• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:41
CET 03:41
KST 11:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[BSL21] WB SEMIFINALS - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1956 users

GameHeart Project, Update 4 - Page 2

Blogs > GameHeart
Post a Reply
Prev 1 2 All
ffadicted
Profile Joined January 2011
United States3545 Posts
Last Edited: 2013-11-20 21:32:28
November 20 2013 21:32 GMT
#21
New STC colossus is pretty bad, especially the blue one... way too much blue, way too colorful even for STC... Tempest B is best imo
SooYoung-Noona!
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
November 20 2013 21:41 GMT
#22
Absolutely adore the idea of having trophies for players who have won specific tournaments.
Joshwadesigns
Profile Joined October 2011
United States7 Posts
November 20 2013 22:47 GMT
#23
Option B on the tempests definitely looks better. I think you can still tell them apart quite easily, while having the cool blue jet thrusters on the back adding some contrast.
Ao
Profile Joined July 2009
Korea (South)19 Posts
November 20 2013 23:02 GMT
#24
Just talking here and I'm not even sure that it's possible, but maybe the best way to get the big logos into the maps is for map information to be embedded in GameHeart rather than specific things being added to each map that wants to successfully use GameHeart. So there could be a list of supported maps for logos and every ladder season or GSL season etc, an update could go out to support the new stuff.

I mean you could do both systems and use one as an override but to me it just seems easier for Tournaments to update GameHeart to support the latest maps, rather than coerce mapmakers who've possibly never heard of GameHeart to create their maps correctly.
GameHeart
Profile Blog Joined February 2012
286 Posts
November 20 2013 23:32 GMT
#25
On November 21 2013 08:02 Ao wrote:
Just talking here and I'm not even sure that it's possible, but maybe the best way to get the big logos into the maps is for map information to be embedded in GameHeart rather than specific things being added to each map that wants to successfully use GameHeart. So there could be a list of supported maps for logos and every ladder season or GSL season etc, an update could go out to support the new stuff.

I mean you could do both systems and use one as an override but to me it just seems easier for Tournaments to update GameHeart to support the latest maps, rather than coerce mapmakers who've possibly never heard of GameHeart to create their maps correctly.


Doing both is pretty much exactly what the system is designed to do. It checks for an 'override' option in GameHeart based on data from the map, and if there is no override it uses the points the map creator has placed. If there is no override, and no points, then the large logos will not be placed.
Gameheart
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 21 2013 00:14 GMT
#26
that mit thing is sexy as
11/5/14 CATACLYSM | The South West's worst Falco main
GameHeart
Profile Blog Joined February 2012
286 Posts
November 21 2013 00:46 GMT
#27
On November 21 2013 06:32 ffadicted wrote:
New STC colossus is pretty bad, especially the blue one... way too much blue, way too colorful even for STC... Tempest B is best imo


I think you have the new/old ones mixed up.
Gameheart
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2013-11-21 01:13:24
November 21 2013 00:50 GMT
#28
May I ask why you decided to "waste" so much screen space with the interface file?

In my opinion there's not much reason not to close the gaps shown in this screenshot so we get more actual viewing for the center of the screen. (I'm on 1080p)
http://i.imgur.com/pZQAhIz.jpg

Edit: Also I'm very much looking forward to the next interface file that you imaged. It looks very good and useful, even though having the unit box at the top will take some getting used to.
Too weird to live, too rare to die.
tili
Profile Joined July 2012
United States1332 Posts
November 21 2013 01:15 GMT
#29
On November 21 2013 05:42 Melliflue wrote:
I don't like the trophies idea. I think it could get quite cluttered. Even if you are only looking at Premier HotS tournaments, Taeja has already earned 4 trophies and HotS hasn't even been out for a full year. The suggestion above that it is only used during player introductions is quite cool, but I don't think I would want it permanently there.


I love the idea but think it should be far more subtle. Something which take up almost no room- but stands out by it being bright or.... something.

The gama bear example is just too big.
GameHeart
Profile Blog Joined February 2012
286 Posts
November 21 2013 01:34 GMT
#30
On November 21 2013 09:50 Firkraag8 wrote:
May I ask why you decided to "waste" so much screen space with the interface file?

In my opinion there's not much reason not to close the gaps shown in this screenshot so we get more actual viewing for the center of the screen. (I'm on 1080p)
http://i.imgur.com/pZQAhIz.jpg

Edit: Also I'm very much looking forward to the next interface file that you imaged. It looks very good and useful, even though having the unit box at the top will take some getting used to.


The reason the items are free floating instead of resting on the bottom of the screen is because there has been growing concern about viewing interfaces that put the information directly on the bottom of the screen during live events. With the information at the bottom like that, audience members often cannot see the information because it is behind the head of the person in front of them.

While each of these interfaces may turn out to be flawed in the end, I think it is important that we explore new ideas and ways of presenting this game to viewers. I promise you we haven't found the perfect solution yet, but already everyone is resting into a standard setup of leaderpanel top left, minimap bottom left, resources top right, unit info bottom right, and player IDs top center. Almost every tournament is doing this and I do not believe it is the best way to present Starcraft. With that in mind I want to take this opportunity to explore new ideas rather than to just polish what we already have.

We may eventually find the best solution by combining some of the ideas from each design, who knows?
Gameheart
ffadicted
Profile Joined January 2011
United States3545 Posts
November 21 2013 03:10 GMT
#31
On November 21 2013 09:46 GameHeart wrote:
Show nested quote +
On November 21 2013 06:32 ffadicted wrote:
New STC colossus is pretty bad, especially the blue one... way too much blue, way too colorful even for STC... Tempest B is best imo


I think you have the new/old ones mixed up.


