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If you aren't familiar with GGEsports, go to the search bar and type "Giggly" and you can find the first two easy peezy.
So, after doing the first couple issues of the e-magazine, I started writing a third edition around the time the HoTS beta was going on, or somewhere close to there, if I'm not mistaken. Obviously, a lot has changed since then; the whole patchzerg thing has died, and World of Tanks didn't quite make it as an eSport. So, finishing the issue would be kind of frivolous in my opinion because all of the jokes are outdated, and they would be mixed with a bunch of new jokes. The issue of what constituted an eSport was a topic that was sort of going around on the forums, so I kind of wanted to write something semi-humorous about that. I like taking current topics on TL for GGEsports to parody so that it's not just a bunch of random inside jokes that nobody understands, so obviously, staying current makes sense if this is my approach.
Most of the topics I pick up are just ones I find funny, and I'm not trying to diss people by making fun of them. For example, 'balance whine' just seems like a part of competitive games where there are different classes of any element of play that cannot be accessed by every player. But I get it. Almost paradoxically, the very games that are meant to be fun are some of the biggest sources of frustration for the people playing them. That frustration is only exacerbated when the game's "experts" declare a disparity in some element of the game's balance, which lends credence to the idea that losing is not the player's fault, but that the game can be faulted. This is a Pandora's Box that cannot be closed anymore. No matter how many changes that will be subsequently made to StarCraft 2, there will be a large number of users who will be dissatisfied by the game's balance (or lack thereof) and will quit playing until their perceived problems are remedied. This seems to be a bigger issue today (as opposed to when the original inception of gge 3 was being written) with the release of HoTS and subsequent changes to units like Hellbats to further attempt to "fix" the game.
I don't want to seem mean, but since SC2 is not my cup of tea, the alterations to the play don't affect me. They do, however, affect the careers and legacies of professional gamers, who see drastic changes in their win-loss ratio due to factors that they have no control over. That, to me, is a travesty. I'm not suggesting that anyone grab their pitchforks and torches and go over to Blizzard headquarters, but to have a very sober look at where the professionalism in the game will be in a few years if professional gamers cannot make a living playing the game because the game's creators change very fundamental elements of play periodically. I don't expect very many people to step back and look at this issue with an unbiased mentality, because so many people are very emotionally invested in the game and the idea of eSports. I get that. E-Sports represents something computer-savvy users have wanted (or maybe not, it depends on the person) which is mainstream acceptance. The idea that you can make a living playing computer games, doing what you love, having your parents accept your passion, having your friends think you're cool for playing - these are all very enticing thoughts, but can't exist if there is no future in eSports. At the moment, there is absolutely no guarantee of financial security when playing a game like StarCraft 2. Some people may disagree with me and say "Well, so and so is making x dollars", but for how long? What if Blizzard nerfs that player's go-to strategy and they never win another championship? It's a big "if", but it's a Damocles' Sword that hangs over everyone playing for their life right now.
I personally would love to see people come play StarCraft: BroodWar. I don't wish anyone else ill in doing so, but it was difficult to see people applaud the downfall of BroodWar in Korea for the sake of StarCraft 2. I don't feel like SC2 is anywhere close to being "dead", but seeing players switching to LoL, or back to BW makes me secretly happy. Honestly though, I don't understand why people feel like they can ONLY play one game. I want people to come play BroodWar, because it's an amazing game, and there's nothing else like it. I've played WoL and enjoyed it (the game itself, not so much the fans who complain about everything and say 'bw needs to just die already') and I've also had some semi-enjoyable moments playing LoL. I didn't purchase HoTS right away because I wanted to wait and see what the critical response to the game would be, and the response was not very generous, to say the least, so perhaps I made the right choice. I really love the Zerg-heart logo, though. It's really cute. I don't know - I have really mixed emotions about SC2, because I know if people gave BroodWar a chance, they'd absolutely love it, but I know other games like SC2 and LoL are basically monopolizing the play-time of nearly everyone who plays competitive RTS games.
The worst thing is that feeling when you realize that nothing lasts forever. It's one of those unavoidable grim realities that just slap you in the face when you realize that on the internet, companies pop up and die like flowers. There were really fun chatrooms on AOL, for example, and now they're all empty. There were some cool message board sites I used to visit that are long-gone. The huge Myspace empire has come and gone. I find it also astonishing that some brands continue to persist, and how some of the biggest name-brands on the internet have crumbled to dust. The past suggests that BroodWar will not revive, that SC2 will actually really die at some point, and that LoL could just be a flash in the pan, and could be just as dead as Halo 2 in a couple of years. LoL has imitators popping up left and right, and it's not inconceivable that their monopoly on team games will end, and the fanbase will split over a bunch of LoL knock-offs.
