +
On January 14 2014 17:33 Grovbolle wrote:
Looks cool
I will play as well if you want to accept me, I can probably help with pulling some data or making lists for you.

https://twitter.com/Sc2Aligulac/status/423022993946603520


Thanks, Grovbolle. Of course you can get in! Concerning the previous discussion of assigning points considering aligulac rank, could you perhaps find a smart process for this?

Show nested quote +
On January 14 2014 18:49 mouzChase wrote:
I would like to join if there is a place left sounds awesome !


Of course! Welcome!

I'm sure I can get some of the math wizards on the team to help

I have a few ideas myself as well.
Lies, damned lies and statistics: http://aligulac.com
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
January 14 2014 16:01 GMT
#12
There are currently 92 players eligible to play in PL according to our DB, that is including HerO and excluding all players turned coaches like Cezanne, Ensnare, CoachPark, OriOn etc.
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 14 2014 16:08 GMT
#13
On January 15 2014 01:01 Grovbolle wrote:
There are currently 92 players eligible to play in PL according to our DB, that is including HerO and excluding all players turned coaches like Cezanne, Ensnare, CoachPark, OriOn etc.


I assume you by this mean players on teams already in PL? What about players from outside of PL? I see no reason to exclude them, when we're not relying on the actual PL anyway.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
January 14 2014 16:20 GMT
#14
On January 15 2014 01:08 Darkdwarf wrote:
Show nested quote +
On January 15 2014 01:01 Grovbolle wrote:
There are currently 92 players eligible to play in PL according to our DB, that is including HerO and excluding all players turned coaches like Cezanne, Ensnare, CoachPark, OriOn etc.


I assume you by this mean players on teams already in PL? What about players from outside of PL? I see no reason to exclude them, when we're not relying on the actual PL anyway.

I do. I just feel like it would be the most interesting to limit the pool to PL players. Up to you ofc, but I liked the filtering
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 14 2014 16:36 GMT
#15
On January 15 2014 01:20 Grovbolle wrote:
Show nested quote +
On January 15 2014 01:08 Darkdwarf wrote:
On January 15 2014 01:01 Grovbolle wrote:
There are currently 92 players eligible to play in PL according to our DB, that is including HerO and excluding all players turned coaches like Cezanne, Ensnare, CoachPark, OriOn etc.


I assume you by this mean players on teams already in PL? What about players from outside of PL? I see no reason to exclude them, when we're not relying on the actual PL anyway.

I do. I just feel like it would be the most interesting to limit the pool to PL players. Up to you ofc, but I liked the filtering


I feel that it could be partly a way of differentiating from FPL and partly I think it would be fun for people to use their favorites, regardless of where they play.

Perhaps a good way of narrowing down the pool is PL-players + players qualified for Code A/Challenger (and code S/Premier?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
January 14 2014 16:57 GMT
#16
On January 15 2014 01:36 Darkdwarf wrote:
Show nested quote +
On January 15 2014 01:20 Grovbolle wrote:
On January 15 2014 01:08 Darkdwarf wrote:
On January 15 2014 01:01 Grovbolle wrote:
There are currently 92 players eligible to play in PL according to our DB, that is including HerO and excluding all players turned coaches like Cezanne, Ensnare, CoachPark, OriOn etc.


I assume you by this mean players on teams already in PL? What about players from outside of PL? I see no reason to exclude them, when we're not relying on the actual PL anyway.

I do. I just feel like it would be the most interesting to limit the pool to PL players. Up to you ofc, but I liked the filtering


I feel that it could be partly a way of differentiating from FPL and partly I think it would be fun for people to use their favorites, regardless of where they play.

Perhaps a good way of narrowing down the pool is PL-players + players qualified for Code A/Challenger (and code S/Premier?

I would prefer to narrow it using teams (Like include Axiom/AZUBU/Startale/Acer) or something like that since it makes the filtering easier for me.
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 14 2014 17:09 GMT
#17
On January 15 2014 01:57 Grovbolle wrote:
Show nested quote +
On January 15 2014 01:36 Darkdwarf wrote:
On January 15 2014 01:20 Grovbolle wrote:
On January 15 2014 01:08 Darkdwarf wrote:
On January 15 2014 01:01 Grovbolle wrote:
There are currently 92 players eligible to play in PL according to our DB, that is including HerO and excluding all players turned coaches like Cezanne, Ensnare, CoachPark, OriOn etc.


I assume you by this mean players on teams already in PL? What about players from outside of PL? I see no reason to exclude them, when we're not relying on the actual PL anyway.

I do. I just feel like it would be the most interesting to limit the pool to PL players. Up to you ofc, but I liked the filtering


I feel that it could be partly a way of differentiating from FPL and partly I think it would be fun for people to use their favorites, regardless of where they play.

Perhaps a good way of narrowing down the pool is PL-players + players qualified for Code A/Challenger (and code S/Premier?

I would prefer to narrow it using teams (Like include Axiom/AZUBU/Startale/Acer) or something like that since it makes the filtering easier for me.


