• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:40
CET 01:40
KST 09:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3Crank Gathers Season 2: SC II Pro Teams12
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest Kirktown Chat Brawl #9 $50 8:30PM EST
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[BSL21] RO32 Group Stage SnOw on 'Experimental' Nonstandard Maps in ASL [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats SnOw's ASL S20 Finals Review
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1476 users

Top 50 GM as protoss in one month(Day7/31)

Blogs > intense555
Post a Reply
intense555
Profile Blog Joined February 2011
United States474 Posts
Last Edited: 2013-12-25 01:31:02
December 22 2013 02:00 GMT
#1
Update: Well I think I I will not be able to do this in the 31 days because I did not plan for season ladder lock and will not have enough time to get into grandmaster before it. Therefore, I give because of this. I also did not enjoy playing protoss very much (compared to terran). My thoughts from my week 1 update blog still apply though.

Hello fellow TLers, 7 days ago I embarked on a journey to top 50 GM as protoss from terran (goal being 1 month), you can see the blog here: + Show Spoiler +
http://www.teamliquid.net/blogs/viewblog.php?topic_id=438469

So for the first weekly write-up, what thing could be better to write about than my thoughts on the three protoss matchups after playing protoss for a week? Here is a picture of my winrates, as I will be refering to them in my write-up:
[image loading]

PvT:
What better matchup to write about first than PvT? Well, considering I came from terran to protoss it only makes sense (to me at least). Out of the build orders I wrote up in my first blog, the only one that had any lasting success was the PvT one (if you're too lazy to go back and read it, it is essentially expo->oracle->2 base templar all in/3rd base w/ macro). Right away I started winning games in this matchup. This is due to me playing terran prior to switching and protoss having an advantage at the highest level of play (its only like 55/45 but w/e). From my terran experience, I especially hated oracle expo builds into templar all ins, I had insane amounts of trouble holding them. Knowing this, I knew this would be the way to go if I were to do a speed run to top 50 GM as protoss. From executing to holding templar all ins, it feels far easier to be the protoss than the terran in that situation (from personal experience at least). After I had stopped losing probes to reapers and messing up on my build orders, I established a dominating winrate in this matchup (if you have watched my stream, you will know what I mean). From a balance standpoint, I feel protoss has a significant advantage in this matchup, it is very hard for the terran to prepare for all the timings protoss can do while there are very few that you must prepare for as protoss. This allows the protoss to be far greedier and therefore most of the time will get an advantage in the mid/late game unless the terran gambles and does a greedy build while the protoss does not punish it, then its an even game usually. If David Kim is reading this, I would recommend weakening Photon Overcharge, as it is unbelievably cost effective at defending and makes it so that there is almost zero risk against any terran opening. Nerfing Photon Overcharge would allow for more aggressive terran openings, while protoss can still be aggressive too but will also have to be weary of terran aggression which is of similar magnitude to the aggression that protoss can put on terran right now. Overall I feel this change would make TvP far less frustrating for terran players and far more entertaining to watch. If Dustin Browder is reading this, add more rocks (joke).

PvP:
When I first decided to switch to protoss, everyone said "Oh you will get smashed in PvP because other protoss players have more experience in the coin flippy matchup". At least to me, this is only very slightly accurate, but not really, I will explain why. At first I died to a few things that I felt were stupid (proxy gates, cannon rushes, dt rushes, other 1 bases, etc.), but after playing a few more games and watching replays of korean protoss PvP, I realized that there is two ways to play PvP: a gambling style or an intelligent style. First off, let me explain the gambling style. Gambling style consists of doing build orders, and hoping you get enough of an advantage to win with minimal amounts of reactions to your opponents strategy. Strategies of the gambling style include, proxy stargate, proxy gateways, 3 gate 1 gas attack, very fast DT openings, an illogically greedy opening, etc.... I think you guys understand what I mean by now. As for playing intelligently, this usually consists of opening stargate, with a few chrono boosted units, a hallucinated phoenix, or an early observer. For this style you scout constantly and try your best to know what your opponent is doing. This allows for you to punish greedy play, defend aggressive play, defend gambling styled play, or play greedier than your opponent (which I do not recommend doing, except at maybe top korean level of play, as you can usually punish greedy play and guarantee a win). I try my best to play the "intelligent style" I described, and therefore end up opening stargate because of it (as it is good at punishing and decent at defending, but the scouting is best part). If I execute my build correctly and scout properly, I never fall so far behind to the point where I can not win a game. It is definitely possible to consistently win PvP.