I know first-hand that being involved in a competitive gaming community can be discouraging if you see that community that you love shrinking. The market for games is constantly changing and it can be difficult to maintain a fanbase, especially when it becomes factionalized between "hardcore" players who want a very high skill-ceiling, and marketers who want to make it easier to become good at the game by making it more accessible to casual gamers and noobies. That's the sort of thing that will tear a community apart if not resolved quickly, and it's disheartening. So as far as eSports go, I think it's really good to sometimes just get away from it all. It's great to just go out to a movie, or go on a date, or look a beautiful painting in a museum, or go hiking down a nature trail, and especially to laugh. That's why I wrote GGEsports 1 and 2, and also this. I just really love making people laugh and be happy. Being able to laugh at eSports doesn't take anything away from being passionate about it, in fact, it does the opposite by taking the stress out of it, and putting things into perspective. I know not everyone understands my sense of humor, or finds it at all funny, but I'm okay with that. I'll just keep doing the best I can to make you smile, so I sincerely hope you enjoy the 2.5 issue. 감사합니다
Giggly Girl E-SPORTS, volume 2.5
"내 거시기가 꺼져 떨어지려고 생각합니다. 난 그냥 생선과 섹스를 했어요." ~ ancient Korean Proverb
Letter From The Editor
Begrüßung, miststück! Hello, family, friends, fans! Hi mom! It looks like the Mayans are liars. They told us the world would end on December 21st, 2012, and we're in 2013 right now. Literally. I even bought an underground bunker, and stockpiled stuffed animals, such as bunnies, teddy bears, squirrels, kitties, puppies, penguins, and lobsters. For drinks, I didn't buy water, because water tastes bad, so I stocked up on 500 gallons of Stolichnaya Vodka, made in the motherland itself. For food, I just planned to use a harpoon to hunt wolfs. As you may very know (I hope), wolf-meat gives you superhuman powers, such as the power to whistle really loud, and the power to tie really complicated knots.
So anyway, I'm really happy that you're reading this, and I think it's really cool. I worked pretty hard on this, so it's pretty nice. Yeah, thanks for reading this. It's good. I remember this one time, I was listening to Woody's Yoc-Influenced mixtape (before the government killed him, as he knew too much about that thing we're not supposed to talk about) while I was smoking a substantial amount of PCP, and I was watching The Wizard of Oz simultaneously, and it was really trippy, dude. Like, the movie synced up perfectly with what I was listening to and I realized that the Earth is like a grain of sand, and we're grains of sand on a grain of sand, then I blacked out and threw up all over my cat. The point of this story is that I hope you have a similar experience while reading this latest edition of Giggly Girl ESPORTS, although, you have to keep in mind, this edition is probably going to suck. Think about Spiderman 3. Think about the third Matrix movie. Think about Kill Bill Volume 3. They all were terrible, so considering that this is the third issue, it's probably not going to be up to snuff.
I can't guarantee to deliver cuddliness or cuteness, either. I just can't. You might as well just stop reading right now, because there's no point any more. I think we peaked in the last issue, and we can only go downhill from there, and our secretary, Helen, got really depressed and stayed in her apartment for 2 months, eating nothing but sherbert. MondayMorningWarlock demanded the writing staff produce material, but they just shrugged sadly and informed us that they would have to copy jokes from popular television shows. Upon hearing this, I slammed my cup of coffee and said "Well shit! If you guys can't write anything useful, then in my Letter From The Editor intro, I am going to diss you all so bad. You are going to get roasted SO HARD. Your assholes will never be the same after this shit."
So, MaxTerran, you are a whiner and the reason you lose games isn't because of imbalance, it's because you suck at StarCraft. Lacuna eats cereal without milk, and that's retarded. McLemonadeStand, you disgust me; I don't know why, but your face is ugly. Luigikart, you smell bad. StOp[kOny], you are a disappointment to all of us, and should pay your ex-wife some damn child support. RapidRappingRabidRabbit, you need to clip your fingernails, because they are slightly too long for office policy to tolerate. Helen, you vindictive fucking piece of slutfuck, I would call you a whore, but that would be bringing you up to their level. You are below whores. You are below the excrement of sea creatures that live super-deep in the ocean. Everything about you is an obscene scream from the forces of nature that God made a mistake, and therefore, the universe should not even exist because you are so fucking disgusting that it might cause existence itself to cease, and I'm not even joking. Finally, Atlas[Mouse], you are fired, you piece of shit. Take your jars full of boogers and get out my building.
