• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:35
CEST 18:35
KST 01:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) SC2 AI Tournament 2026 Fall 2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Foreign Brood War [Personal Project Share] Terran Defense v0.60 Are you ready for ASL 22? NEW HYPE VIDEO
Tourneys
[ASL22] Ro24 Group A Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Ro24 Group B
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread Russo-Ukrainian War Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5219 users

Dev Diary - The Art of Dying #3: Enemies

Blogs > NihiLStarcraft
Post a Reply
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-29 21:20:27
October 29 2013 21:16 GMT
#1
Hello there, dear reader!

Previous blogs:

Dev Diary - The Art of Dying #1: Movement
Dev Diary - The Art of Dying #2: Attacking

I'm a Computer Science student focusing on Game Programming and Design and, in my free time, I happen to work on a little platform game. I record short videos that focus on particular aspects of the game, this one is about enemies. Please take a look:





As always, let me talk about what I touch upon in the video in a bit more detail here:

I think that a very common problem for a lot of new game designers, when they make a platformer (or similar) game and start thinking about what enemies to put in, is that they may put too much emphasis on realism. Of course, it depends. If your entire goal is to make some sort of realism/simulation game, then things are quite different - but then it's unlikely that you're designing a platformer. Instead of thinking about what enemies would realistically be in whatever level you're making, think about enemy roles!

Once again, this is a concept that we can also find in our beloved game, Starcraft. Notice how Blizzard does not shower us with a ton of units, because their roles would overlap. A lot of C&C games aren't like that for example, they have a huge amount of units, a lot of them with the same role. I much prefer Starcraft's approach here, obviously, and I think it's just much, much better design. In fact, Blizzard has removed units (or tried to *hrm*Carrier*hrrrm*) because of this role overlap.

So, I followed the Starcraft lead here and came up with some enemy roles: I wanted an enemy that attacks you from above (Bird), I wanted an enemy that attacks you from the sides (Wall Turret, Guard) and one that attacks you from underneath (not presented in the video) for example. But wait? Don't we have overlap with the Wall Turret and Guard? They both shoot horizontally! Yes - but everything else about them is completely different. The Guard walks left and right (ie. horizontal movement), the turret slides up and down (vertical), the Guard can also aim 45 degrees up, the Turret is fixed. The Guard has no pre-attack delay and doesn't telegraph its attacks, the Turret gives you a second to react and does telegraph where it's going to shoot next. The Guard moves slowly, the Turret is fast. What I am trying to say here is, while following the one-role design philosophy, you also don't want to overdo it. If you go too strict on yourself, you can end up with a game that's simply too clinical. So, don't misunderstand me, do not make a table with unit roles on the left and enemies that fill these on the right. That is overdoing it! Just understand the unit-role idea as an approach, a way to get your creative juices going. A starting point. If you have a really, really cool idea, don't scrap it because of overlap. Adapt it or whatever is overlapping with it in other ways. Keep in mind that there's a LOT you can do with enemies in platformers: they can be invulnerable while they're not shooting (HellBot) for example, they could also go (almost) invisible while moving, they can shoot in all kinds of patterns (sine curves, homing missiles, arcs, cardinal directions etc.), maybe they jump out of water, or they can fly, maybe they blow up when they die and deal splash damage etc. The possibilities are endless.

Please let me know what you think about the video/game and let's discuss some platformer enemies maybe!

Cheers,

NihiL

*****
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
October 30 2013 00:40 GMT
#2
After watching/reading your first 3 diaries i feel like your ideas and concepts look quite good, when looking at them isolated.
But do they work together?
Especially since you decided it should be a melee combat game featuring some special moves. But then you add very quick and dashy controls. And now all types of enemies seem to be ranged shooters. Imho this does not fit together. You are losing the most interesting aspect of a melee combat focused game that way.
I know it is super hard to make an interesting and challenging melee combat (with both sides using melee), especially when trying to have very quick basic movement. (Most fighting games use quite slow basic movement, but super precise ( =fast) combos for special moves) But still, it feels odd the way you have it right now. But maybe that is also a false impression, it's up to you
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 30 2013 11:58 GMT
#3
Hm, I see what you're saying but I'm not sure I see the problem. You are limited to melee-range, sure, but it's not a fighting game whatsoever! The three-hit combo is purely cosmetic, maybe I should have made that clearer. And games like Rogue Legacy, the Castlevania series, Ninja Gaiden etc. all had you limited to sword fighting while enemies would shoot at you, they all allowed quick movement, double jumping or wall jumping etc. - I really liked all those games and they inspired me to make this, so I'm not convinced that there's any problems!

Thanks for the constructive criticism and please elaborate if I misunderstood you!
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#127
MaNa vs Kelazhur
Nicoract vs HeRoMaRinE
Serral vs Cure
RotterdaM298
Liquipedia
PiG Sty Festival
12:00
PiGFest Playoffs Day 1
herO vs ReynorLIVE!
PiGStarcraft1563
IntoTheiNu 792
ComeBackTV 496
TaKeTV 391
IndyStarCraft 198
Rex143
BRAT_OK 104
3DClanTV 52
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1563
RotterdaM 298
IndyStarCraft 198
Rex 143
BRAT_OK 104
SHIN 27
StarCraft: Brood War
Calm 5356
Shuttle 1203
Britney 970
Soulkey 215
firebathero 212
hero 120
Rush 116
Dewaltoss 88
Mong 60
Sexy 32
[ Show more ]
Hm[arnc] 15
ajuk12(nOOB) 15
SilentControl 11
scan(afreeca) 9
Dota 2
The International137312
Gorgc11188
singsing3134
League of Legends
Trikslyr74
Counter-Strike
fl0m4955
shoxiejesuss1195
byalli202
Super Smash Bros
Mew2King104
Heroes of the Storm
Liquid`Hasu231
Other Games
Hui .234
DeMusliM155
crisheroes128
ArmadaUGS105
KnowMe78
QueenE52
elazer39
Chillindude27
Beastyqt4
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile123
• StrangeGG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV301
League of Legends
• Jankos1540
• TFBlade965
Other Games
• Shiphtur257
Upcoming Events
CranKy Ducklings
17h 25m
PiG Sty Festival
19h 25m
Zoun vs Solar
SHIN vs Maru
Patches Events
23h 25m
Sparkling Tuna Cup
1d 17h
PiG Sty Festival
1d 19h
OSC
1d 23h
Afreeca Starleague
2 days
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
3 days
Soulkey vs PianO
JyJ vs sSak
GSL
3 days
[ Show More ]
PiGosaur Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
5 days
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.