PvZ:
Well as you can see, I did not adapt as well in this matchup as the other two. This is not an entirely accurate winrate in my opinion though. Maybe a day ago it was, but today I feel that I finally figured out this matchup. The best way to play it (for me) seems to gate/forge fast expand into stargate (in order to scout, I usually will go 5 phoenix or an oracle to do this) into power units and a third base (in order to not fall irrecoverably behind economically, and not die to random attacks/timings). I do not feel as knowledgeable about this matchup as the other two, so I do not have as much to write about so I will cut straight to my thoughts on balance. Overall, it seems to be balanced. Protoss usually has an advantage in the early/early mid game and the early late game while zerg has an advantage in the mid game and late game. All of this is fine with me except that the advantage that zerg has in the late game is very dominant, although it can vary based on maps. The reason I feel that zerg is so dominant late game is because there is no way to effectively deal with large amounts of swarm hosts + static defense + spell casters. Protoss will keep losing things until there is nothing left. Chances are that on most maps if you dealt with their big swarm host army, you probably will not survive the mass muta followup. As for balance changes, probably a nerf to swarm hosts and buffs on other zerg units would fix the matchup and make the late game far less boring and more action packed. This is probably my favorite matchup to play after figuring out how to play a macro game today, but that last point I made about balance would be my only complaint (highest winrate does not always mean favorite matchup).

Well this is my wall of text for week 1. For more often updates and other stuff related to this follow me on:

Twitter: + Show Spoiler +
https://twitter.com/SEEDintense


Twitch.tv (I have streamed 99% of my journey thus far so make sure to tune in, I will be streaming alot): + Show Spoiler +
http://www.twitch.tv/intensesc


**
Aspiring Starcraft 2 pro for @mYinsanityEU, follow me on twitter @mYintenseSC
ElvenAshwin
Profile Joined October 2013
169 Posts
December 22 2013 02:06 GMT
#2
Well if you go stargate the zerg will likely attack with hydra/ling at 10-12 mins (not sure exactly when) so you might wanna get colossus out really quickly, and also zealots, all dah zealots
In Jaedong we trust
PineapplePizza
Profile Joined June 2010
United States749 Posts
December 22 2013 03:16 GMT
#3
PvZ is funny. The fe -> 5+ stargate units -> take a third while teching to colossi at the same time build that caused people to get their shit pushed in by roachspam for months on end, is now the go-to build of PvZ.

Protoss has been the target of Terran animosity here-and-there, but they are the immortal enemy of the Zerg. There is no respect in this matchup, only hate. You are not prepared.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
nath
Profile Blog Joined May 2010
United States1788 Posts
December 22 2013 03:44 GMT
#4
hm when i was learning protoss i did the same build in pvz, forge fe -> 5 pheonix - > 3rd -> +3 blink stalker + collossi attack. if zerg didn't go roach max or roach hydra i could be near maxed ~14min and win easily with a push.

but i kept getting hammered by timings as my third was going up. how'd you defend it? isn't it hard unless you really really do work with the pheonixes?
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Ariumtv
Profile Blog Joined May 2013
United States106 Posts
December 22 2013 03:51 GMT
#5
Good stuff Andrew your too cocky but I can't believe I am saying this but I actually think you can do it, glhf
Won't stop, till I am at the top.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
December 22 2013 05:04 GMT
#6
Nice write-ups. I'm glad to hear that you are figuring out PvP and think you may enjoy PvZ. They are both fun match-ups.

KT best KT ~ 2014
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
December 22 2013 06:16 GMT
#7
pvz is soooooooooooo simple, I cant believe ur losing so many games to zerg!!

anyways, with toss the skys the limit looking forward to seeing the end result
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
December 22 2013 07:02 GMT
#8
On December 22 2013 12:16 PineapplePizza wrote:
PvZ is funny. The fe -> 5+ stargate units -> take a third while teching to colossi at the same time build that caused people to get their shit pushed in by roachspam for months on end, is now the go-to build of PvZ.