Club Penguin: The Next ESPORT?
by McLemonadeStand
There is a lot of speculation from unknown sources that the popular children's role-playing game, Club Penguin, may emerge as the next big ESPORT in the ESPORTS scene. Developed by Disney, and released in 2005, this high-octane MMORPG boasts an impressive depth to it's gameplay, twisting storyline, and mind-bending strategy. The game that declares "Waddle around and meet new friends" certainly is making many friends within the ESPORTS community, who see the competitive nature of Club Penguin as a potentially multi-trillion-dollar industry. Although the Teamliquid.net staff denies that TL.net may give Club Penguin it's own section and cover Club Penguin tournaments and events on the front page, we should never rule it out of the realm of possibility. Already, this game is vastly popular in the Commonwealth of Independent States and the Republic of Korea, with almost 19 billion players in each country respectively, the craze sweeping the globe may inevitably reign supreme in the ESPORTS market after replacing LoL, Dota2, and SC2 as the rulers of the universe. Many professional teams, such as Evil Geniuses and ROOT Gaming are already making the transition over to Club Penguin, with big names such as IdrA, HuK, Stephano, Taeja, and many more secretly practicing Club Penguin. When asked about Club Penguin, Greg 'IdrA' Fields just walked away from the microphone without even saying anything.
Infestors Are So Fucking Imbalanced
by MaxTerran
Playing Terran in SC2 is fucking disgusting. Zerg is just fucking disgusting. I'm not even sure what David Kim and Dustin Browder were thinking when they designed this game, but I'm pretty they were really, really high on meth and having a money fight (which is like a fucking snowball fight, but you throw money stacks at each other) and saying "How can we make this fucking game as fucking nooby as possible?" and then they fucking decided to fuck Terran over so fucking hard that I'm never going to be able to sit down properly again. Let explain what the holy flying fuck I'm talking about. First, you have this goddamn fucking bullshit Queen buff which makes Zergs not afraid to just go ahead and take five bases right away without worrying about, I dunno, fucking aggression. Then, they just fucking sit there for 15 minutes, get Infestors and kill your army, and there's not a fucking thing you can do about that shit. Fungal Growth just wrecks any prospect of you being able to do shit about anything and fuckin' infested terrans just blow everything up, and have a fucking huge area of effect that makes nukes look like firecrackers. That shit is so goddamn stupid, it's no wonder 99% of the players are Zerg now, and all the up-and-comers are fucking Zergs, fucking duh! Regardless of this fucking fucking fucking bullfuck cumstain asswipe shitnipple of a broken game, I'm going to continue playing, because I have too much dignity to quit in the face of Zerg bullshit. Patchzerg patchzerg patchzerg.
Editor note: If you read this and felt bad for MaxTerran, don't worry. About 20 minutes after writing this article, he went beserk and ran off and ended up in a local mall, where he met a beautiful girlfriend, and they have been going out for about three weeks now. He has not touched SC2 since.
Pictures of IdrA Smiling
by SmileCosmic
![[image loading]](http://i.imgur.com/CHz0gzM.jpg)
![[image loading]](http://i.imgur.com/qabAUFx.jpg)
![[image loading]](http://i.imgur.com/LgMAyAh.jpg)
![[image loading]](http://i.imgur.com/GLJmjdy.jpg)
![[image loading]](http://i.imgur.com/ymV8UW2.png)
![[image loading]](http://i.imgur.com/9dATqdN.jpg)
![[image loading]](http://i.imgur.com/EeIAG40.jpg)
OMG CUDDLYSTARCRAFT REAVERS SO ADORABLE OMG <33333
by SmileCosmic
I know we've been promising cuddly reavers for a long time now, but I lied. Like most major corporations, I made a projection and reported it in advance, which I don't feel bad about, because if it's good enough for Enron (rmbr dat?), it's good enough for me. As a bonus, I am releasing a montage of cuddly StarCraftness. Enjoy this toe-curling adorableness.
![[image loading]](http://i.imgur.com/bsbNXCu.jpg)
![[image loading]](http://i.imgur.com/6m7Lc3F.jpg)
![[image loading]](http://i.imgur.com/0GClvzP.jpg)
![[image loading]](http://i.imgur.com/7ZuQVpw.jpg)
![[image loading]](http://i.imgur.com/1EayuKz.jpg)
EEE 2013 Financial Pyramid Collapses
by SmileCosmic
Shock and awe rocketed through the Teamliquid community last Thursday, when the company that won the award for "North America's Most Innovative Corporate Entity Thing", EywaSC, filed for bankruptcy, when it's founder and CEO, Eywa reported that company netted exactly zero dollars in profit over 2012; far short of their target goal of 100,000 dollars. When asked what went wrong, Eywa replied, "Here at EywaSC, we strive to excel at synergizing excellence and committment to goal-oriented directives, but we had inadequate resources to materialize our initial projection. We employed one associate, and he was unresponsive in his committment to quality control packaging of our pokemon card venture. Let me perfectly clear: this is, in no way, is my fault at all. I know I promised to do many amazing things for the BroodWar community. That was a lie. I totally got you guys. You should've seen the look on your faces - it was priceless. Some very inconsequential and completely trivial critics, such as that bitch whore fuckface NinaZerg, whom I am most certainly not afraid to play against in BroodWar, have asserted that I should have acquired the money before making the announcement that I had the money. Obviously, such people are imbeciles, because that's not how business is conducted."
