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Active: 33089 users

GameHeart Project, Update 4 - Page 2

Blogs > GameHeart
Post a Reply
Prev 1 2 All
ffadicted
Profile Joined January 2011
United States3545 Posts
Last Edited: 2013-11-20 21:32:28
November 20 2013 21:32 GMT
#21
New STC colossus is pretty bad, especially the blue one... way too much blue, way too colorful even for STC... Tempest B is best imo
SooYoung-Noona!
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
November 20 2013 21:41 GMT
#22
Absolutely adore the idea of having trophies for players who have won specific tournaments.
Joshwadesigns
Profile Joined October 2011
United States7 Posts
November 20 2013 22:47 GMT
#23
Option B on the tempests definitely looks better. I think you can still tell them apart quite easily, while having the cool blue jet thrusters on the back adding some contrast.
Ao
Profile Joined July 2009
Korea (South)19 Posts
November 20 2013 23:02 GMT
#24
Just talking here and I'm not even sure that it's possible, but maybe the best way to get the big logos into the maps is for map information to be embedded in GameHeart rather than specific things being added to each map that wants to successfully use GameHeart. So there could be a list of supported maps for logos and every ladder season or GSL season etc, an update could go out to support the new stuff.

I mean you could do both systems and use one as an override but to me it just seems easier for Tournaments to update GameHeart to support the latest maps, rather than coerce mapmakers who've possibly never heard of GameHeart to create their maps correctly.
GameHeart
Profile Blog Joined February 2012
286 Posts
November 20 2013 23:32 GMT
#25
On November 21 2013 08:02 Ao wrote:
Just talking here and I'm not even sure that it's possible, but maybe the best way to get the big logos into the maps is for map information to be embedded in GameHeart rather than specific things being added to each map that wants to successfully use GameHeart. So there could be a list of supported maps for logos and every ladder season or GSL season etc, an update could go out to support the new stuff.

I mean you could do both systems and use one as an override but to me it just seems easier for Tournaments to update GameHeart to support the latest maps, rather than coerce mapmakers who've possibly never heard of GameHeart to create their maps correctly.


Doing both is pretty much exactly what the system is designed to do. It checks for an 'override' option in GameHeart based on data from the map, and if there is no override it uses the points the map creator has placed. If there is no override, and no points, then the large logos will not be placed.
Gameheart
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 21 2013 00:14 GMT
#26
that mit thing is sexy as
11/5/14 CATACLYSM | The South West's worst Falco main
GameHeart
Profile Blog Joined February 2012
286 Posts
November 21 2013 00:46 GMT
#27
On November 21 2013 06:32 ffadicted wrote:
New STC colossus is pretty bad, especially the blue one... way too much blue, way too colorful even for STC... Tempest B is best imo


I think you have the new/old ones mixed up.
Gameheart
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2013-11-21 01:13:24
November 21 2013 00:50 GMT
#28
May I ask why you decided to "waste" so much screen space with the interface file?

In my opinion there's not much reason not to close the gaps shown in this screenshot so we get more actual viewing for the center of the screen. (I'm on 1080p)
http://i.imgur.com/pZQAhIz.jpg

Edit: Also I'm very much looking forward to the next interface file that you imaged. It looks very good and useful, even though having the unit box at the top will take some getting used to.
Too weird to live, too rare to die.
tili
Profile Joined July 2012
United States1332 Posts
November 21 2013 01:15 GMT
#29
On November 21 2013 05:42 Melliflue wrote:
I don't like the trophies idea. I think it could get quite cluttered. Even if you are only looking at Premier HotS tournaments, Taeja has already earned 4 trophies and HotS hasn't even been out for a full year. The suggestion above that it is only used during player introductions is quite cool, but I don't think I would want it permanently there.


I love the idea but think it should be far more subtle. Something which take up almost no room- but stands out by it being bright or.... something.

The gama bear example is just too big.
GameHeart
Profile Blog Joined February 2012
286 Posts
November 21 2013 01:34 GMT
#30
On November 21 2013 09:50 Firkraag8 wrote:
May I ask why you decided to "waste" so much screen space with the interface file?

In my opinion there's not much reason not to close the gaps shown in this screenshot so we get more actual viewing for the center of the screen. (I'm on 1080p)
http://i.imgur.com/pZQAhIz.jpg

Edit: Also I'm very much looking forward to the next interface file that you imaged. It looks very good and useful, even though having the unit box at the top will take some getting used to.


The reason the items are free floating instead of resting on the bottom of the screen is because there has been growing concern about viewing interfaces that put the information directly on the bottom of the screen during live events. With the information at the bottom like that, audience members often cannot see the information because it is behind the head of the person in front of them.

While each of these interfaces may turn out to be flawed in the end, I think it is important that we explore new ideas and ways of presenting this game to viewers. I promise you we haven't found the perfect solution yet, but already everyone is resting into a standard setup of leaderpanel top left, minimap bottom left, resources top right, unit info bottom right, and player IDs top center. Almost every tournament is doing this and I do not believe it is the best way to present Starcraft. With that in mind I want to take this opportunity to explore new ideas rather than to just polish what we already have.

