• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:10
CEST 13:10
KST 20:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon59Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?168Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Trading/Investing Thread UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6509 users

Student Game Dev Part Seven - User Interface

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
January 10 2014 06:14 GMT
#1
Part One - It begins
Part Two - Technical Foundation
Part Three - Game Design
Part Four - Input and Physics
Part Five - More Physics Things
Part Six - Even More Physics

This Week
Hello again TeamLiquid!

Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. Hope you all had a great Christmas and New Years, I spent far too much time playing Hearthstone, a bit of Civ5, and spending time with my family to do any work. I have managed to get a bit of work done on some user interface related things over this past week, and have a new piece of concept art to show off today as well. I had some thoughts over the holidays on fixing the remaining physics issues, but have not got around to implementing any of them yet.

User Interface
Most of the work done on the user interface so far has been pretty basic low level stuff, setting up for the more interesting stuff later. At the moment, an interface layout will be stored in a file, and be loaded when needed. When the player forces the displayed interface to change, through starting a game from the main menu for example, the displayed interface will simply be switched. In the case of opening a menu while in a level with the level interface displayed, I'll be able to directly force an separate interface to be displayed over the top of that. So basically I'll have interface layouts stored in different files, and be able to display multiple layouts at once.

As well as creating the basics mentioned above, I've created a generic button class, with normal, hover, and click states. Creating this generic class has given me a little bit of a problem however. If I want to create multiple buttons that each take different actions, I'll have to create extra class, each inheriting from the generic button class. While this would work, I don't really want to do it as it is inefficient, and I want the user interface system to be fairly generic, so I can more easily reuse it in future projects. As I've used Lua scripting on my debug console, allowing me to add commands without changing code, I'm considering doing something similar here. As the interface layouts are stored in files, I could also store the name of a Lua file, and function within that file for each button, allowing me to ensure that each button has unique functionality without creating tons of different classes. Still thinking about how best to implement this however, so we'll see how it goes.

The user interface system in general will also need to scale based on display resolution. I have a target resolution of 1920x1080 (art will be created with this resolution in mind), but it's unrealistic to assume that everyone uses that resolution. It should be relatively easy to compare the resolution the game is running in, with the target resolution, and make adjustments based on that.

New Concept Art
[image loading]

What's next?
Officially back to class next week, where we'll also be getting a new capstone assignment. We finished a research based capstone before Christmas, and this new capstone will be development focused. With any luck, I'll be able to use the capstone to create a level editor, which I was planning to do already! I have a feeling the tutors might want me to do a bit more though, so I'm also considering turning it into more of a general engine editor. So as well as creating levels, it'd be able to create interface layouts, preview sprites in the game engine, etc. It would certainly make things easier, as currently levels and interface layouts are created by hand in text files!

So until Monday, and I know what I'm doing on the capstone, I won't know 100% what I'll be working on next. Likely I'll be continuing with the user interface stuff, planning out the level editor, and continuing to adjust/fix the physics.

Keep up to date!
Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. If you have any questions don't hesitate to ask, either through Twitter or Facebook!

****
MrShankly
Profile Blog Joined October 2009
United Kingdom371 Posts
January 10 2014 22:44 GMT
#2
Never noticed your blog before! Rated 5 stars!

I graduated as games programmer but I switched to doing regular software development. At the moment I work for a company that builds 3d Visualisations for mobile tablets and stuff so i still get to use my 3D/gfx skills and do regular mobile Dev.

Sometimes I kinda miss working on games though. I'm currently building an iOS app in my spare time. Maybe when it is done I will try build a game.
DONATE SC2 BETA KEY TO ME PLEASE
Yferi
Profile Joined April 2010
United States90 Posts
January 14 2014 09:59 GMT
#3
For your buttons, you could use the observer model and have all classes that you want to respond to the button click implement a certain function (like onButtonClicked() or something). When you create the button, register each listener and when the button is clicked, call the onButtonClicked() method for each listener. That way, what the button does (receiving input) is decoupled from your listeners (doing stuff once you've received input).

By the way, it would be cool if you could post some videos/screenshots of your game so far. Keep up the work!
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
January 15 2014 19:24 GMT
#4
haha, I totally forgot about using the Observer pattern like that. I'm using it elsewhere in the project, so I did know it existed, just didn't occur to me to use it like that, even though I've seen it used elsewhere. Ended up going with a similar Lua implementation to what I used for my debug console, and I'll probably talk about it in this weeks blog.

I do want to do videos/screenshots of the game, but there isn't much to look at at the moment. Currently the tiles and character are just white boxes with black letters to indicate what type of tile/what animation should be playing.
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Pre Blizzcon Cup
ByuN vs Percival
Cure vs Classic
WardiTV0
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #146
SHIN vs Gerald
CranKy Ducklings116
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 56
MindelVK 30
StarCraft: Brood War
Britney 25268
Calm 9126
PianO 3446
Jaedong 2155
Shuttle 2010
Pusan 607
firebathero 438
Larva 340
Hyun 262
Last 135
[ Show more ]
Mini 132
Sharp 70
ZerO 66
Mong 60
Killer 46
Aegong 41
HiyA 40
Shinee 40
Trap 31
sSak 28
Shine 21
NaDa 19
Hm[arnc] 16
SilentControl 15
Rock 12
ajuk12(nOOB) 11
JulyZerg 10
Sea.KH 7
NotJumperer 1
Dota 2
ODPixel645
Fuzer 172
Counter-Strike
edward331
x6flipin163
zeus142
Other Games
summit1g16762
Pyrionflax191
KnowMe107
DeMusliM55
ZerO(Twitch)4
Organizations
StarCraft 2
IntoTheiNu 481
Other Games
BasetradeTV211
StarCraft: Brood War
UltimateBattle 27
lovetv 7
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 105
• CranKy Ducklings SOOP24
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1936
Other Games
• WagamamaTV202
Upcoming Events
Shopify Rebellion Sundays
3h 50m
Spirit vs Mixu
Clem vs TBD
RSL Revival
4h 50m
Serral vs Rogue
BlizzCon
7h 20m
IdrA vs MC
Replay Cast
12h 50m
Afreeca Starleague
22h 50m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
23h 50m
Monday Night Weeklies
1d 4h
Afreeca Starleague
1d 22h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 23h
PiGosaur Cup
2 days
[ Show More ]
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
3 days
Replay Cast
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.