• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:56
CET 18:56
KST 02:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1755 users

Dev Diary - The Art of Dying #3: Enemies

Blogs > NihiLStarcraft
Post a Reply
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-29 21:20:27
October 29 2013 21:16 GMT
#1
Hello there, dear reader!

Previous blogs:

Dev Diary - The Art of Dying #1: Movement
Dev Diary - The Art of Dying #2: Attacking

I'm a Computer Science student focusing on Game Programming and Design and, in my free time, I happen to work on a little platform game. I record short videos that focus on particular aspects of the game, this one is about enemies. Please take a look:





As always, let me talk about what I touch upon in the video in a bit more detail here:

I think that a very common problem for a lot of new game designers, when they make a platformer (or similar) game and start thinking about what enemies to put in, is that they may put too much emphasis on realism. Of course, it depends. If your entire goal is to make some sort of realism/simulation game, then things are quite different - but then it's unlikely that you're designing a platformer. Instead of thinking about what enemies would realistically be in whatever level you're making, think about enemy roles!

Once again, this is a concept that we can also find in our beloved game, Starcraft. Notice how Blizzard does not shower us with a ton of units, because their roles would overlap. A lot of C&C games aren't like that for example, they have a huge amount of units, a lot of them with the same role. I much prefer Starcraft's approach here, obviously, and I think it's just much, much better design. In fact, Blizzard has removed units (or tried to *hrm*Carrier*hrrrm*) because of this role overlap.

So, I followed the Starcraft lead here and came up with some enemy roles: I wanted an enemy that attacks you from above (Bird), I wanted an enemy that attacks you from the sides (Wall Turret, Guard) and one that attacks you from underneath (not presented in the video) for example. But wait? Don't we have overlap with the Wall Turret and Guard? They both shoot horizontally! Yes - but everything else about them is completely different. The Guard walks left and right (ie. horizontal movement), the turret slides up and down (vertical), the Guard can also aim 45 degrees up, the Turret is fixed. The Guard has no pre-attack delay and doesn't telegraph its attacks, the Turret gives you a second to react and does telegraph where it's going to shoot next. The Guard moves slowly, the Turret is fast. What I am trying to say here is, while following the one-role design philosophy, you also don't want to overdo it. If you go too strict on yourself, you can end up with a game that's simply too clinical. So, don't misunderstand me, do not make a table with unit roles on the left and enemies that fill these on the right. That is overdoing it! Just understand the unit-role idea as an approach, a way to get your creative juices going. A starting point. If you have a really, really cool idea, don't scrap it because of overlap. Adapt it or whatever is overlapping with it in other ways. Keep in mind that there's a LOT you can do with enemies in platformers: they can be invulnerable while they're not shooting (HellBot) for example, they could also go (almost) invisible while moving, they can shoot in all kinds of patterns (sine curves, homing missiles, arcs, cardinal directions etc.), maybe they jump out of water, or they can fly, maybe they blow up when they die and deal splash damage etc. The possibilities are endless.

Please let me know what you think about the video/game and let's discuss some platformer enemies maybe!

Cheers,

NihiL

*****
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
October 30 2013 00:40 GMT
#2
After watching/reading your first 3 diaries i feel like your ideas and concepts look quite good, when looking at them isolated.
But do they work together?
Especially since you decided it should be a melee combat game featuring some special moves. But then you add very quick and dashy controls. And now all types of enemies seem to be ranged shooters. Imho this does not fit together. You are losing the most interesting aspect of a melee combat focused game that way.
I know it is super hard to make an interesting and challenging melee combat (with both sides using melee), especially when trying to have very quick basic movement. (Most fighting games use quite slow basic movement, but super precise ( =fast) combos for special moves) But still, it feels odd the way you have it right now. But maybe that is also a false impression, it's up to you
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 30 2013 11:58 GMT
#3
Hm, I see what you're saying but I'm not sure I see the problem. You are limited to melee-range, sure, but it's not a fighting game whatsoever! The three-hit combo is purely cosmetic, maybe I should have made that clearer. And games like Rogue Legacy, the Castlevania series, Ninja Gaiden etc. all had you limited to sword fighting while enemies would shoot at you, they all allowed quick movement, double jumping or wall jumping etc. - I really liked all those games and they inspired me to make this, so I'm not convinced that there's any problems!

Thanks for the constructive criticism and please elaborate if I misunderstood you!
Please log in or register to reply.
Live Events Refresh
Next event in 9h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko653
Harstem 258
BRAT_OK 87
MindelVK 35
RushiSC 30
trigger 25
JuggernautJason23
SC2Nice 21
Livibee 0
StarCraft: Brood War
Horang2 1185
Jaedong 802
Larva 332
Mini 209
Shuttle 197
actioN 183
Hyuk 155
firebathero 99
Hyun 91
Dewaltoss 90
[ Show more ]
Rock 37
Killer 36
PianO 24
Mong 18
JYJ 17
Sacsri 12
soO 12
HiyA 10
Shine 10
yabsab 8
ajuk12(nOOB) 7
Barracks 0
Dota 2
qojqva4720
singsing2367
Fuzer 251
League of Legends
C9.Mang0200
Counter-Strike
pashabiceps1044
Other Games
Grubby4738
Gorgc2512
FrodaN1644
hiko590
RotterdaM572
Beastyqt564
B2W.Neo357
crisheroes302
DeMusliM150
ArmadaUGS148
KnowMe109
QueenE94
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• HeavenSC 45
• naamasc240
• poizon28 37
• LUISG 19
• mYiSmile16
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV727
• lizZardDota2107
Other Games
• imaqtpie792
• Shiphtur249
• tFFMrPink 22
Upcoming Events
Korean StarCraft League
9h 5m
OSC
18h 5m
IPSL
20h 5m
Dewalt vs Bonyth
OSC
1d
OSC
1d 18h
uThermal 2v2 Circuit
1d 20h
Replay Cast
2 days
Patches Events
3 days
OSC
3 days
OSC
4 days
[ Show More ]
OSC
5 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.