• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:12
CEST 17:12
KST 00:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers12Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 Strategy, Pimpest Plays Discussions Data needed [ASL21] Ro16 Preview Pt2: All Star BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1351 users

Dev Diary - The Art of Dying #3: Enemies

Blogs > NihiLStarcraft
Post a Reply
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-29 21:20:27
October 29 2013 21:16 GMT
#1
Hello there, dear reader!

Previous blogs:

Dev Diary - The Art of Dying #1: Movement
Dev Diary - The Art of Dying #2: Attacking

I'm a Computer Science student focusing on Game Programming and Design and, in my free time, I happen to work on a little platform game. I record short videos that focus on particular aspects of the game, this one is about enemies. Please take a look:





As always, let me talk about what I touch upon in the video in a bit more detail here:

I think that a very common problem for a lot of new game designers, when they make a platformer (or similar) game and start thinking about what enemies to put in, is that they may put too much emphasis on realism. Of course, it depends. If your entire goal is to make some sort of realism/simulation game, then things are quite different - but then it's unlikely that you're designing a platformer. Instead of thinking about what enemies would realistically be in whatever level you're making, think about enemy roles!

Once again, this is a concept that we can also find in our beloved game, Starcraft. Notice how Blizzard does not shower us with a ton of units, because their roles would overlap. A lot of C&C games aren't like that for example, they have a huge amount of units, a lot of them with the same role. I much prefer Starcraft's approach here, obviously, and I think it's just much, much better design. In fact, Blizzard has removed units (or tried to *hrm*Carrier*hrrrm*) because of this role overlap.

So, I followed the Starcraft lead here and came up with some enemy roles: I wanted an enemy that attacks you from above (Bird), I wanted an enemy that attacks you from the sides (Wall Turret, Guard) and one that attacks you from underneath (not presented in the video) for example. But wait? Don't we have overlap with the Wall Turret and Guard? They both shoot horizontally! Yes - but everything else about them is completely different. The Guard walks left and right (ie. horizontal movement), the turret slides up and down (vertical), the Guard can also aim 45 degrees up, the Turret is fixed. The Guard has no pre-attack delay and doesn't telegraph its attacks, the Turret gives you a second to react and does telegraph where it's going to shoot next. The Guard moves slowly, the Turret is fast. What I am trying to say here is, while following the one-role design philosophy, you also don't want to overdo it. If you go too strict on yourself, you can end up with a game that's simply too clinical. So, don't misunderstand me, do not make a table with unit roles on the left and enemies that fill these on the right. That is overdoing it! Just understand the unit-role idea as an approach, a way to get your creative juices going. A starting point. If you have a really, really cool idea, don't scrap it because of overlap. Adapt it or whatever is overlapping with it in other ways. Keep in mind that there's a LOT you can do with enemies in platformers: they can be invulnerable while they're not shooting (HellBot) for example, they could also go (almost) invisible while moving, they can shoot in all kinds of patterns (sine curves, homing missiles, arcs, cardinal directions etc.), maybe they jump out of water, or they can fly, maybe they blow up when they die and deal splash damage etc. The possibilities are endless.

Please let me know what you think about the video/game and let's discuss some platformer enemies maybe!

Cheers,

NihiL

*****
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
October 30 2013 00:40 GMT
#2
After watching/reading your first 3 diaries i feel like your ideas and concepts look quite good, when looking at them isolated.
But do they work together?
Especially since you decided it should be a melee combat game featuring some special moves. But then you add very quick and dashy controls. And now all types of enemies seem to be ranged shooters. Imho this does not fit together. You are losing the most interesting aspect of a melee combat focused game that way.
I know it is super hard to make an interesting and challenging melee combat (with both sides using melee), especially when trying to have very quick basic movement. (Most fighting games use quite slow basic movement, but super precise ( =fast) combos for special moves) But still, it feels odd the way you have it right now. But maybe that is also a false impression, it's up to you
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 30 2013 11:58 GMT
#3
Hm, I see what you're saying but I'm not sure I see the problem. You are limited to melee-range, sure, but it's not a fighting game whatsoever! The three-hit combo is purely cosmetic, maybe I should have made that clearer. And games like Rogue Legacy, the Castlevania series, Ninja Gaiden etc. all had you limited to sword fighting while enemies would shoot at you, they all allowed quick movement, double jumping or wall jumping etc. - I really liked all those games and they inspired me to make this, so I'm not convinced that there's any problems!

Thanks for the constructive criticism and please elaborate if I misunderstood you!
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
12:30
Playoffs Day 1
herO vs Classic
SHIN vs Cure
Solar vs Percival
WardiTV855
TKL 282
Liquipedia
Afreeca Starleague
10:00
Ro16 Group D
Barracks vs Leta
Royal vs Light
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko479
TKL 282
Hui .276
LamboSC2 149
Rex 113
StarCraft: Brood War
Britney 35574
Calm 8294
Sea 8058
Jaedong 3254
Hyuk 1180
Snow 864
Horang2 568
Mini 434
Rush 417
hero 258
[ Show more ]
ggaemo 218
Zeus 145
Backho 122
ToSsGirL 89
Sea.KH 75
zelot 39
Killer 35
Sharp 34
Rock 28
Sexy 25
Movie 24
Bale 20
soO 18
Shine 17
Terrorterran 13
JulyZerg 12
eros_byul 1
Dota 2
Gorgc7170
qojqva1566
League of Legends
Reynor70
Counter-Strike
FalleN 6290
shoxiejesuss1495
Other Games
singsing2170
hiko982
FrodaN685
B2W.Neo652
Beastyqt519
crisheroes308
DeMusliM260
Trikslyr150
XaKoH 132
Liquid`VortiX90
mouzStarbuck81
ArmadaUGS72
Mew2King61
QueenE57
Organizations
Dota 2
PGL Dota 2 - Secondary Stream8704
StarCraft: Brood War
UltimateBattle 112
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• 3DClanTV 103
• poizon28 18
• iHatsuTV 1
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• HerbMon 12
• Azhi_Dahaki3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV298
League of Legends
• Nemesis4446
• TFBlade1888
Other Games
• Shiphtur224
• tFFMrPink 8
Upcoming Events
RSL Revival
18h 48m
Replay Cast
1d 8h
The PondCast
1d 18h
KCM Race Survival
1d 18h
WardiTV Map Contest Tou…
1d 19h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
3 days
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
[ Show More ]
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.