"To start a successful business, you need two things: 1) 700 dollars from your dad to start the business, and 2) Balls. What I did took enormous, huge, hairy, plucked-goose-flesh, veiny balls. Unfortunately, the community failed me, not the other way around. They should have rallied around me and supported my self-sponsored Euro LAN, and the fact that I didn't get massive support is a worse failure of BroodWar players than my projection that I would acquire 100,000 dollars through pokemon cards." It should be pointed out, however, that the Euro LAN was essentially an enormous bluff, but unfortunately, even dumb fat Americans could read his p-p-pokerface.
The scheme worked like this: EywaSC employees would travel to Pokemon Stadium 2 LANs, and sell Pokemon Cards. After hustling enough little kids, they would make a net profit of like 100 dollars. That means they would only have to attend 1,000 events, or around 3 per day, for 300 days, and voila. The flaw in this plan came out of the closet when EywaSC failed to acquire any Pokemon cards for sales, did not research or locate any venues for sales, did not factor in travel expenses, food costs, commission fees, the possibility of a wolf attacking their SUV, or anything in general. Also, after acquiring only one volunteer employee, EywaSC made the fatal mistake of pissing him off, and shifting the blame for the entire enterprise onto that one employee, who subsequently quit. It was not long before a Hitler's Downfall-esque scene took place, pen-throwing and all, with Eywa shouting at his generals in German about how everyone had betrayed him.
EywaSC has shifted it's attention to DotA2, and hosting tournaments in that scene, so if you play DotA2 or know anyone who does, you should probably let them know to steer clear of that.
iCCup Suddenly Goes Down Due to Spilled Coffee
by RapidRabidRappingRabbit
SIBERIA, RUSSIA - Somewhere out in the waist-high snow of the Siberian forests, the bold Russian Unk has returned to his wooden cabin, with a freshly-killed bear slumped over one shoulder, and a huge log for firewood over the other. He drops the bear onto the snow-covered ground, and removes his jacket. It is far too warm for a true Russian - a boiling -20°C - so he sweats, but it is a manly sweat. Unk unsheathes his pocket knife, and opens the bear's belly, reaches in, and pulls out a fresh bear heart, which he takes an enormous bite out of. Suddenly, a wolf appears, smelling the bear meat, the greedy wolf wants some of Unk's bear meat! Unk smiles and hurls his axe with insane accuracy, and it's blade strikes the wolf in the ribs, causing the wolf to run at full speed through the woods in retreat, with the axe still protruding from it's side. Unk is a true Russian. Every morning, he drinks vodka and eats a bear. He has a picture of Vladimir Putin by his computer monitor, which always gives him inspiration and energy through the hard times. He brings many beautiful women to his cabin and has sex with them. However, despite his strength, which has helped to build the strongest nation on the globe, approximately last Thursday, he made a small mistake: he accidentally spilled his coffee into the iCCup servers, causing them to catch on fire, and one of them actually exploded. Unk looked at the servers, and commented on the situation by saying "Oops! Xexexe."
Meanwhile, millions of iCCup users instantly lost their accounts, and demanded answers. When asked why this situation had happened, Yelloant gave this statement: "Why not?"
![[image loading]](http://i.imgur.com/ugJYtLN.jpg)
Sir, are you aware that you are a cat?
![[image loading]](http://i.imgur.com/W6rZyIj.jpg)
Nick Plott getting ready to cast World of Tanks:
![[image loading]](http://i.imgur.com/dbVbbhh.png)
Raven drew it, not me:
![[image loading]](http://i.imgur.com/R5tDEMx.png)
The end.
   
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Tasteless makes me laugh.
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Pics of IdrA smiling was my favorite.
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I did google translate the "proverb" not sure about either there is a pun or not with " fish ".
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ROFL it's fucking brilliant. As soon as I saw the title "EEE Finansial Pyramid Collapses" I knew what was coming but I still burst in laughter immidiately.
Edit: 10/10 would cuddle again. Now just have to wait for the 3rd issue XD
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![[image loading]](http://i.imgur.com/7ZuQVpw.jpg)
SmileCosmic revealing the latest addition to the Zerg swarm?
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wtf is going on. . nina explaining herself. all nice and sound. is that the final step in confusing the hell out of everyone? or + Show Spoiler + ?
