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SEL - Announcment

Blogs > CecilSunkure
Post a Reply
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2013-12-28 04:57:00
December 28 2013 04:46 GMT
#1
Since the people here at TL are both pretty nice and chill I know some of you will be interested to hear about what I'll be working on next! I've started an open source 2D game engine called Simple Engine Library. I'm actually almost done!

Simple Engine Library (SEL) is a 2D open source (Zlib license) game engine written in cross-platform C++ and Lua. SEL is a professional and modern engine that utilizes the component based model to facilitate very efficient development cycles.

[image loading]
Look ma' I madeth logo

SEL is ideal for two specific uses:
  • Creation of any 2D game
  • Study as reference for all interested in computer science, especially game engines (actually not a great reference now. I haven't written any articles on its implementation yet, or commented much of the code, lol)



Engine Design Overview
+ Show Spoiler [Overview] +
The engine is designed with a component based model. Game objects are merely aggregates of components. A component encapsulates specific data and functionality. The components a given game object define its behavior and appearance. The engine is designed to take advantage of how simple a component based model can be data driven. Data oriented design is taken advantage of where necessary (in this regard SEL's design is similar to the ever popular Entity Component model).

SEL takes advantage of a custom introspection implementation. This leads to automation of many tasks such as serialization and script binding. You might think that the source code of SEL is small in comparison to the feature list; utilization of introspection is the biggest reason for this.

In general simplicity of implementation leads to readable and efficient code; advanced C++ features are only used where necessary. C-like code is often striven for.


Engine or Library?
+ Show Spoiler [???] +
Originally the scope of the project aimed to provide a small library for utilizing a proper component based C++ core. After time the scope changed to something larger and cooler -a fully featured engine.


A Little About Myself
+ Show Spoiler [hi] +
I'm a computer science student currently studying for my Bachelor's in CS. I spend most of my freetime playing Starcraft Brood War, working on this project, and hanging out with my lovely girlfriend. I also like to frequent websites like reddit and stackexchange to answer people's CS questions.

I have sort of a thing for trying to help out individuals learn CS and game programming, for free. There was a time when I wanted to attend uni and couldn't due to lack of funds. This experience drives a lot of the effort I put into trying to make free resources for others.




DEV LOG - I post random stuff about what I've been working on in the project here

Link to Source Repository

Completed Features List

Dev Schedule



A GAME AMONGST GAMES
I'll actually be making a game with this engine. The engine isn't just here for fancy doodle just because! So can you imagine a cross between Kirby and Zelda??? BECAUSE I CAN.

Some inspiration: Hyper Light Drifter.

That is all.

***
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
Last Edited: 2013-12-28 06:56:14
December 28 2013 06:54 GMT
#2
Will you marry me?

Do you have a title for your game?
"Cause ya know, Style before victory." -The greatest mafia player alive
makmeatt
Profile Blog Joined June 2011
2024 Posts
December 28 2013 10:56 GMT
#3
gource pls.

How do you handle world simulation over time by the way?
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
December 28 2013 14:12 GMT
#4
On December 28 2013 15:54 MysteryMeat1 wrote:
Will you marry me?

Do you have a title for your game?

No, no.

On December 28 2013 19:56 makmeatt wrote:
gource pls.

How do you handle world simulation over time by the way?

Source code? I linked it in the OP already

World simulation over time? What do you mean?
YouthSC
Profile Blog Joined October 2010
United Kingdom355 Posts
December 28 2013 23:20 GMT
#5
Looks pretty cool! Sadly nothing I can use yet ~ too complicated!

Have fun in the development of this though! It looks like you've put a lot of work into it already from the code...
The more I practice, the luckier I get!
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
December 30 2013 17:06 GMT
#6
Can you recreate BW in this? :D :p
maru G5L pls
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
December 30 2013 20:35 GMT
#7
On December 31 2013 02:06 neptunusfisk wrote:
Can you recreate BW in this? :D :p

Lol yeah actually not a problem

I often imagine remaking brood war so it can run on iPhone too haha
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