Axiom, AZUBU, StarTale, Acer, Mouz, Liquid, Millenium, mYi, Fnatic + GuMiho (:D)?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
January 14 2014 17:18 GMT
#18
Leenock? :-P
Lies, damned lies and statistics: http://aligulac.com
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
January 14 2014 18:21 GMT
#19
I have multiple ideas as to how this tournament could be run. Including how to do map-specific stuff, scheduling, game resolvement etc. I however do wish we could keep it to somewhat Proleague like conditions with regards to teams/players.

Lies, damned lies and statistics: http://aligulac.com
slowbacontron
Profile Joined October 2012
United States7722 Posts
January 14 2014 18:33 GMT
#20
:o if jjakji becones a part of this I may not be able to resist!
jjakji fan
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 15 2014 21:28 GMT
#21
On January 15 2014 03:21 Grovbolle wrote:
I have multiple ideas as to how this tournament could be run. Including how to do map-specific stuff, scheduling, game resolvement etc. I however do wish we could keep it to somewhat Proleague like conditions with regards to teams/players.



Let's hear it! I'd wager your ideas are good.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
Last Edited: 2014-01-16 09:20:55
January 16 2014 09:17 GMT
#22
Okay, I guess it'll be lengthy but here we go:

Teams:
There will be 8 teams (obviously)
Each team will be custom named but keep a proleague-esque name.
Examples/Names of my team:
KT Prillan is a god
Prillan is a god KHAN
CJ Prillan is a god
Prillan is a god Prime
(You get the idea)

Schedule:
Since we keep the names from the original teams, we can use the official proleague schedule, so we know who has to face who at any given point in time We can decide to start from round 2 or 3 depending on how much time coordination will take.

Maps:
We use the maps as chosen by Kespa in the official matches, so if it's a CJ vs. KT match, we just look up the maps on liquipedia.

To make for more interesting series, we can ahead of time choose something like the following.
Bel'Shir Vestige +2.5% for Protoss
Frost +2.5% for Terran
Star Station TE +2.5% for Zerg
Yeonsu +1% for Protoss
Outboxer +1% for Terran
Sejong Research Station +1% for Zerg

See more in Match resolvement


Match resolvement:
Since we know the maps in advance, each team coach will submit a line-up consisting of 5 players before a predetermined timefrane, we can put rules on the lineups if we want. (at least 1 Z 1 T 1 P) (A player can play twice in the Ace match).


To resolve a match, we assume a BO1 and does a prediction in aligulac

    (1772) Maru  0-0  herO (2006)    
-------------------------------------
39.74% 1-0 0-1 60.26%
-------------------------------------
39.74% 60.26%

Median outcome: Maru 0-1 herO

Estimated by Aligulac. Modify.

Let's say CJ darkdwarf is playing KT Prillan is a god, then the CJ owner sends 5 RNG numbers, and the KT owner sends a "stay" or "switch" message to the admin. Let's say the CJ owner sent the following 5 numbers:
10
15
88
52
44

If the first match is Maru vs. herO and the KT owner sent "stay", we let Maru be the left player, and herO the right, Maru would win since 10 results in a Maru win. If the KT owner sent a "switch", we would have let herO be the left player and he would have won since 10 results in a herO win then.

If the match had been played on a +2.5% for Terran map, the percentages would change to

    (1772) Maru  0-0  herO (2006)    
-------------------------------------
39.74% 1-0 0-1 60.26%
-------------------------------------
42.24% 57.76%

Median outcome: Maru 0-1 herO

Estimated by Aligulac. Modify.
and the game would then be resolved with those percentages instead.

If it's a mirror, the map doesn't matter obviously.


Does this make sense?

Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 16 2014 17:08 GMT
#23
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?

Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Pangpootata
Profile Blog Joined January 2011
1838 Posts
January 17 2014 08:09 GMT
#24
I don't get the point of the RNG thing. Can't the admin just do all the randomization? It is possible to cheat. For example, if you have 4 normal players and your opponent has 1 strong 3 weak, you jsut send all values around 50, and whether he stays or switches he loses.

On a side note do you think we should add player strategies?

You can do a cheese, safe build or greedy build. If both players do the same, there is no difference.

Safe build adds 10% over Cheese
Cheese adds 10% over Greedy
Greedy adds 3% over Safe

or something like that. Exact values can be worked out later.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 17 2014 14:32 GMT
#25
On January 17 2014 17:09 Pangpootata wrote:
I don't get the point of the RNG thing. Can't the admin just do all the randomization? It is possible to cheat. For example, if you have 4 normal players and your opponent has 1 strong 3 weak, you jsut send all values around 50, and whether he stays or switches he loses.

On a side note do you think we should add player strategies?

You can do a cheese, safe build or greedy build. If both players do the same, there is no difference.

Safe build adds 10% over Cheese
Cheese adds 10% over Greedy
Greedy adds 3% over Safe

or something like that. Exact values can be worked out later.


I think players strategies could make it too much stuff to manage smoothly.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
Last Edited: 2014-01-17 18:46:39
January 17 2014 18:44 GMT
#26
On January 17 2014 02:08 Darkdwarf wrote:
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?