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I don't know which was my favorite part, but Nina's rant at the staff was pretty glorious :D
also I might have to take this as a signature somewhere in the future;
I was smoking a substantial amount of PCP, and I was watching The Wizard of Oz simultaneously, and it was really trippy, dude. Like, the movie synced up perfectly with what I was listening to and I realized that the Earth is like a grain of sand, and we're grains of sand on a grain of sand, then I blacked out and threw up all over my cat.
The Idra smiling is somehow creepy D:
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Hong Kong9151 Posts
Helen, you vindictive fucking piece of slutfuck, I would call you a whore, but that would be bringing you up to their level. You are below whores. You are below the excrement of sea creatures that live super-deep in the ocean. Everything about you is an obscene scream from the forces of nature that God made a mistake, and therefore, the universe should not even exist because you are so fucking disgusting that it might cause existence itself to cease, and I'm not even joking.
glorious!
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On October 05 2013 20:53 Kittan wrote: ROFL it's fucking brilliant. As soon as I saw the title "EEE Finansial Pyramid Collapses" I knew what was coming but I still burst in laughter immidiately.
Edit: 10/10 would cuddle again. Now just have to wait for the 3rd issue XD
EEE 2013 becomes way funnier the more you know about MMM 2011.
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This is pretty much the most awesomest blog in the history of universal existence of the universe
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fuck yes, finnaly GGEsports. i've been waiting for this. :D
btw:" I don't feel like SC2 is anywhere close to being "dead", but seeing players switching to LoL, or back to BW makes me secretly happy."
- Couldnt Agree more. I think many people in oru community feel that way.
- that Enron reference? i loled so hard :>
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On October 05 2013 14:08 ninazerg wrote:
The worst thing is that feeling when you realize that nothing lasts forever. It's one of those unavoidable grim realities that just slap you in the face when you realize that on the internet, companies pop up and die like flowers. There were really fun chatrooms on AOL, for example, and now they're all empty. There were some cool message board sites I used to visit that are long-gone. The huge Myspace empire has come and gone. I find it also astonishing that some brands continue to persist, and how some of the biggest name-brands on the internet have crumbled to dust. The past suggests that BroodWar will not revive, that SC2 will actually really die at some point, and that LoL could just be a flash in the pan, and could be just as dead as Halo 2 in a couple of years. LoL has imitators popping up left and right, and it's not inconceivable that their monopoly on team games will end, and the fanbase will split over a bunch of LoL knock-offs.
Nothing lasts forever? Unknown. "Internet Companies" flashing in and out? Sure. (mostly due to incompetencies of some kind) Are these cases informative, regarding Pro Korean BW? I don't think so: 10+ years after its release, BW was still one of the most popular games, and popular entertainments, in Korea. If not for a few select incidents, which were in no way precipitated by the features of its gameplay/entertainment value, or lack of interest from viewers, then there may well have been no change in the status quo even to this day.
The situation that BW found itself in, was not due to incompetency/irrelevancy/etc, as in the case of the flash in the pan "internet companies;" the situation was precipitated by external events, that in no way reflected on BW's success as game, or what it offered as an entertainment mode. In fact, it could be said that the period of ~2010 - some parts of 2012, was one of the most interesting in BW's history - at the very least, it was in an absolute sense, quite interesting(relative to other time periods[and even other modes of entertainment], also quite interesting). What BW fundamentally offered as a game, and an entertainment mode is still there, unchanged, and unsurpassed. (some games may have gained momentum in the recent period, however the place and demand for BW, is still there, as BW can offer things that others cannot). Viewership was still very strong, in the recent BW seasons, and in an industry based on advertisement/viewership, the foundation for success is obviously there. Pro Korean BW League's have taken some operational measures to prevent the same mistakes from happening again.. A revisioning..
In any case, the past (certainly regarding "internet companies")does not suggest anything in BW's case. Sure SC2 will be gone, because it's an abomination of its namesake, and also terrible in an absolute sense - such things will not be supported out of free will. It is not reasonable to place BW in the category of bad internet companies and SC2.
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LOOOOOOOOOOOOOOOOOOL win, so beautiful Nina!
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On October 06 2013 12:12 miercat wrote:Show nested quote +On October 05 2013 14:08 ninazerg wrote:
The worst thing is that feeling when you realize that nothing lasts forever. It's one of those unavoidable grim realities that just slap you in the face when you realize that on the internet, companies pop up and die like flowers. There were really fun chatrooms on AOL, for example, and now they're all empty. There were some cool message board sites I used to visit that are long-gone. The huge Myspace empire has come and gone. I find it also astonishing that some brands continue to persist, and how some of the biggest name-brands on the internet have crumbled to dust. The past suggests that BroodWar will not revive, that SC2 will actually really die at some point, and that LoL could just be a flash in the pan, and could be just as dead as Halo 2 in a couple of years. LoL has imitators popping up left and right, and it's not inconceivable that their monopoly on team games will end, and the fanbase will split over a bunch of LoL knock-offs.