Protoss has been the target of Terran animosity here-and-there, but they are the immortal enemy of the Zerg. There is no respect in this matchup, only hate. You are not prepared.

LOL
The mind is like a parachute, it doesnt work unless its open. - Zappa
Littlebert
Profile Joined August 2013
United Kingdom36 Posts
December 22 2013 09:23 GMT
#9
Haven't watched any of your steam but enjoyed this read, Looking forward to the next update, Best of luck this week!
painkilla
Profile Joined June 2013
United States695 Posts
December 22 2013 09:35 GMT
#10
Enjoying your stram a lot keep it coming please.
Supernova | TY | Polt | Innovation | forGG | Lucifron | Happy
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2013-12-22 10:20:58
December 22 2013 10:17 GMT
#11
On December 22 2013 12:44 nath wrote:
hm when i was learning protoss i did the same build in pvz, forge fe -> 5 pheonix - > 3rd -> +3 blink stalker + collossi attack. if zerg didn't go roach max or roach hydra i could be near maxed ~14min and win easily with a push.

but i kept getting hammered by timings as my third was going up. how'd you defend it? isn't it hard unless you really really do work with the pheonixes?



I really don't think you can do any timing with that composition. By the time you have 3 colossi your opponent has vipers. Even if you add some hts you can't always prevent vipers from abducting your colossi.
I completely abandoned that style because it feels way too weak in the midgame. You can die to any timing and even if you barely hold it you may find 15 mutas flying in your main base shortly after.
I think that at the moment the best macro style is the fast third base void ray/templar one, although it also has some troubles in the midgame, but it's the way the matchup is shaped.
tar
Profile Joined October 2010
Germany991 Posts
December 22 2013 12:56 GMT
#12
Nice write up. I jope I'll be able to catch you streaming one of those days - so far I had no luck. I am especially interested how your PvPs fare since you are approaching it with a fresh perspective. gl for the remaining days of your journey!
whoever I pick for my anti team turns gosu
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
December 22 2013 15:22 GMT
#13
On December 22 2013 19:17 KingAlphard wrote:
Show nested quote +
On December 22 2013 12:44 nath wrote:
hm when i was learning protoss i did the same build in pvz, forge fe -> 5 pheonix - > 3rd -> +3 blink stalker + collossi attack. if zerg didn't go roach max or roach hydra i could be near maxed ~14min and win easily with a push.

but i kept getting hammered by timings as my third was going up. how'd you defend it? isn't it hard unless you really really do work with the pheonixes?



I really don't think you can do any timing with that composition. By the time you have 3 colossi your opponent has vipers. Even if you add some hts you can't always prevent vipers from abducting your colossi.
I completely abandoned that style because it feels way too weak in the midgame. You can die to any timing and even if you barely hold it you may find 15 mutas flying in your main base shortly after.
I think that at the moment the best macro style is the fast third base void ray/templar one, although it also has some troubles in the midgame, but it's the way the matchup is shaped.


You can hit a near-maxed timing with colossus/blink stalkers/archons that hits just before vipers, but the margin is really slim. But yeah, phoenix/colossus is really hard to do unless you're mechanically better than your opponent. From what I've seen of Intense's stream, he does a really good job of keeping up the phoenix harass, so I guess that's how he's able to hold timings.
StrategyAllyssa Grey <3<3
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
December 22 2013 21:49 GMT
#14
Great blog, thank you for writing it
I am not good with quotes
weikor
Profile Blog Joined March 2011
Austria580 Posts
December 23 2013 08:00 GMT
#15
Photon overcharge was not implemented to help P deal with terran, nerfing it would be horrible in PVP and PVZ where it is already mediocre against roaches and in pvp stalkers.

I feel like the mothership core is misplaced as a defensive unit. It should be a unit available at a slightly higher tech used for recalling and timewarping in pushes.
Protoss also shouldnt be limited to one.

