• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:21
CEST 13:21
KST 20:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!39Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BW General Discussion Your past clans ASL22 General Discussion Looking for old Team Micro Arena(TMA) Teammates
Tourneys
CSLAN 4 is Coming! Small VOD Thread 2.0 Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7047 users

Student Game Dev Part Six - Even more physics

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
December 20 2013 07:33 GMT
#1
Part One - It begins
Part Two - Technical Foundation
Part Three - Game Design
Part Four - Input and Physics
Part Five - More Physics Things

This Week
Hello again TeamLiquid!

Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. I know I know, another blog on physics?! All of my work over the last few weeks has been on the physics, so that's all I've really got to talk about at the moment. Last week I covered my work on movement and collision detection, this week is updates on mostly more of the same, which might be a bit boring, but I've managed to get moving platforms working, and have a new piece of concept art to show off.

Collision Detection
Collision detection response is now more accurate. The player will always sit directly on top of a tile, rather than sink into it a little, which is perfect. The overall reaction is still a bit dodgy, as horizontal and vertical checks are done at the same time. So if the player lands directly on top of a tile, there's no problem. If the player hits the side of a tile, the horizontal response goes off and the player doesn't go through the tile, but the vertical response goes off as well and the player is teleported to either the top or bottom of the tile, depending on their height when they collided. Not 100% sure on how I'm going to fix this yet, so I'll need to do some thinking over the holidays.

Moving platforms!
On the upside, I've now got moving platforms! They make use of the same vertical collision response as previously mentioned, but because there's no vertical collision check, they work perfectly fine. If the player lands on the moving platform, they can ride back and forth as you'd expect, but it's a little dodgy at the moment. Every time the platform changes direction, the player continues in the previous direction for a few frames before turning around with the platform. If you ride the platform for long enough, eventually this effect will cause you to be shunted off, at which the point the players velocity is still matching the moving platform, so they just slide along. So it works, but it's pretty buggy.

New Concept Art
[image loading]

What's next?
No new blog posts for a couple of weeks, due to Christmas and New Years. I've got plans to still do some work, likely starting work on an interface framework, buttons and the like, so when I come back the next blog post will be about any progress I've made with that. Along with any work on fixing the physics that I manage to get done. Right now that will probably be around the 7th of January. Until then, I hope you all enjoy your Christmas and have a good New Years!

Keep up to date!
Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. If you have any questions don't hesitate to ask, either through Twitter or Facebook!

Tobberoth
Profile Joined August 2010
Sweden6375 Posts
December 20 2013 09:03 GMT
#2
I had that same collision detection issue recently, took me quite a while to figure out how to work around it. Basically, what you want to do, is check the axises separately. So first you do horizontal movement, if there is collision, you fix the horizontal movement. THEN you do the vertical movement, and fix it. Since you are always moving and checking only one direction at a time, it's always clear how the object should be moved, and you don't get jumpiness, you can always move it minimally. (This, of course, assumes axis aligned bounding boxes, I think it's far more complex otherwise).
stefantheterran
Profile Joined December 2013
Austria61 Posts
December 20 2013 12:35 GMT
#3
I look forward to your next update, hope you get lots of work done so you can show little more of your game (if you can/want)!
Cyx.
Profile Joined November 2010
Canada806 Posts
December 22 2013 04:17 GMT
#4
On December 20 2013 18:03 Tobberoth wrote:
I had that same collision detection issue recently, took me quite a while to figure out how to work around it. Basically, what you want to do, is check the axises separately. So first you do horizontal movement, if there is collision, you fix the horizontal movement. THEN you do the vertical movement, and fix it. Since you are always moving and checking only one direction at a time, it's always clear how the object should be moved, and you don't get jumpiness, you can always move it minimally. (This, of course, assumes axis aligned bounding boxes, I think it's far more complex otherwise).

Haha quoted for truth =D I've been following these blogs for a while without posting, but I just recently did a little game-engine project in 2d and I had the same problem =P resolved in the exact same manner. Just do them one at a time, and resolve them before you move on =) I really love these blogs though, I've gone through a ton of the same stuff as this.
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #142
SHIN vs PercivalLIVE!
TBD vs GgMaChine
CranKy Ducklings104
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft287
SortOf 166
StarCraft: Brood War
Calm 20933
Britney 14577
Jaedong 1737
Horang2 1170
Pusan 618
Hyuk 568
BeSt 484
Soma 203
EffOrt 197
Larva 160
[ Show more ]
Last 150
Leta 150
Light 111
Hyun 104
Stork 104
Mong 77
soO 70
Mind 67
ggaemo 61
ToSsGirL 58
Sacsri 39
Free 29
NotJumperer 21
Snow 21
scan(afreeca) 17
Shine 17
JulyZerg 16
Bale 14
sorry 14
IntoTheRainbow 13
Noble 8
Dota 2
The International93660
singsing4925
Fuzer 670
KheZu163
Counter-Strike
zeus244
x6flipin98
edward58
Other Games
B2W.Neo185
ToD170
DeMusliM159
MindelVK5
Organizations
Other Games
BasetradeTV270
StarCraft: Brood War
UltimateBattle 18
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 52
• LUISG 45
• CranKy Ducklings SOOP6
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1650
• WagamamaTV310
• lizZardDota268
League of Legends
• Jankos1691
Upcoming Events
PiG Sty Festival
39m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
4h 39m
OSC
12h 39m
Afreeca Starleague
22h 39m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
23h 39m
The Patches Monday
1d 4h
Afreeca Starleague
1d 22h
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
[ Show More ]
Kung Fu Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
PiG Sty Festival
5 days
CranKy Ducklings
5 days
PiG Sty Festival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.