Nothing lasts forever? Unknown. "Internet Companies" flashing in and out? Sure. (mostly due to incompetencies of some kind) Are these cases informative, regarding Pro Korean BW? I don't think so: 10+ years after its release, BW was still one of the most popular games, and popular entertainments, in Korea. If not for a few select incidents, which were in no way precipitated by the features of its gameplay/entertainment value, or lack of interest from viewers, then there may well have been no change in the status quo even to this day. The situation that BW found itself in, was not due to incompetency/irrelevancy/etc, as in the case of the flash in the pan "internet companies;" the situation was precipitated by external events, that in no way reflected on BW's success as game, or what it offered as an entertainment mode. In fact, it could be said that the period of ~2010 - some parts of 2012, was one of the most interesting in BW's history - at the very least, it was in an absolute sense, quite interesting(relative to other time periods[and even other modes of entertainment], also quite interesting). What BW fundamentally offered as a game, and an entertainment mode is still there, unchanged, and unsurpassed. (some games may have gained momentum in the recent period, however the place and demand for BW, is still there, as BW can offer things that others cannot). Viewership was still very strong, in the recent BW seasons, and in an industry based on advertisement/viewership, the foundation for success is obviously there. Pro Korean BW League's have taken some operational measures to prevent the same mistakes from happening again.. A revisioning.. In any case, the past (certainly regarding "internet companies")does not suggest anything in BW's case. Sure SC2 will be gone, because it's an abomination of its namesake, and also terrible in an absolute sense - such things will not be supported out of free will. It is not reasonable to place BW in the category of bad internet companies and SC2.
Hosting a p2p server basically makes Blizzard an internet-based company. Blizzard still holds the intellectual property rights to BroodWar, and have taken legal action against both KeSPA and Sonic regarding using their usage of BroodWar as a competitive platform. This is the primary reason the professional scene has remained very low-key lately, because there is a "cap" on the possible prize pools to make it impossible for Proleague to exist and compete with SC2. BroodWar fans seem more reluctant to play when there is no Proleague. Don't ask me why. The absence of a pro-scene will continue to deteriorate the fanbase of BroodWar, so as it's own entity, BroodWar will not attract new or old players, which the recipe for failure.
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![[image loading]](http://i.imgur.com/hEbXVFt.jpg)
sry 2 nina if that wasn't wanted
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On October 06 2013 13:28 ninazerg wrote:Show nested quote +On October 06 2013 12:12 miercat wrote:On October 05 2013 14:08 ninazerg wrote:
The worst thing is that feeling when you realize that nothing lasts forever. It's one of those unavoidable grim realities that just slap you in the face when you realize that on the internet, companies pop up and die like flowers. There were really fun chatrooms on AOL, for example, and now they're all empty. There were some cool message board sites I used to visit that are long-gone. The huge Myspace empire has come and gone. I find it also astonishing that some brands continue to persist, and how some of the biggest name-brands on the internet have crumbled to dust. The past suggests that BroodWar will not revive, that SC2 will actually really die at some point, and that LoL could just be a flash in the pan, and could be just as dead as Halo 2 in a couple of years. LoL has imitators popping up left and right, and it's not inconceivable that their monopoly on team games will end, and the fanbase will split over a bunch of LoL knock-offs.
Nothing lasts forever? Unknown. "Internet Companies" flashing in and out? Sure. (mostly due to incompetencies of some kind) Are these cases informative, regarding Pro Korean BW? I don't think so: 10+ years after its release, BW was still one of the most popular games, and popular entertainments, in Korea. If not for a few select incidents, which were in no way precipitated by the features of its gameplay/entertainment value, or lack of interest from viewers, then there may well have been no change in the status quo even to this day. The situation that BW found itself in, was not due to incompetency/irrelevancy/etc, as in the case of the flash in the pan "internet companies;" the situation was precipitated by external events, that in no way reflected on BW's success as game, or what it offered as an entertainment mode. In fact, it could be said that the period of ~2010 - some parts of 2012, was one of the most interesting in BW's history - at the very least, it was in an absolute sense, quite interesting(relative to other time periods[and even other modes of entertainment], also quite interesting). What BW fundamentally offered as a game, and an entertainment mode is still there, unchanged, and unsurpassed. (some games may have gained momentum in the recent period, however the place and demand for BW, is still there, as BW can offer things that others cannot). Viewership was still very strong, in the recent BW seasons, and in an industry based on advertisement/viewership, the foundation for success is obviously there. Pro Korean BW League's have taken some operational measures to prevent the same mistakes from happening again.. A revisioning.. In any case, the past (certainly regarding "internet companies")does not suggest anything in BW's case. Sure SC2 will be gone, because it's an abomination of its namesake, and also terrible in an absolute sense - such things will not be supported out of free will. It is not reasonable to place BW in the category of bad internet companies and SC2. Hosting a p2p server basically makes Blizzard an internet-based company. Blizzard still holds the intellectual property rights to BroodWar, and have taken legal action against both KeSPA and Sonic regarding using their usage of BroodWar as a competitive platform. This is the primary reason the professional scene has remained very low-key lately, because there is a "cap" on the possible prize pools to make it impossible for Proleague to exist and compete with SC2. BroodWar fans seem more reluctant to play when there is no Proleague. Don't ask me why. The absence of a pro-scene will continue to deteriorate the fanbase of BroodWar, so as it's own entity, BroodWar will not attract new or old players, which the recipe for failure.