I.... am an idiot lmao I can see why they changed it now.
SooYoung-Noona!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2013-11-21 07:44:42
November 21 2013 07:41 GMT
#32
Great to see another update!

I like the look of the A tempests more... however, I feel that on stream (especially if it's not a 1080p stream with twitch behaving perfectly) option B is probably better for viewers.

As a caster and observer I have some additional interface feedback I'd rather provide in a PM if you'd be interested (been using GH classic and tested several different interfaces).

I like the idea of player trophies! However, as some have mentioned it might be something that's up the the tournaments. A weekly / monthly tournament might like the idea of showing off that a participating player has placed top 3 at a major tournament AND the current tournament where as the major tournament probably only wants to advertise the previous achievements in said tournament (not even other major tournament wins).

Last, awesome to see you supporting Rumble in the Bronze (and childsplaycharity.org)!

On November 21 2013 10:34 GameHeart wrote:
Show nested quote +
On November 21 2013 09:50 Firkraag8 wrote:
May I ask why you decided to "waste" so much screen space with the interface file?

In my opinion there's not much reason not to close the gaps shown in this screenshot so we get more actual viewing for the center of the screen. (I'm on 1080p)
http://i.imgur.com/pZQAhIz.jpg

Edit: Also I'm very much looking forward to the next interface file that you imaged. It looks very good and useful, even though having the unit box at the top will take some getting used to.


The reason the items are free floating instead of resting on the bottom of the screen is because there has been growing concern about viewing interfaces that put the information directly on the bottom of the screen during live events. With the information at the bottom like that, audience members often cannot see the information because it is behind the head of the person in front of them.

While each of these interfaces may turn out to be flawed in the end, I think it is important that we explore new ideas and ways of presenting this game to viewers. I promise you we haven't found the perfect solution yet, but already everyone is resting into a standard setup of leaderpanel top left, minimap bottom left, resources top right, unit info bottom right, and player IDs top center. Almost every tournament is doing this and I do not believe it is the best way to present Starcraft. With that in mind I want to take this opportunity to explore new ideas rather than to just polish what we already have.

We may eventually find the best solution by combining some of the ideas from each design, who knows?

Agreed
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 21 2013 08:13 GMT
#33
That upgrade countdown is pretty smart. Countdowns in general create excitement.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2013-11-21 13:18:31
November 21 2013 13:16 GMT
#34
Great job, all of this is looking more and more awesome with each upate that comes !
I really have a hard time to see why so many tourneys still dont use your work :/

Also regarding the wasted place at the bottom of the Interface file, the live audience explanation makes sense, but then why not make another version with no space at the bottom for the online-only events (or even just watching replays/observing games alone)
Romanes eunt domus
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
November 21 2013 13:18 GMT
#35
Voted for Tempest B.

New colossus looks amazing!

The upgrade countdown, as someone suggested, should use three digits for a dramatic increase. It looks really, really good.

I prefer the way old GH had the info at the bottom of the screen, rather than the top, as suggested in the picture.

Someone posted an idea about a battle cam - I think it looked really good.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
November 22 2013 04:31 GMT
#36
Both B and A look excellent. I think B looks better, although I'd be happy either way.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
DusTerr
Profile Blog Joined January 2011
2520 Posts
Last Edited: 2013-11-22 12:18:05
November 22 2013 12:16 GMT
#37
Is it at all possible to utilize the sides? Like having the production tab grow DOWN? This might allow you to have bars/tabs at the top and sides without having anything but the map at the bottom (actually, I would like to see the map moved to the top as well) :D

♥ GH!

oh, forgot about voting. I like B tempests!

I like the trophy idea.. but would it somehow be stored for each player or need to be implemented before each match in the GH lobby?
digmouse
Profile Blog Joined November 2010
China6330 Posts
November 23 2013 20:40 GMT
#38
Congratz on having GHLight in Redbull Battlegrounds!
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
gXxshock
Profile Joined October 2010
Germany93 Posts
November 24 2013 14:07 GMT
#39
Just talked to Ahli and he referred me to this thread to post feedback regarding the "GameHeart Elongated v1.0" Interface file.
So here is some feedback from a Caster perspective:

- Please show the mapname, I always forget it when doing introductions
- The income panel when not selecting anything was great, please bring it back
- Permanent Army count from the previous version was also great, along with the workers lost when hovering over the worker icon
- If a player selects yellow as his player color, you can't read his name

Keep up the great work,
g-shock
facebook.com/gXxshock ⌠ϟ⌡ twitter.com/gXxshock
minssnakor
Profile Joined February 2014
Burkina Faso2 Posts
February 23 2014 12:57 GMT
#40
--- Nuked ---
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 620
PiGStarcraft422
RuFF_SC2 98
StarCraft: Brood War
Bale 138
Noble 19
Mong 8
Dota 2
NeuroSwarm94
LuMiX1
League of Legends
C9.Mang0445
Nathanias32
Super Smash Bros
hungrybox311
Other Games
summit1g11792
Day[9].tv973
Maynarde107
Trikslyr73
Mew2King51
ViBE41
Organizations
Other Games
gamesdonequick950
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta166
• Hupsaiya 82
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• mYiSmile113
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21622
League of Legends
• Doublelift4798
Other Games
• Day9tv973
Upcoming Events
The PondCast
7h 19m
WardiTV 2025
10h 19m
Cure vs Creator
Solar vs TBD
herO vs Spirit
Scarlett vs Gerald
Rogue vs Shameless
MaNa vs ShoWTimE
Nice vs TBD
WardiTV 2025
1d 8h
OSC
1d 11h
CranKy Ducklings
2 days
SC Evo League
2 days
Ladder Legends
2 days
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
3 days
Ladder Legends
3 days
[ Show More ]
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
4 days
Monday Night Weeklies
4 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.