• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:13
CEST 22:13
KST 05:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Pros React To: ASL S21, Ro.16 Group C ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group D [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3016 users

Student Game Dev Part Six - Even more physics

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
December 20 2013 07:33 GMT
#1
Part One - It begins
Part Two - Technical Foundation
Part Three - Game Design
Part Four - Input and Physics
Part Five - More Physics Things

This Week
Hello again TeamLiquid!

Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. I know I know, another blog on physics?! All of my work over the last few weeks has been on the physics, so that's all I've really got to talk about at the moment. Last week I covered my work on movement and collision detection, this week is updates on mostly more of the same, which might be a bit boring, but I've managed to get moving platforms working, and have a new piece of concept art to show off.

Collision Detection
Collision detection response is now more accurate. The player will always sit directly on top of a tile, rather than sink into it a little, which is perfect. The overall reaction is still a bit dodgy, as horizontal and vertical checks are done at the same time. So if the player lands directly on top of a tile, there's no problem. If the player hits the side of a tile, the horizontal response goes off and the player doesn't go through the tile, but the vertical response goes off as well and the player is teleported to either the top or bottom of the tile, depending on their height when they collided. Not 100% sure on how I'm going to fix this yet, so I'll need to do some thinking over the holidays.

Moving platforms!
On the upside, I've now got moving platforms! They make use of the same vertical collision response as previously mentioned, but because there's no vertical collision check, they work perfectly fine. If the player lands on the moving platform, they can ride back and forth as you'd expect, but it's a little dodgy at the moment. Every time the platform changes direction, the player continues in the previous direction for a few frames before turning around with the platform. If you ride the platform for long enough, eventually this effect will cause you to be shunted off, at which the point the players velocity is still matching the moving platform, so they just slide along. So it works, but it's pretty buggy.

New Concept Art
[image loading]

What's next?
No new blog posts for a couple of weeks, due to Christmas and New Years. I've got plans to still do some work, likely starting work on an interface framework, buttons and the like, so when I come back the next blog post will be about any progress I've made with that. Along with any work on fixing the physics that I manage to get done. Right now that will probably be around the 7th of January. Until then, I hope you all enjoy your Christmas and have a good New Years!

Keep up to date!
Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. If you have any questions don't hesitate to ask, either through Twitter or Facebook!

Tobberoth
Profile Joined August 2010
Sweden6375 Posts
December 20 2013 09:03 GMT
#2
I had that same collision detection issue recently, took me quite a while to figure out how to work around it. Basically, what you want to do, is check the axises separately. So first you do horizontal movement, if there is collision, you fix the horizontal movement. THEN you do the vertical movement, and fix it. Since you are always moving and checking only one direction at a time, it's always clear how the object should be moved, and you don't get jumpiness, you can always move it minimally. (This, of course, assumes axis aligned bounding boxes, I think it's far more complex otherwise).
stefantheterran
Profile Joined December 2013
Austria61 Posts
December 20 2013 12:35 GMT
#3
I look forward to your next update, hope you get lots of work done so you can show little more of your game (if you can/want)!
Cyx.
Profile Joined November 2010
Canada806 Posts
December 22 2013 04:17 GMT
#4
On December 20 2013 18:03 Tobberoth wrote:
I had that same collision detection issue recently, took me quite a while to figure out how to work around it. Basically, what you want to do, is check the axises separately. So first you do horizontal movement, if there is collision, you fix the horizontal movement. THEN you do the vertical movement, and fix it. Since you are always moving and checking only one direction at a time, it's always clear how the object should be moved, and you don't get jumpiness, you can always move it minimally. (This, of course, assumes axis aligned bounding boxes, I think it's far more complex otherwise).

Haha quoted for truth =D I've been following these blogs for a while without posting, but I just recently did a little game-engine project in 2d and I had the same problem =P resolved in the exact same manner. Just do them one at a time, and resolve them before you move on =) I really love these blogs though, I've gone through a ton of the same stuff as this.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 477
ProTech169
UpATreeSC 145
elazer 87
StarCraft: Brood War
Britney 17897
Calm 3171
BeSt 305
Rush 170
firebathero 94
Dewaltoss 91
Terrorterran 16
ajuk12(nOOB) 11
Dota 2
Pyrionflax185
monkeys_forever60
Counter-Strike
pashabiceps2500
fl0m2176
Super Smash Bros
Mew2King79
Heroes of the Storm
Liquid`Hasu423
Other Games
Grubby3696
FrodaN849
B2W.Neo493
shahzam297
mouzStarbuck233
C9.Mang0174
Trikslyr163
NightEnD13
Organizations
Other Games
BasetradeTV264
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 81
• Shameless 30
• Reevou 2
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 80smullet 25
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2733
• WagamamaTV683
Other Games
• imaqtpie1202
• Shiphtur187
Upcoming Events
Replay Cast
3h 48m
The PondCast
13h 48m
KCM Race Survival
13h 48m
WardiTV Map Contest Tou…
14h 48m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
18h 48m
CranKy Ducklings
1d 3h
Escore
1d 13h
RSL Revival
1d 20h
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Proleague 2026-04-22
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.