Blizzard may or may not be an internet company, however, the distinction would only be relevant in this case (ie. being compared to failed internet companies) if Blizzard itself was failing as a business overall (ie. not selling enough products, making bad products, etc). On the other hand, BW will succeed using a completely different paradigm (like I mentioned before, advertising/viewership/sponsorship). Consequently a future projection of BW's status, based on past analysis of failed internet companies is neither informative nor relevant, whatever the future result may be.
This is the primary reason the professional scene has remained very low-key lately, because there is a "cap" on the possible prize pools to make it impossible for Proleague to exist and compete with SC2.
I would actually view this as a positive to many alternatives, however, it seems inconsistent relative to some previous information: Was it not the case that PROLEAGUE teams, and PROLEAGUES (eg. SK Planet Proleague) had trouble securing sponsorships(due to certain other events, besides legal) even before prize caps were implemented? I have heard that in the wake of the scandal, several big sponsors pulled out, as a direct result, and this was a time when the OSL/etc, were still actively looking for large sponsorships...regardless of legal action, finding sponsorships was difficult at this time, due to that occurence.(?)
I was aware that legal action was taken at some point, in some capacity, however, the perspective that "prize caps' were/is the primary reason for the BW scene being low key now ( or even responsible for the changes in 2011/2012 - because if Blizzard has not initiated legal action, subsequent to that which you referenced, then the implication is that the prize caps were responsible for the switch in 2012 as well.) seems a bit at odds with the timeline/facts.
Sonic supplies funds for the SRT, himself, and has it been an issue that the SSL have been getting huge sponsorship offers, but turning them down due to prize caps?
Are prize caps contributing to the low key nature of BW currently, and was legal action a cause for the switch in 2012? Possibly, but I haven't seen specific evidence to support this. It may or may not be/have been, a contributing factor, but to call it the primary reason, seems almost bizarre. (eg. given that sponsorship was/(is?) an ongoing difficulty, with or without prize caps). Although again, if it were truly the case, I would be actually be encouraged, as it would actually be a positive, showing that BW has fundamental strength, in the face of external difficulties.
Can you provide legitimate sourceswith specific details regarding the timeline of team disbandment/PROLEAGUE sponsorship issues, the timeline, and specifics (eg. specific prize cap, etc) of the legal action taken by Blizzard against KeSPA, and the [i]direct result of this legal action, regarding the status of Pro BW? (at least to the extent that the sources would legitimize your assertions that: 1) the legal action by Blizzard (ie. prize caps/...?) was the primary cause for switch in 2012, and "low-key" status of current Pro BW - 2) that BW was not experiencing any problems finding sponsors prior to legal action, and that there are current big sponsors who would be willing to sponsor Individual LEAGUE, and PROLEAGUE, and/or SSL, but are being held back specifically by prize caps,---- and not because of the scandal and its effect on the appearance of the Pro BW Scene.)
BroodWar fans seem more reluctant to play when there is no Proleague. Don't ask me why.
I'm not exactly sure what you mean - is it a typo?... Assuming you mean that BW players are more reluctant to play with no Proleague, or that BW fans are more reluctant to watch with no Proleague... Can you tell me on what evidence you are basing this? Even if you are somehow turned out to be correct on this point, I'm not sure it's possible to make such statements at this time. There has been no precedent for INDIVIDUAL LEAGUES without PROLEAGUE, and as far as I remember, OSL/MSL were quite popular both for players and fans. As for the players, a lot of them are retiring, and playing/streaming BW full time, without Proleague... so it just seems like a somewhat bizarre statement... (And again I don't even know that the premise for no Proleague is even accurate, so this point may or may not be relevant)
The absence of a pro-scene will continue to deteriorate the fanbase of BroodWar, so as it's own entity, BroodWar will not attract new or old players, which the recipe for failure.
I stated from the start, that Sponsorship/Viewership is the basis for Pro BW's success. However, the most informed and relevant projection regarding BW's future status, will be gained from examining BW itself, and not other models, which have little relevance.