Then they should look at the defensive possibilities of P again giving all 3 races agressive options that turn very cost innefective if a protoss has appropriately invested in defense
Tossim111
Profile Joined October 2009
United States246 Posts
December 23 2013 08:53 GMT
#16
from toss to terran... i really do agree with you that terran requires more skilled mechanics with bio. with drops are so fragile and the timings are really difficult in all of the matchups. you also have to face constant aggression with an army that gets smashed vs aoe dmg in 1 second; so i think it requires more focus aswell.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
December 24 2013 07:23 GMT
#17
very fun experiment. interesting to see the difficulty in figuring out pvz. I noticed when you try timing builds you have no real plans in mind. Just copy a build from sOs (phoenix 4gate, 1 gas immortal/zealot warp prism, etc) if you want to go that way. Macro games come down to hallucinated phoenix scouting and are more map dependent.
Creator of sc2unmasked.com
Dunedune
Profile Joined August 2012
France15 Posts
December 26 2013 10:39 GMT
#18
On December 23 2013 17:00 weikor wrote:
Photon overcharge was not implemented to help P deal with terran, nerfing it would be horrible in PVP and PVZ where it is already mediocre against roaches and in pvp stalkers.

The mothership core is what made gate expanding viable in PvZ.
PvP the overcharge isn't really good before 2 bases, but in my opinion you absolutely need it in PvT against drops. It's very hard to defend drop without templar tech otherwise.
Not trying to say it's not strong or anything, but you can't just say PvT would be balanced without overcharge.
Harem
Profile Joined November 2007
United States11393 Posts
December 26 2013 23:43 GMT
#19
On December 26 2013 19:39 Dunedune wrote:
Show nested quote +
On December 23 2013 17:00 weikor wrote:
Photon overcharge was not implemented to help P deal with terran, nerfing it would be horrible in PVP and PVZ where it is already mediocre against roaches and in pvp stalkers.

The mothership core is what made gate expanding viable in PvZ.
PvP the overcharge isn't really good before 2 bases, but in my opinion you absolutely need it in PvT against drops. It's very hard to defend drop without templar tech otherwise.
Not trying to say it's not strong or anything, but you can't just say PvT would be balanced without overcharge.

Gate expo was already used in WoL though and was definitely viable there.

MsC just made things a lot easier.
Moderator。◕‿◕。
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
December 27 2013 03:48 GMT
#20
On December 27 2013 08:43 Harem wrote:
Show nested quote +
On December 26 2013 19:39 Dunedune wrote:
On December 23 2013 17:00 weikor wrote:
Photon overcharge was not implemented to help P deal with terran, nerfing it would be horrible in PVP and PVZ where it is already mediocre against roaches and in pvp stalkers.

The mothership core is what made gate expanding viable in PvZ.
PvP the overcharge isn't really good before 2 bases, but in my opinion you absolutely need it in PvT against drops. It's very hard to defend drop without templar tech otherwise.
Not trying to say it's not strong or anything, but you can't just say PvT would be balanced without overcharge.

Gate expo was already used in WoL though and was definitely viable there.

MsC just made things a lot easier.


Gate expands were viable in WoL because zergs were just rushing BL/Infestor. In those days, Protosses going 1-gate FE would 100% lose to any Zerg going early gas. MSC is a huge improvement for protoss in every way, although I agree that the one downside is that all early terran aggression is easily defendable; the fact that protoss can blindly go MSC expand in PvT and STILL defend a dedicated proxy 11/11 is a little ridiculous. I'm not sure how to fix it though. Photon Overcharge is absolutely necessary in the other matchups in order to just survive the early game.
StrategyAllyssa Grey <3<3
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #57
CranKy Ducklings122
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 274
CosmosSc2 41
Nathanias 30
StarCraft: Brood War
NaDa 68
Dota 2
PGG 119
Counter-Strike
fl0m1448
Super Smash Bros
PPMD42
Other Games
summit1g9830
tarik_tv5300
Grubby2225
shahzam535
FrodaN401
C9.Mang0235
Maynarde128
Fuzer 88
ToD63
Organizations
Other Games
gamesdonequick854
Counter-Strike
PGL235
Other Games
BasetradeTV77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 29
• davetesta19
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21086
League of Legends
• Stunt215
Other Games
• imaqtpie958
• Scarra144
Upcoming Events
Sparkling Tuna Cup
9h 20m
WardiTV Korean Royale
11h 20m
LAN Event
14h 20m
Replay Cast
1d 8h
WardiTV Korean Royale
1d 11h
LAN Event
1d 14h
OSC
1d 22h
The PondCast
2 days
LAN Event
2 days
Replay Cast
2 days
[ Show More ]
LAN Event
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.