• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:12
CET 16:12
KST 00:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)7Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Potential ASL qualifier breakthroughs? I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Mechabellum Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1601 users

Student Game Dev Part Six - Even more physics

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
December 20 2013 07:33 GMT
#1
Part One - It begins
Part Two - Technical Foundation
Part Three - Game Design
Part Four - Input and Physics
Part Five - More Physics Things

This Week
Hello again TeamLiquid!

Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. I know I know, another blog on physics?! All of my work over the last few weeks has been on the physics, so that's all I've really got to talk about at the moment. Last week I covered my work on movement and collision detection, this week is updates on mostly more of the same, which might be a bit boring, but I've managed to get moving platforms working, and have a new piece of concept art to show off.

Collision Detection
Collision detection response is now more accurate. The player will always sit directly on top of a tile, rather than sink into it a little, which is perfect. The overall reaction is still a bit dodgy, as horizontal and vertical checks are done at the same time. So if the player lands directly on top of a tile, there's no problem. If the player hits the side of a tile, the horizontal response goes off and the player doesn't go through the tile, but the vertical response goes off as well and the player is teleported to either the top or bottom of the tile, depending on their height when they collided. Not 100% sure on how I'm going to fix this yet, so I'll need to do some thinking over the holidays.

Moving platforms!
On the upside, I've now got moving platforms! They make use of the same vertical collision response as previously mentioned, but because there's no vertical collision check, they work perfectly fine. If the player lands on the moving platform, they can ride back and forth as you'd expect, but it's a little dodgy at the moment. Every time the platform changes direction, the player continues in the previous direction for a few frames before turning around with the platform. If you ride the platform for long enough, eventually this effect will cause you to be shunted off, at which the point the players velocity is still matching the moving platform, so they just slide along. So it works, but it's pretty buggy.

New Concept Art
[image loading]

What's next?
No new blog posts for a couple of weeks, due to Christmas and New Years. I've got plans to still do some work, likely starting work on an interface framework, buttons and the like, so when I come back the next blog post will be about any progress I've made with that. Along with any work on fixing the physics that I manage to get done. Right now that will probably be around the 7th of January. Until then, I hope you all enjoy your Christmas and have a good New Years!

Keep up to date!
Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. If you have any questions don't hesitate to ask, either through Twitter or Facebook!

Tobberoth
Profile Joined August 2010
Sweden6375 Posts
December 20 2013 09:03 GMT
#2
I had that same collision detection issue recently, took me quite a while to figure out how to work around it. Basically, what you want to do, is check the axises separately. So first you do horizontal movement, if there is collision, you fix the horizontal movement. THEN you do the vertical movement, and fix it. Since you are always moving and checking only one direction at a time, it's always clear how the object should be moved, and you don't get jumpiness, you can always move it minimally. (This, of course, assumes axis aligned bounding boxes, I think it's far more complex otherwise).
stefantheterran
Profile Joined December 2013
Austria61 Posts
December 20 2013 12:35 GMT
#3
I look forward to your next update, hope you get lots of work done so you can show little more of your game (if you can/want)!
Cyx.
Profile Joined November 2010
Canada806 Posts
December 22 2013 04:17 GMT
#4
On December 20 2013 18:03 Tobberoth wrote:
I had that same collision detection issue recently, took me quite a while to figure out how to work around it. Basically, what you want to do, is check the axises separately. So first you do horizontal movement, if there is collision, you fix the horizontal movement. THEN you do the vertical movement, and fix it. Since you are always moving and checking only one direction at a time, it's always clear how the object should be moved, and you don't get jumpiness, you can always move it minimally. (This, of course, assumes axis aligned bounding boxes, I think it's far more complex otherwise).

Haha quoted for truth =D I've been following these blogs for a while without posting, but I just recently did a little game-engine project in 2d and I had the same problem =P resolved in the exact same manner. Just do them one at a time, and resolve them before you move on =) I really love these blogs though, I've gone through a ton of the same stuff as this.
Please log in or register to reply.
Live Events Refresh
Big Gabe XPERIONCRAFT
13:00
#3
RotterdaM1134
IndyStarCraft 280
mouzHeroMarine264
Belair 45
Liquipedia
Wardi Open
12:00
Winter Cup 2026 Qualifier
WardiTV1055
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1134
Lowko518
IndyStarCraft 280
mouzHeroMarine 264
Rex 138
RushiSC 11
StarCraft: Brood War
Britney 43605
Horang2 1989
Mini 1025
Stork 847
EffOrt 773
Soma 607
BeSt 539
ggaemo 513
Hyuk 300
Rush 267
[ Show more ]
actioN 229
hero 228
Mind 154
Hyun 120
ToSsGirL 112
Last 104
Barracks 83
Aegong 68
Movie 61
Yoon 54
sorry 54
910 33
Rock 31
yabsab 25
soO 23
ajuk12(nOOB) 15
GoRush 12
Shine 0
Dota 2
Gorgc3841
qojqva1878
XcaliburYe134
febbydoto20
Heroes of the Storm
Khaldor313
Other Games
singsing2523
DeMusliM342
crisheroes335
XaKoH 153
KnowMe80
QueenE71
Organizations
Other Games
gamesdonequick40156
EGCTV322
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
AI Arena Tournament
4h 48m
WardiTV Invitational
21h 48m
IPSL
1d 4h
DragOn vs Sziky
Replay Cast
1d 17h
Wardi Open
1d 20h
Monday Night Weeklies
2 days
WardiTV Invitational
2 days
WardiTV Invitational
3 days
The PondCast
4 days
All Star Teams
6 days
[ Show More ]
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S1: W3
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Big Gabe Cup #3
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.