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On October 08 2013 10:56 miercat wrote:Blizzard may or may not be an internet company, however, the distinction would only be relevant in this case (ie. being compared to failed internet companies) if Blizzard itself was failing as a business overall (ie. not selling enough products, making bad products, etc). On the other hand, BW will succeed using a completely different paradigm (like I mentioned before, advertising/viewership/sponsorship). Consequently a future projection of BW's status, based on past analysis of failed internet companies is neither informative nor relevant, whatever the future result may be. Show nested quote + This is the primary reason the professional scene has remained very low-key lately, because there is a "cap" on the possible prize pools to make it impossible for Proleague to exist and compete with SC2.
I would actually view this as a positive to many alternatives, however, it seems inconsistent relative to some previous information: Was it not the case that PROLEAGUE teams, and PROLEAGUES (eg. SK Planet Proleague) had trouble securing sponsorships(due to certain other events, besides legal) even before prize caps were implemented? I have heard that in the wake of the scandal, several big sponsors pulled out, as a direct result, and this was a time when the OSL/etc, were still actively looking for large sponsorships...regardless of legal action, finding sponsorships was difficult at this time, due to that occurence.(?) I was aware that legal action was taken at some point, in some capacity, however, the perspective that "prize caps' were/is the primary reason for the BW scene being low key now ( or even responsible for the changes in 2011/2012 - because if Blizzard has not initiated legal action, subsequent to that which you referenced, then the implication is that the prize caps were responsible for the switch in 2012 as well.) seems a bit at odds with the timeline/facts. Sonic supplies funds for the SRT, himself, and has it been an issue that the SSL have been getting huge sponsorship offers, but turning them down due to prize caps? Are prize caps contributing to the low key nature of BW currently, and was legal action a cause for the switch in 2012? Possibly, but I haven't seen specific evidence to support this. It may or may not be/have been, a contributing factor, but to call it the primary reason, seems almost bizarre. (eg. given that sponsorship was/(is?) an ongoing difficulty, with or without prize caps). Although again, if it were truly the case, I would be actually be encouraged, as it would actually be a positive, showing that BW has fundamental strength, in the face of external difficulties. Can you provide legitimate sourceswith specific details regarding the timeline of team disbandment/PROLEAGUE sponsorship issues, the timeline, and specifics (eg. specific prize cap, etc) of the legal action taken by Blizzard against KeSPA, and the [i]direct result of this legal action, regarding the status of Pro BW? (at least to the extent that the sources would legitimize assertions/implications that: 1) the legal action by Blizzard (ie. prize caps/...?) was the primary cause for switch in 2012, and "low-key" status of current Pro BW - 2) that BW was not experiencing any problems finding sponsors prior to legal action, and that there are current big sponsors who would be willing to sponsor Individual LEAGUE, and PROLEAGUE, and/or SSL, but are being held back specifically by prize caps,---- and not because of the scandal and its effect on the appearance of the Pro BW Scene.) Show nested quote + BroodWar fans seem more reluctant to play when there is no Proleague. Don't ask me why.
I'm not exactly sure what you mean - is it a typo?... Assuming you mean that BW players are more reluctant to play with no Proleague, or that BW fans are more reluctant to watch with no Proleague... Can you tell me on what evidence you are basing this? Even if you are somehow turned out to be correct on this point, I'm not sure it's possible to make such statements at this time. There has been no precedent for INDIVIDUAL LEAGUES without PROLEAGUE, and as far as I remember, OSL/MSL were quite popular both for players and fans. As for the players, a lot of them are retiring, and playing/streaming BW full time, without Proleague... so it just seems like a somewhat bizarre statement... (And again I don't even know that the premise for no Proleague is even accurate, so this point may or may not be relevant) Show nested quote + The absence of a pro-scene will continue to deteriorate the fanbase of BroodWar, so as it's own entity, BroodWar will not attract new or old players, which the recipe for failure.
I stated from the start, that Sponsorship/Viewership is the basis for Pro BW's success. However, the most informed and relevant projection regarding BW's future status, will be gained from examining BW itself, and not other models, which have little relevance.
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On October 08 2013 11:25 miercat wrote:
Can you provide legitimate sources
Yeah, I can.
But not for you. If you were someone important, I would fetch it for you. I'm really sick of this "I'm on the internet so I have to find an argument and then win it, so give me your credible sources and citations" bullshit right now, and therefore you will not be posting in this blog again any time soon.
But here's something for you to nibble on:
http://us.blizzard.com/en-us/company/legal/videopolicy.html
Go to where it says "Blizzard support of Film Festivals, Contests, and Broadcast opportunities". Scroll down, you'll find it.
Now look at this:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=381957
okay bye.
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