We just copy the maps that are used for the corresponding Proleague round. See below, that is the reason why I suggest we follow Proleague round 2 or round 3, so we just can copy their schedule and their maps.

[image loading]
CJ Prillan is a god
vs Prime sucks but Prillan is god
[image loading]


(P)herO < Outboxer > (Z)DeParture
(T)Bunny < Yeonsu LE > (P)Creator
(P)Sora < Star Station TE > (Z)KassiA
(P)Hush (Bong) < Frost LE > (P)Jila (GooJila,Kal)

Ace:
The King Sejong Station

I vote for map imbalances only, due to too much to administer for the admin. But that's just an idea.
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 18 2014 00:17 GMT
#27
On January 18 2014 03:44 Grovbolle wrote:
Show nested quote +
On January 17 2014 02:08 Darkdwarf wrote:
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?


We just copy the maps that are used for the corresponding Proleague round. See below, that is the reason why I suggest we follow Proleague round 2 or round 3, so we just can copy their schedule and their maps.

[image loading]
CJ Prillan is a god
vs Prime sucks but Prillan is god
[image loading]


(P)herO < Outboxer > (Z)DeParture
(T)Bunny < Yeonsu LE > (P)Creator
(P)Sora < Star Station TE > (Z)KassiA
(P)Hush (Bong) < Frost LE > (P)Jila (GooJila,Kal)

Ace:
The King Sejong Station

I vote for map imbalances only, due to too much to administer for the admin. But that's just an idea.


I agree on map imbalances only, and not player strategies. Perhaps in the future. But what I asked was how we decide the map imbalances themselves.

Are we aiming to start with R2 of PL?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
January 18 2014 18:42 GMT
#28
On January 18 2014 09:17 Darkdwarf wrote:
Show nested quote +
On January 18 2014 03:44 Grovbolle wrote:
On January 17 2014 02:08 Darkdwarf wrote:
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?


We just copy the maps that are used for the corresponding Proleague round. See below, that is the reason why I suggest we follow Proleague round 2 or round 3, so we just can copy their schedule and their maps.

[image loading]
CJ Prillan is a god
vs Prime sucks but Prillan is god
[image loading]


(P)herO < Outboxer > (Z)DeParture
(T)Bunny < Yeonsu LE > (P)Creator
(P)Sora < Star Station TE > (Z)KassiA
(P)Hush (Bong) < Frost LE > (P)Jila (GooJila,Kal)

Ace:
The King Sejong Station

I vote for map imbalances only, due to too much to administer for the admin. But that's just an idea.


I agree on map imbalances only, and not player strategies. Perhaps in the future. But what I asked was how we decide the map imbalances themselves.

Are we aiming to start with R2 of PL?

There are 6 maps in PL I think, we just specify it before we begin. Simple stuff really.
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 19 2014 21:30 GMT
#29
On January 19 2014 03:42 Grovbolle wrote:
Show nested quote +
On January 18 2014 09:17 Darkdwarf wrote:
On January 18 2014 03:44 Grovbolle wrote:
On January 17 2014 02:08 Darkdwarf wrote:
I think it sounds good. I think map imbalances would be interesting, as you suggest. How do we decide them, is the next question?


We just copy the maps that are used for the corresponding Proleague round. See below, that is the reason why I suggest we follow Proleague round 2 or round 3, so we just can copy their schedule and their maps.

[image loading]
CJ Prillan is a god
vs Prime sucks but Prillan is god
[image loading]


(P)herO < Outboxer > (Z)DeParture
(T)Bunny < Yeonsu LE > (P)Creator
(P)Sora < Star Station TE > (Z)KassiA
(P)Hush (Bong) < Frost LE > (P)Jila (GooJila,Kal)

Ace:
The King Sejong Station

I vote for map imbalances only, due to too much to administer for the admin. But that's just an idea.


I agree on map imbalances only, and not player strategies. Perhaps in the future. But what I asked was how we decide the map imbalances themselves.

Are we aiming to start with R2 of PL?

There are 6 maps in PL I think, we just specify it before we begin. Simple stuff really.


Good. Then perhaps we should make a list of what's needed before we can start? So that we're ready when R2 begins.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
January 20 2014 18:29 GMT
#30
That sounds like a good idea.

Maybe make a new post with a more formal OP?
Lies, damned lies and statistics: http://aligulac.com
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
January 21 2014 00:48 GMT
#31
Yes. What to include?

* Games follow proleague schedule.
* Maps follow proleague.
* Go over map imbalances.
* Teams and their names, connection to PL teams.
* How the team draft will work.
* Match procedures.
* Sign-ups.

What have I forgotten?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
January 21 2014 07:43 GMT
#32
On January 21 2014 09:48 Darkdwarf wrote:
Yes. What to include?

* Games follow proleague schedule.
* Maps follow proleague.
* Go over map imbalances.
* Teams and their names, connection to PL teams.
* How the team draft will work.
* Match procedures.
* Sign-ups.

What have I forgotten?

Sounds about right
Lies, damned lies and statistics: http://aligulac.com
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