We may eventually find the best solution by combining some of the ideas from each design, who knows?
Gameheart
ffadicted
Profile Joined January 2011
United States3545 Posts
November 21 2013 03:10 GMT
#31
On November 21 2013 09:46 GameHeart wrote:
Show nested quote +
On November 21 2013 06:32 ffadicted wrote:
New STC colossus is pretty bad, especially the blue one... way too much blue, way too colorful even for STC... Tempest B is best imo


I think you have the new/old ones mixed up.


I.... am an idiot lmao I can see why they changed it now.
SooYoung-Noona!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2013-11-21 07:44:42
November 21 2013 07:41 GMT
#32
Great to see another update!

I like the look of the A tempests more... however, I feel that on stream (especially if it's not a 1080p stream with twitch behaving perfectly) option B is probably better for viewers.

As a caster and observer I have some additional interface feedback I'd rather provide in a PM if you'd be interested (been using GH classic and tested several different interfaces).

I like the idea of player trophies! However, as some have mentioned it might be something that's up the the tournaments. A weekly / monthly tournament might like the idea of showing off that a participating player has placed top 3 at a major tournament AND the current tournament where as the major tournament probably only wants to advertise the previous achievements in said tournament (not even other major tournament wins).

Last, awesome to see you supporting Rumble in the Bronze (and childsplaycharity.org)!

On November 21 2013 10:34 GameHeart wrote:
Show nested quote +
On November 21 2013 09:50 Firkraag8 wrote:
May I ask why you decided to "waste" so much screen space with the interface file?

In my opinion there's not much reason not to close the gaps shown in this screenshot so we get more actual viewing for the center of the screen. (I'm on 1080p)
http://i.imgur.com/pZQAhIz.jpg

Edit: Also I'm very much looking forward to the next interface file that you imaged. It looks very good and useful, even though having the unit box at the top will take some getting used to.


The reason the items are free floating instead of resting on the bottom of the screen is because there has been growing concern about viewing interfaces that put the information directly on the bottom of the screen during live events. With the information at the bottom like that, audience members often cannot see the information because it is behind the head of the person in front of them.

While each of these interfaces may turn out to be flawed in the end, I think it is important that we explore new ideas and ways of presenting this game to viewers. I promise you we haven't found the perfect solution yet, but already everyone is resting into a standard setup of leaderpanel top left, minimap bottom left, resources top right, unit info bottom right, and player IDs top center. Almost every tournament is doing this and I do not believe it is the best way to present Starcraft. With that in mind I want to take this opportunity to explore new ideas rather than to just polish what we already have.

We may eventually find the best solution by combining some of the ideas from each design, who knows?

Agreed
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 21 2013 08:13 GMT
#33
That upgrade countdown is pretty smart. Countdowns in general create excitement.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2013-11-21 13:18:31
November 21 2013 13:16 GMT
#34
Great job, all of this is looking more and more awesome with each upate that comes !
I really have a hard time to see why so many tourneys still dont use your work :/

Also regarding the wasted place at the bottom of the Interface file, the live audience explanation makes sense, but then why not make another version with no space at the bottom for the online-only events (or even just watching replays/observing games alone)
Romanes eunt domus
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
November 21 2013 13:18 GMT
#35
Voted for Tempest B.

New colossus looks amazing!

The upgrade countdown, as someone suggested, should use three digits for a dramatic increase. It looks really, really good.

I prefer the way old GH had the info at the bottom of the screen, rather than the top, as suggested in the picture.

Someone posted an idea about a battle cam - I think it looked really good.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Monochromatic
Profile Blog Joined March 2012
United States997 Posts
November 22 2013 04:31 GMT
#36
Both B and A look excellent. I think B looks better, although I'd be happy either way.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
DusTerr
Profile Blog Joined January 2011
2520 Posts
Last Edited: 2013-11-22 12:18:05
November 22 2013 12:16 GMT
#37
Is it at all possible to utilize the sides? Like having the production tab grow DOWN? This might allow you to have bars/tabs at the top and sides without having anything but the map at the bottom (actually, I would like to see the map moved to the top as well) :D

♥ GH!

oh, forgot about voting. I like B tempests!

I like the trophy idea.. but would it somehow be stored for each player or need to be implemented before each match in the GH lobby?
digmouse
Profile Blog Joined November 2010
China6328 Posts
November 23 2013 20:40 GMT
#38
Congratz on having GHLight in Redbull Battlegrounds!
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
gXxshock
Profile Joined October 2010
Germany93 Posts
November 24 2013 14:07 GMT
#39
Just talked to Ahli and he referred me to this thread to post feedback regarding the "GameHeart Elongated v1.0" Interface file.
So here is some feedback from a Caster perspective:

- Please show the mapname, I always forget it when doing introductions
- The income panel when not selecting anything was great, please bring it back
- Permanent Army count from the previous version was also great, along with the workers lost when hovering over the worker icon
- If a player selects yellow as his player color, you can't read his name

Keep up the great work,
g-shock
facebook.com/gXxshock ⌠ϟ⌡ twitter.com/gXxshock
minssnakor
Profile Joined February 2014
Burkina Faso2 Posts
February 23 2014 12:57 GMT
#40
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